@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
1 Infantry moved from 110 Sea Zone to Java
Thai take Java from Dutch
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys, 2 Infantrys and 1 Tank
British defend with 1 ArmoredCar and 6 Infantrys
Thai roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 ArmoredCar and 6 Infantrys in S.Thailand, round 2 : 2/7 hits, 2.17 expected hits
1 ArmoredCar owned by the British, 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 2 Artillerys and 1 Tank in S.Thailand, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 5 Infantrys in S.Thailand, round 3 : 1/5 hits, 1.67 expected hits
1 Artillery owned by the Thai lost in S.Thailand
1 Artillery and 1 Tank retreated to Bangkok
British win with 5 Infantrys remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery and 2 Infantrys
Casualties for British: 1 ArmoredCar and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.83
Thai : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 ArmoredCar moved from Okhotsk to Olyokminsk
1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Infantrys moved from Koryakia to Kolyma
2 Elites moved from Okhotsk to Kolyma
3 L.Fighters moved from San Francisco to 72 Sea Zone
1 Adv.Fighter moved from 103 Sea Zone to 72 Sea Zone
1 Destroyer and 1 Submarine moved from 86 Sea Zone to 72 Sea Zone
3 Fighters moved from Pearl Harbor to 72 Sea Zone
1 Fighter moved from Johnston to 72 Sea Zone
3 Carriers moved from 74 Sea Zone to 72 Sea Zone
1 Battleship moved from 96 Sea Zone to 102 Sea Zone
1 Elite and 1 Marine moved from Rongelap to 103 Sea Zone
1 Elite, 1 Marine and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
1 Elite and 1 Marine moved from 102 Sea Zone to Woleai
2 Battleships moved from 103 Sea Zone to 102 Sea Zone
2 Carriers moved from 103 Sea Zone to 102 Sea Zone
3 Destroyers and 4 Submarines moved from 103 Sea Zone to 102 Sea Zone
1 Infantry moved from Kwajalein to 103 Sea Zone
1 Infantry moved from Rongelap to 103 Sea Zone
2 Infantrys and 2 S.Submarines moved from 103 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Ulithi
1 Infantry moved from 102 Sea Zone to Ponape
3 Transports moved from 74 Sea Zone to 72 Sea Zone
2 Infantrys moved from Suriname to Amazon
1 Destroyer and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
Purchase Units - Americans
Americans buy 6 ArmoredCars, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters, 3 L.Fighters, 1 Submarine and 3 Transports
Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines
Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters, 3 L.Fighters and 3 Transports in 72 Sea Zone, round 2 : 6/12 hits, 4.17 expected hits
Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
1 Submarine owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 1 Destroyer owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters and 3 L.Fighters in 72 Sea Zone, round 3 : 7/12 hits, 4.17 expected hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Fighter in 72 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 72 Sea Zone
Americans win with 1 Adv.Fighter, 2 Carriers, 1 Destroyer, 2 Fighters and 3 L.Fighters remaining. Battle score for attacker is 47
Casualties for Americans: 1 Carrier, 2 Fighters, 1 Submarine and 3 Transports
Casualties for Yamamoto: 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines
Battle in 102 Sea Zone
Americans attack with 3 Battleships, 2 Carriers, 3 Destroyers, 2 S.Submarines, 4 Submarines and 1 Transport
Hisaichi defend with 1 Destroyer
Americans roll dice for 2 S.Submarines and 4 Submarines in 102 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 102 Sea Zone
Americans win with 3 Battleships, 2 Carriers, 3 Destroyers, 2 S.Submarines, 4 Submarines and 1 Transport remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Woleai
Americans attack with 1 Elite and 1 Marine
Yamamoto defend with 1 Elite
Americans roll dice for 1 Elite and 1 Marine in Woleai, round 2 : 2/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Elite in Woleai, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto and 1 Elite owned by the Americans lost in Woleai
Americans win, taking Woleai from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Elite
Casualties for Yamamoto: 1 Elite
Battle in Ulithi
Battle in Ponape
Non Combat Move - Americans
3 L.Fighters moved from 72 Sea Zone to Kamchatka
6 ArmoredCars moved from Umnak to 74 Sea Zone
6 ArmoredCars and 3 Transports moved from 74 Sea Zone to 72 Sea Zone
6 ArmoredCars moved from 72 Sea Zone to Koryakia
Place Units - Americans
1 B.Carrier, 1 Battleship and 1 Destroyer placed in 74 Sea Zone
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 98 Sea Zone
1 B.Transport placed in 83 Sea Zone
6 ArmoredCars placed in San Francisco
Turn Complete - Americans
Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Yamamoto : 0.83
Americans : 5.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
2 Artillerys and 1 Infantry moved from Krakow to Vinnytsia
3 Infantrys moved from Brest to Vinnytsia
1 Bomber and 2 Stukas moved from Oulu to Vinnytsia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from Danzig to 24 Sea Zone
7 Infantrys moved from 24 Sea Zone to Vyborg
2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg
12 Infantrys moved from East Prussia to Brest
2 Mech.Infs moved from Warsaw to Vinnytsia
2 Infantrys moved from Warsaw to Brest
5 HeavyTanks moved from Bohemia to Vinnytsia
3 Mech.Infs moved from Bavaria to Vinnytsia
1 Elite and 2 Infantrys moved from Bavaria to Bohemia
3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank moved from Navarre to La Mancha
1 Adv.Fighter moved from 20 Sea Zone to La Mancha
2 Adv.Fighters moved from 19 Sea Zone to La Mancha
2 Submarines moved from 31 Sea Zone to 42 Sea Zone
1 Carrier, 1 Destroyer and 1 Transport moved from 19 Sea Zone to 20 Sea Zone
2 Infantrys moved from Belgium to 20 Sea Zone
2 Infantrys moved from Belgium to Rhine
1 Battleship moved from 20 Sea Zone to 19 Sea Zone
2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
1 Destroyer moved from 20 Sea Zone to 19 Sea Zone
Purchase Units - Germans
Germans repair damage of 4x Factory; Remaining resources: 107 PUs;
Germans buy 7 HeavyTanks, 2 Infantrys and 9 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in La Mancha
Germans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in La Mancha, round 2 : 4/11 hits, 4.33 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Germans
2 Adv.Fighters moved from La Mancha to 19 Sea Zone
2 Infantrys moved from 19 Sea Zone to Navarre
1 Adv.Fighter moved from La Mancha to Navarre
1 Carrier moved from 20 Sea Zone to 19 Sea Zone
Place Units - Germans
4 HeavyTanks placed in Vinnytsia
3 HeavyTanks placed in Krakow
4 Mech.Infs placed in Warsaw
5 Mech.Infs placed in Bohemia
2 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from S.Buryat Mongolia to Chita
Russians take Chita from Hisaichi
1 Infantry moved from Irkutsk to N.Buryat Mongolia
4 Infantrys moved from Sibirsky to Evenkia
1 Tank moved from Hupeh to Anhwei
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from Kursk to Kiev
1 Fighter moved from Donetsk to Kiev
2 Tanks moved from Georgia to Donetsk
5 Tanks moved from Stalingrad to Donetsk
10 Infantrys and 2 Mot.Infs moved from Rostov to Donetsk
2 Infantrys moved from 54 Sea Zone to Donetsk
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Bomber moved from Donetsk to Minsk
1 Fighter moved from Leningrad to Novgorod
1 Artillery and 1 Elite moved from S.Karelia to Novgorod
2 Infantrys moved from Yaroslavl to Smolensk
1 Artillery moved from S.Karelia to Smolensk
5 Infantrys moved from Yaroslavl to S.Karelia
3 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Tula to Kursk
2 Infantrys moved from Kursk to Minsk
8 Infantrys and 1 Mot.Inf moved from Kursk to Donetsk
10 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Kirov to Vologda
Purchase Units - Russians
Russians buy 4 Bunkers, 30 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Minsk
Russians win, taking Minsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Novgorod
Russians attack with 1 Artillery, 1 Elite and 1 Fighter
Romanians defend with 1 ArmoredCar
Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
Romanians roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Romanians lost in Novgorod
Russians win, taking Novgorod from Romanians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Battle in Anhwei
Russians attack with 1 Tank
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
1 Tank owned by the Russians lost in Anhwei
Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -5
Casualties for Russians: 1 Tank
Battle in Kiev
Russians attack with 1 Fighter and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 3 : 1/3 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Smolensk
Russians attack with 1 Artillery and 2 Infantrys
Romanians defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Romanians roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Romanians lost in Smolensk
Russians win, taking Smolensk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Non Combat Move - Russians
1 AAGun moved from Georgia to Rostov
1 Fighter moved from Kiev to Donetsk
1 Bomber moved from Minsk to Donetsk
1 Fighter moved from Novgorod to Leningrad
Place Units - Russians
1 Bunker placed in N.Buryat Mongolia
1 Bunker placed in Donetsk
1 Bunker placed in Kursk
1 Bunker and 4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
5 Tanks placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Rostov
2 Infantrys placed in Tula
10 Infantrys placed in Moscow
5 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Romanians : -1.17
Yamamoto : 0.83
Russians : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
2 units repaired.
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
2 S.Submarines moved from 47 Sea Zone to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from 47 Sea Zone to Tunis
Purchase Units - Italians
Italians buy 1 Bunker, 1 HeavyTank, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 Submarine placed in 46 Sea Zone
1 Bunker, 1 HeavyTank and 3 Infantrys placed in Tunis
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
1 Adv.Fighter moved from N.Tunisia to 48 Sea Zone
4 Mech.Infs moved from E.Morocco to N.Tunisia
1 Artillery and 5 Infantrys moved from Adana to Ankara
2 Artillerys moved from Syria to Adana
Purchase Units - French
French buy 2 Infantrys and 6 Tanks; Remaining resources: 2 PUs;
Combat - French
Battle in Ankara
French attack with 1 Artillery and 5 Infantrys
Neutral defend with 2 Artillerys and 2 Infantrys
French roll dice for 1 Artillery and 5 Infantrys in Ankara, round 2 : 0/6 hits, 1.33 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the French lost in Ankara
French roll dice for 1 Artillery and 2 Infantrys in Ankara, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the French lost in Ankara
French roll dice for 1 Artillery in Ankara, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 4 : 0/4 hits, 1.33 expected hits
French roll dice for 1 Artillery in Ankara, round 5 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 5 : 3/4 hits, 1.33 expected hits
1 Artillery owned by the French lost in Ankara
Neutral win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -14
Casualties for French: 1 Artillery and 5 Infantrys
Battle in 48 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Destroyer
French roll dice for 1 Adv.Fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Adv.Fighter in 48 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians and 1 Adv.Fighter owned by the French lost in 48 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 Adv.Fighter
Casualties for Italians: 1 Destroyer
Non Combat Move - French
Place Units - French
4 Tanks placed in E.Morocco
2 Infantrys placed in Syria
2 Tanks placed in N.Chile
Turn Complete - French
French collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Neutral : 2.67
Italians : 0.33
French : -2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
1 Elite moved from Hollandia to 108 Sea Zone
1 Elite moved from 108 Sea Zone to Woleai
1 Elite moved from Hollandia to 108 Sea Zone
1 Elite moved from 108 Sea Zone to Ulithi
2 Marines moved from Davao to 107 Sea Zone
2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
3 Marines moved from West Borneo to 110 Sea Zone
3 Marines moved from 110 Sea Zone to Sumatra
2 Marines moved from 110 Sea Zone to Sumatra
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Bunker, 2 Destroyers, 4 Infantrys, 3 Marines and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Woleai
Yamamoto attack with 1 Elite
Americans defend with 1 Marine
Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Elite in Woleai, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Marine in Woleai, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Elite owned by the Yamamoto lost in Woleai
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Elite
Casualties for Americans: 1 Marine
Battle in Ulithi
Yamamoto attack with 1 Elite
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Ulithi, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Ulithi
Yamamoto win, taking Ulithi from Americans with 1 Elite remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Sumatra
Yamamoto attack with 5 Marines
Anzac defend with 1 Elite and 1 Infantry; Dutch defend with 3 Bunkers
Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 5 Marines in Sumatra, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 2 Bunkers owned by the Dutch
Dutch roll dice for 3 Bunkers, 1 Elite and 1 Infantry in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
1 Infantry owned by the Anzac and 3 Marines owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 2 Marines in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
Dutch roll dice for 3 Bunkers and 1 Elite in Sumatra, round 3 : 1/4 hits, 1.83 expected hits
1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 2 Bunkers in Sumatra, round 4 : 2/2 hits, 1.00 expected hits
1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
Dutch win with 1 Bunker remaining. Battle score for attacker is -3
Casualties for Yamamoto: 5 Marines
Casualties for Anzac: 1 Elite and 1 Infantry
Casualties for Dutch: 2 Bunkers
Non Combat Move - Yamamoto
1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Marines moved from Davao to 107 Sea Zone
2 Marines and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Marines moved from 111 Sea Zone to East And South Borneo
1 Transport moved from 111 Sea Zone to 110 Sea Zone
Place Units - Yamamoto
1 Battleship, 2 Destroyers and 1 S.Submarine placed in 85 Sea Zone
1 Bunker and 4 Infantrys placed in Davao
3 Marines placed in West Borneo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto : 2.83
Americans : 0.33
Dutch : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
2 ArmoredCars and 1 Tank moved from Ningsia to Shansi
2 Infantrys moved from Suiyuan to Shansi
1 Artillery moved from Kweichow to Hunan
1 Mech.Inf moved from Suiyuan to Hupeh
1 Mech.Inf moved from Hupeh to Anhwei
1 Fighter moved from Suiyuan to Anhwei
2 Infantrys moved from Suiyuan to Shansi
1 Bomber moved from Shensi to Peking
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Strategic bombing raid in Peking
Bombing raid in Peking rolls: 6 and causes: 3 damage to unit: Factory
Bombing raid in Peking causes 3 damage total.
Battle in Shansi
Chinese attack with 2 ArmoredCars, 4 Infantrys and 1 Tank
Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank
Chinese roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/6 hits, 2.17 expected hits
3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 2/2 hits, 0.83 expected hits
2 ArmoredCars owned by the Chinese lost in Shansi
1 Tank retreated to Suiyuan
Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
Casualties for Chinese: 2 ArmoredCars and 4 Infantrys
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Battle in Hunan
Chinese attack with 1 Artillery
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Anhwei
Chinese attack with 1 Fighter and 1 Mech.Inf
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
1 Mech.Inf owned by the Chinese lost in Anhwei
Chinese roll dice for 1 Fighter in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 Fighter moved from Anhwei to Suiyuan
3 Infantrys moved from South Gobi to Suiyuan
1 AAGun moved from Shensi to Suiyuan
1 Bomber moved from Peking to Ningsia
2 Artillerys, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
2 Infantrys moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
6 ArmoredCars moved from Hsining to Ningsia
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Elite and 2 Infantrys placed in Urumqi
4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 2.67
Yamamoto : 0.67
Chinese : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Elite and 1 Marine moved from Ayan to 75 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from Ayan to 75 Sea Zone
1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks moved from 75 Sea Zone to Kamchatka
2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Marines moved from 111 Sea Zone to Soembawa
1 Bomber moved from Banjarmasin to Soembawa
1 Infantry moved from N.French Indochina to Yunnan
Hisaichi take Yunnan from Chinese
1 Infantry moved from N.French Indochina to Kweichow
Hisaichi take Kweichow from Chinese
2 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
1 ArmoredCar moved from Kwangsi to N.French Indochina
1 Artillery moved from Shansi to Hupeh
Hisaichi take Hupeh from Chinese
1 Tank moved from Shansi to Lanchow
Hisaichi take Shensi from Chinese
Hisaichi take Lanchow from Chinese
1 Tank moved from Peking to Shansi
4 Artillerys, 7 Infantrys and 4 Tanks moved from Ayan to Chita
2 ArmoredCars moved from Khabarovsk to Okhotsk
2 ArmoredCars moved from Khabarovsk to Yakutsk
1 Infantry moved from Khabarovsk to Ayan
3 Infantrys moved from Khabarovsk to Heilungchiang
1 Artillery, 2 Elites, 1 Infantry and 1 Tank moved from Hulunbuir to Chita
1 Fighter moved from Hulunbuir to Chita
2 ArmoredCars moved from Changchun to Heilungchiang
6 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi repair damage of 3x Factory; Remaining resources: 67 PUs;
Hisaichi buy 2 Artillerys, 16 Infantrys, 2 Marines and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Okhotsk
Hisaichi attack with 2 ArmoredCars
British defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Okhotsk
Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kamchatka
Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks
Americans defend with 3 L.Fighters; Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks in Kamchatka, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 Bunker and 3 L.Fighters in Kamchatka, round 2 : 2/4 hits, 2.50 expected hits
1 Elite owned by the Hisaichi, 1 L.Fighter owned by the Americans, 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kamchatka
Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tanks in Kamchatka, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 L.Fighters in Kamchatka, round 3 : 1/2 hits, 1.33 expected hits
2 L.Fighters owned by the Americans and 1 Artillery owned by the Hisaichi lost in Kamchatka
Hisaichi win, taking Kamchatka from Russians with 1 Marine and 2 Tanks remaining. Battle score for attacker is 33
Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Americans: 3 L.Fighters
Casualties for Russians: 1 Bunker
Battle in Hunan
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Yakutsk
Hisaichi attack with 2 ArmoredCars
British defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Yakutsk
Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in Soembawa
Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Soembawa, round 2 : 1/5 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.67 expected hits
1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Soembawa, round 3 : 1/3 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 3 : 1/4 hits, 1.67 expected hits
1 Artillery owned by the Hisaichi lost in Soembawa
Hisaichi roll dice for 1 Bomber and 1 Marine in Soembawa, round 4 : 2/2 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 4 : 2/4 hits, 1.67 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
Dutch win with 2 Bunkers remaining. Battle score for attacker is -24
Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Marines
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Chita
Hisaichi attack with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks
Russians defend with 1 AAGun and 1 Infantry
AA fire in Chita : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks in Chita, round 2 : 10/21 hits, 7.33 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Chita to Peking
1 Artillery and 1 Elite moved from Peking to Shantung
Place Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hong Kong: 2 ArmoredCars, 2 Artillerys and 2 Infantrys
EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Artillerys and 2 Infantrys
EDIT: Adding units owned by Hisaichi to Hunan: 2 ArmoredCars
EDIT: Turning off Edit Mode
8 Infantrys placed in Changchun
2 Artillerys and 2 Marines placed in Banjarmasin
2 Tanks placed in Peking
1 Infantry placed in Peking
1 Infantry and 2 Tanks placed in Hulunbuir
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00
Chinese : -0.33
Russians : -1.83
Dutch : -0.00
AA fire in Chita : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
2 Transports moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys moved from Hyderabad to 60 Sea Zone
2 Infantrys moved from Calcutta to 60 Sea Zone
1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to Malaya
1 Infantry moved from Bombay to 59 Sea Zone
1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
1 Destroyer moved from 61 Sea Zone to 65 Sea Zone
5 Infantrys moved from S.Thailand to Malaya
8 Infantrys moved from Burma to S.Thailand
7 Infantrys moved from Assam to Burma
1 Infantry moved from Calcutta to Assam
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
4 ArmoredCars moved from Madras to Calcutta
1 Artillery and 1 Elite moved from Tobruk to 51 Sea Zone
6 Infantrys moved from Tobruk to 51 Sea Zone
1 Tank moved from Hun to S.Tunisia
1 Infantry moved from Tripoli to S.Tunisia
2 Tanks moved from El Agheila to S.Tunisia
2 Infantrys moved from Hun to Tripoli
3 Cruisers, 6 Infantrys and 3 S.Submarines moved from 51 Sea Zone to 46 Sea Zone
1 Battleship and 1 Destroyer moved from 51 Sea Zone to 47 Sea Zone
1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 46 Sea Zone
1 Artillery, 1 Elite and 6 Infantrys moved from 46 Sea Zone to Rome
2 Infantrys moved from Kufra to El Agheila
1 Artillery and 3 Infantrys moved from Tobruk to El Agheila
6 Mech.Infs moved from Tobruk to S.Tunisia
2 Mot.Infs moved from Adana to Rostov
1 Infantry moved from Zhigansk to Yakutsk
Purchase Units - British
British buy 8 ArmoredCars, 5 Bunkers, 1 Cruiser, 9 Infantrys, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 1 PUs;
Combat - British
Battle in Yakutsk
British attack with 1 Infantry
Hisaichi defend with 1 ArmoredCar
British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the British lost in Yakutsk
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in 46 Sea Zone
British attack with 3 Cruisers, 1 Destroyer, 3 S.Submarines and 1 Transport
Italians defend with 1 Submarine
British roll dice for 3 S.Submarines in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 46 Sea Zone
British win with 3 Cruisers, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is -1
Casualties for British: 1 Destroyer
Casualties for Italians: 1 Submarine
Battle in 47 Sea Zone
British attack with 1 Battleship and 1 Destroyer
Italians defend with 2 S.Submarines
Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 S.Submarine owned by the Italians lost in 47 Sea Zone
Italians roll dice for 1 S.Submarine in 47 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 S.Submarine owned by the Italians lost in 47 Sea Zone
British win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
Casualties for Italians: 2 S.Submarines
Battle in Rome
British attack with 1 Artillery, 1 Elite and 6 Infantrys
Italians defend with 1 AAGun, 1 Factory and 4 Infantrys
British roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Rome, round 2 : 3/8 hits, 1.83 expected hits
Italians roll dice for 4 Infantrys in Rome, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Rome
British roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Rome, round 3 : 3/7 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in Rome, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Rome
British captures 33PUs while taking Italians capital
British win, taking Rome from Italians with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Italians: 4 Infantrys
Battle in Malaya
British attack with 11 Infantrys
Hisaichi defend with 1 AAGun and 1 Infantry
British roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 11 Infantrys in Malaya, round 2 : 2/11 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Malaya
British win, taking Malaya from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
1 Submarine moved from 61 Sea Zone to 65 Sea Zone
6 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from Palestine to Syria
4 Infantrys moved from London to Manchester
5 Infantrys moved from Manchester to Scotland
4 Infantrys moved from Northern Ireland to Dublin
Place Units - British
1 Bunker placed in S.Thailand
1 Bunker placed in Burma
1 Bunker placed in Assam
1 Bunker placed in Dublin
1 Bunker placed in Scotland
3 ArmoredCars placed in Hun
2 Mech.Infs placed in Kufra
1 Cruiser and 1 S.Submarine placed in 60 Sea Zone
British undo move 8.
1 Cruiser placed in 60 Sea Zone
1 S.Submarine placed in 59 Sea Zone
1 ArmoredCar placed in Bombay
4 Infantrys placed in Madras
4 ArmoredCars and 1 Infantry placed in Delhi
2 Infantrys placed in Palestine
2 Infantrys placed in Manchester
Turn Complete - British
British collect 127 PUs; end with 161 PUs
Combat Hit Differential Summary :
British : 0.17
Hisaichi : 0.17
Italians : -2.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
2 Infantrys moved from Wellington to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
1 Elite moved from New South Wales to 70 Sea Zone
2 Infantrys moved from Canberra to New South Wales
1 Cruiser and 1 Elite moved from 70 Sea Zone to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Java
1 Infantry moved from West Papua to Hollandia
Dutch take Hollandia from Yamamoto
3 Elites moved from Port Moresby to West Papua
3 Elites moved from Townsville to 113 Sea Zone
3 Cruisers, 2 Destroyers, 3 Elites and 1 Submarine moved from 113 Sea Zone to 67 Sea Zone
3 Elites moved from 67 Sea Zone to Java
2 Elites moved from Broome to 67 Sea Zone
2 Elites moved from 67 Sea Zone to Flores
2 Transports moved from 67 Sea Zone to 113 Sea Zone
2 Elites and 2 Infantrys moved from West Papua to 113 Sea Zone
2 Elites, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Flores
1 Infantry moved from 67 Sea Zone to Flores
1 Elite and 1 Infantry moved from 67 Sea Zone to Soembawa
1 Carrier moved from 61 Sea Zone to 65 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Destroyer, 9 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 4 Elites and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 6 Cruisers in Java, round 2 : 2/6 hits, 3.00 expected hits
Thai roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 4 Elites and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Destroyer and 1 S.Submarine placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -1.00
Thai : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
3 units repaired.
Purchase Units - Dutch
Dutch buy 3 Bunkers; Remaining resources: 1 PUs;
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Java
1 Bunker placed in Flores
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Lombok: 2 Tanks
EDIT: Adding units owned by Anzac to Sumatra: 2 Tanks
EDIT: Turning off Edit Mode
Turn Complete - Dutch
Dutch collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
4 Infantrys moved from Oulu to Vyborg
1 Artillery and 2 Infantrys moved from Tampere to Oulu
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Vyborg
1 Elite moved from Oslo to Nordland
1 Tank moved from Helsinki to Oulu
2 Infantrys moved from Helsinki to Tampere
1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Nordland
Finns attack with 1 Elite
Neutral defend with 1 Infantry
Finns roll dice for 1 Elite in Nordland, round 2 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Nordland
Neutral win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Finns: 1 Elite
Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Finns : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 Elite and 2 Infantrys moved from Vinnytsia to Kiev
2 Elites moved from Brest to Minsk
1 Tank moved from Latvia to Minsk
2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
1 Elite moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 1 Elite and 2 Infantrys
Russians defend with 2 Infantrys
Romanians roll dice for 1 Elite and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians roll dice for 1 Elite and 2 Infantrys in Kiev, round 3 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Kiev
Romanians roll dice for 1 Elite and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Kiev
Romanians roll dice for 1 Elite in Kiev, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Elite remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 2 Infantrys
Battle in Minsk
Romanians attack with 2 Elites and 1 Tank
Russians defend with 2 Infantrys
Romanians roll dice for 2 Elites and 1 Tank in Minsk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Romanians lost in Minsk
Romanians roll dice for 1 Elite and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Tank in Minsk, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 4 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Tank owned by the Romanians lost in Minsk
Russians win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Romanians: 2 Elites and 1 Tank
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
1 Elite and 1 Tank placed in Brest
4 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : -2.00
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
1 Destroyer moved from 112 Sea Zone to 110 Sea Zone
Purchase Units - Thai
Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 ArmoredCar moved from Kolyma to Yakutsk
1 ArmoredCar moved from Olyokminsk to Yakutsk
2 Artillerys, 3 Elites and 6 Infantrys moved from Kolyma to Okhotsk
6 ArmoredCars moved from Koryakia to Kamchatka
1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 75 Sea Zone
1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone
1 Destroyer and 1 Submarine moved from 102 Sea Zone to 101 Sea Zone
2 S.Submarines moved from 102 Sea Zone to 87 Sea Zone
2 S.Submarines moved from 87 Sea Zone to 76 Sea Zone
1 Infantry moved from Ponape to 102 Sea Zone
3 Battleships, 2 Carriers, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
4 ArmoredCars moved from San Francisco to 83 Sea Zone
4 ArmoredCars and 1 B.Transport moved from 83 Sea Zone to 74 Sea Zone
4 ArmoredCars moved from 74 Sea Zone to Umnak
1 B.Carrier, 1 Battleship and 1 Destroyer moved from 74 Sea Zone to 72 Sea Zone
1 Infantry moved from 86 Sea Zone to Saipan
2 Infantrys moved from Amazon to Rio De Janeiro
1 Destroyer and 1 Transport moved from 100 Sea Zone to 98 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Transport, 4 Elites, 3 S.Bombers and 3 S.Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Adv.Fighter and 2 Fighters
Hisaichi defend with 3 Transports
Americans roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
Hisaichi roll dice for 3 Transports in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Americans and 3 Transports owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 Fighter
Casualties for Hisaichi: 3 Transports
Battle in 101 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 86 Sea Zone
Americans attack with 3 Battleships, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Americans
1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
Americans win with 3 Battleships, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 76 Sea Zone
Americans attack with 2 S.Submarines
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 2 S.Submarines remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 109 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in Saipan
Battle in Okhotsk
Americans attack with 2 Artillerys, 3 Elites and 6 Infantrys
Hisaichi defend with 2 ArmoredCars
Americans roll dice for 2 Artillerys, 3 Elites and 6 Infantrys in Okhotsk, round 2 : 1/11 hits, 3.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Okhotsk
Americans roll dice for 2 Artillerys, 3 Elites and 5 Infantrys in Okhotsk, round 3 : 2/10 hits, 2.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Okhotsk
Americans win, taking Saipan from Yamamoto, taking Okhotsk from Hisaichi with 2 Artillerys, 3 Elites and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Hisaichi: 2 ArmoredCars
Battle in Kamchatka
Americans attack with 6 ArmoredCars
Hisaichi defend with 1 Marine and 2 Tanks
Americans roll dice for 6 ArmoredCars in Kamchatka, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Marine and 2 Tanks in Kamchatka, round 2 : 1/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Americans and 1 Marine owned by the Hisaichi lost in Kamchatka
Americans roll dice for 5 ArmoredCars in Kamchatka, round 3 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Tanks in Kamchatka, round 3 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Americans lost in Kamchatka
Americans roll dice for 3 ArmoredCars in Kamchatka, round 4 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Tanks in Kamchatka, round 4 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Kamchatka
Americans roll dice for 2 ArmoredCars in Kamchatka, round 5 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Kamchatka, round 5 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Americans lost in Kamchatka
Americans roll dice for 1 ArmoredCar in Kamchatka, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Kamchatka, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 ArmoredCar in Kamchatka, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Kamchatka, round 7 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Americans lost in Kamchatka
Hisaichi win with 1 Tank remaining. Battle score for attacker is -15
Casualties for Americans: 6 ArmoredCars
Casualties for Hisaichi: 1 Marine and 1 Tank
Battle in Rio De Janeiro
Americans attack with 2 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Infantrys in Rio De Janeiro, round 2 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 2 Infantrys in Rio De Janeiro, round 3 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Yakutsk
Americans attack with 2 ArmoredCars
Hisaichi defend with 1 ArmoredCar
Americans roll dice for 2 ArmoredCars in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 ArmoredCars in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Yakutsk
Americans win, taking Yakutsk from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to 86 Sea Zone
2 Carriers, 1 Destroyer and 3 Transports moved from 72 Sea Zone to 86 Sea Zone
Place Units - Americans
3 S.Bombers placed in Pearl Harbor
3 S.Submarines placed in 74 Sea Zone
1 B.Transport placed in 83 Sea Zone
4 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 109 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 1.83
Yamamoto : 1.67
Americans : -1.67
@Whackamatt i think, this one is done.
Fire up another!