Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 102 Sea Zone to 88 Sea Zone 3 fighters and 3 tactical_bombers moved from 102 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 carriers moved from 102 Sea Zone to 91 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Morocco, round 2 : 5/8 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 88 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 88 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Queensland 3 mech_infantrys moved from Western United States to Alaska Place Units - Americans 3 bombers placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x harbour; Remaining resources: 31 PUs; British buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 bomber moved from India to Kweichow 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kweichow British attack with 1 bomber Japanese defend with 1 artillery British roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tobruk British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 1 infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Tobruk, round 2 : 3/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk retreated to Tobruk Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -11 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 3 aaGuns, 1 artillery, 9 infantry and 4 mech_infantrys moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 bomber moved from Kweichow to India 1 armour moved from Syria to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to Northwest Persia 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Egypt 1 fighter and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Italians : 1.50 Americans : 0.83 Chinese : 0.33 Neutral_Axis : -0.33 Japanese : -1.00
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@weddingsinger you have had some bad dice
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@666 lol… soooooo bad
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 bomber moved from Bessarabia to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries moved from Tobruk to Alexandria
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 bomber moved from Bessarabia to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries moved from Tobruk to Alexandria Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Russians: 3 infantry Battle in Alexandria Italians attack with 2 artilleries ANZAC defend with 1 infantry Italians roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for ANZAC: 1 infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from Tobruk to Libya 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -0.33 Russians : 1.00
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery Cyprus : 1 flag Algeria : 1 flag, 1 infantry Tunisia : 1 flag, 1 infantry Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry Libya : 1 armour and 1 mech_infantry Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Bryansk : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag 94 Sea Zone : 1 destroyer Crete : 1 flag, 1 infantry Greece : 1 flag, 1 artillery and 1 marine 97 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 49 / 63 Russians : 23 / 34 Japanese : 62 / 73 Americans : 51 / 81 Chinese : 2 / 3 British : 37 / 38 UK_Pacific : 7 / 12 Italians : 18 / 23 ANZAC : 10 / 24 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 mech_infantry and 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 mech_infantry and 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Non Combat Move - Germans 1 bomber moved from Western Ukraine to Ukraine 2 aaGuns, 6 armour, 4 artilleries, 4 fighters, 22 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk 4 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Novgorod 2 fighters moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Belarus 1 infantry moved from France to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry Germany : 1 factory_major Belarus : 1 flag, 1 artillery Karelia : 1 flag Baltic States : 1 flag Bryansk : 2 aaGuns, 10 armour, 4 artilleries, 6 fighters, 23 infantry, 20 mech_infantrys and 3 tactical_bombers Rostov : 1 flag, 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 flag, 1 mech_infantry Ukraine : 1 bomber Vologda : 1 flag, 1 infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers Smolensk : 1 flag, 1 infantry 125 Sea Zone : 1 flag 113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 104 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 109 Sea Zone : 2 submarines Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 65 Russians : 19 / 34 Japanese : 62 / 73 Americans : 51 / 81 Chinese : 2 / 3 British : 37 / 38 UK_Pacific : 7 / 12 Italians : 18 / 23 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 5 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Vologda, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Vologda, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Sakha to Amur 4 infantry moved from Sakha to Amur 2 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.17
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from 41 Sea Zone to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from 41 Sea Zone to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Dutch New Guinea Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/6 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Hopei to Suiyuyan 1 armour moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 2 infantry moved from Jehol to Anhwe 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 submarine moved from 38 Sea Zone to 79 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.17 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry Jehol : 1 flag, 2 infantry Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 artillery and 1 infantry Suiyuyan : 1 flag, 1 artillery Kweichow : 1 flag, 1 artillery Hunan : 1 flag, 1 artillery Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 2 infantry Shan State : 1 flag, 2 infantry Malaya : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 marine Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield and 1 marine Soviet Far East : 1 flag Siberia : 1 flag, 1 infantry French Indo China : 1 flag, 1 aaGun, 2 bombers, 2 fighters and 2 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag, 2 infantry and 1 marine Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag, 1 destroyer 45 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport 37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports 36 Sea Zone : 1 flag, 1 destroyer 39 Sea Zone : 1 flag, 1 submarine 21 Sea Zone : 1 cruiser 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports 79 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 65 Russians : 19 / 27 Japanese : 65 / 74 Americans : 51 / 81 Chinese : 1 / 3 British : 37 / 38 UK_Pacific : 6 / 12 Italians : 18 / 23 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 3 bombers moved from Eastern United States to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria 2 artilleries and 4 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Siberia 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Siberia Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 2 artilleries and 4 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Algeria to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 3 bombers moved from 104 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 tactical_bombers placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Americans : -1.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 3 bombers moved from Eastern United States to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria 2 artilleries and 4 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Siberia 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Siberia Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 2 artilleries and 4 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Algeria to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 3 bombers moved from 104 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 tactical_bombers placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 34 PUs; British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from Northwest Persia to Rostov 2 mech_infantrys moved from India to Shan State 2 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Yunnan 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from India to Rostov Combat - British Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Rostov British attack with 1 armour and 1 bomber Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French West Africa British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Persia to Russia 1 bomber moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 2 infantry moved from Northwest Persia to Caucasus 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 8 artilleries and 8 infantry moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 fighter and 1 mech_infantry placed in Persia 2 fighters placed in United Kingdom British undo move 2. 1 fighter placed in United Kingdom 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,6,2 British collect 34 PUs (5 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.67 Italians : -1.00 British : -0.33 Americans : -1.00 Chinese : -0.17 Neutral_Axis : 0.67 Japanese : 0.00
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 2 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 2 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 armour, 1 artillery and 1 mech_infantry British defend with 1 armour Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for British: 1 armour Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov 1 marine moved from Greece to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery moved from Greece to Bulgaria 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from 81 Sea Zone to Tobruk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.50
Territory Summary for Italians :
Cyprus : 1 flag Tobruk : 1 armour, 1 bomber and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 marine and 1 mech_infantry Bryansk : 1 flag Rostov : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag Crete : 1 flag, 1 infantry Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 50 / 65 Russians : 19 / 27 Japanese : 64 / 74 Americans : 53 / 79 Chinese : 2 / 1 British : 39 / 34 UK_Pacific : 6 / 4 Italians : 18 / 18 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Northern Territory to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 3 fighters moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from New South Wales to New Guinea 1 aaGun and 1 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Northern Territory to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 3 fighters moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from New South Wales to New Guinea 1 aaGun and 1 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -1.00