• '20 '18 '17 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Tobruk to 51 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 55 Sea Zone to Syria
            1 Artillery and 1 Infantry moved from Greece to Bulgaria
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Infantry moved from Greece to Bulgaria
            1 Cruiser and 1 Elite moved from 51 Sea Zone to 55 Sea Zone
            1 Elite moved from 55 Sea Zone to Syria
            2 Artillerys moved from Campania to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            1 Elite moved from Campania to 48 Sea Zone
            1 Infantry moved from Tobruk to 48 Sea Zone
            1 Infantry moved from Tobruk to 48 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Palestine
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            4 Fighters moved from 56 Sea Zone to Syria
            3 Fighters moved from Kufra to Lower Egypt
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Syria
            1 JetFighter moved from Rome to Corsica
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite moved from 46 Sea Zone to Corsica
            3 Infantrys moved from Lombardy to Tuscany
            1 Artillery moved from Tuscany to Rome
            2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Rome to Campania
            1 Bomber moved from Greece to Palestine
            1 Infantry moved from Kufra to New Valley
            2 Infantrys moved from Kufra to Darfur
            1 Bomber moved from Greece to Darfur
            1 Artillery and 1 Infantry moved from Tobruk to Kufra
            2 Tanks moved from East Prussia to Minsk
            1 Bomber moved from Warsaw to Minsk
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 3 Elites, 1 Factory, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 Artillerys, 1 Elite, 3 Fighters and 1 Infantry
                British defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Italians roll dice for 1 Cruiser in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Artillerys, 1 Elite, 3 Fighters and 1 Infantry in Lower Egypt, round 2 : 2/7 hits, 2.50 expected hits
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Artillery, 1 Elite and 3 Fighters in Lower Egypt, round 3 : 0/5 hits, 1.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 3 Fighters in Lower Egypt, round 4 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 4 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Artillery, 1 Elite and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Artillery and 1 Infantry
                Casualties for British: 1 ArmoredCar, 2 Infantrys and 1 Tank
            Battle in Syria
                Italians attack with 2 Artillerys, 2 Elites, 4 Fighters and 2 Infantrys
                British defend with 2 Tanks; French defend with 1 AAGun, 1 Factory and 2 Tanks
                    AA fire in Syria : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 2 Cruisers in Syria, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the French lost in Syria
                    Italians roll dice for 2 Artillerys, 2 Elites, 4 Fighters and 2 Infantrys in Syria, round 2 : 3/10 hits, 3.33 expected hits
                    French roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the British and 1 Infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 18
                Casualties for French: 2 Tanks
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Tanks
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Italians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Palestine, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Palestine, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Corsica
                Italians attack with 1 Elite and 1 JetFighter
                French defend with 1 Infantry
                    Italians roll dice for 1 Cruiser in Corsica, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Elite and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Darfur
                Italians attack with 1 Bomber and 2 Infantrys
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 Bomber and 2 Infantrys in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Mech.Inf
            Battle in Minsk
                Italians attack with 1 Bomber and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Italians roll dice for 1 Bomber and 2 Tanks in Minsk, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians lost in Minsk
                    Italians roll dice for 1 Bomber and 1 Tank in Minsk, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Minsk
                Italians win, taking Minsk from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Tank
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Bulgaria
                Italians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            3 Fighters moved from Lower Egypt to Kufra
            1 Bomber moved from Palestine to Greece
            1 Bomber moved from Darfur to Kufra
            4 Fighters moved from Syria to 56 Sea Zone
            1 JetFighter moved from Corsica to 48 Sea Zone
            1 Bomber moved from Minsk to Warsaw
    
        Place Units - Italians
            1 Factory placed in Campania
            2 Artillerys and 2 Elites placed in Greece
            1 Destroyer and 1 Transport placed in 46 Sea Zone
            2 ArmoredCars, 1 Elite, 4 Infantrys and 1 Tank placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -1.17
    French : 0.00
    AA fire in Syria : : -0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - French
            French buy 2 Adv.Fighters; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry and 1 Tank moved from 8 Sea Zone to Greenland
    
        Place Units - French
            2 Adv.Fighters placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Infantry moved from Western Australia to South Australia
            1 Infantry moved from Western Australia to Perth
            2 Tanks moved from Broome to South Australia
            1 Tank moved from Broome to Perth
            1 Tank moved from Western Australia to Perth
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to New Caledonia
            1 Cruiser moved from 109 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to West Papua
                  Yamamoto take West Papua from Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            4 Marines moved from Northern Territory to 67 Sea Zone
            1 B.Transport and 4 Marines moved from 67 Sea Zone to 112 Sea Zone
            4 Marines moved from 112 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 Battleship moved from 120 Sea Zone to 114 Sea Zone
            1 Destroyer moved from 120 Sea Zone to 114 Sea Zone
            5 Submarines moved from 120 Sea Zone to 109 Sea Zone
            4 Marines moved from Davao to 107 Sea Zone
            4 Marines moved from 107 Sea Zone to Hollandia
            3 Infantrys moved from Kwangtung to Hunan
            1 Elite moved from N.Thailand to Burma
            2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Anhwei to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Bomber moved from Tokyo to Hupeh
            2 Fighters moved from Tokyo to Shansi
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Merauke
                  Yamamoto take Merauke from Dutch
            1 Artillery and 1 Elite moved from Ponape to 109 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Elite moved from 108 Sea Zone to Hollandia
            1 Infantry moved from Ponape to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            2 Tanks moved from Hong Kong to Hunan
            3 Infantrys moved from Kiangsi to Hunan
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Hokkaido
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            4 Infantrys and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 1 Cruiser, 15 Infantrys and 4 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in Shansi
                Yamamoto attack with 2 Fighters and 2 Infantrys
                Chinese defend with 1 Marine
                    Yamamoto roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Marine
            Battle in Perth
                Yamamoto attack with 1 Infantry and 2 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Perth, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Perth
                    Yamamoto roll dice for 2 Tanks in Perth, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in Perth
                    Yamamoto roll dice for 1 Tank in Perth, round 4 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Perth
                Yamamoto win, taking Perth from Anzac with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Infantry
            Battle in Hupeh
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in New Caledonia
                Yamamoto attack with 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in New Caledonia, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Americans lost in New Caledonia
                Yamamoto win, taking New Caledonia from Americans with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in South Australia
                Yamamoto attack with 1 Infantry and 2 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in South Australia, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia
                Yamamoto win, taking South Australia from Anzac with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Shansi to Shantung
            1 Bomber moved from Hupeh to Hunan
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Bunker, 5 Infantrys and 1 Tank placed in Tokyo
            1 Cruiser placed in 84 Sea Zone
            1 Bunker placed in Hokkaido
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            3 Tanks placed in Broome
    
        Turn Complete - Yamamoto
            Yamamoto collect 101 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Anzac : 1.67
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            3 Infantrys and 1 Marine moved from Lanchow to Szechwan
            2 Infantrys moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Hupeh
            1 Fighter moved from Shensi to Hupeh
            3 Infantrys moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shensi to Chahar
            4 Infantrys moved from Ningsia to Suiyuan
            1 Tank moved from Ningsia to Szechwan
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Adv.Fighter moved from Hsining to Shensi
            1 Infantry moved from E.Qinghai to Sikang
            1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
            1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
            1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter and 1 Elite in Chahar, round 4 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 4 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Shensi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : 0.00
    Chinese : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Infantrys moved from Townsville to Queensland
            1 B.Transport moved from 113 Sea Zone to 120 Sea Zone
            3 Tanks moved from Wellington to 120 Sea Zone
            2 Marines moved from Wellington to 120 Sea Zone
            2 Marines and 3 Tanks moved from 120 Sea Zone to Queensland
            1 Transport moved from 109 Sea Zone to 114 Sea Zone
            1 Artillery moved from New Georgia to 114 Sea Zone
            1 Artillery and 1 Transport moved from 114 Sea Zone to 120 Sea Zone
            1 Marine moved from Wellington to 120 Sea Zone
            1 Artillery and 1 Marine moved from 120 Sea Zone to Queensland
            3 Infantrys moved from Hunan to Hupeh
            2 ArmoredCars moved from Changchun to Khabarovsk
            1 Elite moved from Kirin to Khabarovsk
            1 Mech.Inf moved from Changchun to Khabarovsk
            3 Infantrys moved from Changchun to Kirin
            5 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Heilungchiang
            1 Artillery and 1 Infantry moved from Hulunbuir to Chita
            1 Artillery and 1 Marine moved from Peking to Chahar
            2 Infantrys moved from Shantung to Shansi
            1 Mech.Inf moved from Liaoning to Chita
            2 Adv.Fighters moved from Shantung to Shansi
            1 Fighter moved from Shantung to Chahar
            2 Adv.Fighters moved from Shantung to Chita
            2 Bombers moved from Shantung to Queensland
            1 Bomber moved from Liaoning to Queensland
            2 Tanks moved from Changchun to Kirin
            1 Carrier moved from 109 Sea Zone to 120 Sea Zone
            3 Infantrys moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 2 Artillerys, 2 B.Transports, 2 Elites, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chita, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Chita, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Mech.Inf in Chita, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Adv.Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Shansi
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 Adv.Fighters in Shansi, round 5 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Marine
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Marine in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars, 1 Elite and 1 Mech.Inf
                Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Elite and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 4 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Khabarovsk, round 5 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Khabarovsk
                Russians win with 1 Artillery remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 ArmoredCars, 1 Elite and 1 Mech.Inf
                Casualties for Russians: 1 Elite and 2 Infantrys
            Battle in Heilungchiang
                Hisaichi attack with 5 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Hupeh
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Shansi to Peking
            1 Fighter moved from Chahar to Liaoning
            2 Adv.Fighters moved from Peking to Liaoning
            2 Adv.Fighters moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            2 Artillerys and 2 Elites placed in Liaoning
            8 ArmoredCars placed in Changchun
            2 B.Transports placed in 110 Sea Zone
            1 Marine placed in Banjarmasin
            3 Tanks placed in Townsville
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 Artillery, 1 Elite and 2 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Tank moved from Nubia to New Valley
            1 Mech.Inf moved from Kenya to French Equatorial Africa
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Transport moved from 3 Sea Zone to 10 Sea Zone
            1 Infantry moved from E.Mexico to South Central USA
            1 Elite and 1 Infantry moved from Assam to Yunnan
            1 Tank moved from Okhotsk to Chita
            3 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Kolyma to Okhotsk
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 Infantrys moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Yukon to Alaska
            2 Infantrys moved from Vancouver to British Columbia
            1 ArmoredCar moved from Vancouver to Yukon
            1 Mech.Inf moved from Kenya to French Equatorial Africa
            2 Mech.Infs moved from French Equatorial Africa to French Sudan
    
        Purchase Units - British
            British buy 2 Carriers, 2 Destroyers, 1 Elite, 12 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 1 Artillery, 1 Elite and 2 Infantrys
                Italians defend with 1 Artillery and 1 Elite
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 3 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Italians, 1 Elite owned by the British and 1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Elite and 2 Infantrys
                Casualties for Italians: 1 Artillery and 1 Elite
            Battle in Yunnan
                British attack with 1 Elite and 1 Infantry
                Thai defend with 1 Mech.Inf
                    British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Mech.Inf in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Mech.Inf
            Battle in French Sudan
                British attack with 2 Mech.Infs
                Germans defend with 2 Mech.Infs
                    British roll dice for 2 Mech.Infs in French Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Mech.Infs in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans lost in French Sudan
                    British roll dice for 2 Mech.Infs in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in French Sudan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Mech.Inf owned by the British lost in French Sudan
                British win, taking French Sudan from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Mech.Infs
                Casualties for British: 1 Mech.Inf
            Battle in New Valley
                British attack with 1 Artillery and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the British lost in New Valley
                British win, taking New Valley from Italians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Italians: 1 Infantry
            Battle in Chita
                British attack with 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chita
                British win, taking Chita from Hisaichi with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from Manchester to 21 Sea Zone
    
        Place Units - British
            2 Carriers and 2 Destroyers placed in 21 Sea Zone
            2 Mech.Infs placed in Cape Town
            6 Infantrys placed in Cairo
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bihar: 1 Artillery, 1 Elite and 3 Infantrys
            EDIT: Adding units owned by British to Assam: 1 Artillery, 1 Elite and 3 Infantrys
            EDIT: Removing units owned by British from Delhi: 2 Artillerys, 2 Infantrys and 1 Tank
            EDIT: Adding units owned by British to Bihar: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by British to Assam: 1 Tank
            EDIT: Removing units owned by British from Hyderabad: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
            EDIT: Adding units owned by British to Assam: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
            EDIT: Removing units owned by British from Madras: 5 Infantrys
            EDIT: Adding units owned by British to Hyderabad: 5 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rajputana: 1 Infantry
            EDIT: Adding units owned by British to Hyderabad: 1 Infantry
            EDIT: Removing units owned by British from Bombay: 2 Infantrys
            EDIT: Adding units owned by British to Rajputana: 2 Infantrys
            EDIT: Turning off Edit Mode
            1 Elite, 2 Infantrys and 2 Tanks placed in Delhi
            4 Infantrys placed in Madras
            British undo move 4.
            2 Infantrys and 1 Tank placed in W.Iran
            British undo move 4.
            1 Elite, 3 Infantrys and 1 Tank placed in Delhi
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.67
    Italians : 1.67
    Hisaichi : -0.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            16 Tanks moved from Canberra to Queensland
            1 Infantry moved from New South Wales to Queensland
    
        Purchase Units - Anzac
            Anzac buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Queensland
                Anzac attack with 1 Infantry and 16 Tanks
                Hisaichi defend with 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks
                    Anzac roll dice for 1 Infantry and 16 Tanks in Queensland, round 2 : 7/17 hits, 8.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks in Queensland, round 2 : 8/20 hits, 6.67 expected hits
                    1 Infantry owned by the Anzac, 7 Tanks owned by the Anzac and 7 Infantrys owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 9 Tanks in Queensland, round 3 : 5/9 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 3 Infantrys, 3 Marines and 3 Tanks in Queensland, round 3 : 2/13 hits, 4.33 expected hits
                    2 Tanks owned by the Anzac, 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 7 Tanks in Queensland, round 4 : 3/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Bombers, 2 Marines and 3 Tanks in Queensland, round 4 : 2/8 hits, 2.67 expected hits
                    2 Tanks owned by the Anzac, 2 Bombers owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 5 Tanks in Queensland, round 5 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Marine and 3 Tanks in Queensland, round 5 : 1/5 hits, 2.00 expected hits
                    1 Tank owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 4 Tanks in Queensland, round 6 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Tanks in Queensland, round 6 : 3/3 hits, 1.50 expected hits
                    3 Tanks owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 1 Tank in Queensland, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Queensland, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Queensland
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Infantry and 16 Tanks
                Casualties for Hisaichi: 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 2 Tanks
    
        Non Combat Move - Anzac
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            2 Elites, 3 Infantrys and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : -2.17
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget the Dutch!


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Tanks moved from Suriname to Bahia
            1 Infantry moved from Amazon to Bahia
            5 Tanks moved from Bolivia to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bahia
                Dutch attack with 1 Infantry and 7 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Dutch roll dice for 1 Infantry and 7 Tanks in Bahia, round 2 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Bahia
                Dutch loses 0 PUs for violating Bahias neutrality.
                Dutch win, taking Bahia from Neutral with 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry and 1 Tank
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            2 Artillerys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Krakow to Latvia
            3 Tanks moved from Kiev to Minsk
            3 Tanks moved from Minsk to Latvia
            1 Artillery and 2 Infantrys moved from Kiev to Donetsk
            1 Artillery and 8 Infantrys moved from Kiev to Vinnytsia
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys and 2 Elites
                Russians defend with 3 Mech.Infs
                    Romanians roll dice for 2 Artillerys and 2 Elites in E.Romania, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 Mech.Infs in E.Romania, round 2 : 0/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 18
                Casualties for Russians: 3 Mech.Infs
            Battle in Latvia
                Romanians attack with 1 Adv.Fighter, 1 Fighter and 3 Tanks
                Russians defend with 1 Artillery and 5 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Tanks in Latvia, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 5 Infantrys in Latvia, round 2 : 2/6 hits, 2.00 expected hits
                    1 Fighter owned by the Romanians, 3 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Latvia
                    Romanians roll dice for 1 Adv.Fighter and 2 Tanks in Latvia, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                Romanians win, taking Latvia from Russians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Fighter and 1 Tank
                Casualties for Russians: 1 Artillery and 5 Infantrys
            Battle in Vinnytsia
                Romanians attack with 1 Artillery and 8 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 8 Infantrys in Vinnytsia, round 2 : 3/9 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Artillery and 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Latvia to East Prussia
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : 4.83
    Russians : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            2 Artillerys and 2 Elites moved from S.Thailand to Burma
            1 Tank moved from Bangkok to Burma
            2 Elites and 3 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in Burma
            4 Infantrys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            2 ArmoredCars and 4 Infantrys moved from Dublin to Munster
            2 Infantrys moved from Iceland to 3 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 3 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Manchester
            2 Cruisers, 1 Destroyer, 1 S.Submarine and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone
            1 B.Transport moved from 10 Sea Zone to 21 Sea Zone
            1 Destroyer and 1 Submarine moved from 8 Sea Zone to 10 Sea Zone
            3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from N.Chile to Argentina
            2 ArmoredCars, 2 Artillerys and 3 Tanks moved from Rio De Janeiro to Argentina
            1 Infantry moved from Johnston to 98 Sea Zone
            6 Infantrys moved from San Francisco to 83 Sea Zone
            6 Infantrys, 4 S.Submarines and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 B.Transport and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
            4 Tanks moved from Alaska to 71 Sea Zone
            3 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars moved from Alaska to 74 Sea Zone
            2 ArmoredCars and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Transport moved from 74 Sea Zone to 80 Sea Zone
            2 Infantrys moved from British Columbia to 80 Sea Zone
            2 Infantrys and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
            2 Infantrys moved from 74 Sea Zone to Alaska
            1 ArmoredCar moved from British Columbia to Alaska
            2 Infantrys moved from British Columbia to Yukon
            1 ArmoredCar moved from Ayan to Vladivostok
                  Russians take Vladivostok from Hisaichi
            3 Tanks moved from Okhotsk to Heilungchiang
            3 ArmoredCars and 3 Tanks moved from Ayan to Heilungchiang
            5 Artillerys and 6 Infantrys moved from Okhotsk to Ayan
            2 Artillerys, 4 Infantrys and 2 Tanks moved from Koryakia to Kolyma
            2 Tanks moved from Kolyma to Okhotsk
            5 ArmoredCars, 1 B.Transport, 4 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            5 ArmoredCars and 4 Tanks moved from 72 Sea Zone to Koryakia
            7 Infantrys moved from 98 Sea Zone to Johnston
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bomber, 1 Destroyer, 1 Infantry, 3 Mech.Infs, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Munster
                Americans attack with 2 ArmoredCars and 4 Infantrys
                Neutral defend with 2 Infantrys
                    Americans roll dice for 2 ArmoredCars and 4 Infantrys in Munster, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
                    Americans roll dice for 2 ArmoredCars and 3 Infantrys in Munster, round 3 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Munster
                    Americans roll dice for 2 ArmoredCars and 2 Infantrys in Munster, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Munster
                    Americans roll dice for 2 ArmoredCars and 1 Infantry in Munster, round 5 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
                Americans loses 0 PUs for violating Munsters neutrality.
                Americans win, taking Munster from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Heilungchiang
                Americans attack with 3 ArmoredCars and 6 Tanks
                Hisaichi defend with 5 Artillerys, 1 Elite and 1 Infantry
                    Americans roll dice for 3 ArmoredCars and 6 Tanks in Heilungchiang, round 2 : 4/9 hits, 4.00 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 1/7 hits, 2.33 expected hits
                    1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Heilungchiang
                    Americans roll dice for 2 ArmoredCars and 6 Tanks in Heilungchiang, round 3 : 4/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Artillerys in Heilungchiang, round 3 : 3/3 hits, 1.00 expected hits
                    1 Tank owned by the Americans, 3 Artillerys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 3 ArmoredCars and 1 Tank
                Casualties for Hisaichi: 5 Artillerys, 1 Elite and 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 Mech.Infs placed in Alaska
            2 B.Transports placed in 125 Sea Zone
            1 Infantry placed in Santiago
            1 Destroyer, 4 S.Submarines and 1 Submarine placed in 13 Sea Zone
            Americans undo move 3.
            1 Infantry placed in Washington
            1 Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Hisaichi : 0.67
    Americans : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            2 ArmoredCars and 4 Infantrys moved from Dublin to Munster
            2 Infantrys moved from Iceland to 3 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 3 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Manchester
            2 Cruisers, 1 Destroyer, 1 S.Submarine and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone
            1 B.Transport moved from 10 Sea Zone to 21 Sea Zone
            1 Destroyer and 1 Submarine moved from 8 Sea Zone to 10 Sea Zone
            3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from N.Chile to Argentina
            2 ArmoredCars, 2 Artillerys and 3 Tanks moved from Rio De Janeiro to Argentina
            1 Infantry moved from Johnston to 98 Sea Zone
            6 Infantrys moved from San Francisco to 83 Sea Zone
            6 Infantrys, 4 S.Submarines and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 B.Transport and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
            4 Tanks moved from Alaska to 71 Sea Zone
            3 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars moved from Alaska to 74 Sea Zone
            2 ArmoredCars and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Transport moved from 74 Sea Zone to 80 Sea Zone
            2 Infantrys moved from British Columbia to 80 Sea Zone
            2 Infantrys and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
            2 Infantrys moved from 74 Sea Zone to Alaska
            1 ArmoredCar moved from British Columbia to Alaska
            2 Infantrys moved from British Columbia to Yukon
            1 ArmoredCar moved from Ayan to Vladivostok
                  Russians take Vladivostok from Hisaichi
            3 Tanks moved from Okhotsk to Heilungchiang
            3 ArmoredCars and 3 Tanks moved from Ayan to Heilungchiang
            5 Artillerys and 6 Infantrys moved from Okhotsk to Ayan
            2 Artillerys, 4 Infantrys and 2 Tanks moved from Koryakia to Kolyma
            2 Tanks moved from Kolyma to Okhotsk
            5 ArmoredCars, 1 B.Transport, 4 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            5 ArmoredCars and 4 Tanks moved from 72 Sea Zone to Koryakia
            7 Infantrys moved from 98 Sea Zone to Johnston
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bomber, 1 Destroyer, 1 Infantry, 3 Mech.Infs, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Munster
                Americans attack with 2 ArmoredCars and 4 Infantrys
                Neutral defend with 2 Infantrys
                    Americans roll dice for 2 ArmoredCars and 4 Infantrys in Munster, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
                    Americans roll dice for 2 ArmoredCars and 3 Infantrys in Munster, round 3 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Munster
                    Americans roll dice for 2 ArmoredCars and 2 Infantrys in Munster, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Munster
                    Americans roll dice for 2 ArmoredCars and 1 Infantry in Munster, round 5 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
                Americans loses 0 PUs for violating Munsters neutrality.
                Americans win, taking Munster from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Heilungchiang
                Americans attack with 3 ArmoredCars and 6 Tanks
                Hisaichi defend with 5 Artillerys, 1 Elite and 1 Infantry
                    Americans roll dice for 3 ArmoredCars and 6 Tanks in Heilungchiang, round 2 : 4/9 hits, 4.00 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 1/7 hits, 2.33 expected hits
                    1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Heilungchiang
                    Americans roll dice for 2 ArmoredCars and 6 Tanks in Heilungchiang, round 3 : 4/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Artillerys in Heilungchiang, round 3 : 3/3 hits, 1.00 expected hits
                    1 Tank owned by the Americans, 3 Artillerys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 3 ArmoredCars and 1 Tank
                Casualties for Hisaichi: 5 Artillerys, 1 Elite and 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 Mech.Infs placed in Alaska
            2 B.Transports placed in 125 Sea Zone
            1 Infantry placed in Santiago
            1 Destroyer, 4 S.Submarines and 1 Submarine placed in 13 Sea Zone
            Americans undo move 3.
            1 Infantry placed in Washington
            1 Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 3 S.Submarines
            EDIT: Adding units owned by Americans to 98 Sea Zone: 3 S.Submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Hisaichi : 0.67
    Americans : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Adv.Fighter moved from Normandy to 21 Sea Zone
            2 Bombers moved from Netherlands to 21 Sea Zone
            2 Fighters and 1 Stuka moved from Netherlands to 21 Sea Zone
            4 Destroyers and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
            3 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from Upper Norrland to 21 Sea Zone
            1 Transport moved from 22 Sea Zone to 21 Sea Zone
            2 Infantrys moved from E.Morocco to 41 Sea Zone
            1 Destroyer, 2 Infantrys and 2 Transports moved from 41 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Tanks moved from Mauritania to French Sudan
            2 Tanks moved from Mauritania to Rio de Oro
            2 Infantrys moved from N.Tunisia to N.Algeria
            2 HeavyTanks moved from Tripoli to Kufra
            1 Infantry moved from Lapland to Murmansk
                  Germans take Murmansk from Russians
    
        Purchase Units - Germans
            Germans buy 1 Destroyer, 2 Elites, 4 HeavyTanks, 2 Infantrys, 3 JetFighters, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Adv.Fighter, 3 Bombers, 4 Destroyers, 2 Fighters, 3 S.Submarines, 1 Stuka, 3 Submarines and 1 Transport
                British defend with 3 Adv.Fighters, 2 Carriers, 2 Destroyers and 1 Fighter; Americans defend with 1 B.Transport, 2 Cruisers, 1 Destroyer, 3 S.Submarines and 2 Submarines
                    Germans roll dice for 3 S.Submarines and 3 Submarines in 21 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 3 S.Submarines and 2 Submarines in 21 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 4 Destroyers, 2 Fighters, 1 Stuka and 1 Transport in 21 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
                    Americans roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Fighter in 21 Sea Zone, round 2 : 3/12 hits, 5.67 expected hits
                    1 Destroyer owned by the Americans, 3 Submarines owned by the Germans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 1 Destroyer owned by the Germans, 1 Fighter owned by the British, 2 Destroyers owned by the British and 1 Transport owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 3 S.Submarines in 21 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 3 S.Submarines in 21 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 3 Destroyers, 2 Fighters and 1 Stuka in 21 Sea Zone, round 3 : 6/10 hits, 4.67 expected hits
                    Americans roll dice for 3 Adv.Fighters, 2 Carriers and 2 Cruisers in 21 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
                    1 Carrier owned by the British, 2 Fighters owned by the Germans, 3 Destroyers owned by the Germans, 2 Cruisers owned by the Americans, 2 S.Submarines owned by the Germans, 1 Stuka owned by the Germans and 3 S.Submarines owned by the Americans lost in 21 Sea Zone
                    Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 Adv.Fighter and 3 Bombers in 21 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 3 Adv.Fighters in 21 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans, 2 Adv.Fighters owned by the British and 1 Bomber owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 2 Bombers in 21 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the British and 1 Bomber owned by the Germans lost in 21 Sea Zone
                Germans win with 1 Bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 Adv.Fighter, 2 Bombers, 4 Destroyers, 2 Fighters, 3 S.Submarines, 1 Stuka, 3 Submarines and 1 Transport
                Casualties for Americans: 1 B.Transport, 2 Cruisers, 1 Destroyer, 3 S.Submarines and 2 Submarines
                Casualties for British: 3 Adv.Fighters, 2 Carriers, 2 Destroyers and 1 Fighter
            Battle in Rio de Oro
                Germans attack with 2 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Infantrys and 2 Tanks in Rio de Oro, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Germans roll dice for 1 Infantry and 2 Tanks in Rio de Oro, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Germans loses 0 PUs for violating Rio de Oros neutrality.
                Germans win, taking Rio de Oro from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in French Sudan
                Germans attack with 2 Tanks
                British defend with 1 Mech.Inf
                    Germans roll dice for 2 Tanks in French Sudan, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Mech.Inf in French Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in French Sudan
                Germans win, taking French Sudan from French with 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Odessa from Russians to Germans
            EDIT: Turning off Edit Mode
            7 Infantrys moved from Upper Norrland to Lapland
            2 Tanks moved from Upper Norrland to Lapland
            1 Infantry moved from Finnmark to Lapland
            1 ArmoredCar moved from Kiev to Odessa
            1 AAGun, 1 ArmoredCar, 7 Artillerys, 4 Elites, 1 HeavyTank, 31 Infantrys and 9 Tanks moved from Kiev to Brest
            4 Tanks moved from Warsaw to Brest
            3 Tanks moved from Krakow to Brest
            1 AAGun moved from Krakow to Vinnytsia
            3 Artillerys and 10 Infantrys moved from Krakow to Brest
            2 ArmoredCars and 2 Tanks moved from Bohemia to Brest
            2 Artillerys and 1 Elite moved from Bavaria to Bohemia
            1 Infantry moved from Bohemia to Krakow
            1 AAGun moved from N.Tunisia to N.Algeria
            2 Tanks moved from Hamburg to Danzig
            1 Bomber moved from 21 Sea Zone to Danzig
    
        Place Units - Germans
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 JetFighters placed in Bavaria
            1 Destroyer and 1 Submarine placed in 22 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Cruiser, 1 Destroyer and 2 Transports
            EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Cruiser, 1 Destroyer and 2 Transports
            EDIT: Turning off Edit Mode
            2 Infantrys and 2 Tanks placed in E.Morocco
            2 Elites placed in Netherlands
    
        Turn Complete - Germans
            Germans collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Neutral : -0.33
    French : -0.33
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            2 Infantrys moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Kursk to Donetsk
            1 ArmoredCar moved from Kursk to Minsk
            1 ArmoredCar moved from Kursk to Kiev
            1 ArmoredCar moved from Kursk to Donetsk
            1 ArmoredCar moved from Kursk to Donetsk
            1 Infantry moved from Kursk to Kiev
            1 Infantry moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks moved from Tampere to Helsinki
            1 Infantry moved from Vyborg to Oulu
            2 ArmoredCars and 4 Infantrys moved from Vyborg to N.Karelia
            11 Infantrys moved from S.Karelia to N.Karelia
            2 Infantrys moved from Leningrad to Latvia
            10 Mech.Infs moved from Moscow to N.Karelia
            2 Infantrys moved from Arkhangelsk to S.Karelia
            2 Artillerys, 1 Elite, 2 Fighters, 1 HeavyTank, 6 Infantrys, 3 Mech.Infs and 2 Tanks moved from N.Buryat Mongolia to Chita
            1 Artillery moved from Khabarovsk to Ayan
            1 Infantry moved from Ayan to Khabarovsk
            1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 1 Infantry, 3 Mech.Infs and 3 Tanks moved from Ayan to Chita
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Olyokminsk to Chita
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
            2 ArmoredCars and 1 Mech.Inf moved from Sibirsky to Olyokminsk
            1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 3 HeavyTanks, 13 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Helsinki
                Russians attack with 1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks
                Finns defend with 1 AAGun, 3 Artillerys, 5 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 2 Tanks
                    Russians roll dice for 1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks in Helsinki, round 2 : 6/25 hits, 8.00 expected hits
                    Finns roll dice for 3 Artillerys, 5 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Helsinki, round 2 : 4/14 hits, 5.17 expected hits
                    3 Elites owned by the Finns, 3 Infantrys owned by the Finns and 4 Infantrys owned by the Russians lost in Helsinki
                    Russians roll dice for 1 ArmoredCar, 5 Artillerys, 9 Infantrys and 6 Tanks in Helsinki, round 3 : 6/21 hits, 7.33 expected hits
                    Finns roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 2 Tanks in Helsinki, round 3 : 4/8 hits, 3.17 expected hits
                    2 Elites owned by the Finns, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Finns and 1 Tank owned by the Finns lost in Helsinki
                    Russians roll dice for 1 ArmoredCar, 5 Artillerys, 5 Infantrys and 6 Tanks in Helsinki, round 4 : 7/17 hits, 6.67 expected hits
                    Finns roll dice for 1 Fighter and 1 Tank in Helsinki, round 4 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Fighter owned by the Finns and 1 Tank owned by the Finns lost in Helsinki
                Russians captures 9PUs while taking Finns capital
                Russians win, taking Helsinki from Finns with 1 ArmoredCar, 5 Artillerys, 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 31
                Casualties for Russians: 10 Infantrys
                Casualties for Finns: 3 Artillerys, 5 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
            Battle in Kiev
                Russians attack with 1 ArmoredCar and 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 3 Infantrys in Kiev, round 2 : 3/4 hits, 0.83 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Russians attack with 2 ArmoredCars and 5 Infantrys
                Romanians defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars and 5 Infantrys in Donetsk, round 2 : 2/7 hits, 1.50 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 2 ArmoredCars and 4 Infantrys in Donetsk, round 3 : 3/6 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 ArmoredCar and 3 Infantrys
                Italians defend with 1 Tank
                    Russians roll dice for 1 ArmoredCar and 3 Infantrys in Minsk, round 2 : 0/4 hits, 0.83 expected hits
                    Italians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 1/3 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Minsk
                Russians win, taking Minsk from Italians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Italians: 1 Tank
            Battle in Latvia
                Russians attack with 1 Artillery and 4 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 2/5 hits, 1.17 expected hits
                    Romanians roll dice for 2 Tanks in Latvia, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in Latvia
                Russians win, taking Latvia from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Tanks
    
        Non Combat Move - Russians
            6 Infantrys moved from Rostov to Kursk
            2 Artillerys and 2 Infantrys moved from Yaroslavl to Kursk
    
        Place Units - Russians
            1 ArmoredCar and 1 Tank placed in N.Buryat Mongolia
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Mech.Infs placed in Sibirsky
            4 Mech.Infs placed in Arkhangelsk
            3 HeavyTanks placed in Kursk
            10 Infantrys placed in Moscow
            1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank placed in Stalingrad
            Russians undo move 5.
            1 Artillery and 9 Infantrys placed in Moscow
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Georgia
    
        Turn Complete - Russians
            Russians collect 118 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Italians : 1.00
    Finns : 0.67
    Russians : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Fighter moved from Kufra to New Valley
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            1 Bomber and 2 Fighters moved from Kufra to 57 Sea Zone
            1 Bomber moved from Greece to 57 Sea Zone
            4 Fighters moved from 56 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from Palestine to Iraq
                  Italians take Iraq from British
            2 Artillerys, 2 Elites and 1 Infantry moved from Syria to Iraq
            1 Cruiser moved from 55 Sea Zone to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Cruiser and 1 Elite moved from 51 Sea Zone to 55 Sea Zone
            1 Elite moved from 55 Sea Zone to Cyprus
                  Italians take Cyprus from British
            2 Transports moved from 55 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Elites moved from Greece to 51 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys and 2 Elites moved from 56 Sea Zone to Lower Egypt
            3 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Tank moved from Campania to 48 Sea Zone
            1 HeavyTank moved from Campania to 48 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from Campania to 48 Sea Zone
            2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            1 JetFighter moved from 48 Sea Zone to 57 Sea Zone
            1 Cruiser moved from 55 Sea Zone to 56 Sea Zone
            1 Tank moved from Rome to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite moved from Corsica to 46 Sea Zone
            1 Cruiser, 2 Elites, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Elites and 1 Tank moved from 51 Sea Zone to Mersa Matruh
            2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Rome to Campania
            3 Infantrys moved from Tuscany to Rome
            1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from French to Italians
            EDIT: Removing units owned by Italians from Darfur: 1 Infantry
            EDIT: Adding units owned by Italians to French Equatorial Africa: 1 Infantry
            EDIT: Turning off Edit Mode
            Italians buy 2 Artillerys, 1 Cruiser, 5 Elites, 2 HeavyTanks, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 57 Sea Zone
                Italians attack with 2 Bombers, 6 Fighters and 1 JetFighter
                British defend with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
                    Italians roll dice for 2 Bombers, 6 Fighters and 1 JetFighter in 57 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 57 Sea Zone, round 2 : 2/6 hits, 1.83 expected hits
                    2 Fighters owned by the Italians and 3 Transports owned by the British lost in 57 Sea Zone
                1 Submarine owned by the British Submerged
                    Italians roll dice for 2 Bombers, 4 Fighters and 1 JetFighter in 57 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
                    British roll dice for 2 Cruisers and 1 Destroyer in 57 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    2 Fighters owned by the Italians, 1 Destroyer owned by the British and 2 Cruisers owned by the British lost in 57 Sea Zone
                Italians win with 2 Bombers, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 18
                Casualties for Italians: 4 Fighters
                Casualties for British: 2 Cruisers, 1 Destroyer and 3 Transports
            Battle in Lower Egypt
                Italians attack with 2 Artillerys and 2 Elites
                British defend with 1 Artillery
                    Italians roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in New Valley
                Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Tank
                    Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in New Valley, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    Italians roll dice for 1 Artillery and 1 Fighter in New Valley, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Tank in New Valley, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Italians lost in New Valley
                Italians win with 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Artillery and 1 Infantry
                Casualties for British: 1 Tank
    
        Non Combat Move - Italians
            1 Fighter moved from New Valley to Palestine
            2 Bombers, 2 Fighters and 1 JetFighter moved from 57 Sea Zone to Palestine
    
        Place Units - Italians
            2 HeavyTanks placed in Syria
            2 Artillerys and 2 Elites placed in Greece
            2 Elites and 1 Tank placed in Campania
            1 Cruiser and 1 Transport placed in 46 Sea Zone
            1 Elite and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 1.83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            2 Adv.Fighters moved from Churchill to Greenland
            1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            1 Infantry and 1 Tank moved from 10 Sea Zone to Northern Ireland
    
        Purchase Units - French
            French buy 1 Fighter and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Fighter placed in Churchill
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            5 Marines moved from Hollandia to 112 Sea Zone
            1 B.Transport and 4 Marines moved from 112 Sea Zone to 70 Sea Zone
            1 Marine and 1 S.Submarine moved from 112 Sea Zone to 70 Sea Zone
            1 Infantry moved from Aroe to 113 Sea Zone
            1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Tank moved from Broome to 67 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Tank moved from Perth to New South Wales
            2 Tanks moved from South Australia to New South Wales
            2 Tanks moved from Broome to South Australia
            1 Infantry, 5 Marines and 1 Tank moved from 70 Sea Zone to New South Wales
            1 Infantry moved from New Caledonia to 114 Sea Zone
            1 Infantry moved from West Papua to 114 Sea Zone
            1 Infantry moved from Merauke to West Papua
            2 Cruisers and 2 Infantrys moved from 114 Sea Zone to 122 Sea Zone
            2 Infantrys moved from 122 Sea Zone to New South Wales
            2 Infantrys moved from Ponape to 109 Sea Zone
            1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
            3 Infantrys moved from 109 Sea Zone to Tarawa
            1 Fighter moved from 109 Sea Zone to Tarawa
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Northern Territory
            1 Artillery and 3 Marines moved from Hollandia to 107 Sea Zone
            1 Artillery, 3 Marines and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Marines moved from 67 Sea Zone to Western Australia
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            2 Fighters moved from Townsville to 109 Sea Zone
            5 Infantrys moved from Tokyo to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Vladivostok
            1 Infantry moved from Shantung to Shansi
                  Yamamoto take Shansi from Chinese
            2 Fighters moved from Shantung to Hokkaido
            1 Marine moved from N.French Indochina to Yunnan
            1 Elite moved from Burma to Yunnan
            1 Bomber moved from Hunan to Yunnan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 14 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in New South Wales
                Yamamoto attack with 3 Infantrys, 5 Marines and 4 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Infantrys, 5 Marines and 4 Tanks in New South Wales, round 2 : 3/12 hits, 5.00 expected hits
                    Anzac roll dice for 1 Infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in New South Wales
                Yamamoto win, taking New South Wales from Anzac with 3 Infantrys, 5 Marines and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Tarawa
                Yamamoto attack with 1 Fighter and 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Tarawa, round 2 : 2/2 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Tarawa
                Yamamoto win, taking Tarawa from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Vladivostok
                Yamamoto attack with 5 Infantrys
                Americans defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Americans lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
            Battle in Yunnan
                Yamamoto attack with 1 Bomber, 1 Elite and 1 Marine
                British defend with 1 Elite and 1 Infantry
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Marine in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Elite
                Casualties for British: 1 Elite and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Yunnan to Hunan
            1 Fighter moved from Tarawa to Queensland
    
        Place Units - Yamamoto
            3 S.Submarines placed in 67 Sea Zone
            1 S.Submarine placed in 84 Sea Zone
            1 Adv.Fighter, 1 Bunker and 6 Infantrys placed in Tokyo
            1 Bunker placed in Hokkaido
            1 Bunker placed in N.French Indochina
            2 ArmoredCars and 4 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.33
    Anzac : -0.33
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Adv.Fighter moved from Shensi to Kweichow
            2 Elites moved from Shensi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            3 Infantrys moved from Suiyuan to Chahar
            1 Infantry moved from Suiyuan to Shansi
            1 Tank moved from Szechwan to Shansi
            7 Tanks moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Chahar
            1 Tank moved from Ningsia to Shansi
            1 ArmoredCar moved from Ningsia to Chahar
            1 Tank moved from Lanchow to Shansi
            1 ArmoredCar moved from Lanchow to Shansi
            1 Infantry moved from Sikang to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry and 1 Marine moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Szechwan to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry in Hupeh, round 2 : 4/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters, 2 Elites and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Yunnan
                Chinese attack with 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Marine
                    Chinese roll dice for 2 Infantrys and 1 Marine in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Infantry and 1 Marine in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Marine in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 1 Marine
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Shansi
                Chinese attack with 1 ArmoredCar, 1 Infantry and 10 Tanks
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 10 Tanks in Shansi, round 2 : 5/12 hits, 5.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar, 1 Infantry and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kweichow
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Kweichow to Shensi
            2 Adv.Fighters and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
            3 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Lanchow to Szechwan
            1 Elite moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Marine moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Ningsia
            1 Tank moved from Hsining to Lanchow
            2 Artillerys moved from Hsining to E.Qinghai
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Hsining
            1 Artillery and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : 1.00
    Chinese : 0.67
    

    Savegame

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