@mikawagunichi Edit on US turn to NCM inf to W. USA
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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@weddingsinger changed the placement of the UK fighter I bought, thinking after those Med battles that the UK might need a little more strength down there!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in 92 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 2 transports British defend with 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 infantry moved from Tobruk to Libya 1 bomber moved from 93 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Albania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -0.67 French : 1.83 -
@666 OK, though I was pretty quick to download the save file so it’ll probably have to be edited again.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from New Zealand to New South Wales 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Turning off Edit Mode Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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Ugh… I forgot to attack Italian Somaliland on Italy’s turn…
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@weddingsinger just edit it in this turn…no big deal…
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 3 artilleries and 15 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Germany 7 artilleries moved from Germany to Poland 2 aaGuns moved from Poland to Baltic States 2 artilleries moved from Slovakia Hungary to Poland 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Yugoslavia to Poland 2 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Southern Italy to Western Germany 4 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 artillery moved from France to Western Germany 1 battleship and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 bombers placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 6 mech_infantrys placed in Germany 2 bombers and 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 44 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.33 French : 1.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 3 artilleries and 15 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Germany 7 artilleries moved from Germany to Poland 2 aaGuns moved from Poland to Baltic States 2 artilleries moved from Slovakia Hungary to Poland 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Yugoslavia to Poland 2 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Southern Italy to Western Germany 4 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 artillery moved from France to Western Germany 1 battleship and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 bombers placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 6 mech_infantrys placed in Germany 2 bombers and 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 44 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 French : 1.33 -
@666 Just a minute then, and thank you.
I’ll reload Italy’s turn to roll the dice then come back to Germany and edit the results.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland Combat - Italians Battle in Italian Somaliland Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Italian Somaliland Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Turn Complete - Italians Italians collect 10 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 3 artilleries and 15 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Germany 7 artilleries moved from Germany to Poland 2 aaGuns moved from Poland to Baltic States 2 artilleries moved from Slovakia Hungary to Poland 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Yugoslavia to Poland 2 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Southern Italy to Western Germany 4 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 artillery moved from France to Western Germany 1 battleship and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 bombers placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 6 mech_infantrys placed in Germany 2 bombers and 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 44 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry EDIT: Changing ownership of Italian Somaliland from British to Italians EDIT: Adding units owned by Italians to Italian Somaliland: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 French : 1.33 -
Sloppy play ain’t gonna win this game for me, that’s for sure.
Germany also edited plane and cruiser placement so Russia doesn’t get a free shot at our cruiser and Gibraltor doesn’t fall to the mighty Canadian army.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Northwest Persia Russians take Northwest Persia from Neutral_Allies 3 infantry moved from Ukraine to Bryansk 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 5 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk 1 aaGun and 8 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Volgograd to Russia 1 armour moved from Kazakhstan to Russia 1 armour and 1 mech_infantry moved from Sikang to Volgograd 1 fighter and 1 tactical_bomber moved from Szechwan to Russia 1 fighter moved from Sikang to Bryansk Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Bryansk : 3 aaGuns, 3 artilleries, 1 fighter and 29 infantry Archangel : 1 aaGun and 8 infantry Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Ukraine : 1 factory_minor and 3 infantry Western Ukraine : 1 infantry Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry Novgorod : 1 airfield, 1 factory_minor and 1 harbour 125 Sea Zone : 1 submarine Northwest Persia : 1 flag, 1 mech_infantry 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 50 Russians : 34 / 37 Japanese : 28 / 39 Americans : 52 / 52 Chinese : 10 / 13 British : 28 / 34 UK_Pacific : 17 / 17 Italians : 12 / 17 ANZAC : 10 / 11 French : 8 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 infantry moved from Kiangsi to Kwangtung Combat - Japanese Battle in Java Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Java from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in 54 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters and 2 infantry in Kwangtung, round 2 : 4/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Malaya to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 3 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from Kwangtung to Shantung Place Units - Japanese 1 factory_minor placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.33 Chinese : -1.00 UK_Pacific : -1.00 Japanese : 1.17 -
I hope its OK I assumed no scramble at Guam due to the presence of a Japanese battleship and carrier to soak hits.
Edit at end of turn to place battleship and planes at Japan. I don’t like the look of that pesky U.S. fleet…
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TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 23 Sea Zone to 34 Sea Zone -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 23 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.00Territory Summary for Americans :
Queensland : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 1 marine Midway : 1 airfield 26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports 10 Sea Zone : 1 destroyer 54 Sea Zone : 1 destroyer Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber 101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 50 Russians : 34 / 37 Japanese : 52 / 55 Americans : 50 / 70 Chinese : 5 / 13 British : 28 / 34 UK_Pacific : 6 / 17 Italians : 12 / 17 ANZAC : 10 / 11 French : 6 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 6 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 2 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33Territory Summary for Chinese :
Yunnan : 5 infantry Kweichow : 2 infantry Szechwan : 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 47 / 50 Russians : 34 / 37 Japanese : 50 / 55 Americans : 50 / 70 Chinese : 7 / 11 British : 28 / 34 UK_Pacific : 6 / 17 Italians : 12 / 17 ANZAC : 10 / 11 French : 6 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 92 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 tactical_bomber moved from Tanganyika Territory to Italian Somaliland 1 cruiser moved from 76 Sea Zone to 98 Sea Zone





