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Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            9 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Eastern Poland to Germany
            2 bombers moved from Germany to Ukraine
            2 bombers moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 18/43 hits, 12.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 8 armour, 9 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Novgorod to Eastern Poland
            5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Finland to Novgorod
            2 bombers moved from Belarus to Eastern Poland
            3 bombers and 1 tactical_bomber moved from Ukraine to Eastern Poland
            2 tactical_bombers moved from Germany to Eastern Poland
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 artilleries and 1 infantry moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 fighter and 9 mech_infantrys placed in Germany
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,2,6,2,3
            Germans collect 46 PUs (5 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    Russians : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 38 PUs; 
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Archangel to Novgorod
            3 fighters moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Smolensk to Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 38 PUs; 
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Archangel to Novgorod
            3 fighters moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Smolensk to Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Novgorod to Vologda
            3 aaGuns, 3 armour, 34 infantry and 3 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Russia to Tambov
            2 infantry moved from Smolensk to Archangel
            1 aaGun moved from Smolensk to Vologda
            1 infantry moved from Russia to Bryansk
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour and 1 mech_infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -2.17
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
    Belarus : 1 artillery and 2 infantry
    Bryansk : 3 infantry
    Archangel : 2 infantry
    Russia : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 45 infantry and 2 mech_infantrys
    Tambov : 3 infantry
    Ukraine : 1 artillery and 1 factory_minor
    Vologda : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
    Volgograd : 1 factory_minor and 2 mech_infantrys
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
    113 Sea Zone : 1 cruiser and 1 submarine
    Northwest Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 53
    Russians : 32 / 41
    Japanese : 56 / 88
    Americans : 56 / 81
    Chinese : 1 / 2
    British : 40 / 49
    UK_Pacific : 5 / 8
    Italians : 10 / 12
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    

    Savegame


  • @666

    Almost forgot… need an OOL for the battle down at sz 41. Best defense, planes last?

    /forgot to unload transport in Queensland attack so that’ll require an edit.


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    Almost forgot… need an OOL for the battle down at sz 41. Best defense, planes last?

    /forgot to unload transport in Queensland attack so that’ll require an edit.

    What awful dice, can’t roll a 1-2 to save my life. Max D, save the air for last


  • @666 Our battle in India this time took an absurd number of rolls to complete.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 2 infantry; French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 6 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 7 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 8 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery in India, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 10 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 11 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 11 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Queensland : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Queensland, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun and 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 41 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 3 bombers owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC and 1 fighter owned by the British forced to land in Sumatra
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 tactical_bomber moved from 32 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 2.
            1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 2 infantry
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 2.00
    Chinese : -0.67
    UK_Pacific : -2.00
    AA fire in Queensland : : -0.50
    Japanese : -5.50
    

    Savegame


  • @666

    Welp, here’s hoping I didn’t miss something in the Pacific placement… did some various edits as I ALMOST missed noticing America could bring 8 fighters and a bomber to sz6 for what would be a serious problem for me… and even more if I let Russia take Korea.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 2 infantry; French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 6 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 7 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 8 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery in India, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 10 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 11 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 11 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Queensland : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Queensland, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun and 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 41 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 3 bombers owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC and 1 fighter owned by the British forced to land in Sumatra
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 tactical_bomber moved from 32 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 2.
            1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 2 infantry
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 2.00
    Chinese : -0.67
    UK_Pacific : -2.00
    AA fire in Queensland : : -0.50
    Japanese : -5.50
    

    Savegame


  • @666

    reposting because forgot to bring Japan’s transport south.


  • @666

    and I won’t repost again but if its alright, Japan’s tactical in Yunnan should have landed in Szechwan


  • @666

    I meant to ask… I know subs aren’t blockers but transports wouldn’t be able to unload in a sea zone where subs are, right? As in, French Indo-China right now?


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    I meant to ask… I know subs aren’t blockers but transports wouldn’t be able to unload in a sea zone where subs are, right? As in, French Indo-China right now?

    I should know this, but maybe because I am old I keep forgetting…I think the sub needs to be cleared…I think. i am traveling, might not play to often in the next week. I return to normal play on the 19th 20th.


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    and I won’t repost again but if its alright, Japan’s tactical in Yunnan should have landed in Szechwan

    are you asking me to move it? perhaps run your test, edit and then repost that we are good to go…


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    Welp, here’s hoping I didn’t miss something in the Pacific placement… did some various edits as I ALMOST missed noticing America could bring 8 fighters and a bomber to sz6 for what would be a serious problem for me… and even more if I let Russia take Korea.

    haha


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 tactical_bomber moved from Shensi to Sikang
            1 artillery and 3 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 2 infantry; French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 6 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 7 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 8 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery in India, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 10 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 11 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 11 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Queensland
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Queensland : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Queensland, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun and 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 41 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 3 bombers owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC and 1 fighter owned by the British forced to land in Sumatra
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 tactical_bomber moved from 32 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 2.
            1 carrier, 1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Queensland: 2 infantry
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 70
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Szechwan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 2.00
    Chinese : -0.67
    UK_Pacific : -2.00
    AA fire in Queensland : : -0.50
    Japanese : -5.50
    

    Savegame


  • @666

    OK, did one more repost to move the tactical.

    Looks like I was correct, that a transport by itself can’t land where there are subs since it becomes a combat zone.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Norway to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            6 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Norway to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            6 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in India
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                Americans win, taking Normandy Bordeaux from Germans, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 7 fighters in 30 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            7 fighters moved from 30 Sea Zone to 63 Sea Zone
            1 bomber and 4 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Norway to Russia
            2 fighters moved from 112 Sea Zone to Norway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            2 carriers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Iraq to Eastern Persia
            1 bomber moved from Holland Belgium to United Kingdom
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
            Americans collect 60 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -2.17
    Japanese : -0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 1 infantry
    India : 1 artillery and 1 infantry
    New Zealand : 1 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 4 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    Java : 1 flag, 2 infantry
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    30 Sea Zone : 1 destroyer
    39 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 4 destroyers and 1 transport
    63 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 1 aaGun, 3 infantry and 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
    Norway : 1 aaGun and 2 fighters
    Holland Belgium : 1 flag, 1 artillery and 1 infantry
    Russia : 2 fighters
    109 Sea Zone : 3 transports
    Eastern Persia : 1 armour
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    91 Sea Zone : 2 transports
    Finland : 1 flag, 1 infantry
    110 Sea Zone : 2 carriers, 2 destroyers and 3 transports
    

    Production/PUs Summary :

    Germans : 39 / 53
    Russians : 32 / 41
    Japanese : 59 / 70
    Americans : 63 / 91
    Chinese : 0 / 2
    British : 40 / 49
    UK_Pacific : 5 / 0
    Italians : 10 / 12
    ANZAC : 12 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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