<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[WAW - Whack Allies, -VS- dawg Axis,]]></title><description><![CDATA[<p dir="auto">another 1 for the books starts now</p>
]]></description><link>https://www.axisandallies.org/forums/topic/33577/waw-whack-allies-vs-dawg-axis</link><generator>RSS for Node</generator><lastBuildDate>Tue, 26 May 2026 04:55:01 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/33577.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Jun 2019 19:13:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 07 Aug 2019 12:11:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a> i’ll get to it later</p>
]]></description><link>https://www.axisandallies.org/forums/post/1307026</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1307026</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 07 Aug 2019 12:11:03 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Tue, 06 Aug 2019 15:30:50 GMT]]></title><description><![CDATA[<p dir="auto">Go ahead and set up the next one. I can do the critiquing of your turn from an opponent’s perspective for every round.  The write ups should get smaller as there are less strategic decisions to make the further into the game you go.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1306845</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306845</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Aug 2019 15:30:50 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Mon, 05 Aug 2019 18:22:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a> this game is done</p>
]]></description><link>https://www.axisandallies.org/forums/post/1306627</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306627</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Mon, 05 Aug 2019 18:22:45 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Mon, 05 Aug 2019 18:22:22 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Hisaichi round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Hisaichi
        1 Infantry moved from Kirin to Khabarovsk
              Hisaichi take Khabarovsk from Russians
        1 Infantry moved from Hong Kong to Kwangtung
              Hisaichi take Kwangtung from Chinese
        2 Infantrys moved from Hong Kong to Kiangsi
        1 Infantry moved from Hunan to Shanghai
              Hisaichi take Shanghai from Chinese
        1 Infantry moved from Hunan to Anhwei
              Hisaichi take Anhwei from Chinese
        1 Infantry moved from Hunan to Hupeh
              Hisaichi take Hupeh from Chinese
        1 Artillery moved from Hunan to Kwangsi
              Hisaichi take Kwangsi from Chinese
        6 Infantrys moved from Kirin to Liaoning
        1 Infantry moved from Heilungchiang to Ayan
              Hisaichi take Ayan from Russians
        1 Elite and 4 Infantrys moved from Heilungchiang to Liaoning

    Purchase Units - Hisaichi
        Hisaichi buy 4 Artillerys, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 

    Combat - Hisaichi
        Battle in Kiangsi
            Hisaichi attack with 2 Infantrys
            Chinese defend with 1 ArmoredCar
                Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 2 Infantrys in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Kiangsi, round 4 : 1/1 hits, 0.17 expected hits
                1 Infantry owned by the Hisaichi lost in Kiangsi
                Hisaichi roll dice for 1 Infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                Chinese roll dice for 1 ArmoredCar in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 1 Infantry in Kiangsi, round 6 : 1/1 hits, 0.17 expected hits
                Chinese roll dice for 1 ArmoredCar in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
                1 ArmoredCar owned by the Chinese lost in Kiangsi
            Hisaichi win, taking Kiangsi from Chinese with 1 Infantry remaining. Battle score for attacker is 2
            Casualties for Hisaichi: 1 Infantry
            Casualties for Chinese: 1 ArmoredCar

    Non Combat Move - Hisaichi

    Place Units - Hisaichi
        2 Artillerys and 2 Infantrys placed in Liaoning
        1 Artillery, 6 Infantrys and 1 Marine placed in Changchun
        1 Artillery and 5 Infantrys placed in Hong Kong

    Turn Complete - Hisaichi
        Hisaichi collect 50 PUs; end with 50 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Hisaichi : -0.33
Chinese : 0.17
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1565029342823-triplea_33577_his9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1306626</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306626</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Mon, 05 Aug 2019 18:22:22 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Mon, 05 Aug 2019 17:03:46 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Chinese round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Chinese
        1 ArmoredCar and 1 Tank moved from Shantung to Peking
        1 ArmoredCar moved from Anhwei to Kiangsi
              Chinese take Shanghai from Hisaichi
              Chinese take Kiangsi from Yamamoto
        1 ArmoredCar moved from Anhwei to Peking
        1 ArmoredCar moved from Anhwei to Peking
        3 ArmoredCars moved from W.Sinkiang to W.Tibet
        4 ArmoredCars moved from Urumqi to W.Tibet

    Purchase Units - Chinese
        Chinese buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 

    Combat - Chinese
        Battle in W.Tibet
            Chinese attack with 7 ArmoredCars
            Neutral defend with 2 Infantrys
                Chinese roll dice for 7 ArmoredCars in W.Tibet, round 2 : 2/7 hits, 2.33 expected hits
                Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
            Chinese loses 0 PUs for violating W.Tibets neutrality.
            Chinese win, taking W.Tibet from Neutral with 6 ArmoredCars remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 ArmoredCar
            Casualties for Neutral: 2 Infantrys
        Battle in Peking
            Chinese attack with 3 ArmoredCars and 1 Tank
            Hisaichi defend with 2 Infantrys
                Chinese roll dice for 3 ArmoredCars and 1 Tank in Peking, round 2 : 2/4 hits, 1.50 expected hits
                Hisaichi roll dice for 2 Infantrys in Peking, round 2 : 2/2 hits, 0.67 expected hits
                2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
            Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -4
            Casualties for Chinese: 2 ArmoredCars
            Casualties for Hisaichi: 2 Infantrys

    Non Combat Move - Chinese
        1 AAGun moved from Hupeh to Szechwan
        2 Infantrys moved from Lanchow to Szechwan
        2 Elites moved from E.Qinghai to Lanchow
        4 ArmoredCars moved from Ningsia to Szechwan
        4 ArmoredCars moved from Ulan Bator to Suiyuan
        4 ArmoredCars and 2 Tanks moved from Hsining to Lanchow

    Place Units - Chinese
        4 Mech.Infs placed in Urumqi
        4 ArmoredCars and 2 Tanks placed in Hsining

    Turn Complete - Chinese
        Chinese collect 55 PUs; end with 55 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Neutral : 0.33
Hisaichi : 1.33
Chinese : 0.17
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1565024626180-triplea_33577_chi9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1306593</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306593</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Mon, 05 Aug 2019 17:03:46 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Mon, 05 Aug 2019 11:25:21 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Yamamoto round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Yamamoto
        1 Transport moved from 92 Sea Zone to 106 Sea Zone
        1 Infantry moved from Mindoro to 106 Sea Zone
        1 Infantry moved from 106 Sea Zone to West Borneo
              Yamamoto take West Borneo from Dutch

    Purchase Units - Yamamoto
        Yamamoto buy 1 Adv.Fighter and 11 Tanks; Remaining resources: 1 PUs; 

    Combat - Yamamoto

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
        4 Tanks placed in Chubu
        1 Adv.Fighter and 7 Tanks placed in Tokyo

    Turn Complete - Yamamoto
        Yamamoto collect 62 PUs; end with 63 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/forums/assets/uploads/files/1565004321303-triplea_33577_yam9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1306480</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306480</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Mon, 05 Aug 2019 11:25:21 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Sun, 04 Aug 2019 21:42:50 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: French round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - French
        2 Infantrys moved from North Central USA to South Central USA
        2 Infantrys moved from Belgian Congo to French Equatorial Africa
        1 Infantry and 2 Tanks moved from Adana to Ankara
        5 Adv.Fighters moved from Syria to Ankara

    Purchase Units - French
        French buy 2 Adv.Fighters and 1 Factory; Remaining resources: 0 PUs; 

    Combat - French
        Battle in Ankara
            French attack with 5 Adv.Fighters, 1 Infantry and 2 Tanks
            Neutral defend with 2 Artillerys and 2 Infantrys
                French roll dice for 5 Adv.Fighters, 1 Infantry and 2 Tanks in Ankara, round 2 : 3/8 hits, 3.67 expected hits
                Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                1 Tank owned by the French, 2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Ankara
                French roll dice for 5 Adv.Fighters and 1 Tank in Ankara, round 3 : 2/6 hits, 3.00 expected hits
                Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Neutral lost in Ankara
            French loses 0 PUs for violating Ankaras neutrality.
            French win, taking Ankara from Neutral with 5 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 5
            Casualties for French: 1 Infantry and 1 Tank
            Casualties for Neutral: 2 Artillerys and 2 Infantrys

    Non Combat Move - French
        5 Adv.Fighters moved from Ankara to Syria

    Place Units - French
        2 Adv.Fighters placed in Syria
        1 Factory placed in Italian East Africa

    Turn Complete - French
        French collect 28 PUs; end with 28 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Neutral : 0.33
French : -1.67
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564954970523-triplea_33577_fre9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1306350</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1306350</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Sun, 04 Aug 2019 21:42:50 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Sat, 03 Aug 2019 11:42:51 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Italians round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Italians
        5 Transports moved from 51 Sea Zone to 48 Sea Zone
        10 Infantrys moved from Campania to 48 Sea Zone
        1 ArmoredCar and 1 Infantry moved from Greece to 51 Sea Zone
        10 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
        1 Bomber moved from Tobruk to Kufra
        2 Infantrys moved from El Agheila to Kufra
        3 Infantrys moved from Tobruk to Kufra
        1 ArmoredCar moved from Hun to Kufra
        1 Artillery moved from Tobruk to Kufra
        1 Infantry moved from Tobruk to Kufra
        4 Infantrys moved from E.Morocco to W.Morocco
        4 Infantrys moved from N.Algeria to E.Morocco
        4 Infantrys moved from N.Tunisia to N.Algeria
        9 Infantrys moved from Languedoc to Aquitaine
        3 Infantrys moved from Aquitaine to Brittany
        3 Infantrys moved from Provence to Languedoc
        4 Infantrys moved from Tunis to N.Tunisia
        4 Infantrys moved from Tripoli to El Agheila
        10 Infantrys moved from Rome to Campania
        1 ArmoredCar and 11 Infantrys moved from 51 Sea Zone to Tobruk

    Purchase Units - Italians
        Italians buy 2 Adv.Fighters, 2 Destroyers, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs; 

    Combat - Italians
        Battle in Kufra
            Italians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys
            British defend with 3 Mot.Infs and 2 Tanks
                Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys in Kufra, round 2 : 2/9 hits, 2.50 expected hits
                British roll dice for 3 Mot.Infs and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.50 expected hits
            2 Mot.Infs owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 4 Infantrys in Kufra, round 3 : 2/7 hits, 2.17 expected hits
                British roll dice for 1 Mot.Inf and 2 Tanks in Kufra, round 3 : 2/3 hits, 1.50 expected hits
            1 Mot.Inf owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Kufra, round 4 : 2/5 hits, 1.83 expected hits
                British roll dice for 1 Tank in Kufra, round 4 : 0/1 hits, 0.50 expected hits
                1 Tank owned by the British lost in Kufra
            Italians win, taking Kufra from British with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 17
            Casualties for Italians: 4 Infantrys
            Casualties for British: 3 Mot.Infs and 2 Tanks

    Non Combat Move - Italians
        1 HeavyTank and 1 Tank moved from Hun to Tobruk
        1 Bomber moved from Kufra to Greece

    Place Units - Italians
        2 Adv.Fighters and 2 Destroyers placed in 51 Sea Zone
        1 HeavyTank and 2 Infantrys placed in Hun
        4 Infantrys placed in Tunis
        2 Infantrys placed in Rome

    Turn Complete - Italians
        Italians collect 58 PUs; end with 58 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Italians : -0.50
British : -0.50
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564832570686-triplea_33577_ita9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305878</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305878</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Sat, 03 Aug 2019 11:42:51 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Fri, 02 Aug 2019 15:06:45 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Russians round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Russians
        1 Infantry moved from Kolyma to Koryakia
              Russians take Koryakia from Yamamoto
        6 Infantrys moved from Sibirsky to Evenkia
        1 ArmoredCar and 2 Mech.Infs moved from Chita to Hulunbuir
        1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf moved from N.Buryat Mongolia to Hulunbuir
        1 ArmoredCar moved from S.Buryat Mongolia to Hulunbuir
        5 Mot.Infs moved from Irkutsk to Hulunbuir
        1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Hulunbuir
        2 ArmoredCars and 1 Tank moved from Olyokminsk to Chita
        1 Elite moved from Ayan to Chita
        1 Artillery and 2 Infantrys moved from Estonia to Latvia
        3 Infantrys moved from Leningrad to Latvia
        1 Mech.Rocket moved from Moscow to Novgorod
        1 Infantry moved from Leningrad to Novgorod
        1 Mech.Rocket moved from Moscow to Vyborg
        3 Infantrys moved from Arkhangelsk to 6 Sea Zone
        3 Infantrys moved from 6 Sea Zone to Lapland
        10 Infantrys moved from N.Karelia to Vyborg
        1 ArmoredCar moved from Arkhangelsk to Novgorod
        1 Infantry moved from Leningrad to Novgorod
        1 Artillery moved from Leningrad to Novgorod
        3 Infantrys moved from Yaroslavl to Smolensk
        3 Mech.Rockets moved from Moscow to Smolensk
        5 ArmoredCars moved from Stalingrad to Donetsk
        22 Infantrys moved from Rostov to Kursk
        1 Bomber moved from Rostov to Kiev
        7 Infantrys moved from Tula to Kursk
        1 Infantry moved from Rostov to Kursk
        3 Mech.Rockets moved from Georgia to Rostov
        3 Mech.Rockets moved from Moscow to Yaroslavl

    Purchase Units - Russians
        Russians buy 2 Artillerys, 3 Bunkers, 1 Elite, 10 Infantrys, 6 Mech.Infs and 4 Mot.Infs; Remaining resources: 0 PUs; 

    Combat - Russians
        Strategic bombing raid in Kiev
            Bombing raid in Kiev rolls: 4 and costs: 3 PUs.
            Bombing raid costs 3 PUs
        Battle in Vyborg
            Russians attack with 10 Infantrys and 1 Mech.Rocket
            Germans defend with 1 Artillery and 3 Infantrys
                Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 2 : 2/11 hits, 2.33 expected hits
                Finns roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 1.33 expected hits
                2 Infantrys owned by the Germans lost in Vyborg
                Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 3 : 1/11 hits, 2.33 expected hits
                Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                1 Infantry owned by the Germans lost in Vyborg
                Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 4 : 0/11 hits, 2.33 expected hits
                Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 5 : 2/11 hits, 2.33 expected hits
                Finns roll dice for 1 Artillery in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Vyborg
            Russians win, taking Vyborg from Finns with 9 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 8
            Casualties for Germans: 1 Artillery and 3 Infantrys
            Casualties for Russians: 1 Infantry
        Battle in Hulunbuir
            Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs
            Hisaichi defend with 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks
                Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs in Hulunbuir, round 2 : 6/15 hits, 4.33 expected hits
                Hisaichi roll dice for 1 Fighter, 2 Infantrys and 3 Tanks in Hulunbuir, round 2 : 2/6 hits, 2.67 expected hits
                3 Tanks owned by the Hisaichi, 2 Fighters owned by the Russians, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
            Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs remaining. Battle score for attacker is 11
            Casualties for Russians: 2 Fighters
            Casualties for Hisaichi: 1 Fighter, 2 Infantrys and 3 Tanks
        Battle in Novgorod
            Russians attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket
            Germans defend with 3 Mech.Infs
                Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
                Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Novgorod
                Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
                Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
            1 Mech.Inf owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 16
            Casualties for Russians: 1 Infantry
            Casualties for Germans: 3 Mech.Infs
        Battle in Latvia
            Russians attack with 1 Artillery and 5 Infantrys
            Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                Russians roll dice for 1 Artillery and 5 Infantrys in Latvia, round 2 : 2/6 hits, 1.33 expected hits
                Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits
                Germans roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
            Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 3 Infantrys
            Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
        Battle in Kursk
            Russians attack with 30 Infantrys
            Germans defend with 1 Artillery and 2 Infantrys
                Russians roll dice for 30 Infantrys in Kursk, round 2 : 5/30 hits, 5.00 expected hits
                Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Kursk
            Russians win, taking Kursk from Germans with 29 Infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 1 Infantry
            Casualties for Germans: 1 Artillery and 2 Infantrys
        Battle in Donetsk
            Russians attack with 5 ArmoredCars
            Romanians defend with 1 Artillery and 1 Infantry
                Russians roll dice for 5 ArmoredCars in Donetsk, round 2 : 3/5 hits, 1.67 expected hits
                Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
            Russians win, taking Donetsk from Romanians with 5 ArmoredCars remaining. Battle score for attacker is 6
            Casualties for Romanians: 1 Artillery and 1 Infantry
        Battle in Smolensk
            Russians attack with 3 Infantrys and 3 Mech.Rockets
            Germans defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians roll dice for 3 Infantrys and 3 Mech.Rockets in Smolensk, round 2 : 4/6 hits, 2.50 expected hits
                Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 10
            Casualties for Russians: 1 Infantry
            Casualties for Germans: 1 Artillery, 1 Infantry and 1 Mech.Inf

    Non Combat Move - Russians
        1 AAGun moved from Tula to Kursk
        1 Bomber moved from Kiev to Rostov
        1 AAGun moved from N.Karelia to Lapland
        1 AAGun moved from S.Karelia to Vyborg
        1 AAGun moved from Yaroslavl to S.Karelia
        1 AAGun moved from Moscow to Yaroslavl
        1 AAGun moved from N.Buryat Mongolia to Chita
        1 Adv.Fighter moved from Hulunbuir to Chita

    Place Units - Russians
        1 Bunker placed in Rostov
        1 Bunker placed in Yaroslavl
        2 Artillerys, 1 Bunker and 2 Infantrys placed in Leningrad
        6 Mech.Infs and 4 Mot.Infs placed in Moscow
        5 Infantrys placed in Sibirsky
        1 Infantry placed in Stalingrad
        1 Elite and 2 Infantrys placed in Arkhangelsk
        Russians undo move 2.
        1 Bunker placed in Lapland

    Turn Complete - Russians
        Russians collect 101 PUs; end with 101 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Germans : 1.33
Romanians : -0.67
Hisaichi : -0.67
Finns : -1.67
Russians : 1.50
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564758405373-triplea_33577_rus9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305708</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305708</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Fri, 02 Aug 2019 15:06:45 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Fri, 02 Aug 2019 14:37:14 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Germans round 9</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 9

    Combat Move - Germans
        2 Infantrys moved from Normandy to Brittany
        1 Artillery moved from Normandy to Brittany
        1 Stuka moved from Paris to Orleanais
        1 Infantry moved from Normandy to Brittany
        4 Mech.Infs moved from Normandy to Belgium
        1 Infantry moved from Normandy to Brittany
        4 Infantrys moved from Paris to Orleanais
        1 Artillery moved from Paris to Orleanais
        2 ArmoredCars moved from Paris to Belgium
        1 Tank moved from Paris to Belgium
        4 Infantrys moved from Rhine to Belgium
        3 Infantrys moved from Bavaria to Rhine
        4 Infantrys moved from Hamburg to Netherlands
        2 Artillerys moved from Hamburg to Netherlands
        1 ArmoredCar moved from Pomerania to Netherlands
        1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
        1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank moved from E.Morocco to W.Morocco
        3 Transports moved from 24 Sea Zone to 23 Sea Zone
        1 Artillery moved from Pomerania to 23 Sea Zone
        5 Infantrys moved from Pomerania to 23 Sea Zone
        1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
        1 Artillery moved from 24 Sea Zone to Vyborg
        3 Infantrys moved from 24 Sea Zone to Vyborg
        2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
        2 Infantrys moved from 24 Sea Zone to Latvia
        1 Artillery and 1 Elite moved from Lithuania to Latvia
        1 Mech.Inf moved from Kiev to Crimea
              Germans take Crimea from Russians
        2 Infantrys moved from Kiev to Kursk
        1 Artillery moved from Kiev to Kursk
        1 Artillery and 1 Infantry moved from Minsk to Smolensk
        2 Mech.Infs moved from Kiev to Novgorod
        1 Mech.Inf moved from Kiev to Smolensk
        1 Mech.Inf moved from Kiev to Novgorod
        1 Artillery, 4 Infantrys and 3 Mech.Infs moved from Vinnytsia to Kiev
        1 HeavyTank and 1 Tank moved from Warsaw to Kiev
        2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
        4 Infantrys moved from Pomerania to Danzig
        4 Infantrys moved from Brandenburg to Pomerania

    Purchase Units - Germans
        Germans buy 2 Artillerys, 1 Factory, 1 HeavyTank, 32 Infantrys and 1 Tank; Remaining resources: 0 PUs; 

    Combat - Germans
        Battle in Vyborg
            Germans attack with 1 Artillery and 3 Infantrys
            Russians defend with 1 Artillery and 1 Infantry
                Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                Germans roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
            Germans win, taking Vyborg from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 1 Artillery and 1 Infantry
        Battle in Smolensk
            Germans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
            Russians defend with 1 Infantry
                Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
            Casualties for Russians: 1 Infantry
        Battle in Orleanais
            Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka
            Americans defend with 1 Tank
                Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Orleanais, round 2 : 3/6 hits, 1.83 expected hits
                French roll dice for 1 Tank in Orleanais, round 2 : 1/1 hits, 0.50 expected hits
                1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Orleanais
            Germans win, taking Orleanais from French with 1 Artillery, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 3
            Casualties for Germans: 1 Infantry
            Casualties for Americans: 1 Tank
        Battle in Brittany
            Germans attack with 1 Artillery and 4 Infantrys
            British defend with 1 Infantry; French defend with 1 AAGun
                Germans roll dice for 1 Artillery and 4 Infantrys in Brittany, round 2 : 1/5 hits, 1.17 expected hits
                French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the British lost in Brittany
            Germans win, taking Brittany from French with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
            Casualties for British: 1 Infantry
        Battle in Kursk
            Germans attack with 1 Artillery and 2 Infantrys
            Russians defend with 1 Infantry
                Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 3 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians lost in Kursk
            Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
            Casualties for Russians: 1 Infantry
        Battle in Belgium
            Germans attack with 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank
            Neutral defend with 3 Infantrys
                Germans roll dice for 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank in Belgium, round 2 : 6/11 hits, 3.83 expected hits
                Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
            Germans loses 0 PUs for violating Belgiums neutrality.
            Germans win, taking Belgium from Neutral with 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
            Casualties for Germans: 1 Infantry
            Casualties for Neutral: 3 Infantrys
        Battle in Latvia
            Germans attack with 1 Artillery, 1 Elite and 2 Infantrys
            Russians defend with 1 Artillery and 1 Infantry
                Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
                Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                1 Infantry owned by the Russians lost in Latvia
                Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
            Germans win, taking Latvia from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 Artillery and 1 Infantry
            Casualties for Germans: 1 Infantry
        Battle in W.Morocco
            Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
            Americans defend with 1 Infantry
                Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank in W.Morocco, round 2 : 2/4 hits, 1.83 expected hits
                French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Americans lost in W.Morocco
            Germans win, taking W.Morocco from French with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
            Casualties for Americans: 1 Infantry
        Battle in Netherlands
            Germans attack with 1 ArmoredCar, 2 Artillerys and 4 Infantrys
            Neutral defend with 1 Artillery and 3 Infantrys
                Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 2 : 3/7 hits, 2.00 expected hits
                Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                3 Infantrys owned by the Neutral lost in Netherlands
                Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 4/7 hits, 2.00 expected hits
                Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Neutral lost in Netherlands
            Germans loses 0 PUs for violating Netherlandss neutrality.
            Germans win, taking Netherlands from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 10
            Casualties for Neutral: 1 Artillery and 3 Infantrys
        Battle in Novgorod
            Germans attack with 3 Mech.Infs
            Russians defend with 1 Infantry
                Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians lost in Novgorod
            Germans win, taking Novgorod from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
            Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
        1 Stuka moved from Orleanais to Paris

    Place Units - Germans
        1 Artillery and 2 Infantrys placed in Normandy
        8 Infantrys placed in Paris
        Germans undo move 2.
        Germans undo move 1.
        3 Infantrys placed in Normandy
        1 Artillery and 7 Infantrys placed in Paris
        4 Infantrys placed in Rhine
        3 Infantrys placed in Bavaria
        1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Warsaw
        1 Factory placed in Kiev
        5 Infantrys placed in Bohemia
        6 Infantrys placed in Hamburg
        3 Infantrys placed in Berlin

    Turn Complete - Germans
        Germans collect 114 PUs; end with 114 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Germans : 7.67
Neutral : -1.67
French : -0.17
Russians : -2.00
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564756634743-triplea_33577_ger9.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305697</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305697</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 02 Aug 2019 14:37:14 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Fri, 02 Aug 2019 14:28:01 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Americans round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Americans
        4 B.Transports and 15 Infantrys moved from 9 Sea Zone to 19 Sea Zone
        15 Infantrys moved from 19 Sea Zone to Aquitaine
        1 Infantry and 1 Tank moved from Brittany to Orleanais
        1 Infantry and 2 Tanks moved from Northeast USA to 7 Sea Zone
        7 Infantrys moved from Northeast USA to 7 Sea Zone
        3 B.Transports, 8 Infantrys and 2 Tanks moved from 7 Sea Zone to 9 Sea Zone
        2 B.Transports moved from 16 Sea Zone to 7 Sea Zone
        8 Infantrys moved from Washington to Northeast USA
        1 Transport moved from 36 Sea Zone to 35 Sea Zone
        1 Tank moved from Bahia to 35 Sea Zone
        1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
        1 Infantry moved from Mauritania to W.Morocco
              French take W.Morocco from Germans
        1 Elite, 1 Infantry and 1 Transport moved from 33 Sea Zone to 34 Sea Zone
        1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro
        1 Artillery and 1 Tank moved from Mauritania to Rio de Oro
        1 Tank moved from 36 Sea Zone to Mauritania
        4 Adv.Fighters and 2 Fighters moved from Minamitori to 84 Sea Zone
        3 Destroyers and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone
        1 Adv.Fighter and 4 Fighters moved from Wake to 95 Sea Zone
        2 Fighters moved from Kwajalein to 95 Sea Zone
        2 Infantrys moved from Jaluit to Kwajalein
        1 L.Fighter moved from San Francisco to 80 Sea Zone
        4 Infantrys moved from San Francisco to Southwest USA
        1 Mech.Inf moved from San Francisco to British Columbia
        1 Tank moved from Northeast USA to Canadian Prairies
        1 Infantry and 5 Tanks moved from Argentina to S.Chile

    Purchase Units - Americans
        Americans buy 4 ArmoredCars, 2 B.Carriers, 1 B.Transport, 1 Cruiser, 2 Elites, 1 Marine, 1 S.Bomber and 3 Tanks; Remaining resources: 0 PUs; 

    Combat - Americans
        Battle in 80 Sea Zone
            Americans attack with 1 L.Fighter
            Yamamoto defend with 1 S.Submarine
                Americans roll dice for 1 L.Fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
            1 S.Submarine owned by the Yamamoto Submerged
        Battle in Rio de Oro
            Americans attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
            Neutral defend with 3 Infantrys
                Americans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Rio de Oro, round 2 : 2/4 hits, 1.50 expected hits
                Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
                1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                Americans roll dice for 1 Artillery and 1 Tank in Rio de Oro, round 3 : 1/2 hits, 0.83 expected hits
                Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Neutral lost in Rio de Oro
            Americans loses 0 PUs for violating Rio de Oros neutrality.
            Americans winAmericans win with 1 L.Fighter remaining, taking Rio de Oro from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
            Casualties for Americans: 1 Elite and 1 Infantry
            Casualties for Neutral: 3 Infantrys
        Battle in S.Chile
            Americans attack with 1 Infantry and 5 Tanks
            Neutral defend with 1 Fighter and 2 Infantrys
                Americans roll dice for 1 Infantry and 5 Tanks in S.Chile, round 2 : 1/6 hits, 2.67 expected hits
                Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                1 Infantry owned by the Neutral lost in S.Chile
                Americans roll dice for 1 Infantry and 5 Tanks in S.Chile, round 3 : 3/6 hits, 2.67 expected hits
                Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 3 : 2/2 hits, 0.83 expected hits
                1 Fighter owned by the Neutral, 1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
            Americans loses 0 PUs for violating S.Chiles neutrality.
            Americans win, taking S.Chile from Neutral with 4 Tanks remaining. Battle score for attacker is 5
            Casualties for Neutral: 1 Fighter and 2 Infantrys
            Casualties for Americans: 1 Infantry and 1 Tank
        Battle in Orleanais
            Americans attack with 1 Infantry and 1 Tank
            Italians defend with 1 Infantry
                Americans roll dice for 1 Infantry and 1 Tank in Orleanais, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Americans lost in Orleanais
                Americans roll dice for 1 Tank in Orleanais, round 3 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 Infantry in Orleanais, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Italians lost in Orleanais
            Americans win, taking Orleanais from Germans with 1 Tank remaining. Battle score for attacker is 0
            Casualties for Americans: 1 Infantry
            Casualties for Italians: 1 Infantry
        Battle in 84 Sea Zone
            Americans attack with 4 Adv.Fighters and 2 Fighters
            Hisaichi defend with 1 T.Boat; Yamamoto defend with 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
                Americans roll dice for 4 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                Yamamoto roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in 84 Sea Zone, round 2 : 2/5 hits, 1.17 expected hits
                2 Fighters owned by the Americans, 1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 84 Sea Zone
                Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                Yamamoto roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in 84 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits
            1 T.Boat owned by the Hisaichi, 2 Transports owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
                Americans roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                Yamamoto roll dice for 2 Destroyers in 84 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                1 Destroyer owned by the Yamamoto lost in 84 Sea Zone
                Americans roll dice for 3 Adv.Fighters in 84 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
                Yamamoto roll dice for 1 Destroyer in 84 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
            Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 15
            Casualties for Americans: 2 Adv.Fighters and 2 Fighters
            Casualties for Yamamoto: 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
            Casualties for Hisaichi: 1 T.Boat
        Battle in Aquitaine
            Americans attack with 15 Infantrys
            Germans defend with 3 Stukas; Italians defend with 5 Infantrys
                Americans roll dice for 15 Infantrys in Aquitaine, round 2 : 1/15 hits, 2.50 expected hits
                Italians roll dice for 5 Infantrys and 3 Stukas in Aquitaine, round 2 : 3/8 hits, 2.17 expected hits
                3 Infantrys owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
                Americans roll dice for 12 Infantrys in Aquitaine, round 3 : 0/12 hits, 2.00 expected hits
                Italians roll dice for 5 Infantrys and 2 Stukas in Aquitaine, round 3 : 3/7 hits, 2.00 expected hits
                3 Infantrys owned by the Americans lost in Aquitaine
                Americans roll dice for 9 Infantrys in Aquitaine, round 4 : 1/9 hits, 1.50 expected hits
                Italians roll dice for 5 Infantrys and 2 Stukas in Aquitaine, round 4 : 2/7 hits, 2.00 expected hits
                2 Infantrys owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
                Americans roll dice for 7 Infantrys in Aquitaine, round 5 : 1/7 hits, 1.17 expected hits
                Italians roll dice for 5 Infantrys and 1 Stuka in Aquitaine, round 5 : 1/6 hits, 1.83 expected hits
                1 Infantry owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
                Americans roll dice for 6 Infantrys in Aquitaine, round 6 : 0/6 hits, 1.00 expected hits
                Italians roll dice for 5 Infantrys in Aquitaine, round 6 : 1/5 hits, 1.67 expected hits
                1 Infantry owned by the Americans lost in Aquitaine
                Americans roll dice for 5 Infantrys in Aquitaine, round 7 : 0/5 hits, 0.83 expected hits
                Italians roll dice for 5 Infantrys in Aquitaine, round 7 : 1/5 hits, 1.67 expected hits
                1 Infantry owned by the Americans lost in Aquitaine
                Americans roll dice for 4 Infantrys in Aquitaine, round 8 : 1/4 hits, 0.67 expected hits
                Italians roll dice for 5 Infantrys in Aquitaine, round 8 : 3/5 hits, 1.67 expected hits
                3 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in Aquitaine
                Americans roll dice for 1 Infantry in Aquitaine, round 9 : 1/1 hits, 0.17 expected hits
                Italians roll dice for 4 Infantrys in Aquitaine, round 9 : 1/4 hits, 1.33 expected hits
                1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Aquitaine
            Italians win with 3 Infantrys remaining. Battle score for attacker is -2
            Casualties for Americans: 15 Infantrys
            Casualties for Germans: 3 Stukas
            Casualties for Italians: 2 Infantrys

    Non Combat Move - Americans
        2 Adv.Fighters moved from 84 Sea Zone to Shantung
        1 Fighter moved from 95 Sea Zone to Ulithi
        1 L.Fighter moved from 80 Sea Zone to British Columbia

    Place Units - Americans
        1 B.Carrier and 1 B.Transport placed in 95 Sea Zone
        1 B.Carrier and 1 Cruiser placed in 95 Sea Zone
        1 S.Bomber placed in Pearl Harbor
        4 ArmoredCars placed in San Francisco
        1 Marine and 2 Tanks placed in Northeast USA
        1 Tank placed in South Central USA
        2 Elites placed in Salvador

    Turn Complete - Americans
        Americans collect 121 PUs; end with 121 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Germans : 0.33
Neutral : 0.67
Italians : 0.67
Yamamoto : 0.67
Americans : -6.83
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564756081088-triplea_33577_ame8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305695</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305695</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Fri, 02 Aug 2019 14:28:01 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Fri, 02 Aug 2019 11:29:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a> yes</p>
]]></description><link>https://www.axisandallies.org/forums/post/1305664</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305664</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 02 Aug 2019 11:29:09 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Thu, 01 Aug 2019 17:00:17 GMT]]></title><description><![CDATA[<p dir="auto">I’m attacking your fleet near Korea with 6 planes. I got two hits.  Do you want to take the subs as hits?</p>
<p dir="auto">File attached<a href="/forums/assets/uploads/files/1564678816088-hits.tsvg">hits.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305403</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305403</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 01 Aug 2019 17:00:17 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Thu, 01 Aug 2019 14:30:18 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Thai round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Turn Complete - Thai
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/forums/assets/uploads/files/1564669818122-triplea_33577_tha8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305347</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305347</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Thu, 01 Aug 2019 14:30:18 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Thu, 01 Aug 2019 14:30:04 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Romanians round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Romanians
        2 Infantrys moved from Vinnytsia to Donetsk
        1 Artillery moved from Vinnytsia to Donetsk

    Purchase Units - Romanians
        Romanians buy 11 Infantrys; Remaining resources: 0 PUs; 

    Combat - Romanians
        Battle in Donetsk
            Romanians attack with 1 Artillery and 2 Infantrys
            Russians defend with 1 Infantry
                Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
            Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
            Casualties for Romanians: 1 Infantry
            Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
        2 Artillerys, 2 Elites and 8 Infantrys moved from E.Romania to Vinnytsia
        2 Infantrys moved from Bucharest to E.Romania
        1 AAGun moved from Bucharest to E.Romania
        2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev

    Place Units - Romanians
        4 Infantrys placed in Vinnytsia
        3 Infantrys placed in E.Romania
        4 Infantrys placed in Bucharest

    Turn Complete - Romanians
        Romanians collect 28 PUs; end with 28 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Romanians : -0.67
Russians : 0.33
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564669804335-triplea_33577_rom8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305346</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305346</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Thu, 01 Aug 2019 14:30:04 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Thu, 01 Aug 2019 14:28:40 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Finns round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Finns
        1 Elite and 2 Infantrys moved from Tampere to Oulu
        1 Artillery moved from Helsinki to 24 Sea Zone
        1 Elite moved from Helsinki to 24 Sea Zone
        1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu
        1 Artillery and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
        Finns buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 

    Non Combat Move - Finns

    Place Units - Finns
        1 Bunker placed in Oulu
        1 Elite and 4 Infantrys placed in Helsinki

    Turn Complete - Finns
        Finns collect 13 PUs; end with 13 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/forums/assets/uploads/files/1564669720468-triplea_33577_fin8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305345</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305345</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Thu, 01 Aug 2019 14:28:40 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Thu, 01 Aug 2019 00:22:18 GMT]]></title><description><![CDATA[<p dir="auto">bump!</p>
<p dir="auto">Also, Anytime you want me to do a write up of what I’m thinking, I think it it would be an enjoyable exercise. I can tell you what I’m thinking, then you can see the little attacks and NCMs that show what I’m thinking.</p>
<p dir="auto">A large part of the game is reacting to your opponent and adapting strategy and looking for targets of opportunity.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1305229</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305229</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 01 Aug 2019 00:22:18 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 15:12:10 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Dutch round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Dutch
        2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
        2 Artillerys, 1 Cruiser, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
        1 Infantry moved from Soembawa to 111 Sea Zone
        2 Artillerys and 3 Infantrys moved from 111 Sea Zone to Mindanao

    Purchase Units - Dutch
        Dutch buy 2 Destroyers and 2 Submarines; Remaining resources: 0 PUs; 

    Combat - Dutch
        Battle in Mindanao
            Dutch attack with 2 Artillerys and 3 Infantrys
            Yamamoto defend with 2 Infantrys
                Dutch roll dice for 1 Cruiser in Mindanao, round 2 : 1/1 hits, 0.50 expected hits
                Dutch roll dice for 2 Artillerys and 3 Infantrys in Mindanao, round 2 : 1/5 hits, 1.50 expected hits
                Yamamoto roll dice for 2 Infantrys in Mindanao, round 2 : 2/2 hits, 0.67 expected hits
                2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Mindanao
            Dutch win, taking Mindanao from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
            Casualties for Dutch: 2 Infantrys
            Casualties for Yamamoto: 2 Infantrys

    Non Combat Move - Dutch

    Place Units - Dutch
        2 Destroyers and 2 Submarines placed in 110 Sea Zone

    Turn Complete - Dutch
        Dutch collect 30 PUs; end with 30 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Yamamoto : 1.33
Dutch : 0.00
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564585930707-triplea_33577_dut8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305014</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305014</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 31 Jul 2019 15:12:10 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 15:11:14 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Anzac round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Anzac
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
        1 Artillery moved from Flores to 67 Sea Zone
        1 Artillery and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
        1 Tank moved from East And South Borneo to 110 Sea Zone
        1 Infantry moved from East And South Borneo to 110 Sea Zone
        1 Infantry moved from Java to 110 Sea Zone
        1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
        1 Artillery, 2 Infantrys and 1 Tank moved from 105 Sea Zone to Bangkok
        1 Infantry moved from Java to 67 Sea Zone
        1 Cruiser and 1 Infantry moved from 67 Sea Zone to 105 Sea Zone
        1 Infantry moved from 105 Sea Zone to Bangkok
        1 Infantry moved from New Britain to 109 Sea Zone
        1 Infantry and 2 Transports moved from 109 Sea Zone to 108 Sea Zone
        3 Infantrys moved from Hollandia to 108 Sea Zone
        2 Infantrys moved from 108 Sea Zone to Yap
              Anzac take Yap from Yamamoto
        2 Infantrys moved from 108 Sea Zone to Ulithi
              Anzac take Ulithi from Yamamoto
        1 Tank moved from British Borneo to Banjarmasin
        1 Infantry moved from British Borneo to East And South Borneo
        EDIT: 2 Destroyers and 2 Submarines moved from 105 Sea Zone to 111 Sea Zone

    Purchase Units - Anzac
        Anzac buy 17 Infantrys; Remaining resources: 2 PUs; 

    Combat - Anzac
        Battle in Bangkok
            Anzac attack with 1 Artillery, 3 Infantrys and 1 Tank
            Thai defend with 1 AAGun, 1 Elite, 1 Factory and 2 Tanks
                Anzac roll dice for 1 Cruiser in Bangkok, round 2 : 0/1 hits, 0.50 expected hits
                Anzac roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Bangkok, round 2 : 3/5 hits, 1.50 expected hits
                Thai roll dice for 1 Elite and 2 Tanks in Bangkok, round 2 : 1/3 hits, 1.33 expected hits
                1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Bangkok
            Anzac captures 6PUs while taking Thai capital
            Anzac win, taking Bangkok from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
            Casualties for Anzac: 1 Infantry
            Casualties for Thai: 1 Elite and 2 Tanks

    Non Combat Move - Anzac

    Place Units - Anzac
        3 Infantrys placed in Port Moresby
        3 Infantrys placed in Townsville
        3 Infantrys placed in Broome
        2 Infantrys placed in Wellington
        6 Infantrys placed in Canberra

    Turn Complete - Anzac
        Anzac collect 45 PUs; end with 53 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Anzac : 1.00
Thai : -0.33
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564585874829-triplea_33577_anz8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305013</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305013</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 31 Jul 2019 15:11:14 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 15:07:08 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: British round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - British
        1 Mot.Inf moved from N.French Indochina to Kwangtung
              Chinese take Kwangsi from Hisaichi
              Chinese take Kwangtung from Yamamoto
        2 Infantrys and 2 Tanks moved from Banjarmasin to 110 Sea Zone
        5 Infantrys moved from Banjarmasin to 110 Sea Zone
        2 Cruisers, 2 Destroyers, 7 Infantrys, 5 S.Submarines, 2 Submarines, 2 Tanks and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
        1 Infantry moved from S.French Indochina to 105 Sea Zone
        1 Artillery, 1 Infantry and 2 Tanks moved from Malaya to Bangkok
        5 Infantrys moved from S.Thailand to Bangkok
        8 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
        7 Infantrys moved from N.French Indochina to Hunan
        1 Mot.Inf moved from Kwangtung to Hunan
        5 Infantrys moved from Assam to Yunnan
        5 Infantrys moved from Bihar to Assam
        5 Infantrys moved from Delhi to Bihar
        1 Mot.Inf moved from Madras to Assam
        1 Tank moved from Madras to Calcutta
        1 Infantry moved from Madras to 60 Sea Zone
        1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
        1 Infantry and 1 Transport moved from 65 Sea Zone to 110 Sea Zone
        1 Infantry moved from 110 Sea Zone to Malaya
        1 Fighter moved from Madras to N.French Indochina
        2 Mot.Infs moved from Bombay to E.Iran
        2 ArmoredCars and 1 Tank moved from E.Iran to Iraq
        2 Mech.Infs moved from W.Iran to Lower Egypt
        2 Infantrys moved from W.Iran to Iraq
        2 ArmoredCars moved from Iraq to Syria
        1 Adv.Fighter, 3 Fighters, 5 Infantrys and 3 Mot.Infs moved from New Valley to Kufra
        1 Fighter moved from Darfur to Kufra
        5 Infantrys moved from Lower Egypt to Mersa Matruh
        1 Mot.Inf moved from Lower Egypt to Kufra
        1 Tank moved from Lower Egypt to Mersa Matruh
        2 Tanks moved from Lower Egypt to Kufra
        4 Destroyers moved from 20 Sea Zone to 19 Sea Zone
        3 Submarines moved from 20 Sea Zone to 19 Sea Zone
        1 Infantry moved from Dover to 20 Sea Zone
        1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
        1 Infantry moved from 19 Sea Zone to Brittany
        1 Elite and 1 Infantry moved from Rajputana to Baluchistan
        1 Transport moved from 14 Sea Zone to 7 Sea Zone
        1 Infantry and 1 Tank moved from Quebec to 7 Sea Zone
        3 Infantrys moved from Ontario to Quebec
        2 Infantrys moved from Montreal to Quebec
        1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 15 Sea Zone
        1 Destroyer moved from 14 Sea Zone to 15 Sea Zone
        6 Tanks moved from Palestine to Mersa Matruh
        2 Mot.Infs moved from Cape Town to Belgian Congo

    Purchase Units - British
        British buy 6 Artillerys, 1 Bunker, 1 Factory, 8 Infantrys, 5 Mech.Infs and 1 S.Bomber; Remaining resources: 1 PUs; 

    Combat - British
        Battle in Hunan
            British attack with 7 Infantrys and 1 Mot.Inf
            Hisaichi defend with 1 Artillery and 4 Infantrys
                British roll dice for 7 Infantrys and 1 Mot.Inf in Hunan, round 2 : 1/8 hits, 1.33 expected hits
                Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hunan, round 2 : 2/5 hits, 1.67 expected hits
                2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hunan
                British roll dice for 5 Infantrys and 1 Mot.Inf in Hunan, round 3 : 0/6 hits, 1.00 expected hits
                Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/4 hits, 1.33 expected hits
                2 Infantrys owned by the British lost in Hunan
                British roll dice for 3 Infantrys and 1 Mot.Inf in Hunan, round 4 : 0/4 hits, 0.67 expected hits
                Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 4 : 3/4 hits, 1.33 expected hits
                3 Infantrys owned by the British lost in Hunan
                British roll dice for 1 Mot.Inf in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 5 : 1/4 hits, 1.33 expected hits
            1 Mot.Inf owned by the British lost in Hunan
            Hisaichi win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -17
            Casualties for British: 7 Infantrys and 1 Mot.Inf
            Casualties for Hisaichi: 1 Infantry
        Battle in Kufra
            British attack with 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks
            Italians defend with 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
                British roll dice for 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks in Kufra, round 2 : 6/16 hits, 4.33 expected hits
                Italians roll dice for 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank in Kufra, round 2 : 5/9 hits, 3.50 expected hits
                2 Artillerys owned by the Italians, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
                British roll dice for 1 Adv.Fighter, 4 Fighters, 4 Mot.Infs and 2 Tanks in Kufra, round 3 : 5/11 hits, 3.50 expected hits
                Italians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kufra, round 3 : 1/3 hits, 1.50 expected hits
                1 HeavyTank owned by the Italians, 1 Mot.Inf owned by the British, 1 Tank owned by the Italians and 1 Mech.Inf owned by the Italians lost in Kufra
            British win, taking Kufra from Italians with 1 Adv.Fighter, 4 Fighters, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 19
            Casualties for British: 5 Infantrys and 1 Mot.Inf
            Casualties for Italians: 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
        Battle in Bangkok
            British attack with 1 Artillery, 14 Infantrys and 4 Tanks
            Thai defend with 1 AAGun, 5 Elites, 1 Factory, 14 Infantrys and 2 Tanks
                British roll dice for 2 Cruisers in Bangkok, round 2 : 2/2 hits, 1.00 expected hits
                British roll dice for 1 Artillery, 14 Infantrys and 4 Tanks in Bangkok, round 2 : 3/19 hits, 4.83 expected hits
                Thai roll dice for 5 Elites, 14 Infantrys and 2 Tanks in Bangkok, round 2 : 8/21 hits, 7.33 expected hits
                5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Bangkok
                British roll dice for 1 Artillery, 6 Infantrys and 4 Tanks in Bangkok, round 3 : 5/11 hits, 3.50 expected hits
                Thai roll dice for 5 Elites, 9 Infantrys and 2 Tanks in Bangkok, round 3 : 2/16 hits, 5.67 expected hits
                5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bangkok
                British roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Bangkok, round 4 : 5/9 hits, 3.17 expected hits
                Thai roll dice for 5 Elites, 4 Infantrys and 2 Tanks in Bangkok, round 4 : 4/11 hits, 4.00 expected hits
                4 Infantrys owned by the Thai, 1 Elite owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
                British roll dice for 1 Artillery and 4 Tanks in Bangkok, round 5 : 3/5 hits, 2.33 expected hits
                Thai roll dice for 4 Elites and 2 Tanks in Bangkok, round 5 : 5/6 hits, 2.33 expected hits
                3 Elites owned by the Thai, 4 Tanks owned by the British and 1 Artillery owned by the British lost in Bangkok
            Thai win with 1 Elite and 2 Tanks remaining. Battle score for attacker is -12
            Casualties for British: 1 Artillery, 14 Infantrys and 4 Tanks
            Casualties for Thai: 4 Elites and 14 Infantrys
        Battle in Mersa Matruh
            British attack with 5 Infantrys and 7 Tanks
            Italians defend with 1 Artillery
                British roll dice for 5 Infantrys and 7 Tanks in Mersa Matruh, round 2 : 5/12 hits, 4.33 expected hits
                Italians roll dice for 1 Artillery in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Italians lost in Mersa Matruh
            British win, taking Mersa Matruh from Italians with 5 Infantrys and 7 Tanks remaining. Battle score for attacker is 4
            Casualties for Italians: 1 Artillery

    Non Combat Move - British
        1 Adv.Fighter and 4 Fighters moved from Kufra to Cairo

    Place Units - British
        1 Bunker and 1 Factory placed in Malaya
        6 Artillerys placed in Cairo
        3 Infantrys placed in W.Iran
        3 Infantrys placed in E.Iran
        5 Mech.Infs placed in Delhi
        2 Infantrys placed in Bombay
        1 S.Bomber placed in Madras

    Turn Complete - British
        British collect 107 PUs; end with 108 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>British : 4.83
Hisaichi : 2.33
Italians : 0.67
Thai : -0.33
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564585628344-triplea_33577_bri8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1305010</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305010</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 31 Jul 2019 15:07:08 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 15:01:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a></p>
<p dir="auto">This might help point out flaws in strategic thinking. There have been games where I was thinking, “Oh man! If he does move X I’m totally screwed!!”  Then I open the file and find you didn’t capitalize on it for some reason.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1305007</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305007</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 31 Jul 2019 15:01:13 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 15:00:08 GMT]]></title><description><![CDATA[<p dir="auto">Tell ya what. I can do a write up of what I’m thinking for each power I play as I do it.  The write ups should get smaller each turn as there’s less to consider.  I’ll tell you what I have in mind, what I’m worried about, etc.  I love discussing strategy, so I’d be more than happy to do it.</p>
<p dir="auto">Such as for Germany Round 1:</p>
<p dir="auto">"Okay, for this game I’m thinking build up the naval fleet to take the Norway/Sweden money and keep the UK at bay. If he challenges my navy, that’s less money against Japan via India.  If he doesn’t, I can switch from more protective units like DDs and focus on transports, or perhaps PT boats West of Denmark for a land bridge to Norway.</p>
<p dir="auto">Of course, I MUST keep 7 tanks able to blitz West at the end of Round 1. In order to afford navy round 1, I’ll have to pull tanks from the Russia front. Keep an eye on what Russia does, as if they see this and get aggressive, it could diminish the funds for my navy."</p>
<p dir="auto">And I’d do it every round as each player.  Turns would be slower, of course, but I’d enjoy it just as much.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1305006</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1305006</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 31 Jul 2019 15:00:08 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 12:10:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a> i dont no what to do. it seems like the more i play the worse i get</p>
]]></description><link>https://www.axisandallies.org/forums/post/1304970</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1304970</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 31 Jul 2019 12:10:52 GMT</pubDate></item><item><title><![CDATA[Reply to WAW - Whack Allies, -VS- dawg Axis, on Wed, 31 Jul 2019 12:10:23 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Hisaichi round 8</h3>
<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Combat Move - Hisaichi
        1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
        1 Infantry moved from Changchun to 84 Sea Zone
        1 Infantry moved from 84 Sea Zone to Vladivostok
        7 Infantrys moved from Kirin to Heilungchiang
        1 Fighter moved from Hulunbuir to Heilungchiang
        4 Infantrys moved from Liaoning to Peking
        1 Elite moved from Hulunbuir to Heilungchiang
        7 Infantrys moved from Changchun to Kirin
        6 Infantrys moved from Kwangtung to Hunan
        1 Artillery moved from Kwangsi to Hunan

    Purchase Units - Hisaichi
        Hisaichi buy 2 Elites, 15 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 

    Combat - Hisaichi
        Battle in Peking
            Hisaichi attack with 4 Infantrys
            Chinese defend with 3 ArmoredCars
                Hisaichi roll dice for 4 Infantrys in Peking, round 2 : 2/4 hits, 0.67 expected hits
                Chinese roll dice for 3 ArmoredCars in Peking, round 2 : 0/3 hits, 0.50 expected hits
                2 ArmoredCars owned by the Chinese lost in Peking
                Hisaichi roll dice for 4 Infantrys in Peking, round 3 : 0/4 hits, 0.67 expected hits
                Chinese roll dice for 1 ArmoredCar in Peking, round 3 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 4 Infantrys in Peking, round 4 : 0/4 hits, 0.67 expected hits
                Chinese roll dice for 1 ArmoredCar in Peking, round 4 : 1/1 hits, 0.17 expected hits
                1 Infantry owned by the Hisaichi lost in Peking
                Hisaichi roll dice for 3 Infantrys in Peking, round 5 : 1/3 hits, 0.50 expected hits
                Chinese roll dice for 1 ArmoredCar in Peking, round 5 : 1/1 hits, 0.17 expected hits
                1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
            Hisaichi win, taking Peking from Chinese with 2 Infantrys remaining. Battle score for attacker is 8
            Casualties for Chinese: 3 ArmoredCars
            Casualties for Hisaichi: 2 Infantrys
        Battle in Heilungchiang
            Hisaichi attack with 1 Elite, 1 Fighter and 7 Infantrys
            Russians defend with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
                Hisaichi roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Heilungchiang, round 2 : 1/9 hits, 1.83 expected hits
                Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 0/4 hits, 1.33 expected hits
            1 Mech.Rocket owned by the Russians lost in Heilungchiang
                Hisaichi roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Heilungchiang, round 3 : 4/9 hits, 1.83 expected hits
                Russians roll dice for 1 Infantry, 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
                1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
            Hisaichi win, taking Heilungchiang from Russians with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 17
            Casualties for Russians: 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
            Casualties for Hisaichi: 1 Infantry
        Battle in Vladivostok
            Hisaichi attack with 1 Infantry
            Russians defend with 1 Infantry
                Hisaichi roll dice for 1 Infantry in Vladivostok, round 2 : 1/1 hits, 0.17 expected hits
                Russians roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians lost in Vladivostok
            Hisaichi win, taking Vladivostok from Russians with 1 Infantry remaining. Battle score for attacker is 2
            Casualties for Russians: 1 Infantry
        Battle in Hunan
            Hisaichi attack with 1 Artillery and 6 Infantrys
            Chinese defend with 2 ArmoredCars
                Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                Chinese roll dice for 2 ArmoredCars in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hunan
                Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 3 : 0/6 hits, 1.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 4 : 0/6 hits, 1.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 5 : 0/6 hits, 1.33 expected hits
                Chinese roll dice for 1 ArmoredCar in Hunan, round 5 : 1/1 hits, 0.17 expected hits
                1 Infantry owned by the Hisaichi lost in Hunan
                Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hunan, round 6 : 2/5 hits, 1.17 expected hits
                Chinese roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                1 ArmoredCar owned by the Chinese lost in Hunan
            Hisaichi win, taking Hunan from Chinese with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
            Casualties for Hisaichi: 2 Infantrys
            Casualties for Chinese: 2 ArmoredCars

    Non Combat Move - Hisaichi
        1 Fighter moved from Heilungchiang to Hulunbuir

    Place Units - Hisaichi
        3 Tanks placed in Hulunbuir
        2 Elites, 1 Infantry and 1 Tank placed in Liaoning
        8 Infantrys placed in Changchun
        6 Infantrys placed in Hong Kong

    Turn Complete - Hisaichi
        Hisaichi collect 44 PUs; end with 44 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Hisaichi : -1.00
Chinese : 2.00
Russians : -1.83
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1564575022971-triplea_33577_his8.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1304969</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1304969</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 31 Jul 2019 12:10:23 GMT</pubDate></item></channel></rss>