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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Yunnan to 41 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 fighter and 4 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Burma to Shan State
6 artilleries moved from Yunnan to Shan State
1 armour moved from French Indo China to Yunnan
1 armour moved from Yunnan to Szechwan
2 mech_infantrys moved from Kweichow to Yunnan
1 fighter moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 armour moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Buryatia to Amur
2 bombers moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber moved from Shan State to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : -0.50
UK_Pacific : 2.67
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to British Columbia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
2 mech_infantrys moved from Alexandria to Egypt
1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Burma to India
Non Combat Move - British
Place Units - British
1 airfield placed in Gibraltar
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,4,5,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Romania
2 fighters moved from Ukraine to Southern Italy
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,4,4,3,1,4,1,2
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
7 armour, 3 artilleries, 4 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
4 bombers moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from France to Caucasus
1 bomber moved from France to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 3 damage total.
Battle in Caucasus
Germans attack with 8 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys; Americans defend with 2 armour, 3 infantry and 1 mech_infantry
AA fire in Caucasus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 16/40 hits, 15.17 expected hits
Russians roll dice for 1 aaGun, 10 armour, 1 bomber, 1 fighter, 8 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/28 hits, 11.17 expected hits
5 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Caucasus
Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 15/32 hits, 13.83 expected hits
Russians roll dice for 10 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/13 hits, 6.33 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Americans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 8 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 fighter, 2 infantry and 9 mech_infantrys
Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
Non Combat Move - Germans
3 armour moved from Russia to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
4 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from United Kingdom to France
5 bombers moved from Caucasus to Bulgaria
1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
1 tactical_bomber placed in France
3 armour placed in Ukraine
7 mech_infantrys placed in Russia
Germans undo move 4.
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,5,1,6,2,1,5
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -6.50
AA fire in United Kingdom : : -0.17
AA fire in Caucasus : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 bomber moved from Yunnan to India
1 bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Shan State to Malaya
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 tactical_bomber moved from Shan State to Malaya
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 armour moved from Szechwan to Kazakhstan
1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Amur to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from India to Shan State
1 mech_infantry moved from Yunnan to Shan State
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
AA fire in India : : -0.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from British Columbia to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
Non Combat Move - Americans
2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 98 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry and 1 mech_infantry placed in Eastern United States
2 fighters placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Northwest Persia
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
4 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 2.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,1,1,4,5,1,1
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
ANZAC undo move 1.
3 submarines placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Bulgaria to Iraq
8 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
4 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia
3 bombers moved from Bulgaria to Northwest Persia
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from France to 113 Sea Zone
1 tactical_bomber moved from France to 113 Sea Zone
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Northwest Persia
Germans attack with 11 armour, 3 artilleries, 3 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 6 infantry and 3 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
AA fire in Northwest Persia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Northwest Persia
Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 14/29 hits, 13.00 expected hits
British roll dice for 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans, 6 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
Germans roll dice for 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 14/23 hits, 11.67 expected hits
British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Americans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys
Casualties for Americans: 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 6 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from Bulgaria to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Iraq to Caucasus
3 bombers moved from Northwest Persia to Bulgaria
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
Place Units - Germans
1 carrier and 2 fighters placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
6 mech_infantrys placed in Russia
Germans undo move 4.
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,4,5,6,6,4,1
Germans collect 63 PUs (7 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : -1.33
AA fire in Iraq : : -0.17
AA fire in Northwest Persia : : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Burma
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 bombers moved from Burma to Shan State
2 mech_infantrys moved from Malaya to Shan State
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 mech_infantry placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in French Indo China
1 fighter placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 2.67
Japanese : 0.33
Wow! You rolled four twos with four dice in Burma. Second turn in a row you’ve made me pay there.
@StuckTojo well, I don’t see any way I’m going to come back in this one.
your game.
Another?