• '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Kirin to Heilungchiang
                  Hisaichi take Heilungchiang from Russians
            1 Mech.Inf moved from Liaoning to Chita
                  Hisaichi take Chita from Russians
            1 Artillery and 1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Shantung to Chahar
                  Hisaichi take Chahar from Chinese
            3 Infantrys moved from Kwangsi to N.French Indochina
            5 Tanks moved from Liaoning to Hulunbuir
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 113 Sea Zone
            4 Infantrys moved from 113 Sea Zone to Queensland
                  Hisaichi take Queensland from Anzac
            3 Infantrys moved from Townsville to Queensland
            1 Tank moved from Wellington to North New Zealand
                  Hisaichi take North New Zealand from Anzac
            1 Tank moved from North New Zealand to Wellington
            1 Tank moved from Wellington to South New Zealand
                  Hisaichi take South New Zealand from Anzac
            1 Tank moved from South New Zealand to Wellington
            1 Artillery moved from Guadalcanal to New Georgia
                  Hisaichi take New Georgia from Anzac
            3 Infantrys moved from Banjarmasin to East And South Borneo
            5 Tanks moved from Changchun to Liaoning
            1 Bomber moved from Liaoning to N.Buryat Mongolia
            2 Infantrys moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 15 Infantrys, 1 Mech.Inf, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Strategic bombing raid in N.Buryat Mongolia
                Bombing raid in N.Buryat Mongolia rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Hulunbuir
                Hisaichi attack with 1 Artillery, 1 Infantry and 5 Tanks
                Russians defend with 2 ArmoredCars and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Hulunbuir, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 2 ArmoredCars and 2 Infantrys in Hulunbuir, round 2 : 0/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Hulunbuir, round 3 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 2 Infantrys in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 12
                Casualties for Russians: 2 ArmoredCars and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from N.Buryat Mongolia to Liaoning
            4 Adv.Fighters and 1 Fighter moved from Liaoning to Shantung
            2 Bombers moved from Liaoning to Shantung
    
        Place Units - Hisaichi
            1 Transport placed in 120 Sea Zone
            1 Infantry placed in Wellington
            3 Infantrys placed in Townsville
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in Kwangsi
            2 Artillerys, 1 Elite and 1 Infantry placed in Liaoning
            2 ArmoredCars, 3 Infantrys, 1 Mech.Inf and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Liaoning: 2 Artillerys
            EDIT: Adding units owned by Hisaichi to Peking: 2 Artillerys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from Wales to 18 Sea Zone
            2 Mech.Infs moved from Angola to Darfur
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from Iraq to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 1 Infantry moved from 57 Sea Zone to Nubia
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from Iraq to 58 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry and 1 Tank moved from 57 Sea Zone to Lower Egypt
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Tank moved from Iraq to 58 Sea Zone
            1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 ArmoredCar moved from Cairo to Lower Egypt
            1 Tank moved from Iraq to Palestine
            1 Infantry moved from Syria to Palestine
            2 Tanks moved from Iraq to Syria
            1 Infantry moved from Cairo to Lower Egypt
            1 Tank moved from 57 Sea Zone to Nubia
            2 Mech.Infs moved from Cape Town to Kenya
            1 Submarine moved from 60 Sea Zone to 61 Sea Zone
            1 Artillery moved from Assam to Yunnan
            1 Artillery moved from Assam to Burma
            1 Infantry moved from Assam to Yunnan
            3 Infantrys moved from Assam to Burma
            4 Artillerys, 1 Elite and 4 Infantrys moved from Bihar to Assam
            1 Artillery, 1 Elite and 3 Infantrys moved from Delhi to Bihar
            2 Artillerys and 4 Infantrys moved from Madras to Hyderabad
            2 Elites moved from Rajputana to Hyderabad
            1 ArmoredCar moved from Bombay to Hyderabad
            1 Infantry moved from Bombay to Rajputana
            2 Infantrys moved from Yukon to Alaska
            1 Infantry moved from British Columbia to Yukon
            2 Infantrys moved from Koryakia to Kolyma
            3 Infantrys and 1 Tank moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 2 Fighters, 13 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palestine
                British attack with 1 Infantry and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Palestine, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Palestine, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Palestine, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Italians defend with 2 Artillerys
                    British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Italians lost in Lower Egypt
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Italians: 2 Artillerys
            Battle in Burma
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 2 ArmoredCars and 1 Fighter
                    British roll dice for 1 Artillery and 3 Infantrys in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 2 ArmoredCars and 1 Fighter in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Fighter in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Fighter in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Thai and 1 Artillery owned by the British lost in Burma
                Thai win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 3 Infantrys
                Casualties for Thai: 2 ArmoredCars
            Battle in Darfur
                British attack with 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Darfur, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 Infantry
            Battle in Yunnan
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 18 Sea Zone
                British attack with 3 Adv.Fighters and 1 Fighter
                Finns defend with 1 Destroyer and 1 Submarine
                    British roll dice for 3 Adv.Fighters and 1 Fighter in 18 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Finns roll dice for 1 Destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British, 1 Submarine owned by the Finns and 1 Destroyer owned by the Finns lost in 18 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Fighter
                Casualties for Finns: 1 Destroyer and 1 Submarine
            Battle in 61 Sea Zone
                British attack with 1 Submarine
                Thai defend with 1 Destroyer, 1 Submarine and 2 Transports
                    British roll dice for 1 Submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 61 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Submarine owned by the British lost in 61 Sea Zone
                Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is -7
                Casualties for British: 1 Submarine
            Battle in Nubia
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Nubia, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
                British win, taking Nubia from Italians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters moved from 18 Sea Zone to Manchester
    
        Place Units - British
            2 Fighters placed in Manchester
            2 Mech.Infs placed in Cape Town
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Cairo
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
            2 ArmoredCars and 1 Elite placed in W.Iran
            British undo move 7.
            1 ArmoredCar and 2 Infantrys placed in Vancouver
            1 ArmoredCar and 1 Elite placed in W.Iran
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Italians : 0.00
    Hisaichi : -0.33
    Thai : 1.83
    Finns : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Elite, 1 Infantry and 4 Tanks placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Marine moved from Amazon to Bolivia
            3 Tanks moved from Venezuela to Bolivia
            2 Tanks moved from Suriname to Bolivia
            1 Infantry moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Marine and 5 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Marine and 5 Tanks in Bolivia, round 2 : 1/6 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 1 Marine and 5 Tanks in Bolivia, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Dutch and 2 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 3 Infantrys
                Casualties for Dutch: 1 Marine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Dutch : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 ArmoredCar and 1 Fighter moved from Helsinki to Tampere
            1 Artillery and 1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Tampere
                Finns attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Finns roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Tampere, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Tampere, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians lost in Tampere
                    Finns roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Tampere, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Tampere, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Tampere
                    Finns roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Tampere, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tampere
                Finns win, taking Tampere from Russians with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Tampere to Helsinki
    
        Place Units - Finns
            2 Artillerys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.00
    Russians : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Mot.Inf and 2 Tanks moved from Bucharest to E.Romania
            1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Fighter, 11 Infantrys and 3 Tanks moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 1 Mot.Inf and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Mot.Inf and 2 Tanks in E.Romania, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Fighter, 11 Infantrys and 3 Tanks
                Russians defend with 3 ArmoredCars, 2 Artillerys and 3 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Fighter, 11 Infantrys and 3 Tanks in Kiev, round 2 : 8/20 hits, 5.83 expected hits
                    Russians roll dice for 3 ArmoredCars, 2 Artillerys and 3 Infantrys in Kiev, round 2 : 3/8 hits, 2.17 expected hits
                    2 ArmoredCars owned by the Romanians, 3 Infantrys owned by the Russians, 3 ArmoredCars owned by the Russians, 2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 10 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Romanians: 2 ArmoredCars and 1 Infantry
                Casualties for Russians: 3 ArmoredCars, 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Kiev to Krakow
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.00
    Russians : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from S.Thailand to Burma
            1 Mech.Inf moved from Bangkok to Yunnan
            1 Fighter moved from Burma to Yunnan
            1 Adv.Fighter moved from Bangkok to Yunnan
            2 Artillerys and 2 Elites moved from Bangkok to S.Thailand
            2 Transports moved from 61 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Sumatra to 65 Sea Zone
            3 Infantrys and 2 Transports moved from 65 Sea Zone to 61 Sea Zone
            3 Infantrys moved from 61 Sea Zone to Burma
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Thai roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 Adv.Fighter and 1 Fighter moved from Yunnan to Burma
            1 AAGun moved from S.Thailand to Burma
    
        Place Units - Thai
            1 Bunker placed in Burma
            2 Elites, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 ArmoredCars, 1 B.Transport, 2 Cruisers, 1 Destroyer, 4 Infantrys, 1 S.Submarine and 2 Submarines moved from 3 Sea Zone to 10 Sea Zone
            2 ArmoredCars and 4 Infantrys moved from 10 Sea Zone to Dublin
            1 Destroyer, 2 S.Submarines and 1 Submarine moved from 13 Sea Zone to 7 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 7 Sea Zone to 3 Sea Zone
            4 ArmoredCars and 3 Tanks moved from Kolyma to Ayan
            5 Artillerys and 6 Infantrys moved from Kolyma to Okhotsk
            3 Tanks moved from Koryakia to Okhotsk
            1 Destroyer and 1 Submarine moved from 7 Sea Zone to 8 Sea Zone
            3 ArmoredCars moved from Santiago to N.Chile
            1 Artillery, 1 Infantry and 1 Tank moved from Argentina to N.Chile
            3 ArmoredCars, 2 Artillerys, 1 Infantry and 3 Tanks moved from Argentina to Rio De Janeiro
            1 Infantry moved from Peru to N.Chile
            1 B.Transport, 1 Cruiser and 1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Artillery and 2 Tanks moved from Alaska to 71 Sea Zone
            3 Infantrys moved from Alaska to 71 Sea Zone
            1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            5 ArmoredCars and 1 Tank moved from British Columbia to Alaska
            2 Artillerys, 1 B.Transport, 1 Cruiser, 4 Infantrys, 2 Tanks and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 S.Submarine moved from 74 Sea Zone to 72 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 72 Sea Zone to Koryakia
            4 Infantrys moved from North Central USA to British Columbia
            1 Transport moved from 74 Sea Zone to 83 Sea Zone
            1 ArmoredCar moved from South Central USA to British Columbia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Carrier, 6 Infantrys, 4 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio De Janeiro
                Americans attack with 3 ArmoredCars, 2 Artillerys, 1 Infantry and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry and 3 Tanks in Rio De Janeiro, round 2 : 3/9 hits, 3.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in N.Chile
                Americans attack with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in N.Chile, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Dublin
                Americans attack with 2 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Cruisers in Dublin, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Dublin
                    Americans roll dice for 2 ArmoredCars and 4 Infantrys in Dublin, round 2 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 ArmoredCars and 4 Infantrys in Dublin, round 3 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Dublin
                Americans loses 0 PUs for violating Dublins neutrality.
                Americans win, taking Dublin from Neutral with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            2 Infantrys moved from 3 Sea Zone to Iceland
    
        Place Units - Americans
            2 Adv.Fighters and 1 Carrier placed in 98 Sea Zone
            4 S.Submarines placed in 83 Sea Zone
            2 Infantrys placed in San Francisco
            3 Tanks placed in Alaska
            4 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Americans : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Mech.Infs moved from E.Morocco to French Sudan
                  Germans take W.Morocco from French
                  Germans take Mauritania from French
                  Germans take French Sudan from French
            4 Tanks moved from E.Morocco to Mauritania
            2 HeavyTanks moved from Tunis to Tripoli
            2 Infantrys moved from Tunis to N.Tunisia
            2 ArmoredCars, 7 Artillerys, 3 Elites, 1 HeavyTank, 25 Infantrys and 9 Tanks moved from Vinnytsia to Kiev
            4 Infantrys moved from Brest to Kiev
            1 Elite and 3 Infantrys moved from Minsk to Kiev
            5 Infantrys moved from Krakow to Brest
            3 Artillerys and 5 Infantrys moved from Bohemia to Krakow
            3 Tanks moved from Bavaria to Krakow
            5 Infantrys moved from Silesia to Krakow
            1 Artillery and 3 Infantrys moved from Warsaw to Brest
            1 Infantry moved from Upper Norrland to Lapland
                  Finns take Lapland from Russians
            1 Bomber moved from Hamburg to 6 Sea Zone
            1 Infantry moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Bomber moved from Brest to Denmark
            1 Bomber, 1 Fighter and 1 Stuka moved from Netherlands to Denmark
            1 Infantry moved from Hamburg to Denmark
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry moved from 22 Sea Zone to Denmark
            2 Infantrys and 2 Tanks moved from Hamburg to 23 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys and 2 Tanks moved from 24 Sea Zone to Upper Norrland
            1 Infantry moved from Normandy to Orleanais
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite, 1 Fighter, 7 Infantrys, 1 S.Submarine and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 Bomber
                Russians defend with 2 Transports
                    Germans roll dice for 1 Bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 2 Transports in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 Transports in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 1 Bomber in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Transport in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Bomber in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Transport in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Russians lost in 6 Sea Zone
                Germans win with 1 Bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Transports
            Battle in Denmark
                Germans attack with 2 Bombers, 1 Fighter, 2 Infantrys and 1 Stuka
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Bombers, 1 Fighter, 2 Infantrys and 1 Stuka in Denmark, round 2 : 5/6 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 2 Bombers, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Germans
            1 Bomber moved from 6 Sea Zone to Upper Norrland
            2 Bombers, 1 Fighter and 1 Stuka moved from Denmark to Netherlands
            1 AAGun moved from Vinnytsia to Kiev
            1 AAGun moved from Warsaw to Krakow
    
        Place Units - Germans
            1 Adv.Fighter, 2 ArmoredCars and 1 Bunker placed in Normandy
            1 Bunker and 1 Fighter placed in Netherlands
            1 Destroyer and 1 S.Submarine placed in 22 Sea Zone
            Germans undo move 3.
            2 Infantrys placed in Netherlands
            1 Destroyer and 1 S.Submarine placed in 22 Sea Zone
            2 Infantrys and 2 Tanks placed in Hamburg
            4 Tanks placed in Warsaw
            2 ArmoredCars, 1 Infantry and 2 Tanks placed in Bohemia
            2 Infantrys placed in E.Morocco
            2 Artillerys and 1 Elite placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 129 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Neutral : 0.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Odessa to Vinnytsia
                  Russians take Vinnytsia from Germans
            1 Artillery and 1 Infantry moved from Odessa to E.Romania
            2 Mech.Infs moved from Kursk to E.Romania
            1 Mech.Inf moved from Kursk to E.Romania
            1 Tank moved from Kursk to Minsk
            1 Infantry moved from Estonia to Latvia
                  Russians take Latvia from Italians
            1 Artillery moved from Estonia to Leningrad
            1 Infantry moved from Novgorod to Minsk
            1 ArmoredCar, 5 Artillerys, 14 Infantrys and 6 Tanks moved from Oulu to Tampere
            1 Artillery and 3 Infantrys moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            3 Infantrys moved from S.Karelia to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            2 ArmoredCars moved from Arkhangelsk to Vyborg
            2 Infantrys moved from Arkhangelsk to S.Karelia
            9 Infantrys moved from Vologda to S.Karelia
            1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 2 Tanks moved from Moscow to Kursk
            6 Infantrys moved from Rostov to Kursk
            2 Artillerys and 2 Infantrys moved from Moscow to Yaroslavl
            6 Infantrys moved from Yaroslavl to Kursk
            2 ArmoredCars moved from Stalingrad to Kursk
            3 Infantrys moved from Stalingrad to Rostov
            20 Infantrys moved from Donetsk to Kursk
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Donetsk to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            2 Infantrys moved from N.Buryat Mongolia to Chita
            2 Fighters moved from N.Buryat Mongolia to Chita
            1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
            1 Artillery and 1 Infantry moved from Ayan to Khabarovsk
            1 Infantry moved from Ayan to Chita
            1 Infantry moved from Ayan to Heilungchiang
            1 Elite moved from Ayan to Khabarovsk
            1 Infantry moved from Ayan to Khabarovsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 9 Infantrys, 11 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tampere
                Russians attack with 1 ArmoredCar, 5 Artillerys, 14 Infantrys and 6 Tanks
                Finns defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 5 Artillerys, 14 Infantrys and 6 Tanks in Tampere, round 2 : 12/26 hits, 8.17 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Tampere, round 2 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Finns, 1 ArmoredCar owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Tampere
                Russians win, taking Tampere from Finns with 1 ArmoredCar, 5 Artillerys, 13 Infantrys and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in Heilungchiang
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Khabarovsk
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in E.Romania
                Russians attack with 1 Artillery, 1 Infantry and 3 Mech.Infs
                Romanians defend with 1 Mot.Inf and 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in E.Romania, round 2 : 2/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Mot.Inf and 2 Tanks in E.Romania, round 2 : 2/3 hits, 1.50 expected hits
                1 Mot.Inf owned by the Romanians, 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Romanians lost in E.Romania
                    Russians roll dice for 3 Mech.Infs in E.Romania, round 3 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Tank in E.Romania, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in E.Romania
                Russians win, taking E.Romania from Romanians with 3 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Mot.Inf and 2 Tanks
            Battle in Chita
                Russians attack with 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 2 Fighters and 3 Infantrys in Chita, round 2 : 3/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
            2 Fighters moved from Chita to N.Buryat Mongolia
            1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank moved from Sibirsky to Evenkia
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Evenkia to Olyokminsk
    
        Place Units - Russians
            3 HeavyTanks placed in Kursk
            10 Mech.Infs placed in Moscow
            1 Elite and 1 Tank placed in N.Buryat Mongolia
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Sibirsky
            4 Infantrys placed in Leningrad
            2 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Hisaichi : -1.33
    Italians : 0.33
    Finns : 0.17
    Russians : 6.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Tobruk to 51 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 55 Sea Zone to Syria
            1 Artillery and 1 Infantry moved from Greece to Bulgaria
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Infantry moved from Greece to Bulgaria
            1 Cruiser and 1 Elite moved from 51 Sea Zone to 55 Sea Zone
            1 Elite moved from 55 Sea Zone to Syria
            2 Artillerys moved from Campania to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            1 Elite moved from Campania to 48 Sea Zone
            1 Infantry moved from Tobruk to 48 Sea Zone
            1 Infantry moved from Tobruk to 48 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Palestine
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            4 Fighters moved from 56 Sea Zone to Syria
            3 Fighters moved from Kufra to Lower Egypt
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Syria
            1 JetFighter moved from Rome to Corsica
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite moved from 46 Sea Zone to Corsica
            3 Infantrys moved from Lombardy to Tuscany
            1 Artillery moved from Tuscany to Rome
            2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Rome to Campania
            1 Bomber moved from Greece to Palestine
            1 Infantry moved from Kufra to New Valley
            2 Infantrys moved from Kufra to Darfur
            1 Bomber moved from Greece to Darfur
            1 Artillery and 1 Infantry moved from Tobruk to Kufra
            2 Tanks moved from East Prussia to Minsk
            1 Bomber moved from Warsaw to Minsk
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 3 Elites, 1 Factory, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 Artillerys, 1 Elite, 3 Fighters and 1 Infantry
                British defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Italians roll dice for 1 Cruiser in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Artillerys, 1 Elite, 3 Fighters and 1 Infantry in Lower Egypt, round 2 : 2/7 hits, 2.50 expected hits
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Artillery, 1 Elite and 3 Fighters in Lower Egypt, round 3 : 0/5 hits, 1.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 3 Fighters in Lower Egypt, round 4 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 4 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Artillery, 1 Elite and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Artillery and 1 Infantry
                Casualties for British: 1 ArmoredCar, 2 Infantrys and 1 Tank
            Battle in Syria
                Italians attack with 2 Artillerys, 2 Elites, 4 Fighters and 2 Infantrys
                British defend with 2 Tanks; French defend with 1 AAGun, 1 Factory and 2 Tanks
                    AA fire in Syria : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 2 Cruisers in Syria, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the French lost in Syria
                    Italians roll dice for 2 Artillerys, 2 Elites, 4 Fighters and 2 Infantrys in Syria, round 2 : 3/10 hits, 3.33 expected hits
                    French roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the British and 1 Infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 18
                Casualties for French: 2 Tanks
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Tanks
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Italians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Palestine, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Palestine, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Corsica
                Italians attack with 1 Elite and 1 JetFighter
                French defend with 1 Infantry
                    Italians roll dice for 1 Cruiser in Corsica, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Elite and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Darfur
                Italians attack with 1 Bomber and 2 Infantrys
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 Bomber and 2 Infantrys in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Mech.Inf
            Battle in Minsk
                Italians attack with 1 Bomber and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Italians roll dice for 1 Bomber and 2 Tanks in Minsk, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians lost in Minsk
                    Italians roll dice for 1 Bomber and 1 Tank in Minsk, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Minsk
                Italians win, taking Minsk from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Tank
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Bulgaria
                Italians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            3 Fighters moved from Lower Egypt to Kufra
            1 Bomber moved from Palestine to Greece
            1 Bomber moved from Darfur to Kufra
            4 Fighters moved from Syria to 56 Sea Zone
            1 JetFighter moved from Corsica to 48 Sea Zone
            1 Bomber moved from Minsk to Warsaw
    
        Place Units - Italians
            1 Factory placed in Campania
            2 Artillerys and 2 Elites placed in Greece
            1 Destroyer and 1 Transport placed in 46 Sea Zone
            2 ArmoredCars, 1 Elite, 4 Infantrys and 1 Tank placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -1.17
    French : 0.00
    AA fire in Syria : : -0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - French
            French buy 2 Adv.Fighters; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry and 1 Tank moved from 8 Sea Zone to Greenland
    
        Place Units - French
            2 Adv.Fighters placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Infantry moved from Western Australia to South Australia
            1 Infantry moved from Western Australia to Perth
            2 Tanks moved from Broome to South Australia
            1 Tank moved from Broome to Perth
            1 Tank moved from Western Australia to Perth
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to New Caledonia
            1 Cruiser moved from 109 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to West Papua
                  Yamamoto take West Papua from Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            4 Marines moved from Northern Territory to 67 Sea Zone
            1 B.Transport and 4 Marines moved from 67 Sea Zone to 112 Sea Zone
            4 Marines moved from 112 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 Battleship moved from 120 Sea Zone to 114 Sea Zone
            1 Destroyer moved from 120 Sea Zone to 114 Sea Zone
            5 Submarines moved from 120 Sea Zone to 109 Sea Zone
            4 Marines moved from Davao to 107 Sea Zone
            4 Marines moved from 107 Sea Zone to Hollandia
            3 Infantrys moved from Kwangtung to Hunan
            1 Elite moved from N.Thailand to Burma
            2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Anhwei to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Bomber moved from Tokyo to Hupeh
            2 Fighters moved from Tokyo to Shansi
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Merauke
                  Yamamoto take Merauke from Dutch
            1 Artillery and 1 Elite moved from Ponape to 109 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Elite moved from 108 Sea Zone to Hollandia
            1 Infantry moved from Ponape to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            2 Tanks moved from Hong Kong to Hunan
            3 Infantrys moved from Kiangsi to Hunan
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Hokkaido
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            4 Infantrys and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 1 Cruiser, 15 Infantrys and 4 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in Shansi
                Yamamoto attack with 2 Fighters and 2 Infantrys
                Chinese defend with 1 Marine
                    Yamamoto roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Marine
            Battle in Perth
                Yamamoto attack with 1 Infantry and 2 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Perth, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Perth
                    Yamamoto roll dice for 2 Tanks in Perth, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in Perth
                    Yamamoto roll dice for 1 Tank in Perth, round 4 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Perth, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Perth
                Yamamoto win, taking Perth from Anzac with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Infantry
            Battle in Hupeh
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in New Caledonia
                Yamamoto attack with 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in New Caledonia, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Americans lost in New Caledonia
                Yamamoto win, taking New Caledonia from Americans with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in South Australia
                Yamamoto attack with 1 Infantry and 2 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in South Australia, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia
                Yamamoto win, taking South Australia from Anzac with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Shansi to Shantung
            1 Bomber moved from Hupeh to Hunan
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Bunker, 5 Infantrys and 1 Tank placed in Tokyo
            1 Cruiser placed in 84 Sea Zone
            1 Bunker placed in Hokkaido
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            3 Tanks placed in Broome
    
        Turn Complete - Yamamoto
            Yamamoto collect 101 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Anzac : 1.67
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            3 Infantrys and 1 Marine moved from Lanchow to Szechwan
            2 Infantrys moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Hupeh
            1 Fighter moved from Shensi to Hupeh
            3 Infantrys moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shensi to Chahar
            4 Infantrys moved from Ningsia to Suiyuan
            1 Tank moved from Ningsia to Szechwan
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Adv.Fighter moved from Hsining to Shensi
            1 Infantry moved from E.Qinghai to Sikang
            1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
            1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
            1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter and 1 Elite in Chahar, round 4 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 4 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Shensi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : 0.00
    Chinese : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Infantrys moved from Townsville to Queensland
            1 B.Transport moved from 113 Sea Zone to 120 Sea Zone
            3 Tanks moved from Wellington to 120 Sea Zone
            2 Marines moved from Wellington to 120 Sea Zone
            2 Marines and 3 Tanks moved from 120 Sea Zone to Queensland
            1 Transport moved from 109 Sea Zone to 114 Sea Zone
            1 Artillery moved from New Georgia to 114 Sea Zone
            1 Artillery and 1 Transport moved from 114 Sea Zone to 120 Sea Zone
            1 Marine moved from Wellington to 120 Sea Zone
            1 Artillery and 1 Marine moved from 120 Sea Zone to Queensland
            3 Infantrys moved from Hunan to Hupeh
            2 ArmoredCars moved from Changchun to Khabarovsk
            1 Elite moved from Kirin to Khabarovsk
            1 Mech.Inf moved from Changchun to Khabarovsk
            3 Infantrys moved from Changchun to Kirin
            5 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Heilungchiang
            1 Artillery and 1 Infantry moved from Hulunbuir to Chita
            1 Artillery and 1 Marine moved from Peking to Chahar
            2 Infantrys moved from Shantung to Shansi
            1 Mech.Inf moved from Liaoning to Chita
            2 Adv.Fighters moved from Shantung to Shansi
            1 Fighter moved from Shantung to Chahar
            2 Adv.Fighters moved from Shantung to Chita
            2 Bombers moved from Shantung to Queensland
            1 Bomber moved from Liaoning to Queensland
            2 Tanks moved from Changchun to Kirin
            1 Carrier moved from 109 Sea Zone to 120 Sea Zone
            3 Infantrys moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 2 Artillerys, 2 B.Transports, 2 Elites, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chita, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Chita, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Mech.Inf in Chita, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Adv.Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Shansi
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 Adv.Fighters in Shansi, round 5 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Marine
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Marine in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars, 1 Elite and 1 Mech.Inf
                Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Elite and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Khabarovsk, round 4 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Khabarovsk, round 5 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Khabarovsk
                Russians win with 1 Artillery remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 ArmoredCars, 1 Elite and 1 Mech.Inf
                Casualties for Russians: 1 Elite and 2 Infantrys
            Battle in Heilungchiang
                Hisaichi attack with 5 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 5 Artillerys, 1 Elite and 1 Infantry in Heilungchiang, round 2 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Hupeh
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Shansi to Peking
            1 Fighter moved from Chahar to Liaoning
            2 Adv.Fighters moved from Peking to Liaoning
            2 Adv.Fighters moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            2 Artillerys and 2 Elites placed in Liaoning
            8 ArmoredCars placed in Changchun
            2 B.Transports placed in 110 Sea Zone
            1 Marine placed in Banjarmasin
            3 Tanks placed in Townsville
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 Artillery, 1 Elite and 2 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Tank moved from Nubia to New Valley
            1 Mech.Inf moved from Kenya to French Equatorial Africa
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Transport moved from 3 Sea Zone to 10 Sea Zone
            1 Infantry moved from E.Mexico to South Central USA
            1 Elite and 1 Infantry moved from Assam to Yunnan
            1 Tank moved from Okhotsk to Chita
            3 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Kolyma to Okhotsk
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 Infantrys moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Yukon to Alaska
            2 Infantrys moved from Vancouver to British Columbia
            1 ArmoredCar moved from Vancouver to Yukon
            1 Mech.Inf moved from Kenya to French Equatorial Africa
            2 Mech.Infs moved from French Equatorial Africa to French Sudan
    
        Purchase Units - British
            British buy 2 Carriers, 2 Destroyers, 1 Elite, 12 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 1 Artillery, 1 Elite and 2 Infantrys
                Italians defend with 1 Artillery and 1 Elite
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 3 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Lower Egypt, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Italians, 1 Elite owned by the British and 1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Elite and 2 Infantrys
                Casualties for Italians: 1 Artillery and 1 Elite
            Battle in Yunnan
                British attack with 1 Elite and 1 Infantry
                Thai defend with 1 Mech.Inf
                    British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Mech.Inf in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Mech.Inf
            Battle in French Sudan
                British attack with 2 Mech.Infs
                Germans defend with 2 Mech.Infs
                    British roll dice for 2 Mech.Infs in French Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Mech.Infs in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans lost in French Sudan
                    British roll dice for 2 Mech.Infs in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in French Sudan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Mech.Inf owned by the British lost in French Sudan
                British win, taking French Sudan from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Mech.Infs
                Casualties for British: 1 Mech.Inf
            Battle in New Valley
                British attack with 1 Artillery and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the British lost in New Valley
                British win, taking New Valley from Italians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Italians: 1 Infantry
            Battle in Chita
                British attack with 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chita
                British win, taking Chita from Hisaichi with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from Manchester to 21 Sea Zone
    
        Place Units - British
            2 Carriers and 2 Destroyers placed in 21 Sea Zone
            2 Mech.Infs placed in Cape Town
            6 Infantrys placed in Cairo
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bihar: 1 Artillery, 1 Elite and 3 Infantrys
            EDIT: Adding units owned by British to Assam: 1 Artillery, 1 Elite and 3 Infantrys
            EDIT: Removing units owned by British from Delhi: 2 Artillerys, 2 Infantrys and 1 Tank
            EDIT: Adding units owned by British to Bihar: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by British to Assam: 1 Tank
            EDIT: Removing units owned by British from Hyderabad: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
            EDIT: Adding units owned by British to Assam: 1 ArmoredCar, 2 Artillerys, 2 Elites and 2 Infantrys
            EDIT: Removing units owned by British from Madras: 5 Infantrys
            EDIT: Adding units owned by British to Hyderabad: 5 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rajputana: 1 Infantry
            EDIT: Adding units owned by British to Hyderabad: 1 Infantry
            EDIT: Removing units owned by British from Bombay: 2 Infantrys
            EDIT: Adding units owned by British to Rajputana: 2 Infantrys
            EDIT: Turning off Edit Mode
            1 Elite, 2 Infantrys and 2 Tanks placed in Delhi
            4 Infantrys placed in Madras
            British undo move 4.
            2 Infantrys and 1 Tank placed in W.Iran
            British undo move 4.
            1 Elite, 3 Infantrys and 1 Tank placed in Delhi
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.67
    Italians : 1.67
    Hisaichi : -0.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            16 Tanks moved from Canberra to Queensland
            1 Infantry moved from New South Wales to Queensland
    
        Purchase Units - Anzac
            Anzac buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Queensland
                Anzac attack with 1 Infantry and 16 Tanks
                Hisaichi defend with 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks
                    Anzac roll dice for 1 Infantry and 16 Tanks in Queensland, round 2 : 7/17 hits, 8.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 3 Tanks in Queensland, round 2 : 8/20 hits, 6.67 expected hits
                    1 Infantry owned by the Anzac, 7 Tanks owned by the Anzac and 7 Infantrys owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 9 Tanks in Queensland, round 3 : 5/9 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 3 Infantrys, 3 Marines and 3 Tanks in Queensland, round 3 : 2/13 hits, 4.33 expected hits
                    2 Tanks owned by the Anzac, 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 7 Tanks in Queensland, round 4 : 3/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Bombers, 2 Marines and 3 Tanks in Queensland, round 4 : 2/8 hits, 2.67 expected hits
                    2 Tanks owned by the Anzac, 2 Bombers owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 5 Tanks in Queensland, round 5 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Marine and 3 Tanks in Queensland, round 5 : 1/5 hits, 2.00 expected hits
                    1 Tank owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 4 Tanks in Queensland, round 6 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Tanks in Queensland, round 6 : 3/3 hits, 1.50 expected hits
                    3 Tanks owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Queensland
                    Anzac roll dice for 1 Tank in Queensland, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Queensland, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Queensland
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Infantry and 16 Tanks
                Casualties for Hisaichi: 1 Artillery, 3 Bombers, 10 Infantrys, 3 Marines and 2 Tanks
    
        Non Combat Move - Anzac
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            2 Elites, 3 Infantrys and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : -2.17
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget the Dutch!


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Tanks moved from Suriname to Bahia
            1 Infantry moved from Amazon to Bahia
            5 Tanks moved from Bolivia to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bahia
                Dutch attack with 1 Infantry and 7 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Dutch roll dice for 1 Infantry and 7 Tanks in Bahia, round 2 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Bahia
                Dutch loses 0 PUs for violating Bahias neutrality.
                Dutch win, taking Bahia from Neutral with 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry and 1 Tank
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            2 Artillerys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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