• TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 Submarine moved from 18 Sea Zone to 21 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from Manchester to 12 Sea Zone
            2 Adv.Fighters moved from 18 Sea Zone to 21 Sea Zone
            1 Tank moved from Northern Ireland to Scotland
            1 Infantry moved from Dublin to Northern Ireland
    
        Purchase Units - French
            French buy 1 Submarine; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in 21 Sea Zone
                French attack with 2 Adv.Fighters and 1 Submarine
                Germans defend with 1 Submarine
                    French roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Germans and 1 Submarine owned by the French lost in 21 Sea Zone
                French win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for French: 1 Submarine
                Casualties for Germans: 1 Submarine
            Battle in 12 Sea Zone
                French attack with 1 Adv.Fighter and 3 Fighters
                Germans defend with 1 Destroyer and 1 Submarine
                    French roll dice for 1 Adv.Fighter and 3 Fighters in 12 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 12 Sea Zone
                1 Submarine owned by the Germans Submerged
                French win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
    
        Non Combat Move - French
            1 Adv.Fighter and 3 Fighters moved from 12 Sea Zone to Manchester
            2 Adv.Fighters moved from 21 Sea Zone to 18 Sea Zone
    
        Place Units - French
            1 Submarine placed in 18 Sea Zone
    
        Turn Complete - French
            French collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    French : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            2 units repaired.
            1 Infantry moved from Shantung to Anhwei
            1 Infantry moved from Shantung to Peking
            8 Infantrys moved from Kweichow to Hupeh
            6 Artillerys moved from Hunan to Hupeh
            1 Artillery, 1 Elite and 1 Infantry moved from Yunnan to Sikang
            1 Artillery, 1 Elite and 1 Infantry moved from Yunnan to Sikang
            6 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kiangsi
            1 L.Fighter moved from Canberra to Palmyra
            3 Marines moved from Phoenix to 117 Sea Zone
            2 Adv.Fighters, 2 B.Carriers, 1 Carrier, 3 Destroyers, 2 L.Fighters, 3 Marines and 3 S.Submarines moved from 117 Sea Zone to 98 Sea Zone
            3 Destroyers moved from 116 Sea Zone to 98 Sea Zone
            2 Adv.Fighters, 2 L.Fighters and 3 Marines moved from 98 Sea Zone to Johnston
            1 S.Bomber moved from Palmyra to San Francisco
            1 Bomber moved from Palmyra to Pearl Harbor
            1 Infantry moved from Kolyma to Bulun
                  Yamamoto take Bulun from Russians
            2 Elites and 2 Infantrys moved from Okhotsk to Yakutsk
                  Yamamoto take Yakutsk from Russians
            1 Artillery moved from Ayan to Yakutsk
            6 S.Submarines moved from 75 Sea Zone to 85 Sea Zone
            6 Infantrys moved from Tokyo to 85 Sea Zone
            3 Infantrys moved from Hokkaido to 75 Sea Zone
            1 Elite moved from Kamchatka to 75 Sea Zone
            6 Infantrys and 6 S.Submarines moved from 85 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Kiska
                  Yamamoto take Kiska from Americans
            1 Infantry moved from 72 Sea Zone to Attu
                  Yamamoto take Attu from Americans
            3 Adv.Fighters, 3 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 2 Destroyers, 1 Elite, 3 Fighters and 3 Infantrys moved from 75 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Transport moved from 84 Sea Zone to 76 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 76 Sea Zone
            2 Infantrys moved from 76 Sea Zone to Kamchatka
            3 S.Submarines moved from 114 Sea Zone to 115 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Bunker, 12 Infantrys, 2 L.Fighters, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 11 PUs; 
    
        Combat - Yamamoto
            Strategic bombing raid in San Francisco
                    AA fire in San Francisco : 0/1 hits, 0.17 expected hits
                Bombing raid in San Francisco rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Strategic bombing raid in Pearl Harbor
                    AA fire in Pearl Harbor : 0/1 hits, 0.17 expected hits
                Bombing raid in Pearl Harbor rolls: 5 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Sikang
                Yamamoto attack with 2 Artillerys, 2 Elites and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Sikang, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sikang
                Yamamoto win, taking Sikang from Chinese with 2 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Johnston
                Yamamoto attack with 2 Adv.Fighters, 2 L.Fighters and 3 Marines
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 2 L.Fighters and 3 Marines in Johnston, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 3 Infantrys in Johnston, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Americans lost in Johnston
                Yamamoto win, taking Johnston from Americans with 2 Adv.Fighters, 2 L.Fighters and 3 Marines remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
            Battle in Hupeh
                Yamamoto attack with 6 Artillerys and 8 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Yamamoto roll dice for 6 Artillerys and 8 Infantrys in Hupeh, round 2 : 5/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 6 Artillerys and 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 S.Bomber moved from San Francisco to Palmyra
            2 Adv.Fighters and 2 L.Fighters moved from Johnston to 98 Sea Zone
            1 L.Fighter moved from Palmyra to 98 Sea Zone
            1 Bomber moved from Pearl Harbor to Palmyra
    
        Place Units - Yamamoto
            1 B.Transport placed in 98 Sea Zone
            1 B.Transport placed in 98 Sea Zone
            1 S.Bomber placed in Phoenix
            1 S.Submarine placed in 75 Sea Zone
            1 Marine placed in Hokkaido
            1 S.Bomber placed in Hokkaido
            1 Bunker placed in Peking
            6 Infantrys placed in Hong Kong
            6 Infantrys and 2 L.Fighters placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 135 PUs; end with 146 PUs
    

    Combat Hit Differential Summary :

    AA fire in Pearl Harbor : : -0.17
    Yamamoto : 0.17
    Americans : -1.00
    Chinese : 0.17
    AA fire in San Francisco : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            3 Tanks moved from Shansi to Chahar
            10 Tanks moved from Shansi to Hupeh
            1 Tank moved from Lanchow to Hupeh
            2 Tanks moved from Shansi to Hupeh
            3 Tanks moved from Shansi to Hupeh
            6 Infantrys and 1 Marine moved from Lanchow to Szechwan
            5 Adv.Fighters moved from Lanchow to Szechwan
            1 Adv.Fighter moved from Hsining to Szechwan
            4 Infantrys moved from E.Qinghai to Sikang
            2 ArmoredCars moved from Hsining to Sikang
            3 Adv.Fighters moved from Szechwan to Hupeh
            4 Adv.Fighters moved from Lanchow to Sikang
            1 Adv.Fighter moved from Lanchow to Szechwan
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            2 Artillerys and 2 Infantrys moved from Gobi Altai to Ningsia
            3 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to C.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 4 Adv.Fighters, 2 ArmoredCars and 4 Infantrys
                Yamamoto defend with 2 Artillerys, 2 Elites and 1 Infantry
                    Chinese roll dice for 4 Adv.Fighters, 2 ArmoredCars and 4 Infantrys in Sikang, round 2 : 3/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Sikang, round 2 : 1/5 hits, 1.67 expected hits
                    2 Elites owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 4 Adv.Fighters, 2 ArmoredCars and 3 Infantrys in Sikang, round 3 : 5/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Artillerys in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Sikang
                Chinese win, taking Sikang from Yamamoto with 4 Adv.Fighters, 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys, 2 Elites and 1 Infantry
            Battle in Hupeh
                Chinese attack with 3 Adv.Fighters and 16 Tanks
                Yamamoto defend with 6 Artillerys and 8 Infantrys
                    Chinese roll dice for 3 Adv.Fighters and 16 Tanks in Hupeh, round 2 : 8/19 hits, 9.50 expected hits
                    Yamamoto roll dice for 6 Artillerys and 8 Infantrys in Hupeh, round 2 : 7/14 hits, 4.67 expected hits
                    7 Tanks owned by the Chinese and 8 Infantrys owned by the Yamamoto lost in Hupeh
                    Chinese roll dice for 3 Adv.Fighters and 9 Tanks in Hupeh, round 3 : 8/12 hits, 6.00 expected hits
                    Yamamoto roll dice for 6 Artillerys in Hupeh, round 3 : 0/6 hits, 2.00 expected hits
                    6 Artillerys owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 3 Adv.Fighters and 9 Tanks remaining. Battle score for attacker is 5
                Casualties for Chinese: 7 Tanks
                Casualties for Yamamoto: 6 Artillerys and 8 Infantrys
            Battle in Szechwan
                Chinese attack with 4 Adv.Fighters, 6 Infantrys and 1 Marine
                Thai defend with 6 Tanks
                    Chinese roll dice for 4 Adv.Fighters, 6 Infantrys and 1 Marine in Szechwan, round 2 : 5/11 hits, 3.50 expected hits
                    Thai roll dice for 6 Tanks in Szechwan, round 2 : 3/6 hits, 3.00 expected hits
                    5 Tanks owned by the Thai and 3 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 4 Adv.Fighters, 3 Infantrys and 1 Marine in Szechwan, round 3 : 3/8 hits, 3.00 expected hits
                    Thai roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Szechwan
                Chinese win, taking Szechwan from Thai with 4 Adv.Fighters, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 24
                Casualties for Chinese: 3 Infantrys
                Casualties for Thai: 6 Tanks
            Battle in Chahar
                Chinese attack with 3 Tanks
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 3 Tanks in Chahar, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            3 Adv.Fighters moved from Hupeh to Shensi
            4 Adv.Fighters moved from Szechwan to Shensi
            4 Adv.Fighters moved from Sikang to Shensi
    
        Place Units - Chinese
            2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Yamamoto : -1.00
    Chinese : 3.00
    Thai : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            3 ArmoredCars, 4 Infantrys and 4 Tanks moved from Chita to N.Buryat Mongolia
            3 Tanks moved from Kwangsi to Hupeh
            3 Infantrys moved from Hunan to Hupeh
            2 Infantrys moved from Kweichow to Hupeh
            3 Adv.Fighters and 1 Fighter moved from Yunnan to Hupeh
            4 Infantrys moved from Hulunbuir to Chita
            4 Tanks moved from Liaoning to Chahar
            1 Infantry moved from Shantung to Shansi
                  Hisaichi take Shansi from Chinese
            2 Infantrys moved from Shantung to Chahar
            1 B.Transport moved from 61 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 61 Sea Zone to 65 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Bunker, 1 Elite, 4 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 2 Infantrys and 4 Tanks
                Chinese defend with 3 Tanks
                    Hisaichi roll dice for 2 Infantrys and 4 Tanks in Chahar, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 3 Tanks in Chahar, round 2 : 0/3 hits, 1.50 expected hits
                    2 Tanks owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 Infantrys and 4 Tanks in Chahar, round 3 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Chinese: 3 Tanks
            Battle in N.Buryat Mongolia
                Hisaichi attack with 3 ArmoredCars, 4 Infantrys and 4 Tanks
                British defend with 2 Infantrys; Russians defend with 1 Bunker, 1 Factory, 1 Fighter, 3 HeavyTanks and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars, 4 Infantrys and 4 Tanks in N.Buryat Mongolia, round 2 : 8/11 hits, 3.67 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 3 HeavyTanks and 3 Infantrys in N.Buryat Mongolia, round 2 : 2/8 hits, 4.00 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 2 Infantrys owned by the British, 2 HeavyTanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 3 ArmoredCars, 2 Infantrys and 4 Tanks in N.Buryat Mongolia, round 3 : 1/9 hits, 3.33 expected hits
                    Russians roll dice for 1 HeavyTank in N.Buryat Mongolia, round 3 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 3 ArmoredCars, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 37
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Bunker, 1 Fighter, 3 HeavyTanks and 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks
                Chinese defend with 9 Tanks
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks in Hupeh, round 2 : 2/12 hits, 4.17 expected hits
                    Chinese roll dice for 9 Tanks in Hupeh, round 2 : 2/9 hits, 4.50 expected hits
                    2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 3 Tanks in Hupeh, round 3 : 2/10 hits, 3.83 expected hits
                    Chinese roll dice for 7 Tanks in Hupeh, round 3 : 4/7 hits, 3.50 expected hits
                    1 Fighter owned by the Hisaichi, 2 Tanks owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 3 Adv.Fighters and 3 Tanks in Hupeh, round 4 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 5 Tanks in Hupeh, round 4 : 4/5 hits, 2.50 expected hits
                    2 Tanks owned by the Hisaichi, 3 Tanks owned by the Chinese and 2 Adv.Fighters owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Tank in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Tank in Hupeh, round 6 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 6 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Adv.Fighter in Hupeh, round 7 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Adv.Fighter owned by the Hisaichi lost in Hupeh
                Chinese win with no units remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks
                Casualties for Chinese: 9 Tanks
    
        Non Combat Move - Hisaichi
            3 Elites moved from Changchun to 84 Sea Zone
            3 Elites moved from 84 Sea Zone to Shantung
            5 Infantrys moved from Kirin to Heilungchiang
            1 Elite and 4 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Bunker and 2 Tanks placed in Yunnan
            3 Tanks placed in Kwangsi
            4 Mech.Infs placed in Liaoning
            6 ArmoredCars and 1 Elite placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.17
    Chinese : -3.00
    Russians : -2.67
    

    Savegame


  • TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            11 Infantrys moved from Hyderabad to Rajputana
            1 Infantry moved from Punjab to Baluchistan
                  British take Baluchistan from Italians
            5 Artillerys and 13 Infantrys moved from Delhi to Rajputana
            1 Tank moved from Madras to Rajputana
            1 Artillery and 3 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Mozambique to Kenya
            1 Mech.Inf, 1 Mot.Inf and 2 Tanks moved from Rhodesia to Kenya
    
        Purchase Units - British
            British buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kenya
                British attack with 1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks
                Italians defend with 1 Bunker and 2 Infantrys
                    British roll dice for 1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks in Kenya, round 2 : 2/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker and 2 Infantrys in Kenya, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kenya
                    British roll dice for 1 Mech.Inf, 1 Mot.Inf and 2 Tanks in Kenya, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Bunker and 1 Infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the British and 1 Infantry owned by the Italians lost in Kenya
                    British roll dice for 1 Mech.Inf and 2 Tanks in Kenya, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Bunker in Kenya, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Italians and 1 Mech.Inf owned by the British lost in Kenya
                British win, taking Kenya from Italians with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for British: 1 Infantry, 1 Mech.Inf and 1 Mot.Inf
                Casualties for Italians: 1 Bunker and 2 Infantrys
            Battle in Rajputana
                British attack with 6 Artillerys, 27 Infantrys and 1 Tank
                Italians defend with 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks
                    British roll dice for 6 Artillerys, 27 Infantrys and 1 Tank in Rajputana, round 2 : 9/34 hits, 8.00 expected hits
                    Italians roll dice for 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks in Rajputana, round 2 : 7/19 hits, 6.83 expected hits
                    1 Elite owned by the Italians, 8 Infantrys owned by the Italians and 7 Infantrys owned by the British lost in Rajputana
                    British roll dice for 6 Artillerys, 20 Infantrys and 1 Tank in Rajputana, round 3 : 11/27 hits, 6.83 expected hits
                    Italians roll dice for 5 Artillerys, 2 Elites and 3 Tanks in Rajputana, round 3 : 4/10 hits, 3.83 expected hits
                    2 Elites owned by the Italians, 3 Tanks owned by the Italians, 5 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Rajputana
                British win, taking Rajputana from Italians with 6 Artillerys, 16 Infantrys and 1 Tank remaining. Battle score for attacker is 38
                Casualties for British: 11 Infantrys
                Casualties for Italians: 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks
    
        Non Combat Move - British
    
        Place Units - British
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Infantrys placed in Cape Town
            1 Elite and 7 Infantrys placed in London
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            1 Infantry placed in Montreal
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 5.50
    Italians : 0.83
    

    Savegame


  • @Whackamatt i do believe this 1 is over. what do you think?

  • '20 '18 '17 '15

    Yeah, this one is done. I’ll start a new game.


  • @Whackamatt thank you.
    Hey, Don’t you get tired of beating me?


  • @dawgoneit

    Never get tired of playing. And if the server was nicer to you, some of them would have gone your way for sure. I haven’t played anyone else with consistent bad luck with the dice as you.


  • @Whackamatt at least you no i’m honest. :innocent:

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