Dawg (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 54 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Russia to Volgograd
            1 bomber moved from Russia to Volgograd
            1 armour moved from Yenisey to Kansu
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from France to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 armour moved from Russia to Rostov
            5 armour, 3 artilleries, 4 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Ukraine to Rostov
            1 bomber moved from Volgograd to Southern Italy
            1 bomber moved from Bulgaria to Southern Italy
            1 bomber moved from Western Germany to Southern Italy
            1 bomber moved from United Kingdom to Southern Italy
            1 bomber moved from United Kingdom to France
            3 mech_infantrys moved from Belarus to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Russia
            3 mech_infantrys placed in Novgorod
            1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
            1 bomber and 1 fighter placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,2,3,4,4,1,4
            Germans collect 61 PUs (7 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to Burma
            2 mech_infantrys moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from Yunnan to 41 Sea Zone
            1 mech_infantry moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 fighter and 4 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Burma to Shan State
            6 artilleries moved from Yunnan to Shan State
            1 armour moved from French Indo China to Yunnan
            1 armour moved from Yunnan to Szechwan
            2 mech_infantrys moved from Kweichow to Yunnan
            1 fighter moved from 43 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 armour moved from Szechwan to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 infantry moved from Buryatia to Amur
            2 bombers moved from 41 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 bomber moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 submarines placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : -0.50
    UK_Pacific : 2.67
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from British Columbia to Alaska
            1 fighter moved from Western United States to 8 Sea Zone
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Alaska
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 8 Sea Zone to British Columbia
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
            2 mech_infantrys moved from Alexandria to Egypt
            1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
            3 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            3 infantry moved from Algeria to Tunisia
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 airfield, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 artillery moved from Burma to India
    
        Non Combat Move - British
    
        Place Units - British
            1 airfield placed in Gibraltar
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,4,5,4
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,3
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom causes 3 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Yugoslavia to Romania
            2 fighters moved from Ukraine to Southern Italy
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,4,4,3,1,4,1,2
            Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - French
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            7 armour, 3 artilleries, 4 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus
            4 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            4 bombers moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 bomber moved from France to Caucasus
            1 bomber moved from France to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Caucasus
                Germans attack with 8 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers
                British defend with 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys; Americans defend with 2 armour, 3 infantry and 1 mech_infantry
                    AA fire in Caucasus : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 16/40 hits, 15.17 expected hits
                    Russians roll dice for 1 aaGun, 10 armour, 1 bomber, 1 fighter, 8 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/28 hits, 11.17 expected hits
                    5 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Caucasus
                    Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 15/32 hits, 13.83 expected hits
                    Russians roll dice for 10 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/13 hits, 6.33 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Americans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 8 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
                Casualties for Germans: 1 fighter, 2 infantry and 9 mech_infantrys
                Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
    
        Non Combat Move - Germans
            3 armour moved from Russia to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 fighters and 2 tactical_bombers moved from Caucasus to Rostov
            1 fighter moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            5 bombers moved from Caucasus to Bulgaria
            1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
            1 tactical_bomber placed in France
            3 armour placed in Ukraine
            7 mech_infantrys placed in Russia
            Germans undo move 4.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,5,1,6,2,1,5
            Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -6.50
    AA fire in United Kingdom : : -0.17
    AA fire in Caucasus : : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from Kweichow to Burma
            1 bomber moved from Yunnan to India
            1 bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 mech_infantrys moved from Yunnan to Malaya
            1 fighter moved from Shan State to Malaya
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 tactical_bomber moved from Shan State to Malaya
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in India causes 10 damage total. 
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 armour moved from Szechwan to Kazakhstan
            1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            2 infantry moved from Amur to Korea
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            2 bombers moved from India to Shan State
            1 mech_infantry moved from Yunnan to Shan State
    
        Place Units - Japanese
            3 destroyers and 1 transport placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.67
    AA fire in India : : -0.33
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from British Columbia to Eastern United States
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
    
        Non Combat Move - Americans
            2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            3 destroyers moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry and 1 mech_infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Northwest Persia
            3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 armour placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 2.00
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,1,1,4,5,1,1
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            ANZAC undo move 1.
            3 submarines placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Bulgaria to Iraq
            8 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Rostov to Northwest Persia
            4 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia
            3 bombers moved from Bulgaria to Northwest Persia
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 bomber moved from France to 113 Sea Zone
            1 tactical_bomber moved from France to 113 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Northwest Persia
                Germans attack with 11 armour, 3 artilleries, 3 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 6 infantry and 3 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
                    AA fire in Northwest Persia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Northwest Persia
                    Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 14/29 hits, 13.00 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans, 6 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 14/23 hits, 11.67 expected hits
                    British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Americans and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys
                Casualties for Americans: 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for British: 1 armour, 6 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from Bulgaria to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 bomber moved from Iraq to Caucasus
            3 bombers moved from Northwest Persia to Bulgaria
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
    
        Place Units - Germans
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 armour placed in Ukraine
            6 mech_infantrys placed in Russia
            Germans undo move 4.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,4,5,6,6,4,1
            Germans collect 63 PUs (7 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -1.33
    AA fire in Iraq : : -0.17
    AA fire in Northwest Persia : : 0.00
    

    Savegame

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