@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
Ok, this may not be kosher, but I don’t want to take Alexandria. I didn’t count the minor airforce you have in Malta. Just want to run away. Since I won without dying, it was like a NCM and if its ok, I’d like to not make it.
However, one can argue I saw the results of the battle and decided to change my mind so not fair. My only argument is that the sea battle a) went in my favor, and b) none of those units would be involved in the upcoming land war no matter what the result.
The posted game has the edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
@surfer said in Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch:
Ok, this may not be kosher, but I don’t want to take Alexandria. I didn’t count the minor airforce you have in Malta. Just want to run away. Since I won without dying, it was like a NCM and if its ok, I’d like to not make it.
However, one can argue I saw the results of the battle and decided to change my mind so not fair. My only argument is that the sea battle a) went in my favor, and b) none of those units would be involved in the upcoming land war no matter what the result.
yeah thats a little touchy. but i will be ok with it.:thinking_face:
Ok. Thanks.
Um, are you good with the French?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
Scramble or intercept?
@surfer none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 4 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from Finland to Norway
3 artilleries moved from Poland to Germany
1 armour moved from Romania to Germany
4 armour moved from France to Western Germany
5 infantry moved from Bulgaria to Romania
8 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to Romania
2 aaGuns moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
4 transports placed in 113 Sea Zone
4 transports placed in 112 Sea Zone
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 1.50
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Rostov to Ukraine
3 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Karelia
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Scramble in Hawaii
@surfer max scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 3 fighters and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 3 fighters and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Adding units owned by Japanese to Celebes: 1 artillery
EDIT: Turning off Edit Mode
2 carriers moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Kwangsi to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 battleship and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 carrier and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -2.00
AA fire in India : : 0.67
Japanese : -2.50
Ok. several mistakes on that move to edit.
a) left the artillery behind in Philippines. Moved to Celebes
b) forgot to kill transport in Dutch NG with fighter that left Philippines to land in Carolines
c) fighter and tac moved from Kwangsi to land on new CV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Burma to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Burma to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 24 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from Malta to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 97 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from Malta to Egypt
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 artilleries and 7 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
1 bomber moved from Northern Italy to Malta
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
British : 1.00
Italians : 0.67
Chinese : 2.17
AA fire in Northern Italy : : -0.17
Neutral_Axis : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to Greece
1 bomber moved from Western Germany to Greece
4 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/8 hits, 2.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 3 : 4/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 mech_infantry moved from Libya to Tunisia
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.50
Neutral_Allies : 0.33