Initial test. First time tries.
WAW - Whack bad, dawg good!
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - French 1 Submarine moved from 18 Sea Zone to 21 Sea Zone 1 Adv.Fighter and 3 Fighters moved from Manchester to 12 Sea Zone 2 Adv.Fighters moved from 18 Sea Zone to 21 Sea Zone 1 Tank moved from Northern Ireland to Scotland 1 Infantry moved from Dublin to Northern Ireland Purchase Units - French French buy 1 Submarine; Remaining resources: 2 PUs; Combat - French Battle in 21 Sea Zone French attack with 2 Adv.Fighters and 1 Submarine Germans defend with 1 Submarine French roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 2 Adv.Fighters in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Germans and 1 Submarine owned by the French lost in 21 Sea Zone French win with 2 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for French: 1 Submarine Casualties for Germans: 1 Submarine Battle in 12 Sea Zone French attack with 1 Adv.Fighter and 3 Fighters Germans defend with 1 Destroyer and 1 Submarine French roll dice for 1 Adv.Fighter and 3 Fighters in 12 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 12 Sea Zone 1 Submarine owned by the Germans Submerged French win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Non Combat Move - French 1 Adv.Fighter and 3 Fighters moved from 12 Sea Zone to Manchester 2 Adv.Fighters moved from 21 Sea Zone to 18 Sea Zone Place Units - French 1 Submarine placed in 18 Sea Zone Turn Complete - French French collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0.33 French : 0.17
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TripleA Turn Summary: Yamamoto round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Yamamoto 2 units repaired. 1 Infantry moved from Shantung to Anhwei 1 Infantry moved from Shantung to Peking 8 Infantrys moved from Kweichow to Hupeh 6 Artillerys moved from Hunan to Hupeh 1 Artillery, 1 Elite and 1 Infantry moved from Yunnan to Sikang 1 Artillery, 1 Elite and 1 Infantry moved from Yunnan to Sikang 6 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kiangsi 1 L.Fighter moved from Canberra to Palmyra 3 Marines moved from Phoenix to 117 Sea Zone 2 Adv.Fighters, 2 B.Carriers, 1 Carrier, 3 Destroyers, 2 L.Fighters, 3 Marines and 3 S.Submarines moved from 117 Sea Zone to 98 Sea Zone 3 Destroyers moved from 116 Sea Zone to 98 Sea Zone 2 Adv.Fighters, 2 L.Fighters and 3 Marines moved from 98 Sea Zone to Johnston 1 S.Bomber moved from Palmyra to San Francisco 1 Bomber moved from Palmyra to Pearl Harbor 1 Infantry moved from Kolyma to Bulun Yamamoto take Bulun from Russians 2 Elites and 2 Infantrys moved from Okhotsk to Yakutsk Yamamoto take Yakutsk from Russians 1 Artillery moved from Ayan to Yakutsk 6 S.Submarines moved from 75 Sea Zone to 85 Sea Zone 6 Infantrys moved from Tokyo to 85 Sea Zone 3 Infantrys moved from Hokkaido to 75 Sea Zone 1 Elite moved from Kamchatka to 75 Sea Zone 6 Infantrys and 6 S.Submarines moved from 85 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Kiska Yamamoto take Kiska from Americans 1 Infantry moved from 72 Sea Zone to Attu Yamamoto take Attu from Americans 3 Adv.Fighters, 3 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 2 Destroyers, 1 Elite, 3 Fighters and 3 Infantrys moved from 75 Sea Zone to 72 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 1 Transport moved from 84 Sea Zone to 76 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 76 Sea Zone 2 Infantrys moved from 76 Sea Zone to Kamchatka 3 S.Submarines moved from 114 Sea Zone to 115 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 1 Bunker, 12 Infantrys, 2 L.Fighters, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 11 PUs; Combat - Yamamoto Strategic bombing raid in San Francisco AA fire in San Francisco : 0/1 hits, 0.17 expected hits Bombing raid in San Francisco rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Strategic bombing raid in Pearl Harbor AA fire in Pearl Harbor : 0/1 hits, 0.17 expected hits Bombing raid in Pearl Harbor rolls: 5 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Sikang Yamamoto attack with 2 Artillerys, 2 Elites and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Sikang, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sikang Yamamoto win, taking Sikang from Chinese with 2 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Johnston Yamamoto attack with 2 Adv.Fighters, 2 L.Fighters and 3 Marines Americans defend with 3 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 2 L.Fighters and 3 Marines in Johnston, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 3 Infantrys in Johnston, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Americans lost in Johnston Yamamoto win, taking Johnston from Americans with 2 Adv.Fighters, 2 L.Fighters and 3 Marines remaining. Battle score for attacker is 6 Casualties for Americans: 3 Infantrys Battle in Hupeh Yamamoto attack with 6 Artillerys and 8 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Yamamoto roll dice for 6 Artillerys and 8 Infantrys in Hupeh, round 2 : 5/14 hits, 4.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 6 Artillerys and 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Non Combat Move - Yamamoto 1 S.Bomber moved from San Francisco to Palmyra 2 Adv.Fighters and 2 L.Fighters moved from Johnston to 98 Sea Zone 1 L.Fighter moved from Palmyra to 98 Sea Zone 1 Bomber moved from Pearl Harbor to Palmyra Place Units - Yamamoto 1 B.Transport placed in 98 Sea Zone 1 B.Transport placed in 98 Sea Zone 1 S.Bomber placed in Phoenix 1 S.Submarine placed in 75 Sea Zone 1 Marine placed in Hokkaido 1 S.Bomber placed in Hokkaido 1 Bunker placed in Peking 6 Infantrys placed in Hong Kong 6 Infantrys and 2 L.Fighters placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 135 PUs; end with 146 PUs
Combat Hit Differential Summary :
AA fire in Pearl Harbor : : -0.17 Yamamoto : 0.17 Americans : -1.00 Chinese : 0.17 AA fire in San Francisco : : -0.17
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Chinese 3 Tanks moved from Shansi to Chahar 10 Tanks moved from Shansi to Hupeh 1 Tank moved from Lanchow to Hupeh 2 Tanks moved from Shansi to Hupeh 3 Tanks moved from Shansi to Hupeh 6 Infantrys and 1 Marine moved from Lanchow to Szechwan 5 Adv.Fighters moved from Lanchow to Szechwan 1 Adv.Fighter moved from Hsining to Szechwan 4 Infantrys moved from E.Qinghai to Sikang 2 ArmoredCars moved from Hsining to Sikang 3 Adv.Fighters moved from Szechwan to Hupeh 4 Adv.Fighters moved from Lanchow to Sikang 1 Adv.Fighter moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Ningsia to Shensi 2 Artillerys and 2 Infantrys moved from Gobi Altai to Ningsia 3 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to C.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 4 Adv.Fighters, 2 ArmoredCars and 4 Infantrys Yamamoto defend with 2 Artillerys, 2 Elites and 1 Infantry Chinese roll dice for 4 Adv.Fighters, 2 ArmoredCars and 4 Infantrys in Sikang, round 2 : 3/10 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Sikang, round 2 : 1/5 hits, 1.67 expected hits 2 Elites owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 4 Adv.Fighters, 2 ArmoredCars and 3 Infantrys in Sikang, round 3 : 5/9 hits, 3.17 expected hits Yamamoto roll dice for 2 Artillerys in Sikang, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Yamamoto lost in Sikang Chinese win, taking Sikang from Yamamoto with 4 Adv.Fighters, 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 14 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Artillerys, 2 Elites and 1 Infantry Battle in Hupeh Chinese attack with 3 Adv.Fighters and 16 Tanks Yamamoto defend with 6 Artillerys and 8 Infantrys Chinese roll dice for 3 Adv.Fighters and 16 Tanks in Hupeh, round 2 : 8/19 hits, 9.50 expected hits Yamamoto roll dice for 6 Artillerys and 8 Infantrys in Hupeh, round 2 : 7/14 hits, 4.67 expected hits 7 Tanks owned by the Chinese and 8 Infantrys owned by the Yamamoto lost in Hupeh Chinese roll dice for 3 Adv.Fighters and 9 Tanks in Hupeh, round 3 : 8/12 hits, 6.00 expected hits Yamamoto roll dice for 6 Artillerys in Hupeh, round 3 : 0/6 hits, 2.00 expected hits 6 Artillerys owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 3 Adv.Fighters and 9 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 7 Tanks Casualties for Yamamoto: 6 Artillerys and 8 Infantrys Battle in Szechwan Chinese attack with 4 Adv.Fighters, 6 Infantrys and 1 Marine Thai defend with 6 Tanks Chinese roll dice for 4 Adv.Fighters, 6 Infantrys and 1 Marine in Szechwan, round 2 : 5/11 hits, 3.50 expected hits Thai roll dice for 6 Tanks in Szechwan, round 2 : 3/6 hits, 3.00 expected hits 5 Tanks owned by the Thai and 3 Infantrys owned by the Chinese lost in Szechwan Chinese roll dice for 4 Adv.Fighters, 3 Infantrys and 1 Marine in Szechwan, round 3 : 3/8 hits, 3.00 expected hits Thai roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Szechwan Chinese win, taking Szechwan from Thai with 4 Adv.Fighters, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 24 Casualties for Chinese: 3 Infantrys Casualties for Thai: 6 Tanks Battle in Chahar Chinese attack with 3 Tanks Hisaichi defend with 1 ArmoredCar Chinese roll dice for 3 Tanks in Chahar, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 3 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 3 Adv.Fighters moved from Hupeh to Shensi 4 Adv.Fighters moved from Szechwan to Shensi 4 Adv.Fighters moved from Sikang to Shensi Place Units - Chinese 2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Yamamoto : -1.00 Chinese : 3.00 Thai : -0.50
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TripleA Turn Summary: Hisaichi round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Hisaichi 3 ArmoredCars, 4 Infantrys and 4 Tanks moved from Chita to N.Buryat Mongolia 3 Tanks moved from Kwangsi to Hupeh 3 Infantrys moved from Hunan to Hupeh 2 Infantrys moved from Kweichow to Hupeh 3 Adv.Fighters and 1 Fighter moved from Yunnan to Hupeh 4 Infantrys moved from Hulunbuir to Chita 4 Tanks moved from Liaoning to Chahar 1 Infantry moved from Shantung to Shansi Hisaichi take Shansi from Chinese 2 Infantrys moved from Shantung to Chahar 1 B.Transport moved from 61 Sea Zone to 110 Sea Zone 1 B.Transport moved from 61 Sea Zone to 65 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 1 Bunker, 1 Elite, 4 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 2 Infantrys and 4 Tanks Chinese defend with 3 Tanks Hisaichi roll dice for 2 Infantrys and 4 Tanks in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 Tanks in Chahar, round 2 : 0/3 hits, 1.50 expected hits 2 Tanks owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Infantrys and 4 Tanks in Chahar, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 15 Casualties for Chinese: 3 Tanks Battle in N.Buryat Mongolia Hisaichi attack with 3 ArmoredCars, 4 Infantrys and 4 Tanks British defend with 2 Infantrys; Russians defend with 1 Bunker, 1 Factory, 1 Fighter, 3 HeavyTanks and 1 Infantry Hisaichi roll dice for 3 ArmoredCars, 4 Infantrys and 4 Tanks in N.Buryat Mongolia, round 2 : 8/11 hits, 3.67 expected hits Russians roll dice for 1 Bunker, 1 Fighter, 3 HeavyTanks and 3 Infantrys in N.Buryat Mongolia, round 2 : 2/8 hits, 4.00 expected hits 1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 2 Infantrys owned by the British, 2 HeavyTanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi roll dice for 3 ArmoredCars, 2 Infantrys and 4 Tanks in N.Buryat Mongolia, round 3 : 1/9 hits, 3.33 expected hits Russians roll dice for 1 HeavyTank in N.Buryat Mongolia, round 3 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 3 ArmoredCars, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 37 Casualties for Hisaichi: 2 Infantrys Casualties for British: 2 Infantrys Casualties for Russians: 1 Bunker, 1 Fighter, 3 HeavyTanks and 1 Infantry Battle in Hupeh Hisaichi attack with 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks Chinese defend with 9 Tanks Hisaichi roll dice for 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks in Hupeh, round 2 : 2/12 hits, 4.17 expected hits Chinese roll dice for 9 Tanks in Hupeh, round 2 : 2/9 hits, 4.50 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 3 Tanks in Hupeh, round 3 : 2/10 hits, 3.83 expected hits Chinese roll dice for 7 Tanks in Hupeh, round 3 : 4/7 hits, 3.50 expected hits 1 Fighter owned by the Hisaichi, 2 Tanks owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 3 Adv.Fighters and 3 Tanks in Hupeh, round 4 : 3/6 hits, 3.00 expected hits Chinese roll dice for 5 Tanks in Hupeh, round 4 : 4/5 hits, 2.50 expected hits 2 Tanks owned by the Hisaichi, 3 Tanks owned by the Chinese and 2 Adv.Fighters owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 1 Adv.Fighter and 1 Tank in Hupeh, round 5 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Tank in Hupeh, round 6 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 Tanks in Hupeh, round 6 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Adv.Fighter in Hupeh, round 7 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Hupeh, round 7 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Adv.Fighter owned by the Hisaichi lost in Hupeh Chinese win with no units remaining. Battle score for attacker is -18 Casualties for Hisaichi: 3 Adv.Fighters, 1 Fighter, 5 Infantrys and 3 Tanks Casualties for Chinese: 9 Tanks Non Combat Move - Hisaichi 3 Elites moved from Changchun to 84 Sea Zone 3 Elites moved from 84 Sea Zone to Shantung 5 Infantrys moved from Kirin to Heilungchiang 1 Elite and 4 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Bunker and 2 Tanks placed in Yunnan 3 Tanks placed in Kwangsi 4 Mech.Infs placed in Liaoning 6 ArmoredCars and 1 Elite placed in Changchun Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Hisaichi : -3.17 Chinese : -3.00 Russians : -2.67
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - British 11 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Punjab to Baluchistan British take Baluchistan from Italians 5 Artillerys and 13 Infantrys moved from Delhi to Rajputana 1 Tank moved from Madras to Rajputana 1 Artillery and 3 Infantrys moved from Bombay to Rajputana 1 Infantry moved from Mozambique to Kenya 1 Mech.Inf, 1 Mot.Inf and 2 Tanks moved from Rhodesia to Kenya Purchase Units - British British buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Kenya British attack with 1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks Italians defend with 1 Bunker and 2 Infantrys British roll dice for 1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 2 Tanks in Kenya, round 2 : 2/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Bunker and 2 Infantrys in Kenya, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kenya British roll dice for 1 Mech.Inf, 1 Mot.Inf and 2 Tanks in Kenya, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 Bunker and 1 Infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits 1 Mot.Inf owned by the British and 1 Infantry owned by the Italians lost in Kenya British roll dice for 1 Mech.Inf and 2 Tanks in Kenya, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Bunker in Kenya, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Italians and 1 Mech.Inf owned by the British lost in Kenya British win, taking Kenya from Italians with 2 Tanks remaining. Battle score for attacker is -3 Casualties for British: 1 Infantry, 1 Mech.Inf and 1 Mot.Inf Casualties for Italians: 1 Bunker and 2 Infantrys Battle in Rajputana British attack with 6 Artillerys, 27 Infantrys and 1 Tank Italians defend with 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks British roll dice for 6 Artillerys, 27 Infantrys and 1 Tank in Rajputana, round 2 : 9/34 hits, 8.00 expected hits Italians roll dice for 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks in Rajputana, round 2 : 7/19 hits, 6.83 expected hits 1 Elite owned by the Italians, 8 Infantrys owned by the Italians and 7 Infantrys owned by the British lost in Rajputana British roll dice for 6 Artillerys, 20 Infantrys and 1 Tank in Rajputana, round 3 : 11/27 hits, 6.83 expected hits Italians roll dice for 5 Artillerys, 2 Elites and 3 Tanks in Rajputana, round 3 : 4/10 hits, 3.83 expected hits 2 Elites owned by the Italians, 3 Tanks owned by the Italians, 5 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Rajputana British win, taking Rajputana from Italians with 6 Artillerys, 16 Infantrys and 1 Tank remaining. Battle score for attacker is 38 Casualties for British: 11 Infantrys Casualties for Italians: 5 Artillerys, 3 Elites, 8 Infantrys and 3 Tanks Non Combat Move - British Place Units - British 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Infantrys placed in Cape Town 1 Elite and 7 Infantrys placed in London 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Infantry placed in Montreal Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 5.50 Italians : 0.83
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@Whackamatt i do believe this 1 is over. what do you think?
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Yeah, this one is done. I’ll start a new game.
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@Whackamatt thank you.
Hey, Don’t you get tired of beating me? -
Never get tired of playing. And if the server was nicer to you, some of them would have gone your way for sure. I haven’t played anyone else with consistent bad luck with the dice as you.
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@Whackamatt at least you no i’m honest. :innocent: