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Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1


  • @666 Its worse to play 2 or 3 slow games. A day or two later its my turn again and it takes 5 minutes just to figure out what’s going on and what I should be doing - then I always miss stuff anyway.

    Though I’m hoping to get an 8-5 job in 2ish weeks so I’m enjoying ripping through these games like this.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Tobruk
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    AA fire in Southern France : : -0.17
    Japanese : -0.67
    

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 fighter, 2 infantry and 1 marine
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
    Midway : 1 airfield
    44 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    26 Sea Zone : 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Gibraltar : 1 artillery
    United Kingdom : 1 bomber
    Morocco : 1 aaGun, 3 infantry and 1 mech_infantry
    Tobruk : 1 armour
    66 Sea Zone : 2 infantry and 1 transport
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 51 / 66
    Russians : 30 / 37
    Japanese : 57 / 60
    Americans : 52 / 77
    Chinese : 3 / 4
    British : 39 / 50
    UK_Pacific : 6 / 9
    Italians : 8 / 8
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Sikang : 4 infantry
    

    Production/PUs Summary :

    Germans : 51 / 66
    Russians : 30 / 37
    Japanese : 57 / 60
    Americans : 52 / 77
    Chinese : 3 / 4
    British : 39 / 50
    UK_Pacific : 6 / 9
    Italians : 8 / 8
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Tobruk
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from France to United Kingdom
            2 fighters moved from 99 Sea Zone to Bryansk
            2 fighters moved from Gibraltar to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 armour moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Morocco to Algeria
            2 fighters moved from United Kingdom to Gibraltar
            1 tactical_bomber moved from Gibraltar to Syria
            1 fighter moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            2 artilleries and 1 infantry moved from Eastern Persia to West India
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 transport placed in 109 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : 0.33
    AA fire in Southern France : : -0.17
    Japanese : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Sikang : 4 infantry
    India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
    Queensland : 1 artillery, 1 fighter, 2 infantry and 1 marine
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
    Midway : 1 airfield
    44 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    26 Sea Zone : 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    West India : 2 artilleries and 1 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 1 artillery, 2 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield and 2 fighters
    United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
    Algeria : 1 flag, 1 artillery and 2 infantry
    Syria : 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Tunisia : 1 flag
    Tobruk : 1 flag, 1 armour
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Bryansk : 2 fighters
    66 Sea Zone : 2 infantry and 1 transport
    109 Sea Zone : 1 transport
    Greece : 1 flag, 4 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
    97 Sea Zone : 2 submarines
    Iraq : 1 flag
    Eastern Persia : 1 flag
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    Persia : 1 flag
    98 Sea Zone : 1 submarine
    91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 51 / 66
    Russians : 30 / 37
    Japanese : 57 / 60
    Americans : 52 / 77
    Chinese : 3 / 4
    British : 39 / 48
    UK_Pacific : 6 / 9
    Italians : 8 / 8
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Western Ukraine
            2 bombers moved from Northern Italy to Western Ukraine
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Northern Italy to Greece
            2 bombers moved from Northern Italy to Greece
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Northern Italy to Greece
            2 bombers moved from Northern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 bombers, 2 fighters and 2 mech_infantrys
                British defend with 4 infantry
                    Italians roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Greece, round 2 : 1/6 hits, 2.67 expected hits
                    British roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Greece, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    1 bomber owned by the Italians and 3 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,2,6,4,2,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6
            Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    

    Savegame


  • @666

    Absolutely torn between retaking Greece and blowing up Western Ukraine with Italy…


  • @weddingsinger yeah, there were pro’s and cons of both for you, I am surprised how this game has played out, I have made too many mistakes


  • @666 Not if you can keep Japan blocked while you whittle away at Germany…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -1.00
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 marine
    Iraq : 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 66
    Russians : 30 / 37
    Japanese : 54 / 60
    Americans : 52 / 77
    Chinese : 3 / 4
    British : 37 / 48
    UK_Pacific : 6 / 9
    Italians : 10 / 6
    ANZAC : 17 / 23
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Persia to Eastern Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -1.00
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 marine
    United Kingdom : 1 fighter and 2 infantry
    Syria : 1 infantry
    Iraq : 2 infantry
    Eastern Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 51 / 66
    Russians : 30 / 37
    Japanese : 54 / 60
    Americans : 52 / 77
    Chinese : 3 / 4
    British : 37 / 48
    UK_Pacific : 6 / 9
    Italians : 10 / 6
    ANZAC : 17 / 23
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bessarabia to Western Ukraine
            5 bombers moved from Slovakia Hungary to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/9 hits, 5.17 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for Russians: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
            EDIT: Changing ownership of Western Ukraine from Germans to Russians
            EDIT: Adding units owned by Germans to Romania: 1 fighter
            EDIT: Turning off Edit Mode
            2 aaGuns, 5 artilleries and 19 infantry moved from Belarus to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Romania
            1 mech_infantry moved from Southern France to Northern Italy
            1 aaGun moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
            5 bombers moved from Western Ukraine to Germany
            5 mech_infantrys moved from Germany to Western Germany
            1 fighter moved from Slovakia Hungary to Western Germany
            5 mech_infantrys moved from Germany to Western Germany
            1 aaGun moved from Southern France to Northern Italy
            1 armour moved from Bessarabia to Romania
            2 armour moved from Bessarabia to Romania
            2 armour moved from Bessarabia to Romania
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            2 carriers moved from 126 Sea Zone to 112 Sea Zone
            1 fighter moved from Slovakia Hungary to Western Germany
    
        Place Units - Germans
            8 mech_infantrys and 2 tactical_bombers placed in Germany
            2 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,6
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.83
    

    Savegame


  • @666

    German turn done and I’m off to 2nd job for 6ish hours, so probably not a speed run day… lol


  • @weddingsinger got it have fun


  • @666

    Aww… you didn’t do Russia’s turn yet… shucks.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 34 PUs; 
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Belarus
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    

    Savegame

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