Scramble 1 fighter, max defense, at least 1st round!
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from Philippines to Borneo 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 3 infantry and 2 mech_infantrys Japanese roll dice for 3 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery Casualties for British: 3 infantry and 2 mech_infantrys Battle in Burma Japanese attack with 1 fighter and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 bombers moved from Borneo to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to Jehol 1 fighter moved from Philippines to Jehol 3 mech_infantrys moved from Shantung to Manchuria 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Guam: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Japanese undo move 3. 2 destroyers and 2 submarines placed in 6 Sea Zone Japanese undo move 1. 2 mech_infantrys placed in French Indo China 1 transport placed in 36 Sea Zone 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.67 Chinese : -1.00 UK_Pacific : 0.67 Japanese : 0.50 -
@666 lol, yeah… I work most of my day from home so I get the notification as I’m sitting here editing video.
What about you?
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@weddingsinger yeah, if work allows i can bang these out. it doesn’t help in my win percentage as I should really take a bit more time analyzing things but it is fun, moving so quickly.
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@666 Its worse to play 2 or 3 slow games. A day or two later its my turn again and it takes 5 minutes just to figure out what’s going on and what I should be doing - then I always miss stuff anyway.
Though I’m hoping to get an 8-5 job in 2ish weeks so I’m enjoying ripping through these games like this.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 42 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Tobruk 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.33 AA fire in Southern France : : -0.17 Japanese : -0.67Territory Summary for Americans :
Queensland : 1 artillery, 1 fighter, 2 infantry and 1 marine Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry Midway : 1 airfield 44 Sea Zone : 1 flag 46 Sea Zone : 1 destroyer 26 Sea Zone : 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport 54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Gibraltar : 1 artillery United Kingdom : 1 bomber Morocco : 1 aaGun, 3 infantry and 1 mech_infantry Tobruk : 1 armour 66 Sea Zone : 2 infantry and 1 transport 101 Sea Zone : 2 transports Brazil : 1 flag 91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 66 Russians : 30 / 37 Japanese : 57 / 60 Americans : 52 / 77 Chinese : 3 / 4 British : 39 / 50 UK_Pacific : 6 / 9 Italians : 8 / 8 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Sikang : 4 infantryProduction/PUs Summary :
Germans : 51 / 66 Russians : 30 / 37 Japanese : 57 / 60 Americans : 52 / 77 Chinese : 3 / 4 British : 39 / 50 UK_Pacific : 6 / 9 Italians : 8 / 8 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 bomber moved from United Kingdom to France -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 42 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Tobruk 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Non Combat Move - British 1 bomber moved from France to United Kingdom 2 fighters moved from 99 Sea Zone to Bryansk 2 fighters moved from Gibraltar to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 armour moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Morocco to Algeria 2 fighters moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Gibraltar to Syria 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 2 artilleries and 1 infantry moved from Eastern Persia to West India Place Units - British 1 submarine placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 transport placed in 109 Sea Zone 3 fighters placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
AA fire in France : : -0.17 Americans : 0.33 AA fire in Southern France : : -0.17 Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 4 infantry India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry Queensland : 1 artillery, 1 fighter, 2 infantry and 1 marine Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry Midway : 1 airfield 44 Sea Zone : 1 flag 46 Sea Zone : 1 destroyer 26 Sea Zone : 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport 54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry West India : 2 artilleries and 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 artillery, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield and 2 fighters United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry Algeria : 1 flag, 1 artillery and 2 infantry Syria : 2 infantry, 1 mech_infantry and 1 tactical_bomber Tunisia : 1 flag Tobruk : 1 flag, 1 armour Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Bryansk : 2 fighters 66 Sea Zone : 2 infantry and 1 transport 109 Sea Zone : 1 transport Greece : 1 flag, 4 infantry 99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports 97 Sea Zone : 2 submarines Iraq : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 2 transports Brazil : 1 flag Persia : 1 flag 98 Sea Zone : 1 submarine 91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 66 Russians : 30 / 37 Japanese : 57 / 60 Americans : 52 / 77 Chinese : 3 / 4 British : 39 / 48 UK_Pacific : 6 / 9 Italians : 8 / 8 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Western Ukraine 2 bombers moved from Northern Italy to Western Ukraine -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Northern Italy to Greece 2 bombers moved from Northern Italy to Greece -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Northern Italy to Greece 2 bombers moved from Northern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 bombers, 2 fighters and 2 mech_infantrys British defend with 4 infantry Italians roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Greece, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Greece Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Greece, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Italians and 3 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 bomber, 1 fighter and 1 mech_infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,2,6,4,2,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6 Italians collect 6 PUs (4 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians : -0.67 British : 0.67 -
Absolutely torn between retaking Greece and blowing up Western Ukraine with Italy…
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@weddingsinger yeah, there were pro’s and cons of both for you, I am surprised how this game has played out, I have made too many mistakes
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@666 Not if you can keep Japan blocked while you whittle away at Germany…
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : -1.00Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 marine Iraq : 2 infantryProduction/PUs Summary :
Germans : 51 / 66 Russians : 30 / 37 Japanese : 54 / 60 Americans : 52 / 77 Chinese : 3 / 4 British : 37 / 48 UK_Pacific : 6 / 9 Italians : 10 / 6 ANZAC : 17 / 23 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Persia to Eastern Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : -1.00Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 marine United Kingdom : 1 fighter and 2 infantry Syria : 1 infantry Iraq : 2 infantry Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 51 / 66 Russians : 30 / 37 Japanese : 54 / 60 Americans : 52 / 77 Chinese : 3 / 4 British : 37 / 48 UK_Pacific : 6 / 9 Italians : 10 / 6 ANZAC : 17 / 23 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bessarabia to Western Ukraine 5 bombers moved from Slovakia Hungary to Western Ukraine 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/9 hits, 5.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 armour EDIT: Changing ownership of Western Ukraine from Germans to Russians EDIT: Adding units owned by Germans to Romania: 1 fighter EDIT: Turning off Edit Mode 2 aaGuns, 5 artilleries and 19 infantry moved from Belarus to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Romania 1 mech_infantry moved from Southern France to Northern Italy 1 aaGun moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 aaGun, 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 5 bombers moved from Western Ukraine to Germany 5 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany 5 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Southern France to Northern Italy 1 armour moved from Bessarabia to Romania 2 armour moved from Bessarabia to Romania 2 armour moved from Bessarabia to Romania 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 2 carriers moved from 126 Sea Zone to 112 Sea Zone 1 fighter moved from Slovakia Hungary to Western Germany Place Units - Germans 8 mech_infantrys and 2 tactical_bombers placed in Germany 2 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,6 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : 0.83 -
German turn done and I’m off to 2nd job for 6ish hours, so probably not a speed run day… lol





