@cwglee51 weird – bombers are definitely listed as 12 rather than 14 … i am curious if you somehow had an older version of BM map? wonder if there will be any other differences (intercepts, etc).
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vyborg to Norway Germans take Norway from Americans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 7 artilleries and 28 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Archangel 2 fighters moved from Belarus to Archangel 1 fighter moved from Vyborg to Archangel 1 armour, 9 artilleries, 1 bomber, 18 infantry and 21 mech_infantrys moved from Belarus to Bryansk 7 armour and 34 mech_infantrys moved from Eastern Persia to Persia Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Bryansk Germans attack with 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys in Bryansk, round 2 : 20/85 hits, 20.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking 109 Sea Zone from Russians, taking Bryansk from Russians with 1 armour, 16 artilleries, 1 bomber, 43 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 7 armour and 34 mech_infantrys British defend with 1 factory_minor and 5 infantry Germans roll dice for 7 armour and 34 mech_infantrys in Persia, round 2 : 11/41 hits, 9.17 expected hits British roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Persia Germans win, taking Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 5 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Ukraine to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Vyborg to Western Germany 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 3 fighters moved from Archangel to Novgorod 1 bomber moved from Bryansk to Southern Italy 2 submarines moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Alexandria Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Southern France 2 transports placed in 93 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to Alexandria: 1 fighter EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.83 British : -0.67 Russians : 1.33 -
@ArtofWar1947 sorry i forgot about your Ftr.
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No problem; I took care of it.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 3 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Turkmenistan to Eastern Persia Russians take Eastern Persia from Germans 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 3 armour, 11 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Volgograd to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Dzavhan to Ulaanbaatar 4 infantry moved from Buryatia to Sakha 4 infantry moved from Buryatia to Ulaanbaatar 1 aaGun moved from Buryatia to Sakha 1 infantry moved from Yenisey to Dzavhan 1 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Olgiy to Kansu 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 aaGun, 1 armour, 20 artilleries, 29 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq Place Units - Russians 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 0,00 -
TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Amur to Buryatia 1 fighter moved from Yakut S.S.R. to Buryatia 1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia 6 infantry moved from Amur to Sakha 2 fighters and 1 tactical_bomber moved from Japan to Sakha 1 bomber moved from Kwangtung to Sakha 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Jehol 1 infantry moved from Kiangsi to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone -
OOL for Battle in Buryatia? (Max defense or try to save bomber?)
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@ArtofWar1947 max def please.
Thank you. -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Amur to Buryatia 1 fighter moved from Yakut S.S.R. to Buryatia 1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia 6 infantry moved from Amur to Sakha 2 fighters and 1 tactical_bomber moved from Japan to Sakha 1 bomber moved from Kwangtung to Sakha 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Jehol 1 infantry moved from Kiangsi to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 1 aaGun and 4 infantry AA fire in Buryatia : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 aaGun, 1 bomber and 4 infantry in Buryatia, round 2 : 4/5 hits, 1.50 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Buryatia Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 5 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 aaGun and 4 infantry Battle in Sakha Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 4 infantry AA fire in Sakha : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 3 : 1/8 hits, 2.17 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Sakha, round 4 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 4 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol retreated to Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 47 Sea Zone Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 9 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Jehol to Kiangsu 1 bomber moved from Sakha to Amur 1 bomber moved from Buryatia to Amur 1 fighter moved from Sakha to Amur 3 fighters and 1 tactical_bomber moved from Buryatia to Amur 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 9 fighters and 3 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone Place Units - Japanese 3 artilleries placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 bomber and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
AA fire in Sakha : : 1.50 AA fire in Buryatia : : -0.50 Americans : -0.33 ANZAC : 0.67 Chinese : -0.33 Russians : 0.83 Japanese : -3.00 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 8 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 bombers moved from New South Wales to 35 Sea Zone 6 bombers moved from India to Hunan 1 mech_infantry moved from French Indo China to Hunan 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese -
@ArtofWar1947 Kami Tokens on any of the US Ships?
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No, none; will save the Kami tokens.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 8 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 bombers moved from New South Wales to 35 Sea Zone 6 bombers moved from India to Hunan 1 mech_infantry moved from French Indo China to Hunan 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Battle in Aleutian Islands Battle in Midway Battle in 35 Sea Zone Americans attack with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking Aleutian Islands from Japanese, taking Midway from Japanese, taking 35 Sea Zone from Japanese with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hunan Americans attack with 6 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 6 bombers and 1 mech_infantry in Hunan, round 2 : 4/7 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Hunan from Japanese with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Hunan to India 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 destroyer moved from 11 Sea Zone to 12 Sea Zone 3 destroyers and 6 submarines moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to Central United States 4 fighters moved from Western United States to 10 Sea Zone 3 bombers moved from 35 Sea Zone to Philippines 4 carriers and 3 fighters moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone Place Units - Americans 1 armour and 2 fighters placed in French Indo China 3 fighters and 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 bomber moved from French Central Africa to Egypt Combat - British Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Egypt British attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,67 expected hits Italians roll dice for 4 infantry in Egypt, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt retreated to Egypt Italians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 14 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 9 infantry moved from Burma to Yunnan 1 aaGun, 1 artillery and 9 infantry moved from India to West India 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 35 Sea Zone Place Units - British 2 armour and 1 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,6,6,2,6,1,4,3,3,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 marine and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 marine and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : -1,67 Italians : 1,67 Americans : 0,17 AA fire in Egypt : : -0,17 Chinese : -0,67 Japanese : -0,67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 31 PUs; Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 marine moved from Alexandria to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 3 armour, 7 artilleries, 1 bomber, 6 fighters and 6 infantry moved from Alexandria to Egypt 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Egypt Place Units - Italians 3 infantry placed in Egypt 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Philippines 1 carrier moved from 44 Sea Zone to 45 Sea Zone 2 fighters moved from New South Wales to 45 Sea Zone 1 fighter moved from New South Wales to Queensland 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 destroyer and 4 submarines moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Philippines 2 fighters moved from India to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 33 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 99 Sea Zone to Tambov 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Western Germany to Belarus 1 infantry moved from Archangel to Belarus 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Novgorod to Rostov 1 fighter moved from Novgorod to Tambov 1 fighter moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar 1 armour and 6 mech_infantrys moved from Yakut S.S.R. to Ulaanbaatar Combat - Germans Battle in Ulaanbaatar Germans attack with 2 armour and 7 mech_infantrys Russians defend with 6 infantry Germans roll dice for 2 armour and 7 mech_infantrys in Ulaanbaatar, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 6 infantry in Ulaanbaatar, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ulaanbaatar Germans roll dice for 2 armour and 4 mech_infantrys in Ulaanbaatar, round 3 : 4/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar Germans win, taking Ulaanbaatar from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 6 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 7 armour and 33 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour and 33 mech_infantrys in Northwest Persia, round 2 : 3/40 hits, 9.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Ukraine to Bryansk 2 fighters moved from Belarus to Novgorod 1 mech_infantry moved from Norway to Vyborg 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Northern Italy to Romania Place Units - Germans 3 infantry placed in Southern France 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany 3 artilleries placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -3.00 British : -0.33 Russians : 2.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 aaGun and 5 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Tambov 5 fighters and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Jehol to Chahar 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans Combat - Russians Battle in Tambov Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 aaGun, 2 armour, 20 artilleries, 30 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Samara to Russia Place Units - Russians 1 aaGun and 5 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : 1,17 Japanese : 0,00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from Amur to Yakut S.S.R. 2 infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Amur to 8 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 26 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 26 Sea Zone to 12 Sea Zone 1 submarine moved from 26 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to Hunan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 13 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 12 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 27 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Amur to Kiangsu 3 fighters and 1 tactical_bomber moved from Amur to Japan 3 infantry moved from Sakha to Amur 1 bomber moved from Yakut S.S.R. to Amur 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 8 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone 3 fighters moved from 12 Sea Zone to 26 Sea Zone 3 fighters moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : -0.67 Russians : -0.33 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 13 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter moved from Western United States to 13 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 3 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Battle in 25 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 infantry and 1 marine in Midway, round 2 : 0/2 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits, 0,67 expected hits 1 marine owned by the Americans lost in Midway Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 infantry and 1 marine Battle in 12 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 12 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 13 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 13 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 2 fighters moved from 12 Sea Zone to 10 Sea Zone 3 fighters moved from 13 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to Western United States 1 bomber moved from 25 Sea Zone to Aleutian Islands 4 carriers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Philippines to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 marine EDIT: Removing units owned by Americans from Philippines: 1 marine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 fighters placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery placed in Central United States 1 fighter placed in Western United States 1 artillery and 2 mech_infantrys placed in French Indo China Americans undo move 6. 2 mech_infantrys placed in French Indo China 1 artillery placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi Place Units - Chinese 1 infantry placed in Hopei 1 artillery and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 2 infantry moved from Yunnan to Hunan 1 fighter moved from 35 Sea Zone to Hunan Combat - British Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Hunan to Kwangsi 7 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 9 infantry moved from West India to Eastern Persia 1 armour moved from Eastern Persia to Iraq 1 marine and 1 mech_infantry moved from India to 39 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone Place Units - British 3 infantry placed in Iraq 2 armour and 1 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,2,6,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4,3,2,3 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour and 1 fighterCombat Hit Differential Summary :
British : 1,17 Americans : 1,00 Chinese : 0,83 Japanese : 4,00 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from ANZAC Combat - Italians Non Combat Move - Italians 1 fighter moved from Egypt to Gibraltar 1 bomber moved from Southern Italy to Egypt 1 aaGun, 3 armour, 8 artilleries and 12 infantry moved from Egypt to Trans-Jordan 1 marine moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 6 infantry moved from Northern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 3 mech_infantrys placed in Egypt 1 transport placed in 95 Sea Zone 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Dutch New Guinea to New Guinea 2 fighters moved from 45 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 bomber moved from Philippines to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine in New Guinea, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 destroyer and 4 submarines moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from New Guinea to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 3 fighters moved from Philippines to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 2 fighters moved from Iraq to Turkmenistan 1 bomber moved from India to Russia 1 bomber moved from New Guinea to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 35 Sea Zone to 33 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,00 Japanese : -0,67





