Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch

  • 2026 25 24 23 22 21 20

    If you want to give it to me ok, I’ll take it. But pretty sure the French are with the Allies, although not much help.

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    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 bomber moved from Central United States to Western United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hunan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour and 1 mech_infantry moved from Egypt to Ethiopia
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 armour moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.17
    Italians : 1.17
    Americans : 2.33
    Chinese : 0.33
    Japanese : -1.00
    

    Savegame

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    @surfer said in Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch:

    If you want to give it to me ok, I’ll take it. But pretty sure the French are with the Allies, although not much help.

    boy do i feel foolish.

  • 2026 25 24 23 22 21 20

    No worries. You play a lot of games, gonna get flipped around sometime.

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Neutral_Allies : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    How do you want to allocate your 3 hits?

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    @surfer save carrier

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 4/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 carrier, 1 destroyer and 2 fighters
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Alexandria: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Changing ownership of Alexandria from Italians to British
            EDIT: Adding units owned by British to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 armour moved from Albania to Slovakia Hungary
            1 bomber and 2 fighters moved from 97 Sea Zone to Western Germany
            4 infantry moved from Southern Italy to Northern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.50
    British : 0.33
    Neutral_Allies : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    Ok, this may not be kosher, but I don’t want to take Alexandria. I didn’t count the minor airforce you have in Malta. Just want to run away. Since I won without dying, it was like a NCM and if its ok, I’d like to not make it.

    However, one can argue I saw the results of the battle and decided to change my mind so not fair. My only argument is that the sea battle a) went in my favor, and b) none of those units would be involved in the upcoming land war no matter what the result.

  • 2026 25 24 23 22 21 20

    The posted game has the edits

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    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer said in Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch:

    Ok, this may not be kosher, but I don’t want to take Alexandria. I didn’t count the minor airforce you have in Malta. Just want to run away. Since I won without dying, it was like a NCM and if its ok, I’d like to not make it.

    However, one can argue I saw the results of the battle and decided to change my mind so not fair. My only argument is that the sea battle a) went in my favor, and b) none of those units would be involved in the upcoming land war no matter what the result.

    yeah thats a little touchy. but i will be ok with it.:thinking_face:

  • 2026 25 24 23 22 21 20

    Ok. Thanks.

    Um, are you good with the French?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 8 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
    

    Savegame

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    Scramble or intercept?

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    @surfer none

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    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 8 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: factory_major = 12, airfield = 6
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 4 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Finland to Norway
            3 artilleries moved from Poland to Germany
            1 armour moved from Romania to Germany
            4 armour moved from France to Western Germany
            5 infantry moved from Bulgaria to Romania
            8 infantry moved from Poland to Slovakia Hungary
            2 infantry moved from Romania to Slovakia Hungary
            2 armour moved from Romania to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Romania
            2 aaGuns moved from Poland to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Poland
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            4 transports placed in 112 Sea Zone
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 1.50
    AA fire in United Kingdom : : -0.50
    

    Savegame

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    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
            2 infantry moved from Rostov to Ukraine
            3 infantry moved from Russia to Bryansk
            8 infantry moved from Novgorod to Karelia
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Move Summary: Japanese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from Kwangsi to India
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    

    Savegame

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