Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Purchase Units - French
French buy 2 Adv.Fighters; Remaining resources: 1 PUs;
Non Combat Move - French
1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Infantry and 1 Tank moved from 8 Sea Zone to Greenland
Place Units - French
2 Adv.Fighters placed in Churchill
Turn Complete - French
French collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 unit repaired.
1 Infantry moved from Western Australia to South Australia
1 Infantry moved from Western Australia to Perth
2 Tanks moved from Broome to South Australia
1 Tank moved from Broome to Perth
1 Tank moved from Western Australia to Perth
1 Infantry moved from New Britain to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to New Caledonia
1 Cruiser moved from 109 Sea Zone to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to West Papua
Yamamoto take West Papua from Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
4 Marines moved from Northern Territory to 67 Sea Zone
1 B.Transport and 4 Marines moved from 67 Sea Zone to 112 Sea Zone
4 Marines moved from 112 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Battleship moved from 120 Sea Zone to 114 Sea Zone
1 Destroyer moved from 120 Sea Zone to 114 Sea Zone
5 Submarines moved from 120 Sea Zone to 109 Sea Zone
4 Marines moved from Davao to 107 Sea Zone
4 Marines moved from 107 Sea Zone to Hollandia
3 Infantrys moved from Kwangtung to Hunan
1 Elite moved from N.Thailand to Burma
2 Infantrys moved from Shantung to Shansi
1 Infantry moved from Anhwei to Hupeh
1 Infantry moved from Hunan to Hupeh
1 Bomber moved from Tokyo to Hupeh
2 Fighters moved from Tokyo to Shansi
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Merauke
Yamamoto take Merauke from Dutch
1 Artillery and 1 Elite moved from Ponape to 109 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 1 Elite moved from 108 Sea Zone to Hollandia
1 Infantry moved from Ponape to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Milne Bay
Yamamoto take Milne Bay from Anzac
2 Tanks moved from Hong Kong to Hunan
3 Infantrys moved from Kiangsi to Hunan
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Hokkaido
4 Infantrys moved from Hong Kong to 92 Sea Zone
4 Infantrys and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 1 Cruiser, 15 Infantrys and 4 Tanks; Remaining resources: 2 PUs;
Combat - Yamamoto
Battle in Shansi
Yamamoto attack with 2 Fighters and 2 Infantrys
Chinese defend with 1 Marine
Yamamoto roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Shansi
Yamamoto win, taking Shansi from Chinese with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Marine
Battle in Perth
Yamamoto attack with 1 Infantry and 2 Tanks
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 2 Tanks in Perth, round 2 : 0/3 hits, 1.17 expected hits
Anzac roll dice for 1 Infantry in Perth, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Perth
Yamamoto roll dice for 2 Tanks in Perth, round 3 : 0/2 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in Perth, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto lost in Perth
Yamamoto roll dice for 1 Tank in Perth, round 4 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in Perth, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Perth
Yamamoto win, taking Perth from Anzac with 1 Tank remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Infantry and 1 Tank
Casualties for Anzac: 1 Infantry
Battle in Hupeh
Yamamoto attack with 1 Bomber and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in New Caledonia
Yamamoto attack with 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 2 Cruisers in New Caledonia, round 2 : 2/3 hits, 1.67 expected hits
1 Infantry owned by the Americans lost in New Caledonia
Yamamoto win, taking New Caledonia from Americans with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in South Australia
Yamamoto attack with 1 Infantry and 2 Tanks
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 2 Tanks in South Australia, round 2 : 1/3 hits, 1.17 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia
Yamamoto win, taking South Australia from Anzac with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
2 Fighters moved from Shansi to Shantung
1 Bomber moved from Hupeh to Hunan
Place Units - Yamamoto
1 Adv.Fighter, 1 Bunker, 5 Infantrys and 1 Tank placed in Tokyo
1 Cruiser placed in 84 Sea Zone
1 Bunker placed in Hokkaido
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Tanks placed in Broome
Turn Complete - Yamamoto
Yamamoto collect 101 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50
Anzac : 1.67
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
3 Infantrys and 1 Marine moved from Lanchow to Szechwan
2 Infantrys moved from Shensi to Hupeh
1 Adv.Fighter moved from Shensi to Hupeh
1 Fighter moved from Shensi to Hupeh
3 Infantrys moved from Suiyuan to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Elite and 1 Infantry moved from Suiyuan to Chahar
1 Adv.Fighter moved from Shensi to Chahar
4 Infantrys moved from Ningsia to Suiyuan
1 Tank moved from Ningsia to Szechwan
4 Infantrys moved from Gobi Altai to Ningsia
1 Adv.Fighter moved from Hsining to Shensi
1 Infantry moved from E.Qinghai to Sikang
1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter and 1 Elite in Chahar, round 4 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 3 Infantrys
Yamamoto defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 0/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 4 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Chahar to Shensi
Place Units - Chinese
2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Yamamoto : 0.00
Chinese : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
3 Infantrys moved from Townsville to Queensland
1 B.Transport moved from 113 Sea Zone to 120 Sea Zone
3 Tanks moved from Wellington to 120 Sea Zone
2 Marines moved from Wellington to 120 Sea Zone
2 Marines and 3 Tanks moved from 120 Sea Zone to Queensland
1 Transport moved from 109 Sea Zone to 114 Sea Zone
1 Artillery moved from New Georgia to 114 Sea Zone
1 Artillery and 1 Transport moved from 114 Sea Zone to 120 Sea Zone
1 Marine moved from Wellington to 120 Sea Zone
1 Artillery and 1 Marine moved from 120 Sea Zone to Queensland
3 Infantrys moved from Hunan to Hupeh
2 ArmoredCars moved from Changchun to Khabarovsk
1 Elite moved from Kirin to Khabarovsk
1 Mech.Inf moved from Changchun to Khabarovsk
3 Infantrys moved from Changchun to Kirin
5 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Heilungchiang
1 Artillery and 1 Infantry moved from Hulunbuir to Chita
1 Artillery and 1 Marine moved from Peking to Chahar
2 Infantrys moved from Shantung to Shansi
1 Mech.Inf moved from Liaoning to Chita
2 Adv.Fighters moved from Shantung to Shansi
1 Fighter moved from Shantung to Chahar
2 Adv.Fighters moved from Shantung to Chita
2 Bombers moved from Shantung to Queensland
1 Bomber moved from Liaoning to Queensland
2 Tanks moved from Changchun to Kirin
1 Carrier moved from 109 Sea Zone to 120 Sea Zone
3 Infantrys moved from East And South Borneo to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 8 ArmoredCars, 2 Artillerys, 2 B.Transports, 2 Elites, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chita
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf
Russians defend with 3 Infantrys
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chita, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 Infantrys in Chita, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Hisaichi roll dice for 2 Adv.Fighters and 1 Mech.Inf in Chita, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Adv.Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Russians: 3 Infantrys
Battle in Shansi
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 Adv.Fighters in Shansi, round 5 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Fighter and 1 Marine
Chinese defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Marine in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Elite in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars, 1 Elite and 1 Mech.Inf
Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Elite and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 4 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Khabarovsk, round 5 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Khabarovsk
Russians win with 1 Artillery remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 ArmoredCars, 1 Elite and 1 Mech.Inf
Casualties for Russians: 1 Elite and 2 Infantrys
Battle in Heilungchiang
Hisaichi attack with 5 Artillerys, 1 Elite and 1 Infantry
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Hupeh
Hisaichi attack with 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Shansi to Peking
1 Fighter moved from Chahar to Liaoning
2 Adv.Fighters moved from Peking to Liaoning
2 Adv.Fighters moved from Chita to Hulunbuir
Place Units - Hisaichi
2 Artillerys and 2 Elites placed in Liaoning
8 ArmoredCars placed in Changchun
2 B.Transports placed in 110 Sea Zone
1 Marine placed in Banjarmasin
3 Tanks placed in Townsville
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Hisaichi : -3.67
Chinese : -0.67
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Artillery, 1 Elite and 2 Infantrys moved from Cairo to Lower Egypt
1 Artillery and 1 Tank moved from Nubia to New Valley
1 Mech.Inf moved from Kenya to French Equatorial Africa
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Transport moved from 3 Sea Zone to 10 Sea Zone
1 Infantry moved from E.Mexico to South Central USA
1 Elite and 1 Infantry moved from Assam to Yunnan
1 Tank moved from Okhotsk to Chita
3 Infantrys moved from Okhotsk to Ayan
2 Infantrys moved from Kolyma to Okhotsk
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 Infantrys moved from Alaska to 71 Sea Zone
2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
1 Infantry moved from Yukon to Alaska
2 Infantrys moved from Vancouver to British Columbia
1 ArmoredCar moved from Vancouver to Yukon
1 Mech.Inf moved from Kenya to French Equatorial Africa
2 Mech.Infs moved from French Equatorial Africa to French Sudan
Purchase Units - British
British buy 2 Carriers, 2 Destroyers, 1 Elite, 12 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 1 Artillery, 1 Elite and 2 Infantrys
Italians defend with 1 Artillery and 1 Elite
British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Lower Egypt
British roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Italians, 1 Elite owned by the British and 1 Artillery owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Elite and 2 Infantrys
Casualties for Italians: 1 Artillery and 1 Elite
Battle in Yunnan
British attack with 1 Elite and 1 Infantry
Thai defend with 1 Mech.Inf
British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
Thai roll dice for 1 Mech.Inf in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai lost in Yunnan
British win, taking Yunnan from Thai with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Thai: 1 Mech.Inf
Battle in French Sudan
British attack with 2 Mech.Infs
Germans defend with 2 Mech.Infs
British roll dice for 2 Mech.Infs in French Sudan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 Mech.Infs in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Germans lost in French Sudan
British roll dice for 2 Mech.Infs in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in French Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Mech.Inf owned by the British lost in French Sudan
British win, taking French Sudan from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Germans: 2 Mech.Infs
Casualties for British: 1 Mech.Inf
Battle in New Valley
British attack with 1 Artillery and 1 Tank
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Artillery owned by the British lost in New Valley
British win, taking New Valley from Italians with 1 Tank remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery
Casualties for Italians: 1 Infantry
Battle in Chita
British attack with 1 Tank
Hisaichi defend with 1 Mech.Inf
British roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Chita
British win, taking Chita from Hisaichi with 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf
Non Combat Move - British
3 Adv.Fighters and 1 Fighter moved from Manchester to 21 Sea Zone
Place Units - British
2 Carriers and 2 Destroyers placed in 21 Sea Zone
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Cairo
Turning on Edit Mode
EDIT: Removing units owned by British from Bihar: 1 Artillery, 1 Elite and 3 Infantrys
EDIT: Adding units owned by British to Assam: 1 Artillery, 1 Elite and 3 Infantrys
EDIT: Removing units owned by British from Delhi: 2 Artillerys, 2 Infantrys and 1 Tank
EDIT: Adding units owned by British to Bihar: 2 Artillerys and 2 Infantrys
EDIT: Adding units owned by British to Assam: 1 Tank
EDIT: Removing units owned by British from Hyderabad: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
EDIT: Adding units owned by British to Assam: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
EDIT: Removing units owned by British from Madras: 5 Infantrys
EDIT: Adding units owned by British to Hyderabad: 5 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rajputana: 1 Infantry
EDIT: Adding units owned by British to Hyderabad: 1 Infantry
EDIT: Removing units owned by British from Bombay: 2 Infantrys
EDIT: Adding units owned by British to Rajputana: 2 Infantrys
EDIT: Turning off Edit Mode
1 Elite, 2 Infantrys and 2 Tanks placed in Delhi
4 Infantrys placed in Madras
British undo move 4.
2 Infantrys and 1 Tank placed in W.Iran
British undo move 4.
1 Elite, 3 Infantrys and 1 Tank placed in Delhi
1 Infantry placed in Madras
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.67
Italians : 1.67
Hisaichi : -0.33
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
16 Tanks moved from Canberra to Queensland
1 Infantry moved from New South Wales to Queensland
Purchase Units - Anzac
Anzac buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Queensland
Anzac attack with 1 Infantry and 16 Tanks
Hisaichi defend with 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks
Anzac roll dice for 1 Infantry and 16 Tanks in Queensland, round 2 : 7/17 hits, 8.17 expected hits
Hisaichi roll dice for 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks in Queensland, round 2 : 8/20 hits, 6.67 expected hits
1 Infantry owned by the Anzac, 7 Tanks owned by the Anzac and 7 Infantrys owned by the Hisaichi lost in Queensland
Anzac roll dice for 9 Tanks in Queensland, round 3 : 5/9 hits, 4.50 expected hits
Hisaichi roll dice for 1 Artillery, 3 Bombers, 3 Infantrys, 3 Marines and 3 Tanks in Queensland, round 3 : 2/13 hits, 4.33 expected hits
2 Tanks owned by the Anzac, 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
Anzac roll dice for 7 Tanks in Queensland, round 4 : 3/7 hits, 3.50 expected hits
Hisaichi roll dice for 3 Bombers, 2 Marines and 3 Tanks in Queensland, round 4 : 2/8 hits, 2.67 expected hits
2 Tanks owned by the Anzac, 2 Bombers owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
Anzac roll dice for 5 Tanks in Queensland, round 5 : 2/5 hits, 2.50 expected hits
Hisaichi roll dice for 1 Bomber, 1 Marine and 3 Tanks in Queensland, round 5 : 1/5 hits, 2.00 expected hits
1 Tank owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
Anzac roll dice for 4 Tanks in Queensland, round 6 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 3 Tanks in Queensland, round 6 : 3/3 hits, 1.50 expected hits
3 Tanks owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Queensland
Anzac roll dice for 1 Tank in Queensland, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Queensland, round 7 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Queensland
Hisaichi win with 1 Tank remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Infantry and 16 Tanks
Casualties for Hisaichi: 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 2 Tanks
Non Combat Move - Anzac
1 Infantry moved from Canberra to New South Wales
Place Units - Anzac
2 Elites, 3 Infantrys and 1 Tank placed in Canberra
Turn Complete - Anzac
Anzac collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Anzac : -2.17
Don’t forget the Dutch!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Tanks moved from Suriname to Bahia
1 Infantry moved from Amazon to Bahia
5 Tanks moved from Bolivia to Bahia
Purchase Units - Dutch
Dutch buy 2 Artillerys and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Bahia
Dutch attack with 1 Infantry and 7 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Dutch roll dice for 1 Infantry and 7 Tanks in Bahia, round 2 : 4/8 hits, 3.67 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Bahia
Dutch loses 0 PUs for violating Bahias neutrality.
Dutch win, taking Bahia from Neutral with 6 Tanks remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry and 1 Tank
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 26 Sea Zone
2 Artillerys placed in Suriname
Turn Complete - Dutch
Dutch collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Krakow to Latvia
3 Tanks moved from Kiev to Minsk
3 Tanks moved from Minsk to Latvia
1 Artillery and 2 Infantrys moved from Kiev to Donetsk
1 Artillery and 8 Infantrys moved from Kiev to Vinnytsia
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 2 PUs;
Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys and 2 Elites
Russians defend with 3 Mech.Infs
Romanians roll dice for 2 Artillerys and 2 Elites in E.Romania, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 3 Mech.Infs in E.Romania, round 2 : 0/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 18
Casualties for Russians: 3 Mech.Infs
Battle in Latvia
Romanians attack with 1 Adv.Fighter, 1 Fighter and 3 Tanks
Russians defend with 1 Artillery and 5 Infantrys
Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Tanks in Latvia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 5 Infantrys in Latvia, round 2 : 2/6 hits, 2.00 expected hits
1 Fighter owned by the Romanians, 3 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Latvia
Romanians roll dice for 1 Adv.Fighter and 2 Tanks in Latvia, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
Romanians win, taking Latvia from Russians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Fighter and 1 Tank
Casualties for Russians: 1 Artillery and 5 Infantrys
Battle in Vinnytsia
Romanians attack with 1 Artillery and 8 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 8 Infantrys in Vinnytsia, round 2 : 3/9 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 1 Artillery and 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Adv.Fighter moved from Latvia to East Prussia
Place Units - Romanians
2 Artillerys and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 4.83
Russians : -2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
2 Artillerys and 2 Elites moved from S.Thailand to Burma
1 Tank moved from Bangkok to Burma
2 Elites and 3 Infantrys moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs;
Non Combat Move - Thai
Place Units - Thai
1 Bunker placed in Burma
4 Infantrys and 2 Tanks placed in Bangkok
Turn Complete - Thai
Thai collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
2 ArmoredCars and 4 Infantrys moved from Dublin to Munster
2 Infantrys moved from Iceland to 3 Sea Zone
2 Infantrys and 2 S.Submarines moved from 3 Sea Zone to 21 Sea Zone
2 Infantrys moved from 21 Sea Zone to Manchester
2 Cruisers, 1 Destroyer, 1 S.Submarine and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone
1 B.Transport moved from 10 Sea Zone to 21 Sea Zone
1 Destroyer and 1 Submarine moved from 8 Sea Zone to 10 Sea Zone
3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from N.Chile to Argentina
2 ArmoredCars, 2 Artillerys and 3 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Johnston to 98 Sea Zone
6 Infantrys moved from San Francisco to 83 Sea Zone
6 Infantrys, 4 S.Submarines and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
1 B.Transport and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
4 Tanks moved from Alaska to 71 Sea Zone
3 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars moved from Alaska to 74 Sea Zone
2 ArmoredCars and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Transport moved from 74 Sea Zone to 80 Sea Zone
2 Infantrys moved from British Columbia to 80 Sea Zone
2 Infantrys and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
2 Infantrys moved from 74 Sea Zone to Alaska
1 ArmoredCar moved from British Columbia to Alaska
2 Infantrys moved from British Columbia to Yukon
1 ArmoredCar moved from Ayan to Vladivostok
Russians take Vladivostok from Hisaichi
3 Tanks moved from Okhotsk to Heilungchiang
3 ArmoredCars and 3 Tanks moved from Ayan to Heilungchiang
5 Artillerys and 6 Infantrys moved from Okhotsk to Ayan
2 Artillerys, 4 Infantrys and 2 Tanks moved from Koryakia to Kolyma
2 Tanks moved from Kolyma to Okhotsk
5 ArmoredCars, 1 B.Transport, 4 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
5 ArmoredCars and 4 Tanks moved from 72 Sea Zone to Koryakia
7 Infantrys moved from 98 Sea Zone to Johnston
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Bomber, 1 Destroyer, 1 Infantry, 3 Mech.Infs, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Munster
Americans attack with 2 ArmoredCars and 4 Infantrys
Neutral defend with 2 Infantrys
Americans roll dice for 2 ArmoredCars and 4 Infantrys in Munster, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
Americans roll dice for 2 ArmoredCars and 3 Infantrys in Munster, round 3 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Munster
Americans roll dice for 2 ArmoredCars and 2 Infantrys in Munster, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Munster, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Munster
Americans roll dice for 2 ArmoredCars and 1 Infantry in Munster, round 5 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Munster, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
Americans loses 0 PUs for violating Munsters neutrality.
Americans win, taking Munster from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Americans: 4 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Heilungchiang
Americans attack with 3 ArmoredCars and 6 Tanks
Hisaichi defend with 5 Artillerys, 1 Elite and 1 Infantry
Americans roll dice for 3 ArmoredCars and 6 Tanks in Heilungchiang, round 2 : 4/9 hits, 4.00 expected hits
Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 1/7 hits, 2.33 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Heilungchiang
Americans roll dice for 2 ArmoredCars and 6 Tanks in Heilungchiang, round 3 : 4/8 hits, 3.67 expected hits
Hisaichi roll dice for 3 Artillerys in Heilungchiang, round 3 : 3/3 hits, 1.00 expected hits
1 Tank owned by the Americans, 3 Artillerys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Heilungchiang
Americans win, taking Heilungchiang from Hisaichi with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 3 ArmoredCars and 1 Tank
Casualties for Hisaichi: 5 Artillerys, 1 Elite and 1 Infantry
Non Combat Move - Americans
Place Units - Americans
3 Mech.Infs placed in Alaska
2 B.Transports placed in 125 Sea Zone
1 Infantry placed in Santiago
1 Destroyer, 4 S.Submarines and 1 Submarine placed in 13 Sea Zone
Americans undo move 3.
1 Infantry placed in Washington
1 Bomber placed in San Francisco
Turn Complete - Americans
Americans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Neutral : 2.33
Hisaichi : 0.67
Americans : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
2 ArmoredCars and 4 Infantrys moved from Dublin to Munster
2 Infantrys moved from Iceland to 3 Sea Zone
2 Infantrys and 2 S.Submarines moved from 3 Sea Zone to 21 Sea Zone
2 Infantrys moved from 21 Sea Zone to Manchester
2 Cruisers, 1 Destroyer, 1 S.Submarine and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone
1 B.Transport moved from 10 Sea Zone to 21 Sea Zone
1 Destroyer and 1 Submarine moved from 8 Sea Zone to 10 Sea Zone
3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from N.Chile to Argentina
2 ArmoredCars, 2 Artillerys and 3 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Johnston to 98 Sea Zone
6 Infantrys moved from San Francisco to 83 Sea Zone
6 Infantrys, 4 S.Submarines and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
1 B.Transport and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
4 Tanks moved from Alaska to 71 Sea Zone
3 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars moved from Alaska to 74 Sea Zone
2 ArmoredCars and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Transport moved from 74 Sea Zone to 80 Sea Zone
2 Infantrys moved from British Columbia to 80 Sea Zone
2 Infantrys and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
2 Infantrys moved from 74 Sea Zone to Alaska
1 ArmoredCar moved from British Columbia to Alaska
2 Infantrys moved from British Columbia to Yukon
1 ArmoredCar moved from Ayan to Vladivostok
Russians take Vladivostok from Hisaichi
3 Tanks moved from Okhotsk to Heilungchiang
3 ArmoredCars and 3 Tanks moved from Ayan to Heilungchiang
5 Artillerys and 6 Infantrys moved from Okhotsk to Ayan
2 Artillerys, 4 Infantrys and 2 Tanks moved from Koryakia to Kolyma
2 Tanks moved from Kolyma to Okhotsk
5 ArmoredCars, 1 B.Transport, 4 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
5 ArmoredCars and 4 Tanks moved from 72 Sea Zone to Koryakia
7 Infantrys moved from 98 Sea Zone to Johnston
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Bomber, 1 Destroyer, 1 Infantry, 3 Mech.Infs, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Munster
Americans attack with 2 ArmoredCars and 4 Infantrys
Neutral defend with 2 Infantrys
Americans roll dice for 2 ArmoredCars and 4 Infantrys in Munster, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
Americans roll dice for 2 ArmoredCars and 3 Infantrys in Munster, round 3 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Munster
Americans roll dice for 2 ArmoredCars and 2 Infantrys in Munster, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Munster, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Munster
Americans roll dice for 2 ArmoredCars and 1 Infantry in Munster, round 5 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Munster, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Munster
Americans loses 0 PUs for violating Munsters neutrality.
Americans win, taking Munster from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Americans: 4 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Heilungchiang
Americans attack with 3 ArmoredCars and 6 Tanks
Hisaichi defend with 5 Artillerys, 1 Elite and 1 Infantry
Americans roll dice for 3 ArmoredCars and 6 Tanks in Heilungchiang, round 2 : 4/9 hits, 4.00 expected hits
Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 1/7 hits, 2.33 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Heilungchiang
Americans roll dice for 2 ArmoredCars and 6 Tanks in Heilungchiang, round 3 : 4/8 hits, 3.67 expected hits
Hisaichi roll dice for 3 Artillerys in Heilungchiang, round 3 : 3/3 hits, 1.00 expected hits
1 Tank owned by the Americans, 3 Artillerys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Heilungchiang
Americans win, taking Heilungchiang from Hisaichi with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 3 ArmoredCars and 1 Tank
Casualties for Hisaichi: 5 Artillerys, 1 Elite and 1 Infantry
Non Combat Move - Americans
Place Units - Americans
3 Mech.Infs placed in Alaska
2 B.Transports placed in 125 Sea Zone
1 Infantry placed in Santiago
1 Destroyer, 4 S.Submarines and 1 Submarine placed in 13 Sea Zone
Americans undo move 3.
1 Infantry placed in Washington
1 Bomber placed in San Francisco
Turn Complete - Americans
Americans collect 109 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 13 Sea Zone: 3 S.Submarines
EDIT: Adding units owned by Americans to 98 Sea Zone: 3 S.Submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 2.33
Hisaichi : 0.67
Americans : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
1 Adv.Fighter moved from Normandy to 21 Sea Zone
2 Bombers moved from Netherlands to 21 Sea Zone
2 Fighters and 1 Stuka moved from Netherlands to 21 Sea Zone
4 Destroyers and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
3 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
1 Bomber moved from Upper Norrland to 21 Sea Zone
1 Transport moved from 22 Sea Zone to 21 Sea Zone
2 Infantrys moved from E.Morocco to 41 Sea Zone
1 Destroyer, 2 Infantrys and 2 Transports moved from 41 Sea Zone to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Tanks moved from Mauritania to French Sudan
2 Tanks moved from Mauritania to Rio de Oro
2 Infantrys moved from N.Tunisia to N.Algeria
2 HeavyTanks moved from Tripoli to Kufra
1 Infantry moved from Lapland to Murmansk
Germans take Murmansk from Russians
Purchase Units - Germans
Germans buy 1 Destroyer, 2 Elites, 4 HeavyTanks, 2 Infantrys, 3 JetFighters, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 21 Sea Zone
Germans attack with 1 Adv.Fighter, 3 Bombers, 4 Destroyers, 2 Fighters, 3 S.Submarines, 1 Stuka, 3 Submarines and 1 Transport
British defend with 3 Adv.Fighters, 2 Carriers, 2 Destroyers and 1 Fighter; Americans defend with 1 B.Transport, 2 Cruisers, 1 Destroyer, 3 S.Submarines and 2 Submarines
Germans roll dice for 3 S.Submarines and 3 Submarines in 21 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 3 S.Submarines and 2 Submarines in 21 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 Adv.Fighter, 3 Bombers, 4 Destroyers, 2 Fighters, 1 Stuka and 1 Transport in 21 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Fighter in 21 Sea Zone, round 2 : 3/12 hits, 5.67 expected hits
1 Destroyer owned by the Americans, 3 Submarines owned by the Germans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 1 Destroyer owned by the Germans, 1 Fighter owned by the British, 2 Destroyers owned by the British and 1 Transport owned by the Germans lost in 21 Sea Zone
Germans roll dice for 3 S.Submarines in 21 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 3 S.Submarines in 21 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 Adv.Fighter, 3 Bombers, 3 Destroyers, 2 Fighters and 1 Stuka in 21 Sea Zone, round 3 : 6/10 hits, 4.67 expected hits
Americans roll dice for 3 Adv.Fighters, 2 Carriers and 2 Cruisers in 21 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
1 Carrier owned by the British, 2 Fighters owned by the Germans, 3 Destroyers owned by the Germans, 2 Cruisers owned by the Americans, 2 S.Submarines owned by the Germans, 1 Stuka owned by the Germans and 3 S.Submarines owned by the Americans lost in 21 Sea Zone
Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 Carrier owned by the British lost in 21 Sea Zone
Germans roll dice for 1 Adv.Fighter and 3 Bombers in 21 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Americans roll dice for 3 Adv.Fighters in 21 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans, 2 Adv.Fighters owned by the British and 1 Bomber owned by the Germans lost in 21 Sea Zone
Germans roll dice for 2 Bombers in 21 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 Adv.Fighter in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the British and 1 Bomber owned by the Germans lost in 21 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 Adv.Fighter, 2 Bombers, 4 Destroyers, 2 Fighters, 3 S.Submarines, 1 Stuka, 3 Submarines and 1 Transport
Casualties for Americans: 1 B.Transport, 2 Cruisers, 1 Destroyer, 3 S.Submarines and 2 Submarines
Casualties for British: 3 Adv.Fighters, 2 Carriers, 2 Destroyers and 1 Fighter
Battle in Rio de Oro
Germans attack with 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 Infantrys and 2 Tanks in Rio de Oro, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Rio de Oro
Germans roll dice for 1 Infantry and 2 Tanks in Rio de Oro, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Germans loses 0 PUs for violating Rio de Oros neutrality.
Germans win, taking Rio de Oro from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in French Sudan
Germans attack with 2 Tanks
British defend with 1 Mech.Inf
Germans roll dice for 2 Tanks in French Sudan, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 Mech.Inf in French Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in French Sudan
Germans win, taking French Sudan from French with 2 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Odessa from Russians to Germans
EDIT: Turning off Edit Mode
7 Infantrys moved from Upper Norrland to Lapland
2 Tanks moved from Upper Norrland to Lapland
1 Infantry moved from Finnmark to Lapland
1 ArmoredCar moved from Kiev to Odessa
1 AAGun, 1 ArmoredCar, 7 Artillerys, 4 Elites, 1 HeavyTank, 31 Infantrys and 9 Tanks moved from Kiev to Brest
4 Tanks moved from Warsaw to Brest
3 Tanks moved from Krakow to Brest
1 AAGun moved from Krakow to Vinnytsia
3 Artillerys and 10 Infantrys moved from Krakow to Brest
2 ArmoredCars and 2 Tanks moved from Bohemia to Brest
2 Artillerys and 1 Elite moved from Bavaria to Bohemia
1 Infantry moved from Bohemia to Krakow
1 AAGun moved from N.Tunisia to N.Algeria
2 Tanks moved from Hamburg to Danzig
1 Bomber moved from 21 Sea Zone to Danzig
Place Units - Germans
4 HeavyTanks placed in Warsaw
5 Mech.Infs placed in Bohemia
3 JetFighters placed in Bavaria
1 Destroyer and 1 Submarine placed in 22 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Cruiser, 1 Destroyer and 2 Transports
EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Cruiser, 1 Destroyer and 2 Transports
EDIT: Turning off Edit Mode
2 Infantrys and 2 Tanks placed in E.Morocco
2 Elites placed in Netherlands
Turn Complete - Germans
Germans collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germans : -0.50
Neutral : -0.33
French : -0.33
Americans : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
2 Infantrys moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
5 Infantrys moved from Kursk to Donetsk
1 ArmoredCar moved from Kursk to Minsk
1 ArmoredCar moved from Kursk to Kiev
1 ArmoredCar moved from Kursk to Donetsk
1 ArmoredCar moved from Kursk to Donetsk
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Kursk to Minsk
1 Artillery and 2 Infantrys moved from Leningrad to Latvia
1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks moved from Tampere to Helsinki
1 Infantry moved from Vyborg to Oulu
2 ArmoredCars and 4 Infantrys moved from Vyborg to N.Karelia
11 Infantrys moved from S.Karelia to N.Karelia
2 Infantrys moved from Leningrad to Latvia
10 Mech.Infs moved from Moscow to N.Karelia
2 Infantrys moved from Arkhangelsk to S.Karelia
2 Artillerys, 1 Elite, 2 Fighters, 1 HeavyTank, 6 Infantrys, 3 Mech.Infs and 2 Tanks moved from N.Buryat Mongolia to Chita
1 Artillery moved from Khabarovsk to Ayan
1 Infantry moved from Ayan to Khabarovsk
1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 1 Infantry, 3 Mech.Infs and 3 Tanks moved from Ayan to Chita
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Olyokminsk to Chita
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
2 ArmoredCars and 1 Mech.Inf moved from Sibirsky to Olyokminsk
1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 4 ArmoredCars, 4 Artillerys, 3 HeavyTanks, 13 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Helsinki
Russians attack with 1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks
Finns defend with 1 AAGun, 3 Artillerys, 5 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 2 Tanks
Russians roll dice for 1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks in Helsinki, round 2 : 6/25 hits, 8.00 expected hits
Finns roll dice for 3 Artillerys, 5 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Helsinki, round 2 : 4/14 hits, 5.17 expected hits
3 Elites owned by the Finns, 3 Infantrys owned by the Finns and 4 Infantrys owned by the Russians lost in Helsinki
Russians roll dice for 1 ArmoredCar, 5 Artillerys, 9 Infantrys and 6 Tanks in Helsinki, round 3 : 6/21 hits, 7.33 expected hits
Finns roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 2 Tanks in Helsinki, round 3 : 4/8 hits, 3.17 expected hits
2 Elites owned by the Finns, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Finns and 1 Tank owned by the Finns lost in Helsinki
Russians roll dice for 1 ArmoredCar, 5 Artillerys, 5 Infantrys and 6 Tanks in Helsinki, round 4 : 7/17 hits, 6.67 expected hits
Finns roll dice for 1 Fighter and 1 Tank in Helsinki, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 Fighter owned by the Finns and 1 Tank owned by the Finns lost in Helsinki
Russians captures 9PUs while taking Finns capital
Russians win, taking Helsinki from Finns with 1 ArmoredCar, 5 Artillerys, 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 31
Casualties for Russians: 10 Infantrys
Casualties for Finns: 3 Artillerys, 5 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Battle in Kiev
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 3 Infantrys in Kiev, round 2 : 3/4 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 2 ArmoredCars and 5 Infantrys
Romanians defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 ArmoredCars and 5 Infantrys in Donetsk, round 2 : 2/7 hits, 1.50 expected hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 2 ArmoredCars and 4 Infantrys in Donetsk, round 3 : 3/6 hits, 1.33 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Artillery and 2 Infantrys
Battle in Minsk
Russians attack with 1 ArmoredCar and 3 Infantrys
Italians defend with 1 Tank
Russians roll dice for 1 ArmoredCar and 3 Infantrys in Minsk, round 2 : 0/4 hits, 0.83 expected hits
Italians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 1/3 hits, 0.67 expected hits
Italians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Minsk
Russians win, taking Minsk from Italians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 Infantrys
Casualties for Italians: 1 Tank
Battle in Latvia
Russians attack with 1 Artillery and 4 Infantrys
Romanians defend with 2 Tanks
Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 2/5 hits, 1.17 expected hits
Romanians roll dice for 2 Tanks in Latvia, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in Latvia
Russians win, taking Latvia from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Infantry
Casualties for Romanians: 2 Tanks
Non Combat Move - Russians
6 Infantrys moved from Rostov to Kursk
2 Artillerys and 2 Infantrys moved from Yaroslavl to Kursk
Place Units - Russians
1 ArmoredCar and 1 Tank placed in N.Buryat Mongolia
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Mech.Infs placed in Sibirsky
4 Mech.Infs placed in Arkhangelsk
3 HeavyTanks placed in Kursk
10 Infantrys placed in Moscow
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank placed in Stalingrad
Russians undo move 5.
1 Artillery and 9 Infantrys placed in Moscow
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Georgia
Turn Complete - Russians
Russians collect 118 PUs; end with 127 PUs
Combat Hit Differential Summary :
Romanians : 0.33
Italians : 1.00
Finns : 0.67
Russians : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
1 Fighter moved from Kufra to New Valley
1 Artillery and 1 Infantry moved from Kufra to New Valley
1 Bomber and 2 Fighters moved from Kufra to 57 Sea Zone
1 Bomber moved from Greece to 57 Sea Zone
4 Fighters moved from 56 Sea Zone to 57 Sea Zone
1 Artillery and 2 Infantrys moved from Palestine to Iraq
Italians take Iraq from British
2 Artillerys, 2 Elites and 1 Infantry moved from Syria to Iraq
1 Cruiser moved from 55 Sea Zone to 51 Sea Zone
1 Elite moved from Greece to 51 Sea Zone
1 Cruiser and 1 Elite moved from 51 Sea Zone to 55 Sea Zone
1 Elite moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
2 Transports moved from 55 Sea Zone to 51 Sea Zone
2 Artillerys and 2 Elites moved from Greece to 51 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
2 Artillerys and 2 Elites moved from 56 Sea Zone to Lower Egypt
3 Transports moved from 56 Sea Zone to 48 Sea Zone
1 Tank moved from Campania to 48 Sea Zone
1 HeavyTank moved from Campania to 48 Sea Zone
2 ArmoredCars and 2 Infantrys moved from Campania to 48 Sea Zone
2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
1 JetFighter moved from 48 Sea Zone to 57 Sea Zone
1 Cruiser moved from 55 Sea Zone to 56 Sea Zone
1 Tank moved from Rome to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
1 Elite moved from Corsica to 46 Sea Zone
1 Cruiser, 2 Elites, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Elites and 1 Tank moved from 51 Sea Zone to Mersa Matruh
2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Rome to Campania
3 Infantrys moved from Tuscany to Rome
1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Lombardy to Tuscany
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from French to Italians
EDIT: Removing units owned by Italians from Darfur: 1 Infantry
EDIT: Adding units owned by Italians to French Equatorial Africa: 1 Infantry
EDIT: Turning off Edit Mode
Italians buy 2 Artillerys, 1 Cruiser, 5 Elites, 2 HeavyTanks, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 57 Sea Zone
Italians attack with 2 Bombers, 6 Fighters and 1 JetFighter
British defend with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
Italians roll dice for 2 Bombers, 6 Fighters and 1 JetFighter in 57 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 57 Sea Zone, round 2 : 2/6 hits, 1.83 expected hits
2 Fighters owned by the Italians and 3 Transports owned by the British lost in 57 Sea Zone
1 Submarine owned by the British Submerged
Italians roll dice for 2 Bombers, 4 Fighters and 1 JetFighter in 57 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
British roll dice for 2 Cruisers and 1 Destroyer in 57 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
2 Fighters owned by the Italians, 1 Destroyer owned by the British and 2 Cruisers owned by the British lost in 57 Sea Zone
Italians win with 2 Bombers, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 18
Casualties for Italians: 4 Fighters
Casualties for British: 2 Cruisers, 1 Destroyer and 3 Transports
Battle in Lower Egypt
Italians attack with 2 Artillerys and 2 Elites
British defend with 1 Artillery
Italians roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in New Valley
Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Tank
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in New Valley, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in New Valley
Italians roll dice for 1 Artillery and 1 Fighter in New Valley, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Tank in New Valley, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Artillery owned by the Italians lost in New Valley
Italians win with 1 Fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 Tank
Non Combat Move - Italians
1 Fighter moved from New Valley to Palestine
2 Bombers, 2 Fighters and 1 JetFighter moved from 57 Sea Zone to Palestine
Place Units - Italians
2 HeavyTanks placed in Syria
2 Artillerys and 2 Elites placed in Greece
2 Elites and 1 Tank placed in Campania
1 Cruiser and 1 Transport placed in 46 Sea Zone
1 Elite and 4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : 1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
2 Adv.Fighters moved from Churchill to Greenland
1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
1 Infantry and 1 Tank moved from 10 Sea Zone to Northern Ireland
Purchase Units - French
French buy 1 Fighter and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Transport placed in 1 Sea Zone
1 Fighter placed in Churchill
Turn Complete - French
French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
5 Marines moved from Hollandia to 112 Sea Zone
1 B.Transport and 4 Marines moved from 112 Sea Zone to 70 Sea Zone
1 Marine and 1 S.Submarine moved from 112 Sea Zone to 70 Sea Zone
1 Infantry moved from Aroe to 113 Sea Zone
1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Tank moved from Broome to 67 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Tank moved from Perth to New South Wales
2 Tanks moved from South Australia to New South Wales
2 Tanks moved from Broome to South Australia
1 Infantry, 5 Marines and 1 Tank moved from 70 Sea Zone to New South Wales
1 Infantry moved from New Caledonia to 114 Sea Zone
1 Infantry moved from West Papua to 114 Sea Zone
1 Infantry moved from Merauke to West Papua
2 Cruisers and 2 Infantrys moved from 114 Sea Zone to 122 Sea Zone
2 Infantrys moved from 122 Sea Zone to New South Wales
2 Infantrys moved from Ponape to 109 Sea Zone
1 Transport moved from 108 Sea Zone to 102 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
3 Infantrys moved from 109 Sea Zone to Tarawa
1 Fighter moved from 109 Sea Zone to Tarawa
4 Infantrys moved from Davao to 107 Sea Zone
4 Infantrys and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Northern Territory
1 Artillery and 3 Marines moved from Hollandia to 107 Sea Zone
1 Artillery, 3 Marines and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
1 Artillery and 3 Marines moved from 67 Sea Zone to Western Australia
6 Infantrys moved from Hong Kong to Kwangtung
1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
2 Fighters moved from Townsville to 109 Sea Zone
5 Infantrys moved from Tokyo to 84 Sea Zone
5 Infantrys moved from 84 Sea Zone to Vladivostok
1 Infantry moved from Shantung to Shansi
Yamamoto take Shansi from Chinese
2 Fighters moved from Shantung to Hokkaido
1 Marine moved from N.French Indochina to Yunnan
1 Elite moved from Burma to Yunnan
1 Bomber moved from Hunan to Yunnan
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 14 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in New South Wales
Yamamoto attack with 3 Infantrys, 5 Marines and 4 Tanks
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 3 Infantrys, 5 Marines and 4 Tanks in New South Wales, round 2 : 3/12 hits, 5.00 expected hits
Anzac roll dice for 1 Infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in New South Wales
Yamamoto win, taking New South Wales from Anzac with 3 Infantrys, 5 Marines and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Tarawa
Yamamoto attack with 1 Fighter and 3 Infantrys
British defend with 1 Infantry
Yamamoto roll dice for 2 Battleships in Tarawa, round 2 : 2/2 hits, 1.33 expected hits
1 Infantry owned by the British lost in Tarawa
Yamamoto win, taking Tarawa from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Vladivostok
Yamamoto attack with 5 Infantrys
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Americans lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCar
Battle in Yunnan
Yamamoto attack with 1 Bomber, 1 Elite and 1 Marine
British defend with 1 Elite and 1 Infantry
Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Marine in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Elite
Casualties for British: 1 Elite and 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Yunnan to Hunan
1 Fighter moved from Tarawa to Queensland
Place Units - Yamamoto
3 S.Submarines placed in 67 Sea Zone
1 S.Submarine placed in 84 Sea Zone
1 Adv.Fighter, 1 Bunker and 6 Infantrys placed in Tokyo
1 Bunker placed in Hokkaido
1 Bunker placed in N.French Indochina
2 ArmoredCars and 4 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Yamamoto : -1.33
Anzac : -0.33
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 Adv.Fighter moved from Shensi to Kweichow
2 Elites moved from Shensi to Hupeh
1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
3 Infantrys moved from Suiyuan to Chahar
1 Infantry moved from Suiyuan to Shansi
1 Tank moved from Szechwan to Shansi
7 Tanks moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Hupeh
1 Adv.Fighter moved from Shensi to Chahar
1 Tank moved from Ningsia to Shansi
1 ArmoredCar moved from Ningsia to Chahar
1 Tank moved from Lanchow to Shansi
1 ArmoredCar moved from Lanchow to Shansi
1 Infantry moved from Sikang to Yunnan
1 Infantry moved from Szechwan to Kweichow
1 Infantry and 1 Marine moved from Szechwan to Yunnan
1 Infantry moved from Szechwan to Kweichow
1 Infantry moved from Szechwan to Hupeh
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry in Hupeh, round 2 : 4/6 hits, 2.17 expected hits
Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters, 2 Elites and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Yunnan
Chinese attack with 2 Infantrys and 1 Marine
Yamamoto defend with 1 Marine
Chinese roll dice for 2 Infantrys and 1 Marine in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Infantry and 1 Marine in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Marine in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 1 Marine
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Marine
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 2 : 1/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 3 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Marine in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Shansi
Chinese attack with 1 ArmoredCar, 1 Infantry and 10 Tanks
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Infantry and 10 Tanks in Shansi, round 2 : 5/12 hits, 5.50 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar, 1 Infantry and 10 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kweichow
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Kweichow to Shensi
2 Adv.Fighters and 1 Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Chahar to Shensi
3 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Lanchow to Szechwan
1 Elite moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Ningsia to Shensi
1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Hsining to Ningsia
1 Tank moved from Hsining to Lanchow
2 Artillerys moved from Hsining to E.Qinghai
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Hsining
1 Artillery and 3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Yamamoto : 1.00
Chinese : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Wellington to 120 Sea Zone
1 Tank moved from Queensland to 120 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 120 Sea Zone to 122 Sea Zone
1 Infantry and 2 Tanks moved from 122 Sea Zone to Tasmania
2 Transports moved from 120 Sea Zone to 113 Sea Zone
7 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone
2 B.Transports, 7 Infantrys and 1 Marine moved from 110 Sea Zone to 61 Sea Zone
7 Infantrys and 1 Marine moved from 61 Sea Zone to Burma
3 Infantrys moved from N.French Indochina to Yunnan
3 Infantrys moved from Kwangsi to N.French Indochina
3 Infantrys moved from Kirin to Heilungchiang
2 ArmoredCars moved from Changchun to Khabarovsk
1 Fighter moved from Liaoning to Khabarovsk
3 ArmoredCars moved from Changchun to Heilungchiang
2 Adv.Fighters moved from Liaoning to Heilungchiang
3 ArmoredCars moved from Changchun to Liaoning
2 Tanks moved from Kirin to Liaoning
1 Artillery and 2 Elites moved from Liaoning to Hulunbuir
5 Tanks moved from Hulunbuir to Peking
2 Adv.Fighters moved from Hulunbuir to Peking
5 Mech.Infs and 7 Tanks moved from Liaoning to Peking
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 9 Infantrys and 8 Tanks; Remaining resources: 5 PUs;
Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Khabarovsk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Tasmania
Hisaichi attack with 1 Infantry and 2 Tanks
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Tanks in Tasmania, round 2 : 2/3 hits, 1.17 expected hits
Anzac roll dice for 1 Infantry in Tasmania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Tasmania
Hisaichi win, taking Tasmania from Anzac with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 2 Adv.Fighters, 3 ArmoredCars and 3 Infantrys
Americans defend with 5 Tanks
Hisaichi roll dice for 2 Adv.Fighters, 3 ArmoredCars and 3 Infantrys in Heilungchiang, round 2 : 3/8 hits, 2.50 expected hits
Americans roll dice for 5 Tanks in Heilungchiang, round 2 : 2/5 hits, 2.50 expected hits
2 ArmoredCars owned by the Hisaichi and 3 Tanks owned by the Americans lost in Heilungchiang
Hisaichi roll dice for 2 Adv.Fighters, 1 ArmoredCar and 3 Infantrys in Heilungchiang, round 3 : 2/6 hits, 1.83 expected hits
Americans roll dice for 2 Tanks in Heilungchiang, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Americans lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Americans with 2 Adv.Fighters, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 17
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Americans: 5 Tanks
Battle in Yunnan
Hisaichi attack with 3 Infantrys
Chinese defend with 1 Marine
Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Marine
Non Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Khabarovsk to Liaoning
2 Adv.Fighters moved from Heilungchiang to Liaoning
EDIT: 2 Adv.Fighters, 5 Mech.Infs and 12 Tanks moved from Peking to Liaoning
Place Units - Hisaichi
1 Bunker and 4 Tanks placed in Liaoning
1 Bunker, 4 Infantrys and 4 Tanks placed in Changchun
Hisaichi undo move 1.
Hisaichi undo move 1.
1 Bunker and 8 Tanks placed in Changchun
1 Bunker and 4 Infantrys placed in Liaoning
3 Infantrys placed in Kwangsi
2 Infantrys placed in Townsville
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 74 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
Americans : -1.50
Anzac : 0.67
Chinese : 0.67
Russians : -0.33