entek -VS-dawgoneit in the T.R.S. continued series.


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            4 Artillerys, 2 Infantrys and 2 Marines moved from Calcutta to sz63
            1 B.Transport moved from sz64 to sz63
            2 Infantrys moved from C.India to sz63
            4 Artillerys, 1 B.Transport, 4 Infantrys, 2 Marines and 4 Transports moved from sz63 to sz64
            1 B.Transport moved from sz64 to sz66
            1 Artillery and 1 Marine moved from N.S to sz66
            1 Artillery and 1 B.Transport moved from sz66 to sz64
            5 Artillerys, 4 Infantrys and 2 Marines moved from sz64 to Burma
            3 Mech.Infs moved from Bengal to Burma
            1 Infantry moved from Hanan to Chunking
            3 Artillerys moved from Hanan to Chunking
            3 Mech.Infs moved from Dheli to Bengal
            1 Marine and 1 T.Boat moved from sz66 to sz64
            1 Marine moved from sz64 to Burma
            1 L.Fighter moved from Moresby to sz70
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes moved from Vancouver to N.Canada
            1 Infantry moved from Vancouver to British Columbia
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Fighter, 4 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 5 Artillerys, 4 Infantrys, 3 Marines and 3 Mech.Infs
                Thai defend with 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette
                    British roll dice for 5 Artillerys, 4 Infantrys, 3 Marines and 3 Mech.Infs in Burma, round 2 : 6/15 hits, 5.50 expected hits
                    Thai roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette in Burma, round 2 : 3/8 hits, 3.00 expected hits
                1 Mech.Inf owned by the Thai, 1 Infantry owned by the Thai, 2 Elites owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the Thai and 3 Infantrys owned by the British lost in Burma
                    British roll dice for 5 Artillerys, 1 Infantry, 3 Marines and 3 Mech.Infs in Burma, round 3 : 5/12 hits, 4.50 expected hits
                    Thai roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Thai with 5 Artillerys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 26
                Casualties for British: 4 Infantrys
                Casualties for Thai: 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette
            Battle in sz70
                British attack with 1 L.Fighter
                Yamamoto defend with 1 B.Transport, 1 Destroyer, 1 T.Boat and 1 Transport; Thai defend with 1 T.Boat
                    British roll dice for 1 L.Fighter in sz70, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Destroyer, 2 T.Boats and 1 Transport in sz70, round 2 : 1/5 hits, 1.17 expected hits
                1 L.Fighter owned by the British and 1 T.Boat owned by the Thai lost in sz70
                Yamamoto win with 1 B.Transport, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is -7
                Casualties for British: 1 L.Fighter
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - British
            3 Tanks moved from N.G to Moresby
            1 Infantry moved from Moresby to New Guinea
            1 Infantry moved from N.G to New Guinea
            3 Destroyers, 2 Submarines and 1 T.Boat moved from sz66 to sz64
    
        Place Units - British
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Fighter placed in Moresby
            1 Transport placed in sz49
            1 Infantry placed in Moresby
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Yamamoto : -0.17
    Thai : 0.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery moved from Townsville to sz46
            1 Artillery moved from sz46 to New Britain
                  British take New Britain from Yamamoto
            2 Artillerys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            1 Elite moved from W.Australia to sz50
            3 Artillerys moved from Java to sz57
            2 Tanks moved from Java to sz57
            3 Infantrys moved from Soem to sz57
            2 Infantrys moved from Java to sz57
            3 Artillerys, 1 Battleship, 1 Carrier, 5 Infantrys, 1 Submarine, 2 Tanks and 5 Transports moved from sz57 to sz61
            3 Artillerys, 5 Infantrys and 2 Tanks moved from sz61 to N.S
            6 Infantrys and 1 Tank moved from Java to Sumatra
            2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            5 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 10 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 6 Infantrys and 1 Tank
                Thai defend with 2 Infantrys
                    Anzac roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 1/7 hits, 1.50 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
                    Anzac roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 5 Infantrys and 1 Tank in Sumatra, round 4 : 1/6 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Infantry moved from Ceram to sz81
            1 Infantry and 1 T.Boat moved from sz81 to sz50
            1 Artillery moved from Celebs to sz58
            1 Artillery, 1 T.Boat and 1 Transport moved from sz58 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Infantry placed in W.Australia
            Anzac undo move 1.
            2 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            2 Transports placed in sz37
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Anzac : -2.17
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Fighters moved from sz18 to sz16
            2 Carriers and 2 Destroyers moved from sz18 to sz19
            1 Destroyer moved from sz25 to sz11
            1 L.Fighter moved from San Francisco to sz11
            2 Fighters moved from Pearl Harbor to sz19
            1 Fighter moved from Wake to sz19
            1 B.Carrier, 2 Destroyers and 1 Submarine moved from sz20 to sz19
            1 Bomber moved from Wake to sz11
            1 Fighter moved from Hilo to Wake
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Carrier, 3 Destroyers, 1 EarlyFighter, 5 Infantrys, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz16
                Americans attack with 4 Fighters
                Masaharu defend with 1 S.Sub
                    Americans roll dice for 4 Fighters in sz16, round 2 : 3/4 hits, 2.00 expected hits
                1 S.Sub owned by the Masaharu lost in sz16
                Americans win with 4 Fighters remaining. Battle score for attacker is 9
                Casualties for Masaharu: 1 S.Sub
            Battle in sz11
                Americans attack with 1 Bomber, 1 Destroyer and 1 L.Fighter
                Masaharu defend with 1 S.Sub
                    Masaharu roll dice for 1 S.Sub in sz11, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 L.Fighter in sz11, round 2 : 2/3 hits, 1.50 expected hits
                1 S.Sub owned by the Masaharu lost in sz11
                Americans win with 1 Bomber, 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 9
                Casualties for Masaharu: 1 S.Sub
    
        Non Combat Move - Americans
            4 Fighters moved from sz16 to sz19
            1 Bomber and 1 L.Fighter moved from sz11 to Wake
            5 Infantrys moved from Rocky Mt to Canada
            1 B.Transport moved from sz4 to sz5
            2 Artillerys moved from N.Canada to sz5
            1 Infantry moved from N.Canada to sz5
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz5 to sz4
            1 B.Transport moved from sz4 to sz5
            2 Tanks moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry moved from Anchorage to Alaska
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz4 to Palana
    
        Place Units - Americans
            1 B.Carrier placed in sz25
            2 Destroyers placed in sz25
            1 EarlyFighter placed in sz25
            1 Destroyer placed in sz4
            1 Infantry placed in Alaska
            2 Artillerys placed in Anchorage
            4 Infantrys and 2 Tankettes placed in Rocky Mt
            1 S.Sub placed in sz23
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.17
    Americans : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
    
        Purchase Units - Masaharu
            Masaharu buy 12 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 4 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
            11 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Hsingan to Quingdao
            4 Infantrys moved from Manchuria to Hsingan
            4 Transports moved from sz1 to sz15
            2 Marines moved from Akina to sz15
            5 Infantrys moved from Akina to sz15
            5 Infantrys, 2 Marines and 4 Transports moved from sz15 to sz1
            5 Infantrys and 2 Marines moved from sz1 to Vostok
    
        Place Units - Masaharu
            1 Infantry, 1 Tank and 2 Tankettes placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Elite and 8 Infantrys moved from Kyzal to Ulaan Ude
            7 Infantrys, 1 Marine and 2 Tanks moved from Kaask to Kyzal
            2 Tanks moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz48
            2 Artillerys and 1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Anzac
            1 Artillery and 1 Infantry moved from sz70 to Celebs
                  Yamamoto take Celebs from Anzac
            2 Infantrys moved from Tokyo to sz78
            2 Infantrys and 1 Transport moved from sz78 to sz67
            2 Infantrys moved from sz67 to Kwangsi
            4 B.Transports and 6 Transports moved from sz67 to sz74
            5 Infantrys moved from Tokyo to S.Japan
            4 B.Transports moved from sz74 to sz78
            6 Transports moved from sz74 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
            1 Battleship, 2 Destroyers and 1 Submarine moved from sz78 to sz76
            1 Infantry moved from Boho to sz70
            1 Infantry moved from sz70 to Davao
            1 Infantry moved from S to Samar
            1 Destroyer moved from sz70 to sz48
            1 Fighter moved from Tokyo to sz78
    
        Place Units - Yamamoto
            1 Carrier and 1 Destroyer placed in sz78
            1 Bunker and 1 Factory placed in Kwangsi
            3 Infantrys and 1 Marine placed in Davao
            1 EarlyFighter placed in sz78
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            6 Infantrys and 1 Marine moved from Gansu to Shangsi
            2 Mech.Infs and 1 Tank moved from Tsingnan to Shangsi
            1 Tank moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Sian to Hanan
            2 Fighters moved from Sian to Shangsi
            1 Tank moved from Kiangsi to Nanking
            1 Tank moved from Shansi to Shangsi
            1 Tank moved from Nanking to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 10 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 Fighters, 6 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks
                Hisaichi defend with 7 Mech.Infs and 3 Tanks
                    Chinese roll dice for 2 Fighters, 6 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 2 : 3/14 hits, 4.83 expected hits
                    Hisaichi roll dice for 7 Mech.Infs and 3 Tanks in Shangsi, round 2 : 1/10 hits, 3.83 expected hits
                3 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 Fighters, 5 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 3 : 3/13 hits, 4.67 expected hits
                    Hisaichi roll dice for 4 Mech.Infs and 3 Tanks in Shangsi, round 3 : 3/7 hits, 2.83 expected hits
                3 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 Fighters, 2 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 4 : 4/10 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Shangsi, round 4 : 3/4 hits, 1.83 expected hits
                    3 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Fighters, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 35
                Casualties for Chinese: 6 Infantrys and 1 Marine
                Casualties for Hisaichi: 7 Mech.Infs and 3 Tanks
    
        Non Combat Move - Chinese
            2 Fighters moved from Shangsi to Szechwan
            2 Artillerys and 7 Infantrys moved from Tsingnan to Gansu
            6 Tanks moved from Xining to Gansu
            2 Tanks moved from Gobi to Gansu
            1 Infantry moved from Gobi to Tsingnan
            1 Tank moved from Urumal to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.50
    Chinese : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tankette moved from Kichedung to Shantung
            1 Infantry moved from Kichedung to Shantung
            1 Infantry and 1 Tankette moved from Kichedung to Nanking
            1 Infantry moved from Hankou to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            6 Infantrys moved from Hongkong to sz67
            1 B.Transport, 6 Infantrys and 2 Transports moved from sz67 to sz60
            6 Infantrys moved from sz60 to N.S
            3 Mech.Infs moved from Seoul to Hopeh
            2 Artillerys and 1 Infantry moved from Tientsin to Hopeh
            2 Artillerys moved from Formosa to sz74
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            1 EarlyFighter moved from Malaya to N.S
            1 Bomber moved from Malaya to N.S
            6 Infantrys moved from Malaya to Thailand
            1 Tank moved from N.French I. to Thailand
            2 Artillerys and 1 B.Transport moved from sz74 to sz60
            2 Artillerys moved from sz60 to N.S
            1 B.Transport moved from sz74 to sz67
            4 Transports moved from sz60 to sz67
            1 Infantry moved from Kwangsi to N.French I.
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 4 Artillerys, 1 Bomber, 5 EarlyFighters and 8 Infantrys
                Anzac defend with 5 Artillerys, 10 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 8 Infantrys in N.S, round 2 : 4/18 hits, 5.67 expected hits
                    British roll dice for 5 Artillerys, 10 Infantrys and 2 Tanks in N.S, round 2 : 4/17 hits, 6.00 expected hits
                    4 Infantrys owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 4 Infantrys in N.S, round 3 : 4/14 hits, 5.00 expected hits
                    British roll dice for 5 Artillerys, 6 Infantrys and 2 Tanks in N.S, round 3 : 3/13 hits, 4.67 expected hits
                    4 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 1 Infantry in N.S, round 4 : 3/11 hits, 4.00 expected hits
                    British roll dice for 5 Artillerys, 2 Infantrys and 2 Tanks in N.S, round 4 : 3/9 hits, 3.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 5 : 2/8 hits, 3.00 expected hits
                    British roll dice for 4 Artillerys and 2 Tanks in N.S, round 5 : 1/6 hits, 2.33 expected hits
                    2 Artillerys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 5 EarlyFighters in N.S, round 6 : 2/7 hits, 2.67 expected hits
                    British roll dice for 2 Artillerys and 2 Tanks in N.S, round 6 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 EarlyFighters in N.S, round 7 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 Tanks in N.S, round 7 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac lost in N.S
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 EarlyFighters in N.S, round 8 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Tank in N.S, round 8 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from British with 1 Artillery, 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 3 Artillerys, 3 EarlyFighters and 8 Infantrys
                Casualties for Anzac: 5 Artillerys, 10 Infantrys and 2 Tanks
            Battle in Shantung
                Hisaichi attack with 1 Infantry and 1 Tankette
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Nanking
                Hisaichi attack with 1 Infantry and 1 Tankette
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Nanking, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 3 : 2/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Nanking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Tankette remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            3 Mech.Infs moved from Kichedung to Hopeh
            1 Artillery moved from E.Shansi to Hopeh
            2 EarlyFighters moved from N.S to sz60
            1 Bomber moved from N.S to Malaya
    
        Place Units - Hisaichi
            6 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            2 Artillerys and 1 Infantry placed in Tientsin
            3 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -6.50
    British : -5.50
    Chinese : -1.50
    

    Savegame


  • @Entek you can skip the dutch from now on

  • '20 '19 '18 '17 '16

    @dawgoneit will do

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Anzac
    
        Purchase Units - Thai
            Thai buy 2 Infantrys, 1 Marine, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Elite, 2 Infantrys and 2 Mech.Infs moved from Phuket to Thailand
    
        Place Units - Thai
            2 Infantrys, 1 Marine, 1 Mech.Inf and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            4 Transports moved from sz64 to sz63
            4 Artillerys, 3 Infantrys and 1 Marine moved from Calcutta to sz63
            4 Artillerys, 3 Infantrys, 1 Marine and 4 Transports moved from sz63 to sz64
            2 B.Transports moved from sz64 to sz63
            4 Artillerys, 3 Infantrys and 1 Marine moved from sz64 to Thailand
            5 Artillerys, 3 Marines and 3 Mech.Infs moved from Burma to Thailand
            3 Artillerys moved from Chunking to N.French I.
            3 Mech.Infs moved from Bengal to Thailand
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry and 1 Tank moved from Moresby to sz49
            1 Infantry, 1 Tank and 1 Transport moved from sz49 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            6 Infantrys and 2 Tankettes moved from Palana to Magadan
            2 Tankettes moved from sz4 to Palana
            1 Fighter moved from Moresby to Soem
    
        Purchase Units - British
            British buy 4 Artillerys, 5 Infantrys, 3 Mech.Infs, 1 Tank, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Magadan
                British attack with 6 Infantrys and 2 Tankettes
                Masaharu defend with 1 Infantry
                    British roll dice for 6 Infantrys and 2 Tankettes in Magadan, round 2 : 1/8 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Magadan
                British win, taking Magadan from Masaharu with 6 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Thailand
                British attack with 9 Artillerys, 3 Infantrys, 4 Marines and 6 Mech.Infs
                Hisaichi defend with 7 Infantrys and 1 Tank; Thai defend with 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Infantrys and 2 Mech.Infs
                    British roll dice for 9 Artillerys, 3 Infantrys, 4 Marines and 6 Mech.Infs in Thailand, round 2 : 4/22 hits, 8.00 expected hits
                    Thai roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 9 Infantrys, 2 Mech.Infs and 1 Tank in Thailand, round 2 : 6/15 hits, 5.67 expected hits
                    3 Artillerys owned by the British, 3 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Thailand
                    British roll dice for 6 Artillerys, 4 Marines and 6 Mech.Infs in Thailand, round 3 : 6/16 hits, 6.00 expected hits
                    Thai roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 5 Infantrys, 2 Mech.Infs and 1 Tank in Thailand, round 3 : 4/11 hits, 4.33 expected hits
                    2 Infantrys owned by the Thai, 1 Elite owned by the Thai, 4 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in Thailand
                    British roll dice for 2 Artillerys, 4 Marines and 6 Mech.Infs in Thailand, round 4 : 7/12 hits, 4.67 expected hits
                    Thai roll dice for 1 EarlyFighter, 1 Fighter, 2 Mech.Infs and 1 Tank in Thailand, round 4 : 1/5 hits, 2.33 expected hits
                2 Mech.Infs owned by the Thai, 1 Tank owned by the Hisaichi, 1 EarlyFighter owned by the Thai, 1 Artillery owned by the British and 1 Fighter owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 4 Marines and 6 Mech.Infs remaining. Battle score for attacker is 17
                Casualties for British: 8 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 7 Infantrys and 1 Tank
                Casualties for Thai: 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Infantrys and 2 Mech.Infs
            Battle in Java
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in N.French I.
                British attack with 3 Artillerys
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 Artillerys in N.French I., round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.French I.
                British win, taking N.French I. from Hisaichi with 2 Artillerys remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 T.Boat moved from sz64 to sz63
            1 T.Boat moved from sz64 to sz63
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Transport placed in sz49
            1 Infantry and 1 Tank placed in Moresby
            Turning on Edit Mode
            EDIT: Removing units owned by British from British Columbia: 1 Infantry
            EDIT: Adding units owned by British to N.Canada: 1 Infantry
            EDIT: Removing units owned by British from Vancouver: 2 Tankettes
            EDIT: Adding units owned by British to N.Canada: 2 Tankettes
            EDIT: Turning off Edit Mode
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : -2.00
    Hisaichi : 0.67
    Masaharu : -0.33
    Thai : -1.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Sumatra to N.S
            4 Transports moved from sz61 to sz57
            2 Infantrys moved from Sumatra to sz61
            2 Infantrys and 1 Transport moved from sz61 to sz64
            2 Infantrys moved from sz64 to Burma
            1 Battleship, 1 Carrier and 1 Submarine moved from sz61 to sz57
            3 Artillerys moved from Soem to sz57
            1 Marine moved from Soem to sz57
            1 Elite and 3 Infantrys moved from Soem to sz57
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from sz57 to Java
            1 Artillery moved from Derby to sz50
            4 Infantrys moved from W.Australia to sz50
            3 Infantrys moved from Derby to sz50
            1 Artillery and 7 Infantrys moved from sz50 to Soem
            3 Infantrys moved from Darwin to Derby
            5 Infantrys moved from S.W.Australia to W.Australia
            4 Infantrys moved from Melbourne to sz37
            4 Infantrys and 2 Transports moved from sz37 to sz50
            4 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 3 Infantrys and 1 Tank in N.S, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in N.S
                Anzac win, taking N.S from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
            2 Infantrys placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Anzac : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Bomber moved from Wake to sz3
            1 Destroyer moved from sz11 to sz3
            1 L.Fighter moved from Wake to sz3
            4 Artillerys, 10 Infantrys and 9 Tanks moved from Palana to Magadan
            1 B.Transport moved from sz4 to sz5
            2 Artillerys moved from Anchorage to sz5
            2 Artillerys and 1 B.Transport moved from sz5 to sz4
            6 Infantrys moved from Alaska to sz4
            2 Artillerys and 6 Infantrys moved from sz4 to Palana
            5 Infantrys moved from Canada to N.Canada
            4 Infantrys moved from Rocky Mt to Canada
            2 Tankettes moved from Rocky Mt to N.Canada
            1 B.Carrier, 2 Destroyers and 1 EarlyFighter moved from sz25 to sz20
            1 Fighter moved from Wake to sz20
            1 Destroyer moved from sz4 to sz3
    
        Purchase Units - Americans
            Americans buy 2 Carriers, 1 Destroyer, 2 Fighters, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 2 Destroyers and 1 L.Fighter
                Masaharu defend with 2 Destroyers
                    Americans roll dice for 1 Bomber, 2 Destroyers and 1 L.Fighter in sz3, round 2 : 3/4 hits, 1.83 expected hits
                    Masaharu roll dice for 2 Destroyers in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Masaharu lost in sz3
                Americans win with 1 Bomber, 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber and 1 L.Fighter moved from sz3 to sz9
            1 L.Fighter moved from sz9 to sz20
            1 Bomber moved from sz9 to Wake
            1 S.Sub moved from sz23 to sz13
            1 Infantry moved from Kauai to sz13
            1 Infantry and 1 S.Sub moved from sz13 to sz21
    
        Place Units - Americans
            1 Infantry and 1 Marine placed in Alaska
            2 Infantrys placed in Anchorage
            2 Carriers placed in sz25
            1 Destroyer placed in sz25
            1 Fighter placed in sz25
            Americans undo move 3.
            1 Carrier placed in sz25
            1 Fighter placed in sz25
            1 Carrier placed in sz23
            9 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 Destroyer moved from sz7 to sz3
            1 Bomber moved from Quingdao to sz3
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 1 EarlyFighter and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 1 Bomber and 1 Destroyer
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz3
                 retreated to sz3
                Americans win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Infantry moved from Vostok to Yakutsk
            4 Infantrys and 2 Marines moved from Vostok to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            3 Infantrys moved from Belogorsk to Quingdao
            4 Infantrys moved from Hsingan to Quingdao
            1 Tank and 2 Tankettes moved from Manchuria to Quingdao
            1 Infantry moved from Manchuria to Belogorsk
            1 Bomber moved from sz3 to N.Japan
            1 AAGun moved from Akina to N.Japan
            1 Destroyer moved from sz1 to sz7
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            2 Artillerys and 1 Infantry placed in Amursk
            2 Artillerys, 1 EarlyFighter and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.00
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            8 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Kaask
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Tank placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 1 Infantry moved from Ceram to sz48
            1 Artillery and 1 Marine moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry, 1 Marine, 1 T.Boat and 1 Transport moved from sz70 to sz58
            1 Artillery, 1 Infantry and 1 Marine moved from sz58 to Flores
            2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from sz48 to sz58
            2 Artillerys and 1 Infantry moved from sz58 to Flores
            2 Infantrys moved from Kwangsi to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz60
            2 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from sz60 to N.S
            1 Bomber moved from Malaya to N.S
            4 Infantrys moved from S.Japan to sz78
            1 B.Transport and 4 Infantrys moved from sz78 to sz67
            4 Infantrys moved from sz67 to N.French I.
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 3 Destroyers, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 4 Infantrys
                British defend with 2 Artillerys
                    Yamamoto roll dice for 4 Infantrys in N.French I., round 2 : 2/4 hits, 0.67 expected hits
                    British roll dice for 2 Artillerys in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys
            Battle in N.S
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 2 Infantrys
                Anzac defend with 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Bomber, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/5 hits, 1.67 expected hits
                    Anzac roll dice for 2 Infantrys and 1 Tank in N.S, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Bomber, 2 EarlyFighters and 1 Infantry in N.S, round 3 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in N.S
                Yamamoto win, taking N.S from Anzac with 1 Bomber, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Infantrys and 1 Tank
            Battle in Flores
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Marine
                Dutch defend with 1 Artillery
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 5/6 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 3 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.S to Malaya
            2 EarlyFighters moved from N.S to sz60
            1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz78 to sz76
            1 Submarine moved from sz76 to sz18
            1 Infantry moved from Tokyo to S.Japan
            1 Transport moved from sz78 to sz74
    
        Place Units - Yamamoto
            3 Destroyers placed in sz78
            1 Artillery, 1 Infantry and 1 Tank placed in Kwangsi
            2 Artillerys and 2 Infantrys placed in Davao
            1 Artillery, 1 Elite and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Yamamoto : 4.00
    Anzac : -0.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Hanan to Sian
            1 Infantry moved from Gansu to Shangsi
            2 Mech.Infs and 3 Tanks moved from Shangsi to E.Shansi
            8 Tanks moved from Gansu to E.Shansi
                  Chinese take N.Shangsi from Hisaichi
            2 Artillerys and 6 Infantrys moved from Gansu to Shangsi
            1 Infantry moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            6 Mech.Infs moved from Xining to Gansu
            3 Infantrys moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to S.Mongolia
            1 Infantry moved from Khan to Ulaan Ude
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 1 Marine and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 2 Mech.Infs and 11 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Mech.Infs and 11 Tanks in E.Shansi, round 2 : 9/13 hits, 6.17 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Infantry, 1 Marine and 4 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Tankette moved from Shantung to Sian
                  Hisaichi take Shansi from Chinese
            1 Tankette moved from Nanking to Hanan
                  Hisaichi take Hanan from Chinese
            1 Tankette moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Thailand
            1 Bomber and 6 Infantrys moved from Malaya to Thailand
            2 EarlyFighters moved from sz60 to Thailand
            1 Submarine moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            6 Infantrys moved from Hongkong to sz67
            6 Infantrys and 3 Transports moved from sz67 to sz60
            4 Infantrys moved from sz60 to Sumatra
                  Hisaichi take Sumatra from Anzac
            2 Infantrys moved from sz60 to N.S
            3 Infantrys moved from Kwangsi to Chunking
            3 Infantrys and 2 Tanks moved from Quingdao to Irkutsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bunker, 2 EarlyFighters and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in Chunking
                Hisaichi attack with 3 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Chunking, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Thailand
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 EarlyFighters and 8 Infantrys
                British defend with 1 Artillery, 4 Marines and 6 Mech.Infs
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters and 8 Infantrys in Thailand, round 2 : 6/13 hits, 3.67 expected hits
                    British roll dice for 1 Artillery, 4 Marines and 6 Mech.Infs in Thailand, round 2 : 3/11 hits, 3.67 expected hits
                    1 Artillery owned by the British, 1 Mech.Inf owned by the British, 4 Marines owned by the British and 3 Infantrys owned by the Hisaichi lost in Thailand
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters and 5 Infantrys in Thailand, round 3 : 3/10 hits, 3.17 expected hits
                    British roll dice for 5 Mech.Infs in Thailand, round 3 : 4/5 hits, 1.67 expected hits
                3 Mech.Infs owned by the British and 4 Infantrys owned by the Hisaichi lost in Thailand
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters and 1 Infantry in Thailand, round 4 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 Mech.Infs in Thailand, round 4 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                Hisaichi win, taking Thailand from British with 2 Artillerys, 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 30
                Casualties for Hisaichi: 8 Infantrys
                Casualties for British: 1 Artillery, 4 Marines and 6 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Thailand to Malaya
            2 EarlyFighters moved from Thailand to sz60
            3 Mech.Infs moved from Seoul to Tientsin
            1 Infantry moved from Tientsin to Peking
            3 Artillerys, 1 Elite and 6 Mech.Infs moved from Hopeh to Tientsin
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Kiangsi to Hanan
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 2 Infantrys placed in Tientsin
            3 Artillerys and 3 Infantrys placed in Hongkong
            6 Infantrys placed in Malaya
            2 EarlyFighters placed in sz60
            2 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    British : 2.00
    Chinese : 0.33
    

    Savegame

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