Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
WAW - Whack Allies, -VS- dawg Axis,
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from Sumatra to 92 Sea Zone 1 Cruiser moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from New South Wales to 70 Sea Zone 1 Cruiser moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 4 Infantrys moved from West Papua to 113 Sea Zone 3 Cruisers moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from Townsville to Northern Territory 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Timor 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Cruisers and 2 Infantrys moved from 70 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Sumatra 2 Infantrys moved from 113 Sea Zone to Aroe Purchase Units - Anzac Anzac buy 2 Fighters and 3 Submarines; Remaining resources: 0 PUs; Combat - Anzac Battle in 92 Sea Zone Anzac attack with 1 Adv.Fighter and 2 Fighters Hisaichi defend with 3 Transports Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Fighter owned by the Anzac lost in 92 Sea Zone Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 7 : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Anzac lost in 92 Sea Zone Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 8 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 9 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 10 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 10 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 11 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 12 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Fighters Casualties for Hisaichi: 3 Transports Non Combat Move - Anzac 1 Adv.Fighter moved from 92 Sea Zone to S.French Indochina Place Units - Anzac 3 Submarines placed in 67 Sea Zone 2 Fighters placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50 Anzac : -4.83
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Dutch Dutch buy 4 Bunkers; Remaining resources: 3 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Timor 1 Bunker placed in Aroe 1 Bunker placed in Flores Turn Complete - Dutch Dutch collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites and 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Elites moved from 23 Sea Zone to Oslo 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 4 Infantrys moved from Tampere to Oulu 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Oslo Finns attack with 2 Elites Neutral defend with 1 Infantry Finns roll dice for 2 Elites in Oslo, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Oslo Finns loses 0 PUs for violating Oslos neutrality. Finns win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Finns : 0.33
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Serbia to Croatia 1 Artillery and 3 Infantrys moved from Bucharest to E.Romania 1 Artillery and 2 Elites moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 2 Elites and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank Neutral defend with 3 Infantrys Romanians roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Croatia, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia Romanians loses 0 PUs for violating Croatias neutrality. Romanians win, taking Croatia from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Romanians Place Units - Romanians 2 Elites and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Neutral : 0.00
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 3 Elites and 1 Infantry moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 3 Elites and 1 Infantry British defend with 1 Artillery, 1 Infantry and 1 Tank Thai roll dice for 3 Elites and 1 Infantry in S.Thailand, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai lost in S.Thailand Thai roll dice for 3 Elites in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 3 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Thai lost in S.Thailand 2 Elites retreated to Bangkok British win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -5 Casualties for Thai: 1 Elite and 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : -0.33 Thai : -2.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Elites, 9 Infantrys and 1 Marine moved from Aquitaine to Orleanais 3 B.Transports, 4 Elites, 6 Infantrys and 2 Marines moved from 9 Sea Zone to 19 Sea Zone 4 Elites, 6 Infantrys and 2 Marines moved from 19 Sea Zone to Brittany 3 B.Transports moved from 19 Sea Zone to 9 Sea Zone 1 Destroyer moved from 17 Sea Zone to 19 Sea Zone 1 Destroyer moved from 8 Sea Zone to 17 Sea Zone 2 Elites, 4 Infantrys and 2 Marines moved from Northeast USA to 7 Sea Zone 2 B.Transports, 2 Elites, 4 Infantrys and 2 Marines moved from 7 Sea Zone to 9 Sea Zone 1 Transport moved from 8 Sea Zone to 7 Sea Zone 1 Infantry and 1 Tank moved from Northeast USA to 7 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 8 Sea Zone 1 Artillery and 1 Infantry moved from Cuba to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica 1 Artillery, 2 Infantrys and 4 Tanks moved from Bahia to Salvador 2 Fighters moved from Mauritania to 34 Sea Zone 2 Fighters moved from Minamitori to Wake 1 Adv.Fighter moved from Midway to Wake 2 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Submarines and 3 Transports moved from 95 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 96 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 1 B.Carrier, 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 3 L.Fighters moved from San Francisco to 88 Sea Zone 1 Fighter moved from Timor to 111 Sea Zone 1 Infantry and 1 Tank moved from Suriname to Amazon Purchase Units - Americans Americans buy 2 Adv.Fighters, 3 B.Transports, 1 Bunker, 1 Factory, 12 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Salvador Americans attack with 1 Artillery, 2 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Salvador, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Salvador, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in 111 Sea Zone Americans attack with 1 Fighter Hisaichi defend with 1 Submarine Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Americans win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in Jamaica Americans attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 34 Sea Zone Americans attack with 2 Fighters Germans defend with 2 Submarines Americans roll dice for 2 Fighters in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Fighters in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Submarines owned by the Germans Submerged Non Combat Move - Americans 2 Fighters moved from 34 Sea Zone to Mauritania 1 Fighter moved from 111 Sea Zone to Lombok Place Units - Americans 1 Bunker and 1 Factory placed in Wake 2 Adv.Fighters placed in Minamitori 12 Infantrys placed in Washington 3 B.Transports placed in 7 Sea Zone 3 Submarines placed in 91 Sea Zone Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Americans : -1.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Artillery, 1 Elite, 14 Infantrys, 6 Mech.Infs and 7 Stukas moved from Burgundy to Paris 3 Mech.Infs moved from Bavaria to Paris 4 Mech.Infs moved from Rhine to Paris 1 Elite and 3 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Krakow to Brest 3 Infantrys moved from Krakow to Vinnytsia 15 Infantrys moved from Danzig to East Prussia 1 Infantry moved from Brest to Lithuania 1 Infantry moved from Brest to Minsk 4 Infantrys moved from Silesia to Krakow 5 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Berlin to Brandenburg 6 Infantrys moved from Hamburg to Pomerania 1 Infantry moved from Vyborg to S.Karelia Germans take S.Karelia from Russians 4 Infantrys moved from Vyborg to Oulu 2 Infantrys and 1 Tank moved from E.Morocco to W.Morocco 2 Submarines moved from 34 Sea Zone to 17 Sea Zone 1 Destroyer moved from 45 Sea Zone to 41 Sea Zone 4 Infantrys moved from E.Morocco to W.Morocco Purchase Units - Germans Germans buy 4 Artillerys, 1 Elite, 15 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Paris Germans attack with 1 Artillery, 1 Elite, 14 Infantrys, 13 Mech.Infs and 7 Stukas British defend with 1 Infantry; French defend with 1 AAGun, 1 Bunker, 1 Factory and 27 Infantrys AA fire in Paris : 1/7 hits, 1.17 expected hits 1 Stuka owned by the Germans lost in Paris Germans roll dice for 1 Artillery, 1 Elite, 14 Infantrys, 13 Mech.Infs and 6 Stukas in Paris, round 2 : 9/35 hits, 12.83 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker and 28 Infantrys in Paris, round 2 : 8/29 hits, 9.83 expected hits 8 Infantrys owned by the Germans and 8 Infantrys owned by the French lost in Paris Germans roll dice for 1 Artillery, 1 Elite, 6 Infantrys, 13 Mech.Infs and 6 Stukas in Paris, round 3 : 13/27 hits, 10.17 expected hits French roll dice for 1 Bunker and 20 Infantrys in Paris, round 3 : 6/21 hits, 7.17 expected hits 6 Infantrys owned by the Germans and 13 Infantrys owned by the French lost in Paris Germans roll dice for 1 Artillery, 1 Elite, 13 Mech.Infs and 6 Stukas in Paris, round 4 : 6/21 hits, 8.17 expected hits French roll dice for 1 Bunker and 7 Infantrys in Paris, round 4 : 1/8 hits, 2.83 expected hits 1 Artillery owned by the Germans and 6 Infantrys owned by the French lost in Paris Germans roll dice for 1 Elite, 13 Mech.Infs and 6 Stukas in Paris, round 5 : 10/20 hits, 7.83 expected hits French roll dice for 1 Bunker and 1 Infantry in Paris, round 5 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Germans, 1 Bunker owned by the French and 1 Infantry owned by the British lost in Paris Germans captures 43PUs while taking French capital Germans win, taking Paris from French with 13 Mech.Infs and 6 Stukas remaining. Battle score for attacker is 19 Casualties for Germans: 1 Artillery, 1 Elite, 14 Infantrys and 1 Stuka Casualties for French: 1 Bunker and 27 Infantrys Casualties for British: 1 Infantry Battle in 17 Sea Zone Germans attack with 2 Submarines Americans defend with 1 Destroyer Germans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 17 Sea Zone Germans roll dice for 1 Submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 17 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Germans: 1 Submarine Casualties for Americans: 1 Destroyer Battle in W.Morocco Germans attack with 6 Infantrys and 1 Tank French defend with 1 Infantry Germans roll dice for 6 Infantrys and 1 Tank in W.Morocco, round 2 : 2/7 hits, 1.50 expected hits French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in W.Morocco Germans win, taking W.Morocco from French with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Germans 6 Stukas moved from Paris to Lorraine Place Units - Germans 4 Mech.Infs placed in Rhine 3 Mech.Infs placed in Bavaria 1 Artillery, 1 Elite and 4 Infantrys placed in Hamburg 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 4 Infantrys placed in Bohemia 5 Infantrys placed in Berlin Turn Complete - Germans Germans collect 95 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germans : -0.50 French : -5.00 Americans : 0.33 AA fire in Paris : : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Fighter and 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Elite and 5 Infantrys moved from Olyokminsk to Yakutsk 2 Infantrys moved from Zhigansk to Yakutsk 5 Mech.Rockets moved from Zhigansk to Ayan Russians take Okhotsk from Yamamoto 5 Infantrys moved from N.Buryat Mongolia to Ayan 1 Adv.Fighter moved from N.Buryat Mongolia to Chita 1 Fighter moved from Sibirsky to Yakutsk 1 Mech.Inf, 2 Mech.Rockets and 2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 1 Infantry moved from Krasnoyarsk to Irkutsk 10 Infantrys moved from Yaroslavl to S.Karelia 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Leningrad to Vyborg Russians take Vyborg from Finns 5 Infantrys moved from Smolensk to Novgorod 1 Artillery and 1 Infantry moved from Kursk to Minsk 1 Infantry moved from Smolensk to Minsk 4 Infantrys moved from Smolensk to Minsk 4 Artillerys, 3 Infantrys and 8 Tanks moved from Latvia to East Prussia 1 Bomber moved from Leningrad to East Prussia 1 Infantry moved from Leningrad to Estonia Russians take Estonia from Germans 2 Artillerys, 12 Infantrys and 1 Tank moved from Kiev to Vinnytsia 8 Infantrys moved from Donetsk to Vinnytsia 3 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 8 Infantrys moved from Rostov to Donetsk 10 Infantrys moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Elites, 20 Infantrys, 3 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf; Remaining resources: 1 PUs; Combat - Russians Battle in Novgorod Russians attack with 5 Infantrys Germans defend with 1 Infantry Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 Infantrys in Novgorod, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 Infantrys in Novgorod, round 5 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Novgorod, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Chita Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Yakutsk Russians attack with 1 Elite, 1 Fighter and 7 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Yakutsk, round 2 : 2/9 hits, 1.83 expected hits Yamamoto roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yakutsk Russians win, taking Yakutsk from Yamamoto with 1 Elite, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Minsk Russians attack with 1 Artillery and 6 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in S.Karelia Russians attack with 10 Infantrys Germans defend with 1 Infantry Russians roll dice for 10 Infantrys in S.Karelia, round 2 : 0/10 hits, 1.67 expected hits Germans roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 10 Infantrys in S.Karelia, round 3 : 0/10 hits, 1.67 expected hits Germans roll dice for 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 9 Infantrys in S.Karelia, round 4 : 0/9 hits, 1.50 expected hits Germans roll dice for 1 Infantry in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 9 Infantrys in S.Karelia, round 5 : 1/9 hits, 1.50 expected hits Germans roll dice for 1 Infantry in S.Karelia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Germans with 9 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 2 Artillerys, 20 Infantrys and 1 Tank Romanians defend with 2 Artillerys and 2 Elites; Germans defend with 10 Infantrys and 2 Stukas Russians roll dice for 2 Artillerys, 20 Infantrys and 1 Tank in Vinnytsia, round 2 : 1/23 hits, 4.83 expected hits Germans roll dice for 2 Artillerys, 2 Elites, 10 Infantrys and 2 Stukas in Vinnytsia, round 2 : 6/16 hits, 5.00 expected hits 6 Infantrys owned by the Russians and 1 Stuka owned by the Germans lost in Vinnytsia Russians roll dice for 2 Artillerys, 14 Infantrys and 1 Tank in Vinnytsia, round 3 : 7/17 hits, 3.83 expected hits Germans roll dice for 2 Artillerys, 2 Elites, 10 Infantrys and 1 Stuka in Vinnytsia, round 3 : 4/15 hits, 4.83 expected hits 4 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Vinnytsia Russians roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Vinnytsia, round 4 : 1/13 hits, 3.17 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Vinnytsia, round 4 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia Russians roll dice for 2 Artillerys, 9 Infantrys and 1 Tank in Vinnytsia, round 5 : 2/12 hits, 3.00 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in Vinnytsia, round 5 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia Russians roll dice for 2 Artillerys, 7 Infantrys and 1 Tank in Vinnytsia, round 6 : 5/10 hits, 2.67 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Vinnytsia, round 6 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians, 2 Elites owned by the Romanians, 2 Artillerys owned by the Romanians and 1 Infantry owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 2 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 22 Casualties for Russians: 14 Infantrys Casualties for Germans: 10 Infantrys and 2 Stukas Casualties for Romanians: 2 Artillerys and 2 Elites Battle in Ayan Russians attack with 5 Infantrys and 5 Mech.Rockets Hisaichi defend with 1 ArmoredCar and 10 Infantrys Russians roll dice for 5 Infantrys and 5 Mech.Rockets in Ayan, round 2 : 7/10 hits, 4.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 10 Infantrys in Ayan, round 2 : 2/11 hits, 3.50 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Ayan Russians roll dice for 3 Infantrys and 5 Mech.Rockets in Ayan, round 3 : 3/8 hits, 3.50 expected hits Hisaichi roll dice for 4 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Ayan Russians roll dice for 2 Infantrys and 5 Mech.Rockets in Ayan, round 4 : 3/7 hits, 3.17 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Infantrys and 5 Mech.Rockets remaining. Battle score for attacker is 18 Casualties for Russians: 3 Infantrys Casualties for Hisaichi: 1 ArmoredCar and 10 Infantrys Battle in East Prussia Russians attack with 4 Artillerys, 1 Bomber, 3 Infantrys and 8 Tanks Germans defend with 15 Infantrys Russians roll dice for 4 Artillerys, 1 Bomber, 3 Infantrys and 8 Tanks in East Prussia, round 2 : 6/16 hits, 7.00 expected hits Germans roll dice for 15 Infantrys in East Prussia, round 2 : 4/15 hits, 5.00 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 6 Infantrys owned by the Germans lost in East Prussia Russians roll dice for 3 Artillerys, 1 Bomber and 8 Tanks in East Prussia, round 3 : 5/12 hits, 5.67 expected hits Germans roll dice for 9 Infantrys in East Prussia, round 3 : 2/9 hits, 3.00 expected hits 2 Artillerys owned by the Russians and 5 Infantrys owned by the Germans lost in East Prussia Russians roll dice for 1 Artillery, 1 Bomber and 8 Tanks in East Prussia, round 4 : 5/10 hits, 5.00 expected hits Germans roll dice for 4 Infantrys in East Prussia, round 4 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 Artillery, 1 Bomber and 8 Tanks remaining. Battle score for attacker is 12 Casualties for Russians: 3 Artillerys and 3 Infantrys Casualties for Germans: 15 Infantrys Non Combat Move - Russians 1 Bomber moved from East Prussia to Leningrad 1 AAGun moved from Smolensk to Minsk 1 AAGun moved from Yaroslavl to S.Karelia 1 AAGun moved from Kursk to Donetsk 1 AAGun moved from Kiev to Kursk 1 AAGun moved from Kuybyshev to Penza 1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia 1 Fighter moved from Yakutsk to N.Buryat Mongolia Place Units - Russians 1 ArmoredCar, 3 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf placed in Sibirsky 1 ArmoredCar placed in Sverdlovsk 1 Bunker placed in Lapland 4 Infantrys placed in Leningrad 2 Artillerys and 2 Elites placed in Arkhangelsk 8 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia Turn Complete - Russians Russians collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -6.83 Hisaichi : -1.50 Yamamoto : -0.33 Russians : -7.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 Transports moved from 56 Sea Zone to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 2 Elites moved from Greece to 51 Sea Zone 1 Destroyer, 2 Elites, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine Italians take Palestine from British 2 Elites moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from 56 Sea Zone to Palestine 2 Fighters moved from 56 Sea Zone to Mersa Matruh 3 Infantrys moved from Hun to Kufra 2 Infantrys moved from El Agheila to Kufra 2 Bombers and 1 Fighter moved from El Agheila to Mersa Matruh 2 Artillerys and 6 Infantrys moved from Provence to Languedoc 2 Transports moved from 43 Sea Zone to 45 Sea Zone 4 Infantrys moved from N.Tunisia to 45 Sea Zone 4 Infantrys and 2 Transports moved from 45 Sea Zone to 43 Sea Zone 4 Infantrys moved from 43 Sea Zone to Languedoc 4 Infantrys moved from Tunis to N.Tunisia 5 Infantrys moved from Lombardy to Provence Purchase Units - Italians Italians buy 20 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 5 Infantrys British defend with 1 Tank Italians roll dice for 5 Infantrys in Kufra, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kufra Italians win, taking Kufra from British with 5 Infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Mersa Matruh Italians attack with 2 Bombers, 2 Elites and 3 Fighters British defend with 6 Tanks Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 Bombers, 2 Elites and 3 Fighters in Mersa Matruh, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 6 Tanks in Mersa Matruh, round 2 : 4/6 hits, 3.00 expected hits 2 Fighters owned by the Italians, 2 Elites owned by the Italians and 4 Tanks owned by the British lost in Mersa Matruh Italians roll dice for 2 Bombers and 1 Fighter in Mersa Matruh, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 2 Tanks in Mersa Matruh, round 3 : 2/2 hits, 1.00 expected hits 1 Bomber owned by the Italians, 1 Fighter owned by the Italians and 2 Tanks owned by the British lost in Mersa Matruh Italians win with 1 Bomber remaining. Battle score for attacker is -14 Casualties for Italians: 1 Bomber, 2 Elites and 3 Fighters Casualties for British: 6 Tanks Battle in Languedoc Italians attack with 2 Artillerys and 10 Infantrys French defend with 3 Infantrys Italians roll dice for 2 Artillerys and 10 Infantrys in Languedoc, round 2 : 2/12 hits, 2.67 expected hits French roll dice for 3 Infantrys in Languedoc, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Languedoc Italians roll dice for 2 Artillerys and 8 Infantrys in Languedoc, round 3 : 3/10 hits, 2.33 expected hits French roll dice for 1 Infantry in Languedoc, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Languedoc Italians win, taking Languedoc from French with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 3 Infantrys Casualties for French: 3 Infantrys Non Combat Move - Italians 1 Bomber moved from Mersa Matruh to Greece Place Units - Italians 2 Transports placed in 49 Sea Zone 1 Transport placed in 46 Sea Zone 3 Infantrys placed in Hun 4 Infantrys placed in Tunis 4 Infantrys placed in Provence 5 Infantrys placed in Lombardy 2 Infantrys placed in Greece 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 1.50 French : 1.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 3 Infantrys moved from Normandy to Paris 2 Adv.Fighters, 2 Infantrys and 1 Tank moved from Syria to Palestine Combat - French Battle in Palestine French attack with 2 Adv.Fighters, 2 Infantrys and 1 Tank Italians defend with 2 Infantrys French roll dice for 2 Adv.Fighters, 2 Infantrys and 1 Tank in Palestine, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Palestine French win, taking Palestine from Italians with 2 Adv.Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Battle in Paris French attack with 3 Infantrys Germans defend with 1 AAGun, 1 Factory and 13 Mech.Infs French roll dice for 3 Infantrys in Paris, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 13 Mech.Infs in Paris, round 2 : 4/13 hits, 4.33 expected hits 3 Infantrys owned by the French lost in Paris Germans win with 13 Mech.Infs remaining. Battle score for attacker is -6 Casualties for French: 3 Infantrys Non Combat Move - French 2 Adv.Fighters moved from Palestine to Syria Turn Complete - French French collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 French : -0.33
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TripleA Manual Gamesave Post: Yamamoto round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 102 Sea Zone to 88 Sea Zone 1 Submarine moved from 87 Sea Zone to 88 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Yamamoto take Eniwetok from Americans Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.33
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@Whackamatt got 3 hits with my subs in sz88. took 3 tips. then i got 7 more hits. ool please
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max defense, except save one destroyer until all your subs are gone
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 102 Sea Zone to 88 Sea Zone 1 Submarine moved from 87 Sea Zone to 88 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Yamamoto take Eniwetok from Americans Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters and 4 Transports in 88 Sea Zone, round 2 : 8/21 hits, 9.00 expected hits 3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone Yamamoto roll dice for 15 Submarines in 88 Sea Zone, round 3 : 7/15 hits, 5.00 expected hits Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship, 2 Destroyers and 2 Fighters in 88 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers and 3 L.Fighters in 88 Sea Zone, round 3 : 9/17 hits, 8.33 expected hits 5 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 88 Sea Zone Yamamoto roll dice for 7 Submarines in 88 Sea Zone, round 4 : 2/7 hits, 2.33 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 4 : 0/6 hits, 2.83 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 2 Cruisers, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits 4 Submarines owned by the Yamamoto and 2 Cruisers owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 5 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 5 : 3/7 hits, 4.17 expected hits 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 3 L.Fighters owned by the Americans and 1 Battleship owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 6 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 Battleship in 88 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 Battleship and 1 Fighter remaining. Battle score for attacker is 62 Casualties for Yamamoto: 1 B.Carrier, 1 B.Transport, 1 Carrier, 4 Destroyers, 1 Fighter, 17 Submarines and 1 Transport Casualties for Americans: 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Non Combat Move - Yamamoto 3 Adv.Fighters and 1 Fighter could not land in 88 Sea Zone and were removed Place Units - Yamamoto 2 Destroyers, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 2 Destroyers and 2 Submarines placed in 85 Sea Zone 1 S.Submarine and 2 Submarines placed in 85 Sea Zone 5 Infantrys placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUs 1 unit repaired.
Combat Hit Differential Summary :
Yamamoto : 0.50 Americans : -1.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 4 ArmoredCars moved from Gobi Altai to Shensi 4 ArmoredCars moved from Urumqi to Gobi Altai 5 ArmoredCars moved from Szechwan to N.French Indochina 1 Fighter moved from Shensi to N.French Indochina 1 ArmoredCar moved from Kweichow to N.French Indochina 2 ArmoredCars moved from Ningsia to Hupeh 1 Fighter moved from Hsining to Shensi 4 ArmoredCars and 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Shensi to Hupeh Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 3 ArmoredCars Hisaichi defend with 1 ArmoredCar Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 5 : 3/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in N.French Indochina Chinese attack with 6 ArmoredCars and 1 Fighter Hisaichi defend with 1 ArmoredCar, 3 Infantrys and 1 Tank Chinese roll dice for 6 ArmoredCars and 1 Fighter in N.French Indochina, round 2 : 4/7 hits, 2.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits 1 ArmoredCar owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in N.French Indochina Chinese roll dice for 4 ArmoredCars and 1 Fighter in N.French Indochina, round 3 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 3 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 3 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar, 3 Infantrys and 1 Tank Non Combat Move - Chinese 1 Fighter moved from N.French Indochina to Yunnan 1 AAGun moved from Ningsia to Suiyuan Place Units - Chinese 4 ArmoredCars and 2 Infantrys placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 1.00
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya 1 Bomber moved from Bangkok to Malaya 2 Infantrys moved from Heilungchiang to Chita 1 Tank moved from Hulunbuir to Chita 3 Infantrys moved from Kirin to Heilungchiang 2 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Hisaichi take Okhotsk from Russians 2 Infantrys moved from 75 Sea Zone to Khabarovsk 1 Infantry moved from 75 Sea Zone to Okhotsk 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Hong Kong to Kwangsi 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 Infantry moved from Anhwei to Hupeh 1 Tank moved from Anhwei to Hupeh 1 Fighter moved from Anhwei to Hupeh 1 Artillery moved from Anhwei to Shansi 1 Tank moved from Anhwei to Shansi 2 Tanks moved from Shantung to Chahar 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking Purchase Units - Hisaichi Hisaichi buy 21 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys British defend with 1 AAGun, 5 Infantrys and 1 Tank AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Hisaichi lost in Malaya Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 5 Infantrys and 1 Tank in Malaya, round 2 : 2/6 hits, 2.17 expected hits 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Hisaichi lost in Malaya Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits 1 Artillery owned by the Hisaichi lost in Malaya British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -20 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Infantrys Casualties for British: 3 Infantrys Battle in Hupeh Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank Chinese defend with 3 ArmoredCars Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 3 ArmoredCars Battle in Chahar Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Artillery and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir 2 ArmoredCars moved from Changchun to Kirin 1 Infantry moved from Changchun to Kirin 2 Tanks moved from Shantung to Peking 1 Fighter moved from Hupeh to Peking 1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan Place Units - Hisaichi 4 Submarines placed in 110 Sea Zone 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning 3 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 British : 0.50 AA fire in Malaya : : 0.83 Chinese : -2.67 Russians : -0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from Picardy to Burgundy French take Burgundy from Germans 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Normandy 2 Mot.Infs and 3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia 8 Infantrys moved from Cairo to Lower Egypt 1 Adv.Fighter and 6 Fighters moved from New Valley to Kufra 1 Mot.Inf and 1 Tank moved from Darfur to Kufra 1 Fighter and 1 Mot.Inf moved from Cape Town to Belgian Congo 1 Infantry moved from Yunnan to N.French Indochina 7 Infantrys moved from Assam to Yunnan 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Bihar to Assam 1 Mot.Inf moved from Madras to Assam 1 Transport moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone 4 Infantrys moved from Burma to S.Thailand 2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya 1 Fighter moved from Dover to 17 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 2 Bunkers, 1 Elite, 13 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 1 Fighter and 1 Mot.Inf Neutral defend with 1 Infantry British roll dice for 1 Fighter and 1 Mot.Inf in Belgian Congo, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 Mot.Inf owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo British win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for British: 1 Mot.Inf Casualties for Neutral: 1 Infantry Battle in 17 Sea Zone British attack with 1 Fighter Germans defend with 1 Submarine British roll dice for 1 Fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 17 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in S.Saudi Arabia British attack with 2 Mot.Infs and 3 Tanks Neutral defend with 1 Artillery and 1 Infantry British roll dice for 2 Mot.Infs and 3 Tanks in S.Saudi Arabia, round 2 : 4/5 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 Mot.Inf owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia British loses 0 PUs for violating S.Saudi Arabias neutrality. British win, taking S.Saudi Arabia from Neutral with 1 Mot.Inf and 3 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Mot.Inf Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Kufra British attack with 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank Italians defend with 5 Infantrys British roll dice for 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank in Kufra, round 2 : 2/9 hits, 3.17 expected hits Italians roll dice for 5 Infantrys in Kufra, round 2 : 4/5 hits, 1.67 expected hits 3 Fighters owned by the British, 1 Mot.Inf owned by the British and 2 Infantrys owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 3 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 4 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 Infantrys in Kufra, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is -19 Casualties for British: 3 Fighters and 1 Mot.Inf Casualties for Italians: 5 Infantrys Non Combat Move - British 1 Adv.Fighter and 3 Fighters moved from Kufra to Lower Egypt 3 Tanks moved from W.Iran to N.Saudi Arabia 3 Mot.Infs moved from E.Iran to N.Saudi Arabia 1 Artillery, 1 Infantry and 1 Tank moved from S.Thailand to Malaya 1 Fighter moved from Belgian Congo to Equatoria 1 Fighter moved from 17 Sea Zone to Azores Place Units - British 1 Bunker placed in Malaya 1 Bunker placed in S.Thailand 5 S.Submarines placed in 60 Sea Zone 6 Infantrys placed in Cairo 5 Infantrys placed in Delhi 3 Tanks placed in W.Iran 2 ArmoredCars and 1 Infantry placed in E.Iran 1 Elite and 1 Infantry placed in Bombay Turn Complete - British British collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : 1.00 British : 1.17 Italians : 0.67
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Tank moved from Java to 67 Sea Zone 1 Tank moved from Lombok to 67 Sea Zone 1 Infantry moved from Lombok to 67 Sea Zone 2 Infantrys moved from Java to 66 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Yamamoto 2 Cruisers and 2 Infantrys moved from 66 Sea Zone to 111 Sea Zone 2 Cruisers, 1 Elite, 3 Infantrys, 2 Tanks and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Elite, 2 Infantrys and 2 Tanks moved from 111 Sea Zone to East And South Borneo Dutch take East And South Borneo from Thai 3 Infantrys moved from 111 Sea Zone to East And South Borneo 1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 111 Sea Zone 1 Fighter moved from Townsville to 111 Sea Zone 1 Adv.Fighter moved from S.French Indochina to 111 Sea Zone 1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone 1 Fighter moved from Townsville to Java Purchase Units - Anzac Anzac buy 1 Cruiser, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 T.Boats placed in 67 Sea Zone 1 Transport placed in 120 Sea Zone 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 3 PUs; Place Units - Dutch 1 Bunker placed in East And South Borneo 1 Factory placed in Sumatra Turn Complete - Dutch Dutch collect 23 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from Oulu to Vyborg 4 Infantrys moved from Tampere to Oulu 2 Elites moved from Oslo to Nordland 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 3 Infantrys moved from Oulu to Vyborg 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 8 Infantrys Russians defend with 1 Infantry Finns roll dice for 8 Infantrys in Vyborg, round 2 : 3/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 8 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Nordland Finns attack with 2 Elites Neutral defend with 1 Infantry Finns roll dice for 2 Elites in Nordland, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Finns loses 0 PUs for violating Nordlands neutrality. Finns win, taking Nordland from Neutral with 2 Elites remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Oulu 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Finns : 2.00 Russians : -0.33