• TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Elite moved from Hollandia to 108 Sea Zone
            1 Elite moved from 108 Sea Zone to Woleai
            1 Elite moved from Hollandia to 108 Sea Zone
            1 Elite moved from 108 Sea Zone to Ulithi
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            3 Marines moved from West Borneo to 110 Sea Zone
            3 Marines moved from 110 Sea Zone to Sumatra
            2 Marines moved from 110 Sea Zone to Sumatra
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Bunker, 2 Destroyers, 4 Infantrys, 3 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Woleai
                Yamamoto attack with 1 Elite
                Americans defend with 1 Marine
                    Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Yamamoto lost in Woleai
                Americans win with no units remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Elite
                Casualties for Americans: 1 Marine
            Battle in Ulithi
                Yamamoto attack with 1 Elite
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Ulithi, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Ulithi
                Yamamoto win, taking Ulithi from Americans with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 5 Marines
                Anzac defend with 1 Elite and 1 Infantry; Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 5 Marines in Sumatra, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Bunkers, 1 Elite and 1 Infantry in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac and 3 Marines owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 2 Marines in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 3 Bunkers and 1 Elite in Sumatra, round 3 : 1/4 hits, 1.83 expected hits
                    1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Bunkers in Sumatra, round 4 : 2/2 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Dutch win with 1 Bunker remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 5 Marines
                Casualties for Anzac: 1 Elite and 1 Infantry
                Casualties for Dutch: 2 Bunkers
    
        Non Combat Move - Yamamoto
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Marines moved from 111 Sea Zone to East And South Borneo
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            1 Bunker and 4 Infantrys placed in Davao
            3 Marines placed in West Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.83
    Americans : 0.33
    Dutch : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 ArmoredCars and 1 Tank moved from Ningsia to Shansi
            2 Infantrys moved from Suiyuan to Shansi
            1 Artillery moved from Kweichow to Hunan
            1 Mech.Inf moved from Suiyuan to Hupeh
            1 Mech.Inf moved from Hupeh to Anhwei
            1 Fighter moved from Suiyuan to Anhwei
            2 Infantrys moved from Suiyuan to Shansi
            1 Bomber moved from Shensi to Peking
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Strategic bombing raid in Peking
                Bombing raid in Peking rolls: 6 and causes: 3 damage to unit: Factory
                Bombing raid in Peking causes 3 damage total. 
            Battle in Shansi
                Chinese attack with 2 ArmoredCars, 4 Infantrys and 1 Tank
                Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 2/2 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Chinese lost in Shansi
                1 Tank retreated to Suiyuan
                Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 ArmoredCars and 4 Infantrys
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in Hunan
                Chinese attack with 1 Artillery
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Anhwei
                Chinese attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                1 Mech.Inf owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Fighter in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Suiyuan
            3 Infantrys moved from South Gobi to Suiyuan
            1 AAGun moved from Shensi to Suiyuan
            1 Bomber moved from Peking to Ningsia
            2 Artillerys, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
            2 Infantrys moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            6 ArmoredCars moved from Hsining to Ningsia
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 2 Infantrys placed in Urumqi
            4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    Yamamoto : 0.67
    Chinese : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Elite and 1 Marine moved from Ayan to 75 Sea Zone
            1 Artillery, 1 Infantry and 2 Tanks moved from Ayan to 75 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks moved from 75 Sea Zone to Kamchatka
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Banjarmasin to Soembawa
            1 Infantry moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 Infantry moved from N.French Indochina to Kweichow
                  Hisaichi take Kweichow from Chinese
            2 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
            1 ArmoredCar moved from Kwangsi to N.French Indochina
            1 Artillery moved from Shansi to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Tank moved from Shansi to Lanchow
                  Hisaichi take Shensi from Chinese
                  Hisaichi take Lanchow from Chinese
            1 Tank moved from Peking to Shansi
            4 Artillerys, 7 Infantrys and 4 Tanks moved from Ayan to Chita
            2 ArmoredCars moved from Khabarovsk to Okhotsk
            2 ArmoredCars moved from Khabarovsk to Yakutsk
            1 Infantry moved from Khabarovsk to Ayan
            3 Infantrys moved from Khabarovsk to Heilungchiang
            1 Artillery, 2 Elites, 1 Infantry and 1 Tank moved from Hulunbuir to Chita
            1 Fighter moved from Hulunbuir to Chita
            2 ArmoredCars moved from Changchun to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 3x Factory; Remaining resources: 67 PUs; 
            Hisaichi buy 2 Artillerys, 16 Infantrys, 2 Marines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Okhotsk
                Hisaichi attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kamchatka
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks
                Americans defend with 3 L.Fighters; Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks in Kamchatka, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Bunker and 3 L.Fighters in Kamchatka, round 2 : 2/4 hits, 2.50 expected hits
                    1 Elite owned by the Hisaichi, 1 L.Fighter owned by the Americans, 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kamchatka
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tanks in Kamchatka, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 L.Fighters in Kamchatka, round 3 : 1/2 hits, 1.33 expected hits
                2 L.Fighters owned by the Americans and 1 Artillery owned by the Hisaichi lost in Kamchatka
                Hisaichi win, taking Kamchatka from Russians with 1 Marine and 2 Tanks remaining. Battle score for attacker is 33
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Americans: 3 L.Fighters
                Casualties for Russians: 1 Bunker
            Battle in Hunan
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Yakutsk
                Hisaichi attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Soembawa, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Soembawa, round 3 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 3 : 1/4 hits, 1.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 1 Bomber and 1 Marine in Soembawa, round 4 : 2/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 4 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                Dutch win with 2 Bunkers remaining. Battle score for attacker is -24
                Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Marines
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    AA fire in Chita : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks in Chita, round 2 : 10/21 hits, 7.33 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Peking
            1 Artillery and 1 Elite moved from Peking to Shantung
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 2 ArmoredCars, 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Hunan: 2 ArmoredCars
            EDIT: Turning off Edit Mode
            8 Infantrys placed in Changchun
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 Tanks placed in Peking
            1 Infantry placed in Peking
            1 Infantry and 2 Tanks placed in Hulunbuir
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -0.33
    Russians : -1.83
    Dutch : -0.00
    AA fire in Chita : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            2 Transports moved from 61 Sea Zone to 60 Sea Zone
            3 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Infantrys moved from Calcutta to 60 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
            1 Destroyer moved from 61 Sea Zone to 65 Sea Zone
            5 Infantrys moved from S.Thailand to Malaya
            8 Infantrys moved from Burma to S.Thailand
            7 Infantrys moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            4 ArmoredCars moved from Madras to Calcutta
            1 Artillery and 1 Elite moved from Tobruk to 51 Sea Zone
            6 Infantrys moved from Tobruk to 51 Sea Zone
            1 Tank moved from Hun to S.Tunisia
            1 Infantry moved from Tripoli to S.Tunisia
            2 Tanks moved from El Agheila to S.Tunisia
            2 Infantrys moved from Hun to Tripoli
            3 Cruisers, 6 Infantrys and 3 S.Submarines moved from 51 Sea Zone to 46 Sea Zone
            1 Battleship and 1 Destroyer moved from 51 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 46 Sea Zone
            1 Artillery, 1 Elite and 6 Infantrys moved from 46 Sea Zone to Rome
            2 Infantrys moved from Kufra to El Agheila
            1 Artillery and 3 Infantrys moved from Tobruk to El Agheila
            6 Mech.Infs moved from Tobruk to S.Tunisia
            2 Mot.Infs moved from Adana to Rostov
            1 Infantry moved from Zhigansk to Yakutsk
    
        Purchase Units - British
            British buy 8 ArmoredCars, 5 Bunkers, 1 Cruiser, 9 Infantrys, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Yakutsk
                British attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in Yakutsk
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in 46 Sea Zone
                British attack with 3 Cruisers, 1 Destroyer, 3 S.Submarines and 1 Transport
                Italians defend with 1 Submarine
                    British roll dice for 3 S.Submarines in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 46 Sea Zone
                British win with 3 Cruisers, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer
                Casualties for Italians: 1 Submarine
            Battle in 47 Sea Zone
                British attack with 1 Battleship and 1 Destroyer
                Italians defend with 2 S.Submarines
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Italians lost in 47 Sea Zone
                    Italians roll dice for 1 S.Submarine in 47 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Italians lost in 47 Sea Zone
                British win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                Casualties for Italians: 2 S.Submarines
            Battle in Rome
                British attack with 1 Artillery, 1 Elite and 6 Infantrys
                Italians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    British roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Rome, round 2 : 3/8 hits, 1.83 expected hits
                    Italians roll dice for 4 Infantrys in Rome, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Rome
                    British roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Rome, round 3 : 3/7 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Rome, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Rome
                British captures 33PUs while taking Italians capital
                British win, taking Rome from Italians with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Italians: 4 Infantrys
            Battle in Malaya
                British attack with 11 Infantrys
                Hisaichi defend with 1 AAGun and 1 Infantry
                    British roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 11 Infantrys in Malaya, round 2 : 2/11 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 Submarine moved from 61 Sea Zone to 65 Sea Zone
            6 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Palestine to Syria
            4 Infantrys moved from London to Manchester
            5 Infantrys moved from Manchester to Scotland
            4 Infantrys moved from Northern Ireland to Dublin
    
        Place Units - British
            1 Bunker placed in S.Thailand
            1 Bunker placed in Burma
            1 Bunker placed in Assam
            1 Bunker placed in Dublin
            1 Bunker placed in Scotland
            3 ArmoredCars placed in Hun
            2 Mech.Infs placed in Kufra
            1 Cruiser and 1 S.Submarine placed in 60 Sea Zone
            British undo move 8.
            1 Cruiser placed in 60 Sea Zone
            1 S.Submarine placed in 59 Sea Zone
            1 ArmoredCar placed in Bombay
            4 Infantrys placed in Madras
            4 ArmoredCars and 1 Infantry placed in Delhi
            2 Infantrys placed in Palestine
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 127 PUs; end with 161 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Hisaichi : 0.17
    Italians : -2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Infantrys moved from Wellington to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Elite moved from New South Wales to 70 Sea Zone
            2 Infantrys moved from Canberra to New South Wales
            1 Cruiser and 1 Elite moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Java
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            3 Elites moved from Port Moresby to West Papua
            3 Elites moved from Townsville to 113 Sea Zone
            3 Cruisers, 2 Destroyers, 3 Elites and 1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            3 Elites moved from 67 Sea Zone to Java
            2 Elites moved from Broome to 67 Sea Zone
            2 Elites moved from 67 Sea Zone to Flores
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Elites and 2 Infantrys moved from West Papua to 113 Sea Zone
            2 Elites, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Flores
            1 Elite and 1 Infantry moved from 67 Sea Zone to Soembawa
            1 Carrier moved from 61 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 9 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Elites and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 6 Cruisers in Java, round 2 : 2/6 hits, 3.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Elites and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Destroyer and 1 S.Submarine placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.00
    Thai : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            3 units repaired.
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Flores
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Lombok: 2 Tanks
            EDIT: Adding units owned by Anzac to Sumatra: 2 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            4 Infantrys moved from Oulu to Vyborg
            1 Artillery and 2 Infantrys moved from Tampere to Oulu
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Vyborg
            1 Elite moved from Oslo to Nordland
            1 Tank moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Nordland
                Finns attack with 1 Elite
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Elite in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Nordland
                Neutral win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Elite
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Finns : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Elite and 2 Infantrys moved from Vinnytsia to Kiev
            2 Elites moved from Brest to Minsk
            1 Tank moved from Latvia to Minsk
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
            1 Elite moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Elite and 2 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Elite and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Romanians roll dice for 1 Elite and 2 Infantrys in Kiev, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Elite and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Elite in Kiev, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 2 Infantrys
            Battle in Minsk
                Romanians attack with 2 Elites and 1 Tank
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Elites and 1 Tank in Minsk, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Elite and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite and 1 Tank in Minsk, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Tank owned by the Romanians lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Romanians: 2 Elites and 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 1 Tank placed in Brest
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.00
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 ArmoredCar moved from Kolyma to Yakutsk
            1 ArmoredCar moved from Olyokminsk to Yakutsk
            2 Artillerys, 3 Elites and 6 Infantrys moved from Kolyma to Okhotsk
            6 ArmoredCars moved from Koryakia to Kamchatka
            1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 75 Sea Zone
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 101 Sea Zone
            2 S.Submarines moved from 102 Sea Zone to 87 Sea Zone
            2 S.Submarines moved from 87 Sea Zone to 76 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            3 Battleships, 2 Carriers, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            4 ArmoredCars moved from San Francisco to 83 Sea Zone
            4 ArmoredCars and 1 B.Transport moved from 83 Sea Zone to 74 Sea Zone
            4 ArmoredCars moved from 74 Sea Zone to Umnak
            1 B.Carrier, 1 Battleship and 1 Destroyer moved from 74 Sea Zone to 72 Sea Zone
            1 Infantry moved from 86 Sea Zone to Saipan
            2 Infantrys moved from Amazon to Rio De Janeiro
            1 Destroyer and 1 Transport moved from 100 Sea Zone to 98 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 4 Elites, 3 S.Bombers and 3 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Hisaichi defend with 3 Transports
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 3 Transports in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 3 Transports owned by the Hisaichi lost in 75 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Fighter
                Casualties for Hisaichi: 3 Transports
            Battle in 101 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 86 Sea Zone
                Americans attack with 3 Battleships, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 3 Battleships, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 76 Sea Zone
                Americans attack with 2 S.Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 2 S.Submarines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Saipan
            Battle in Okhotsk
                Americans attack with 2 Artillerys, 3 Elites and 6 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Americans roll dice for 2 Artillerys, 3 Elites and 6 Infantrys in Okhotsk, round 2 : 1/11 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Okhotsk
                    Americans roll dice for 2 Artillerys, 3 Elites and 5 Infantrys in Okhotsk, round 3 : 2/10 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Okhotsk
                Americans win, taking Saipan from Yamamoto, taking Okhotsk from Hisaichi with 2 Artillerys, 3 Elites and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Kamchatka
                Americans attack with 6 ArmoredCars
                Hisaichi defend with 1 Marine and 2 Tanks
                    Americans roll dice for 6 ArmoredCars in Kamchatka, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Marine and 2 Tanks in Kamchatka, round 2 : 1/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Americans and 1 Marine owned by the Hisaichi lost in Kamchatka
                    Americans roll dice for 5 ArmoredCars in Kamchatka, round 3 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Kamchatka, round 3 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Americans lost in Kamchatka
                    Americans roll dice for 3 ArmoredCars in Kamchatka, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Kamchatka, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Kamchatka
                    Americans roll dice for 2 ArmoredCars in Kamchatka, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Kamchatka, round 5 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Americans lost in Kamchatka
                    Americans roll dice for 1 ArmoredCar in Kamchatka, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Kamchatka, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 ArmoredCar in Kamchatka, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Kamchatka, round 7 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Americans lost in Kamchatka
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -15
                Casualties for Americans: 6 ArmoredCars
                Casualties for Hisaichi: 1 Marine and 1 Tank
            Battle in Rio De Janeiro
                Americans attack with 2 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 2 Infantrys in Rio De Janeiro, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 2 Infantrys in Rio De Janeiro, round 3 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Yakutsk
                Americans attack with 2 ArmoredCars
                Hisaichi defend with 1 ArmoredCar
                    Americans roll dice for 2 ArmoredCars in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 ArmoredCars in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yakutsk
                Americans win, taking Yakutsk from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to 86 Sea Zone
            2 Carriers, 1 Destroyer and 3 Transports moved from 72 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            3 S.Bombers placed in Pearl Harbor
            3 S.Submarines placed in 74 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            4 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Hisaichi : 1.83
    Yamamoto : 1.67
    Americans : -1.67
    

    Savegame


  • @Whackamatt i think, this one is done.

  • '20 '18 '17 '15

    Fire up another!

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