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Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 bomber moved from Northern Italy to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Northern Italy
            1 fighter moved from Bessarabia to Eastern Poland
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,6,4,1,5
            Italians collect 5 PUs (5 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
    

    Savegame

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 fighter and 1 marine in Sumatra, round 5 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 marine in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
            ANZAC undo move 2.
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : 1.00
    

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 marine
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    26 Sea Zone : 2 submarines
    54 Sea Zone : 1 destroyer
    Eastern Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 46 / 52
    Russians : 32 / 41
    Japanese : 56 / 88
    Americans : 56 / 81
    Chinese : 1 / 2
    British : 40 / 49
    UK_Pacific : 5 / 8
    Italians : 10 / 12
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 fighter and 1 marine in Sumatra, round 5 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 marine in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
            ANZAC undo move 2.
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from West India to India
            1 infantry moved from Iraq to Persia
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : 1.00
    

    Territory Summary for ANZAC and French :

    India : 1 infantry
    Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 marine
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    26 Sea Zone : 2 submarines
    54 Sea Zone : 1 destroyer
    United Kingdom : 2 infantry
    112 Sea Zone : 1 fighter
    Eastern Persia : 2 infantry
    Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 52
    Russians : 32 / 41
    Japanese : 56 / 88
    Americans : 56 / 81
    Chinese : 1 / 2
    British : 40 / 49
    UK_Pacific : 5 / 8
    Italians : 10 / 12
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @weddingsinger that wasn’t easy…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 fighter and 1 marine in Sumatra, round 5 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 marine in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
            ANZAC undo move 2.
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from West India to India
            1 infantry moved from Iraq to Persia
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            9 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Eastern Poland to Germany
            2 bombers moved from Germany to Ukraine
            2 bombers moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 18/43 hits, 12.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Novgorod to Eastern Poland
            5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Finland to Novgorod
            2 bombers moved from Belarus to Eastern Poland
            3 bombers and 1 tactical_bomber moved from Ukraine to Eastern Poland
            2 tactical_bombers moved from Germany to Eastern Poland
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 artilleries and 1 infantry moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 fighter and 9 mech_infantrys placed in Germany
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,2,6,2,3
            Germans collect 46 PUs (5 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    Russians : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 38 PUs; 
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Archangel to Novgorod
            3 fighters moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Smolensk to Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 38 PUs; 
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Archangel to Novgorod
            3 fighters moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Smolensk to Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Novgorod to Vologda
            3 aaGuns, 3 armour, 34 infantry and 3 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Russia to Tambov
            2 infantry moved from Smolensk to Archangel
            1 aaGun moved from Smolensk to Vologda
            1 infantry moved from Russia to Bryansk
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour and 1 mech_infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -2.17
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
    Belarus : 1 artillery and 2 infantry
    Bryansk : 3 infantry
    Archangel : 2 infantry
    Russia : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 45 infantry and 2 mech_infantrys
    Tambov : 3 infantry
    Ukraine : 1 artillery and 1 factory_minor
    Vologda : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
    Volgograd : 1 factory_minor and 2 mech_infantrys
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
    113 Sea Zone : 1 cruiser and 1 submarine
    Northwest Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 53
    Russians : 32 / 41
    Japanese : 56 / 88
    Americans : 56 / 81
    Chinese : 1 / 2
    British : 40 / 49
    UK_Pacific : 5 / 8
    Italians : 10 / 12
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    

    Savegame


  • @666

    Almost forgot… need an OOL for the battle down at sz 41. Best defense, planes last?

    /forgot to unload transport in Queensland attack so that’ll require an edit.


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    Almost forgot… need an OOL for the battle down at sz 41. Best defense, planes last?

    /forgot to unload transport in Queensland attack so that’ll require an edit.

    What awful dice, can’t roll a 1-2 to save my life. Max D, save the air for last


  • @666 Our battle in India this time took an absurd number of rolls to complete.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 2 infantry; French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 6 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 7 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 8 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery in India, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 10 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 11 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 11 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Queensland : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Queensland, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun and 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 41 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 3 bombers owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC and 1 fighter owned by the British forced to land in Sumatra
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 tactical_bomber moved from 32 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 2.
            1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 2 infantry
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 2.00
    Chinese : -0.67
    UK_Pacific : -2.00
    AA fire in Queensland : : -0.50
    Japanese : -5.50
    

    Savegame


  • @666

    Welp, here’s hoping I didn’t miss something in the Pacific placement… did some various edits as I ALMOST missed noticing America could bring 8 fighters and a bomber to sz6 for what would be a serious problem for me… and even more if I let Russia take Korea.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 2 infantry; French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 6 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 7 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 8 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery in India, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 10 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 11 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 11 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Queensland : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Queensland, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun and 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 41 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 3 bombers owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC and 1 fighter owned by the British forced to land in Sumatra
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 tactical_bomber moved from 32 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 2.
            1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 2 infantry
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 2.00
    Chinese : -0.67
    UK_Pacific : -2.00
    AA fire in Queensland : : -0.50
    Japanese : -5.50
    

    Savegame


  • @666

    reposting because forgot to bring Japan’s transport south.


  • @666

    and I won’t repost again but if its alright, Japan’s tactical in Yunnan should have landed in Szechwan


  • @666

    I meant to ask… I know subs aren’t blockers but transports wouldn’t be able to unload in a sea zone where subs are, right? As in, French Indo-China right now?


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    I meant to ask… I know subs aren’t blockers but transports wouldn’t be able to unload in a sea zone where subs are, right? As in, French Indo-China right now?

    I should know this, but maybe because I am old I keep forgetting…I think the sub needs to be cleared…I think. i am traveling, might not play to often in the next week. I return to normal play on the 19th 20th.

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Axis & Allies Boardgaming Custom Painted Miniatures

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