Ragnell - Not sure how to bid, but I don’t care which side. I will play either Axis or Allies.
entek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 3 Artillerys and 1 Infantry moved from N.Chunking to Hanan 2 Infantrys moved from Burma to N.French I. 1 Mech.Inf moved from Bengal to N.French I. 1 Mech.Inf moved from Bengal to Kwangsi British take Kwangsi from Yamamoto 1 Mech.Inf moved from Bengal to Burma 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Burma 4 Transports moved from sz66 to sz63 2 Artillerys and 1 Marine moved from Sumatra to N.S 3 Mech.Infs moved from Dheli to Bengal 2 Infantrys moved from Calcutta to C.India 1 L.Fighter moved from Moresby to sz46 1 Infantry and 1 Tank moved from New Guinea to N.G 2 Tanks moved from New Guinea to N.G 2 Tankettes moved from Vancouver to N.Canada 2 Infantrys moved from Alaska to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 4 Infantrys, 2 Marines, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in sz46 British attack with 1 L.Fighter Yamamoto defend with 1 T.Boat British roll dice for 1 L.Fighter in sz46, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 T.Boat in sz46, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz46 British win with 1 L.Fighter remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Battle in N.G British attack with 1 Infantry and 3 Tanks Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 3 Tanks in N.G, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in N.G, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.G British win, taking N.G from Yamamoto with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Hanan British attack with 3 Artillerys and 1 Infantry Hisaichi defend with 1 EarlyFighter British roll dice for 3 Artillerys and 1 Infantry in Hanan, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 EarlyFighter in Hanan, round 2 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Hisaichi lost in Hanan British win, taking Hanan from Hisaichi with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 EarlyFighter Battle in N.S British attack with 2 Artillerys and 1 Marine Hisaichi defend with 1 Artillery British roll dice for 2 Artillerys and 1 Marine in N.S, round 2 : 3/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in N.S, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Artillery Battle in N.French I. British attack with 2 Infantrys and 1 Mech.Inf Yamamoto defend with 1 Tank British roll dice for 2 Infantrys and 1 Mech.Inf in N.French I., round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in N.French I., round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Tank Non Combat Move - British 1 L.Fighter moved from sz46 to Moresby Place Units - British 4 Artillerys, 2 Infantrys and 2 Marines placed in Calcutta 3 Mech.Infs placed in Dheli 1 Infantry and 2 Tankettes placed in Vancouver 1 Infantry and 2 Tanks placed in Moresby Turn Complete - British British collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
British : 2.50 Hisaichi : 0.17 Yamamoto : 0.00 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 2 Artillerys moved from Sumatra to N.S 14 Infantrys moved from Sumatra to N.S 1 Battleship, 1 Carrier, 1 Submarine and 5 Transports moved from sz56 to sz57 1 Artillery and 3 Tanks moved from Bali to Java 1 Artillery and 5 Infantrys moved from Soem to sz57 1 Artillery and 5 Infantrys moved from sz57 to Java 1 Transport moved from sz50 to sz49 1 Artillery moved from Derby to sz49 1 Infantry moved from Derby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz46 1 Infantry moved from Derby to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz81 1 Infantry moved from sz81 to Ceram Anzac take Ceram from Yamamoto 1 Artillery moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz50 to sz58 1 Artillery and 2 Infantrys moved from sz58 to Celebs 1 Artillery and 3 Infantrys moved from Derby to sz50 1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz46 to Townsville 1 Artillery and 3 Infantrys moved from sz57 to Java 2 Transports moved from sz57 to sz50 3 Infantrys moved from Derby to sz50 3 Infantrys moved from sz50 to Soem 1 Infantry moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia 1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Townsville Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Townsville, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Townsville, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Townsville Anzac win, taking Townsville from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Celebs Anzac attack with 1 Artillery and 2 Infantrys Thai defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 2 Infantrys in Celebs, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Celebs Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Celebs Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 6 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Celebs, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Artillery and 1 Infantry Battle in Java Anzac attack with 3 Artillerys, 8 Infantrys and 3 Tanks Thai defend with 1 Elite and 1 Infantry Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac roll dice for 3 Artillerys, 8 Infantrys and 3 Tanks in Java, round 2 : 2/14 hits, 4.33 expected hits Thai roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Artillerys, 8 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Thai: 1 Elite and 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Anzac : -3.17 Thai : -2.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Destroyer moved from sz56 to sz59 1 Bomber moved from Wake to sz18 2 Carriers, 4 Destroyers and 2 Fighters moved from sz20 to sz18 2 Fighters moved from sz25 to sz18 1 Fighter moved from Wake to sz18 2 B.Transports moved from sz4 to sz5 2 Artillerys and 2 Tanks moved from Anchorage to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys moved from N.Canada to Anchorage 2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz5 to sz4 1 Tank moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana Purchase Units - Americans Americans buy 3 Destroyers, 3 Fighters, 5 Infantrys, 1 L.Fighter and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz59 Americans attack with 1 Destroyer Thai defend with 1 Destroyer Americans roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in sz59 Americans win with 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Thai: 1 Destroyer Battle in sz18 Americans attack with 1 Bomber, 2 Carriers, 4 Destroyers and 5 Fighters Yamamoto defend with 1 Battleship, 1 Carrier and 3 Destroyers Americans roll dice for 1 Bomber, 2 Carriers, 4 Destroyers and 5 Fighters in sz18, round 2 : 6/12 hits, 4.83 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 3 Destroyers in sz18, round 2 : 2/5 hits, 2.67 expected hits 2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz18 Americans win with 1 Bomber, 2 Carriers, 2 Destroyers and 5 Fighters remaining. Battle score for attacker is 42 Casualties for Americans: 2 Destroyers Casualties for Yamamoto: 1 Battleship, 1 Carrier and 3 Destroyers Non Combat Move - Americans 1 Fighter moved from sz18 to Wake 1 Bomber moved from sz18 to Wake 1 B.Carrier, 2 Destroyers and 1 Submarine moved from sz25 to sz20 1 Infantry moved from Anchorage to Alaska Place Units - Americans 2 Fighters placed in Hilo Americans undo move 1. 2 Destroyers placed in sz4 1 Destroyer placed in sz25 2 Fighters placed in Pearl Harbor 1 Fighter placed in Hilo 2 Tanks placed in Anchorage 5 Infantrys placed in Rocky Mt 1 L.Fighter placed in San Francisco Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto : -0.67 Americans : 1.83 Thai : -0.50 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Infantrys moved from Quingdao to Jinan 2 Infantrys moved from Quingdao to Irkutsk 1 Artillery moved from Quingdao to Irkutsk 1 Bomber moved from Quingdao to Jinan 2 Artillerys and 5 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Hsingan 1 Marine moved from Akina to sz16 1 Marine and 1 S.Sub moved from sz16 to sz11 1 Marine moved from sz11 to Midway Masaharu take Midway from Americans Purchase Units - Masaharu Masaharu buy 12 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Masaharu Battle in Irkutsk Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Jinan Masaharu attack with 1 Bomber and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber and 2 Infantrys in Jinan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Jinan to Quingdao 8 Infantrys moved from Akina to sz15 8 Infantrys, 1 T.Boat and 5 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz7 to sz1 2 Destroyers moved from sz7 to sz3 Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 5 Infantrys and 2 Marines placed in Akina 1 S.Sub placed in sz16 Turn Complete - Masaharu Masaharu collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 4 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude 1 Marine moved from Ulaan Ude to Jinan 1 Tank moved from Kaask to Ulaan Ude 1 Elite and 8 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Kyzyl 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 2 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians Place Units - Russians 3 Infantrys, 1 Marine and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Masaharu : -0.33 Russians : 0.50 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Samar to S Yamamoto take S from Americans 2 Artillerys moved from Samar to sz71 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 2 Artillerys and 1 B.Transport moved from sz71 to sz70 1 Infantry moved from Davao to sz70 2 Artillerys and 1 Infantry moved from sz70 to Celebs 2 EarlyFighters moved from sz60 to sz59 1 Bomber moved from Malaya to sz59 1 Destroyer moved from sz60 to sz59 1 T.Boat moved from sz48 to sz70 1 B.Transport moved from sz67 to sz74 1 Transport moved from sz67 to sz78 3 Infantrys moved from S.Japan to sz74 1 B.Transport and 3 Infantrys moved from sz74 to sz67 3 Infantrys moved from sz67 to Kwangsi 3 B.Transports and 6 Transports moved from sz60 to sz67 1 Artillery and 2 Infantrys moved from Quingdao to Jinan Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 Battleship, 2 Destroyers, 4 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Halma Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Jinan Yamamoto attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry and 1 Marine Yamamoto roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Yamamoto roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Marine in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Russians lost in Jinan Yamamoto win, taking Jinan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry and 1 Marine Battle in Kwangsi Yamamoto attack with 3 Infantrys British defend with 1 Mech.Inf Yamamoto roll dice for 3 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from British with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Mech.Inf Battle in Celebs Yamamoto attack with 2 Artillerys and 1 Infantry Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebs, round 2 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 2 Artillerys in Celebs, round 3 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Celebs Yamamoto roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery in Celebs, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Celebs Anzac win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Anzac: 1 Infantry Battle in sz59 Yamamoto attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters Americans defend with 1 Destroyer Yamamoto roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz59 Yamamoto win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 1 Bomber moved from sz59 to Malaya 2 EarlyFighters moved from sz59 to sz60 1 Destroyer moved from sz71 to sz76 4 Destroyers moved from sz78 to sz76 Place Units - Yamamoto 1 Battleship, 2 Destroyers and 1 Submarine placed in sz78 4 Artillerys placed in Davao 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
British : 0.33 Yamamoto : -0.33 Americans : 0.50 Anzac : 1.33 Russians : -1.00 Dutch : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Mech.Inf moved from W.Sian to Kichedung Chinese take Hankou from Yamamoto Chinese take Kichedung from Yamamoto 1 Tank moved from Sian to Nanking 4 Tanks moved from Sian to Shansi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter and 3 Fighters moved from Gansu to E.Shansi 6 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 2 Tankettes moved from Gansu to Shangsi 1 Infantry moved from S.Mongolia to Gansu 1 Tank moved from Sian to Shansi 1 Tank moved from Sian to Nanking 2 Tanks moved from Sian to Kwangsi 1 Infantry moved from Chunking to Kwangsi 1 Tank moved from Sian to Kiangsi Chinese take Kiangsi from Hisaichi 1 Mech.Inf moved from Tsingnan to Shangsi 1 Tank moved from Gobi to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Tanks moved from Urumal to Gobi 1 Infantry moved from Quyan to Gobi 2 Artillerys and 1 Infantry moved from Ming Jong to Tsingnan 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from W.Sian to Sian Purchase Units - Chinese Chinese buy 3 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Nanking Chinese attack with 2 Tanks Hisaichi defend with 1 EarlyFighter Chinese roll dice for 2 Tanks in Nanking, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 EarlyFighter in Nanking, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 EarlyFighter owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Tank Casualties for Hisaichi: 1 EarlyFighter Battle in Shangsi Chinese attack with 6 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 6 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes in Shangsi, round 2 : 5/17 hits, 6.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 6 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Kwangsi Chinese attack with 1 Infantry and 2 Tanks Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Infantry and 2 Tanks in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 2 Tanks in Kwangsi, round 3 : 3/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in E.Shansi Chinese attack with 1 EarlyFighter and 3 Fighters Hisaichi defend with 1 Bomber, 1 EarlyFighter and 1 Tank Chinese roll dice for 1 EarlyFighter and 3 Fighters in E.Shansi, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 1 Tank in E.Shansi, round 2 : 1/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Chinese, 1 Tank owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Fighters in E.Shansi, round 3 : 3/3 hits, 1.50 expected hits Hisaichi roll dice for 1 EarlyFighter in E.Shansi, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Hisaichi and 1 Fighter owned by the Chinese lost in E.Shansi Chinese win with 2 Fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 1 EarlyFighter and 1 Fighter Casualties for Hisaichi: 1 Bomber, 1 EarlyFighter and 1 Tank Battle in Shansi Chinese attack with 5 Tanks Hisaichi defend with 1 Artillery and 3 Infantrys Chinese roll dice for 5 Tanks in Shansi, round 2 : 2/5 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shansi, round 2 : 2/4 hits, 1.33 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shansi Chinese roll dice for 3 Tanks in Shansi, round 3 : 0/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 Tanks in Shansi, round 4 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is -5 Casualties for Chinese: 3 Tanks Casualties for Hisaichi: 1 Artillery and 3 Infantrys Non Combat Move - Chinese 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 2 Fighters moved from E.Shansi to Sian Place Units - Chinese 6 Tanks placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Hisaichi : 1.50 Yamamoto : -0.33 Chinese : -0.33 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 3 Tanks moved from Malaya to sz60 3 Infantrys moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 2 Artillerys, 7 Infantrys and 3 Tanks moved from sz60 to N.S 4 EarlyFighters moved from sz60 to N.S 1 Bomber and 1 EarlyFighter moved from Malaya to N.S 6 Infantrys moved from Hongkong to sz67 4 Infantrys moved from sz67 to Kwangsi 2 Infantrys moved from sz67 to N.French I. 1 Tank moved from Frenchindochina to N.French I. 2 Mech.Infs moved from Hopeh to Shangsi 1 Artillery, 5 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes moved from N.Shangsi to Shangsi 2 Tankettes moved from Seoul to sz79 3 Mech.Infs moved from Seoul to sz79 2 B.Transports, 3 Mech.Infs and 2 Tankettes moved from sz79 to sz74 1 Infantry moved from Fukien to Hankou Hisaichi take Hankou from Chinese 1 Infantry moved from Hsingan to Jinan 2 Infantrys moved from Tientsin to sz74 2 Infantrys, 3 Mech.Infs and 2 Tankettes moved from sz74 to Kichedung Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.French I. Hisaichi attack with 2 Infantrys and 1 Tank British defend with 1 Infantry and 1 Mech.Inf Hisaichi roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in N.French I. Hisaichi roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Mech.Inf in N.French I., round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in N.French I., round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 Mech.Inf in N.French I., round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in N.French I. Hisaichi win, taking N.French I. from British with 1 Tank remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Infantrys Casualties for British: 1 Infantry and 1 Mech.Inf Battle in N.S Hisaichi attack with 2 Artillerys, 1 Bomber, 5 EarlyFighters, 7 Infantrys and 3 Tanks British defend with 1 Artillery and 1 Marine; Anzac defend with 2 Artillerys and 14 Infantrys Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters, 7 Infantrys and 3 Tanks in N.S, round 2 : 7/18 hits, 6.00 expected hits British roll dice for 3 Artillerys, 14 Infantrys and 1 Marine in N.S, round 2 : 9/18 hits, 6.00 expected hits 7 Infantrys owned by the Anzac, 7 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.S 1 Bomber owned by the Hisaichi and 5 EarlyFighters owned by the Hisaichi retreated Hisaichi roll dice for 3 Tanks in N.S, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 3 Artillerys, 7 Infantrys and 1 Marine in N.S, round 3 : 3/11 hits, 3.67 expected hits 2 Infantrys owned by the Anzac and 3 Tanks owned by the Hisaichi lost in N.S British win with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -19 Casualties for Hisaichi: 2 Artillerys, 7 Infantrys and 3 Tanks Casualties for Anzac: 9 Infantrys Battle in Kwangsi Hisaichi attack with 4 Infantrys Chinese defend with 2 Tanks Hisaichi roll dice for 4 Infantrys in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 2 Tanks in Kwangsi, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Chinese lost in Kwangsi Hisaichi roll dice for 4 Infantrys in Kwangsi, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Tanks Battle in Kichedung Hisaichi attack with 2 Infantrys, 3 Mech.Infs and 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Infantrys, 3 Mech.Infs and 2 Tankettes in Kichedung, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 Mech.Inf in Kichedung, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kichedung Hisaichi win, taking Kichedung from Chinese with 2 Infantrys, 3 Mech.Infs and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 1 Artillery, 5 Infantrys, 9 Mech.Infs, 3 Tanks and 2 Tankettes Chinese defend with 6 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes Hisaichi roll dice for 1 Artillery, 5 Infantrys, 9 Mech.Infs, 3 Tanks and 2 Tankettes in Shangsi, round 2 : 9/20 hits, 7.17 expected hits Chinese roll dice for 6 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes in Shangsi, round 2 : 8/16 hits, 5.17 expected hits 2 Tankettes owned by the Chinese, 2 Tankettes owned by the Hisaichi, 5 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Shangsi Hisaichi roll dice for 9 Mech.Infs and 3 Tanks in Shangsi, round 3 : 5/12 hits, 4.50 expected hits Chinese roll dice for 4 Artillerys, 1 Elite, 1 Mech.Inf and 1 Tank in Shangsi, round 3 : 1/7 hits, 2.50 expected hits 1 Mech.Inf owned by the Hisaichi, 1 Elite owned by the Chinese and 4 Artillerys owned by the Chinese lost in Shangsi Hisaichi roll dice for 8 Mech.Infs and 3 Tanks in Shangsi, round 4 : 5/11 hits, 4.17 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Shangsi, round 4 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 7 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 24 Casualties for Hisaichi: 1 Artillery, 5 Infantrys, 2 Mech.Infs and 2 Tankettes Casualties for Chinese: 6 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes Non Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Peking to E.Shansi 1 Elite moved from Tientsin to Hopeh 1 Bomber moved from N.S to Malaya 5 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from sz60 to Malaya 1 Infantry moved from Malaya to Thailand Place Units - Hisaichi 6 Infantrys placed in Hongkong 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Infantrys placed in Malaya 2 Artillerys and 1 Infantry placed in Tientsin 3 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Hisaichi : 4.50 British : 3.00 Chinese : -0.33 -
I think it’s your Yamamoto go in the team WAW game.
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Fighter, 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Phuket to Burma 1 EarlyFighter, 2 Elites, 5 Infantrys, 2 Tanks and 4 Tankettes moved from Thailand to Burma 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to Sumatra Thai take Sumatra from Dutch Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 EarlyFighter, 2 Elites, 1 Fighter, 5 Infantrys, 1 Mech.Inf, 3 Tanks and 6 Tankettes British defend with 4 Artillerys, 8 Infantrys and 1 Mech.Inf Thai roll dice for 1 EarlyFighter, 2 Elites, 1 Fighter, 5 Infantrys, 1 Mech.Inf, 3 Tanks and 6 Tankettes in Burma, round 2 : 7/19 hits, 6.67 expected hits British roll dice for 4 Artillerys, 8 Infantrys and 1 Mech.Inf in Burma, round 2 : 7/13 hits, 4.33 expected hits 3 Infantrys owned by the Thai, 4 Tankettes owned by the Thai and 7 Infantrys owned by the British lost in Burma Thai roll dice for 1 EarlyFighter, 2 Elites, 1 Fighter, 2 Infantrys, 1 Mech.Inf, 3 Tanks and 2 Tankettes in Burma, round 3 : 6/12 hits, 4.83 expected hits British roll dice for 4 Artillerys, 1 Infantry and 1 Mech.Inf in Burma, round 3 : 2/6 hits, 2.00 expected hits 1 Infantry owned by the Thai, 1 Tankette owned by the Thai, 4 Artillerys owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Burma Thai win, taking Burma from British with 1 EarlyFighter, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette remaining. Battle score for attacker is 9 Casualties for Thai: 4 Infantrys and 5 Tankettes Casualties for British: 4 Artillerys, 8 Infantrys and 1 Mech.Inf Non Combat Move - Thai 1 EarlyFighter and 1 Fighter moved from Burma to Thailand Place Units - Thai 1 Elite, 3 Infantrys and 2 Mech.Infs placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
British : 2.67 Thai : 1.50 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 4 Artillerys, 2 Infantrys and 2 Marines moved from Calcutta to sz63 1 B.Transport moved from sz64 to sz63 2 Infantrys moved from C.India to sz63 4 Artillerys, 1 B.Transport, 4 Infantrys, 2 Marines and 4 Transports moved from sz63 to sz64 1 B.Transport moved from sz64 to sz66 1 Artillery and 1 Marine moved from N.S to sz66 1 Artillery and 1 B.Transport moved from sz66 to sz64 5 Artillerys, 4 Infantrys and 2 Marines moved from sz64 to Burma 3 Mech.Infs moved from Bengal to Burma 1 Infantry moved from Hanan to Chunking 3 Artillerys moved from Hanan to Chunking 3 Mech.Infs moved from Dheli to Bengal 1 Marine and 1 T.Boat moved from sz66 to sz64 1 Marine moved from sz64 to Burma 1 L.Fighter moved from Moresby to sz70 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes moved from Vancouver to N.Canada 1 Infantry moved from Vancouver to British Columbia 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 Fighter, 4 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 5 Artillerys, 4 Infantrys, 3 Marines and 3 Mech.Infs Thai defend with 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette British roll dice for 5 Artillerys, 4 Infantrys, 3 Marines and 3 Mech.Infs in Burma, round 2 : 6/15 hits, 5.50 expected hits Thai roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette in Burma, round 2 : 3/8 hits, 3.00 expected hits 1 Mech.Inf owned by the Thai, 1 Infantry owned by the Thai, 2 Elites owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the Thai and 3 Infantrys owned by the British lost in Burma British roll dice for 5 Artillerys, 1 Infantry, 3 Marines and 3 Mech.Infs in Burma, round 3 : 5/12 hits, 4.50 expected hits Thai roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Thai and 1 Infantry owned by the British lost in Burma British win, taking Burma from Thai with 5 Artillerys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 26 Casualties for British: 4 Infantrys Casualties for Thai: 2 Elites, 1 Infantry, 1 Mech.Inf, 3 Tanks and 1 Tankette Battle in sz70 British attack with 1 L.Fighter Yamamoto defend with 1 B.Transport, 1 Destroyer, 1 T.Boat and 1 Transport; Thai defend with 1 T.Boat British roll dice for 1 L.Fighter in sz70, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 B.Transport, 1 Destroyer, 2 T.Boats and 1 Transport in sz70, round 2 : 1/5 hits, 1.17 expected hits 1 L.Fighter owned by the British and 1 T.Boat owned by the Thai lost in sz70 Yamamoto win with 1 B.Transport, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is -7 Casualties for British: 1 L.Fighter Casualties for Thai: 1 T.Boat Non Combat Move - British 3 Tanks moved from N.G to Moresby 1 Infantry moved from Moresby to New Guinea 1 Infantry moved from N.G to New Guinea 3 Destroyers, 2 Submarines and 1 T.Boat moved from sz66 to sz64 Place Units - British 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli 1 Fighter placed in Moresby 1 Transport placed in sz49 1 Infantry placed in Moresby 2 Tankettes placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 1.50 Yamamoto : -0.17 Thai : 0.00 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 Artillery moved from Townsville to sz46 1 Artillery moved from sz46 to New Britain British take New Britain from Yamamoto 2 Artillerys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 1 Elite moved from W.Australia to sz50 3 Artillerys moved from Java to sz57 2 Tanks moved from Java to sz57 3 Infantrys moved from Soem to sz57 2 Infantrys moved from Java to sz57 3 Artillerys, 1 Battleship, 1 Carrier, 5 Infantrys, 1 Submarine, 2 Tanks and 5 Transports moved from sz57 to sz61 3 Artillerys, 5 Infantrys and 2 Tanks moved from sz61 to N.S 6 Infantrys and 1 Tank moved from Java to Sumatra 2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem 3 Infantrys moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia 5 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 10 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 6 Infantrys and 1 Tank Thai defend with 2 Infantrys Anzac roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 1/7 hits, 1.50 expected hits Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra Anzac roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 5 Infantrys and 1 Tank in Sumatra, round 4 : 1/6 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 2 Infantrys Non Combat Move - Anzac 1 Infantry moved from Ceram to sz81 1 Infantry and 1 T.Boat moved from sz81 to sz50 1 Artillery moved from Celebs to sz58 1 Artillery, 1 T.Boat and 1 Transport moved from sz58 to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem Place Units - Anzac 2 Transports placed in sz50 1 Infantry placed in W.Australia Anzac undo move 1. 2 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 2 Transports placed in sz37 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Anzac : -2.17 Thai : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 4 Fighters moved from sz18 to sz16 2 Carriers and 2 Destroyers moved from sz18 to sz19 1 Destroyer moved from sz25 to sz11 1 L.Fighter moved from San Francisco to sz11 2 Fighters moved from Pearl Harbor to sz19 1 Fighter moved from Wake to sz19 1 B.Carrier, 2 Destroyers and 1 Submarine moved from sz20 to sz19 1 Bomber moved from Wake to sz11 1 Fighter moved from Hilo to Wake Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Carrier, 3 Destroyers, 1 EarlyFighter, 5 Infantrys, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz16 Americans attack with 4 Fighters Masaharu defend with 1 S.Sub Americans roll dice for 4 Fighters in sz16, round 2 : 3/4 hits, 2.00 expected hits 1 S.Sub owned by the Masaharu lost in sz16 Americans win with 4 Fighters remaining. Battle score for attacker is 9 Casualties for Masaharu: 1 S.Sub Battle in sz11 Americans attack with 1 Bomber, 1 Destroyer and 1 L.Fighter Masaharu defend with 1 S.Sub Masaharu roll dice for 1 S.Sub in sz11, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 1 L.Fighter in sz11, round 2 : 2/3 hits, 1.50 expected hits 1 S.Sub owned by the Masaharu lost in sz11 Americans win with 1 Bomber, 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 9 Casualties for Masaharu: 1 S.Sub Non Combat Move - Americans 4 Fighters moved from sz16 to sz19 1 Bomber and 1 L.Fighter moved from sz11 to Wake 5 Infantrys moved from Rocky Mt to Canada 1 B.Transport moved from sz4 to sz5 2 Artillerys moved from N.Canada to sz5 1 Infantry moved from N.Canada to sz5 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz5 to sz4 1 B.Transport moved from sz4 to sz5 2 Tanks moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 B.Transport, 1 Infantry and 2 Tanks moved from sz5 to sz4 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry moved from Anchorage to sz5 1 Infantry moved from Anchorage to Alaska 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Artillerys, 4 Infantrys and 2 Tanks moved from sz4 to Palana Place Units - Americans 1 B.Carrier placed in sz25 2 Destroyers placed in sz25 1 EarlyFighter placed in sz25 1 Destroyer placed in sz4 1 Infantry placed in Alaska 2 Artillerys placed in Anchorage 4 Infantrys and 2 Tankettes placed in Rocky Mt 1 S.Sub placed in sz23 Turn Complete - Americans Americans collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Masaharu : -0.17 Americans : 1.50 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu Purchase Units - Masaharu Masaharu buy 12 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 4 PUs; Combat - Masaharu Non Combat Move - Masaharu 11 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Hsingan to Quingdao 4 Infantrys moved from Manchuria to Hsingan 4 Transports moved from sz1 to sz15 2 Marines moved from Akina to sz15 5 Infantrys moved from Akina to sz15 5 Infantrys, 2 Marines and 4 Transports moved from sz15 to sz1 5 Infantrys and 2 Marines moved from sz1 to Vostok Place Units - Masaharu 1 Infantry, 1 Tank and 2 Tankettes placed in Manchuria 3 Infantrys placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 38 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Elite and 8 Infantrys moved from Kyzal to Ulaan Ude 7 Infantrys, 1 Marine and 2 Tanks moved from Kaask to Kyzal 2 Tanks moved from Kyzal to Ulaan Ude 4 Infantrys moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 4 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 3 Artillerys moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Infantry moved from Davao to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz48 2 Artillerys and 1 Infantry moved from sz48 to Ceram Yamamoto take Ceram from Anzac 1 Artillery and 1 Infantry moved from sz70 to Celebs Yamamoto take Celebs from Anzac 2 Infantrys moved from Tokyo to sz78 2 Infantrys and 1 Transport moved from sz78 to sz67 2 Infantrys moved from sz67 to Kwangsi 4 B.Transports and 6 Transports moved from sz67 to sz74 5 Infantrys moved from Tokyo to S.Japan 4 B.Transports moved from sz74 to sz78 6 Transports moved from sz74 to sz78 Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Non Combat Move - Yamamoto 1 Battleship, 2 Destroyers and 1 Submarine moved from sz78 to sz76 1 Infantry moved from Boho to sz70 1 Infantry moved from sz70 to Davao 1 Infantry moved from S to Samar 1 Destroyer moved from sz70 to sz48 1 Fighter moved from Tokyo to sz78 Place Units - Yamamoto 1 Carrier and 1 Destroyer placed in sz78 1 Bunker and 1 Factory placed in Kwangsi 3 Infantrys and 1 Marine placed in Davao 1 EarlyFighter placed in sz78 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 6 Infantrys and 1 Marine moved from Gansu to Shangsi 2 Mech.Infs and 1 Tank moved from Tsingnan to Shangsi 1 Tank moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Infantry moved from Sian to Hanan 2 Fighters moved from Sian to Shangsi 1 Tank moved from Kiangsi to Nanking 1 Tank moved from Shansi to Shangsi 1 Tank moved from Nanking to Shangsi Purchase Units - Chinese Chinese buy 10 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Fighters, 6 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks Hisaichi defend with 7 Mech.Infs and 3 Tanks Chinese roll dice for 2 Fighters, 6 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 2 : 3/14 hits, 4.83 expected hits Hisaichi roll dice for 7 Mech.Infs and 3 Tanks in Shangsi, round 2 : 1/10 hits, 3.83 expected hits 3 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 Fighters, 5 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 3 : 3/13 hits, 4.67 expected hits Hisaichi roll dice for 4 Mech.Infs and 3 Tanks in Shangsi, round 3 : 3/7 hits, 2.83 expected hits 3 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 2 Fighters, 2 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks in Shangsi, round 4 : 4/10 hits, 4.17 expected hits Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Shangsi, round 4 : 3/4 hits, 1.83 expected hits 3 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Fighters, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 35 Casualties for Chinese: 6 Infantrys and 1 Marine Casualties for Hisaichi: 7 Mech.Infs and 3 Tanks Non Combat Move - Chinese 2 Fighters moved from Shangsi to Szechwan 2 Artillerys and 7 Infantrys moved from Tsingnan to Gansu 6 Tanks moved from Xining to Gansu 2 Tanks moved from Gobi to Gansu 1 Infantry moved from Gobi to Tsingnan 1 Tank moved from Urumal to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : -1.50 Chinese : -3.67 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 1 Tankette moved from Kichedung to Shantung 1 Infantry moved from Kichedung to Shantung 1 Infantry and 1 Tankette moved from Kichedung to Nanking 1 Infantry moved from Hankou to Kiangsi Hisaichi take Kiangsi from Chinese 6 Infantrys moved from Hongkong to sz67 1 B.Transport, 6 Infantrys and 2 Transports moved from sz67 to sz60 6 Infantrys moved from sz60 to N.S 3 Mech.Infs moved from Seoul to Hopeh 2 Artillerys and 1 Infantry moved from Tientsin to Hopeh 2 Artillerys moved from Formosa to sz74 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 4 EarlyFighters moved from sz60 to N.S 1 EarlyFighter moved from Malaya to N.S 1 Bomber moved from Malaya to N.S 6 Infantrys moved from Malaya to Thailand 1 Tank moved from N.French I. to Thailand 2 Artillerys and 1 B.Transport moved from sz74 to sz60 2 Artillerys moved from sz60 to N.S 1 B.Transport moved from sz74 to sz67 4 Transports moved from sz60 to sz67 1 Infantry moved from Kwangsi to N.French I. Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 4 Artillerys, 1 Bomber, 5 EarlyFighters and 8 Infantrys Anzac defend with 5 Artillerys, 10 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 8 Infantrys in N.S, round 2 : 4/18 hits, 5.67 expected hits British roll dice for 5 Artillerys, 10 Infantrys and 2 Tanks in N.S, round 2 : 4/17 hits, 6.00 expected hits 4 Infantrys owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 4 Infantrys in N.S, round 3 : 4/14 hits, 5.00 expected hits British roll dice for 5 Artillerys, 6 Infantrys and 2 Tanks in N.S, round 3 : 3/13 hits, 4.67 expected hits 4 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 4 Artillerys, 1 Bomber, 5 EarlyFighters and 1 Infantry in N.S, round 4 : 3/11 hits, 4.00 expected hits British roll dice for 5 Artillerys, 2 Infantrys and 2 Tanks in N.S, round 4 : 3/9 hits, 3.33 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.S Hisaichi roll dice for 2 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 5 : 2/8 hits, 3.00 expected hits British roll dice for 4 Artillerys and 2 Tanks in N.S, round 5 : 1/6 hits, 2.33 expected hits 2 Artillerys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in N.S Hisaichi roll dice for 1 Artillery, 1 Bomber and 5 EarlyFighters in N.S, round 6 : 2/7 hits, 2.67 expected hits British roll dice for 2 Artillerys and 2 Tanks in N.S, round 6 : 2/4 hits, 1.67 expected hits 2 Artillerys owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in N.S Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 EarlyFighters in N.S, round 7 : 1/5 hits, 2.00 expected hits British roll dice for 2 Tanks in N.S, round 7 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Anzac lost in N.S Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 EarlyFighters in N.S, round 8 : 2/5 hits, 2.00 expected hits British roll dice for 1 Tank in N.S, round 8 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 1 Artillery, 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is -2 Casualties for Hisaichi: 3 Artillerys, 3 EarlyFighters and 8 Infantrys Casualties for Anzac: 5 Artillerys, 10 Infantrys and 2 Tanks Battle in Shantung Hisaichi attack with 1 Infantry and 1 Tankette Chinese defend with 1 Tank Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Shantung, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shantung, round 4 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Nanking Hisaichi attack with 1 Infantry and 1 Tankette Chinese defend with 1 Tank Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Nanking, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 3 : 2/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Nanking, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Tankette remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 3 Mech.Infs moved from Kichedung to Hopeh 1 Artillery moved from E.Shansi to Hopeh 2 EarlyFighters moved from N.S to sz60 1 Bomber moved from N.S to Malaya Place Units - Hisaichi 6 Infantrys placed in Malaya 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong 2 Artillerys and 1 Infantry placed in Tientsin 3 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Hisaichi : -6.50 British : -5.50 Chinese : -1.50 -
@Entek you can skip the dutch from now on





