OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 fighters moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 bomber moved from Kwangtung to Hopei
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 fighters moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 armour moved from Chahar to Anhwe
1 bomber moved from Hopei to Kwangtung
1 mech_infantry moved from Yenisey to Novosibirsk
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
5 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 3.83
Couple of items.
a) I skipped the Russian sub. If you want to crash it into the German fleet, prior to the US move.
b) I assumed the ANZACs would want to submerge the sub in Java (2 subs vs 1)
If you want to go ahead, just run a mini-combat and use the results to edit the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
2 bombers moved from Queensland to Malaya
1 bomber moved from Queensland to Malaya
3 fighters moved from Queensland to Sumatra
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Iraq to Persia
3 fighters moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern Persia to Persia
3 bombers moved from Iraq to India
3 bombers moved from West India to India
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Malaya
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 bombers moved from Malaya to Burma
1 bomber moved from 37 Sea Zone to Burma
1 bomber moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
3 bombers placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 4 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Suiyuyan
Chinese undo move 1.
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
2 bombers moved from Queensland to Malaya
1 bomber moved from Queensland to Malaya
3 fighters moved from Queensland to Sumatra
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Iraq to Persia
3 fighters moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern Persia to Persia
3 bombers moved from Iraq to India
3 bombers moved from West India to India
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Malaya
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 bombers moved from Malaya to Burma
1 bomber moved from 37 Sea Zone to Burma
1 bomber moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
3 bombers placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 4 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Suiyuyan
Chinese undo move 1.
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
2 infantry moved from India to West India
1 bomber moved from Iraq to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 bomber
Italians defend with 1 armour
British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Eastern Persia to Turkmenistan
1 bomber moved from Kazakhstan to West India
2 infantry moved from Eastern Persia to Persia
3 infantry and 3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Egypt to Persia
2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour and 2 fighters placed in Persia
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
UK_Pacific undo move 1.
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in French Indo China change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0.83
Italians : -0.50
Americans : 0.00
Chinese : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Volgograd to Northwest Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Volgograd
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.67
Welcome back to the war. How was the camping?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.17
@surfer said in Dawgoneit (Allies) vs surfer (Axis) BM3, no bid:
Welcome back to the war. How was the camping?
we had 2 good days. my wife was sick for 2 i was sick for 2 (and not the same days) and rainy and cold for 5 days. and 2 sunny days at the end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 infantry, 14 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
8 armour, 9 artilleries and 6 mech_infantrys moved from Northwest Persia to Persia
3 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Persia
1 armour, 1 infantry and 3 mech_infantrys moved from Novosibirsk to Tsinghai
1 armour and 4 mech_infantrys moved from Novosibirsk to Kansu
2 mech_infantrys moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Tsinghai
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Combat - Germans
Battle in Kansu
Germans attack with 1 armour and 6 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers
British defend with 4 armour, 1 factory_minor, 4 fighters, 7 infantry and 3 mech_infantrys; Americans defend with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 14/32 hits, 13.50 expected hits
British roll dice for 4 armour, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/25 hits, 11.50 expected hits
3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 2 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 7 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Persia
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 9/21 hits, 10.00 expected hits
British roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Persia, round 3 : 9/11 hits, 6.67 expected hits
4 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 3 fighters owned by the Americans, 4 mech_infantrys owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Persia
Germans roll dice for 7 armour, 3 bombers and 2 tactical_bombers in Persia, round 4 : 6/12 hits, 6.83 expected hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits, 1.33 expected hits
1 armour owned by the Germans and 2 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 6 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 2 armour, 9 artilleries and 10 mech_infantrys
Casualties for Americans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 4 armour, 4 fighters, 7 infantry and 3 mech_infantrys
Battle in Tsinghai
Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
British defend with 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Trans-Jordan
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Iraq
British win with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 3 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 bombers and 2 tactical_bombers moved from Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Northwest Persia to Persia
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Vologda
1 armour, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Bulgaria to Bessarabia
3 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from France to Northern Italy
Place Units - Germans
1 factory_minor placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 5.
5 mech_infantrys placed in Germany
1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : -1.50
Chinese : -0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kwangtung to Kwangsi
3 bombers moved from Kwangtung to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Hunan
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/8 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 3 bombers
Americans defend with 3 bombers
Japanese roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
UK_Pacific roll dice for 3 bombers in Burma, round 2 : 0/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in Burma
Japanese roll dice for 3 bombers in Burma, round 3 : 3/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Burma
Japanese win with 3 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 3 bombers
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
3 bombers moved from Burma to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Shantung
2 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Shantung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 5 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 1.33
UK_Pacific : -0.67
Japanese : -1.00
Ok, then…remind me not to go camping with you. Sounds pretty bad. :)
On a lighter note, I finally eliminated that pesky Russian sub.
BTW, depending upon your possible upcoming attacks on Iraq. I probably will not want the bombers to take hits. I can give you an OOL once battles commence.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from India to Persia
3 fighters moved from Sumatra to West India
4 bombers moved from Queensland to Kwangsi
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Queensland
1 artillery and 3 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kwangsi
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in Persia
Americans attack with 7 bombers
Germans defend with 1 aaGun, 6 armour and 1 factory_minor
AA fire in Persia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Persia
Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits
Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia
Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is -31
Casualties for Americans: 6 bombers
Casualties for Germans: 1 aaGun and 6 armour
Non Combat Move - Americans
1 bomber moved from Persia to Egypt
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
3 bombers moved from Kwangsi to French Indo China
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 armour and 4 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Persia : : 0.50
Americans : 3.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
2 artilleries and 1 infantry moved from Hopei to Chahar
2 artilleries and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Shensi
3 artilleries and 1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kweichow
Chinese undo move 1.
1 artillery placed in Chahar
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from India to Persia
3 fighters moved from Sumatra to West India
4 bombers moved from Queensland to Kwangsi
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Queensland
1 artillery and 3 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kwangsi
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in Persia
Americans attack with 7 bombers
Germans defend with 1 aaGun, 6 armour and 1 factory_minor
AA fire in Persia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Persia
Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits
Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia
Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is -31
Casualties for Americans: 6 bombers
Casualties for Germans: 1 aaGun and 6 armour
Non Combat Move - Americans
1 bomber moved from Persia to Egypt
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
3 bombers moved from Kwangsi to French Indo China
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 armour and 4 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
2 artilleries and 1 infantry moved from Hopei to Chahar
2 artilleries and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Shensi
3 artilleries and 1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kweichow
Chinese undo move 1.
1 artillery placed in Chahar
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from West India to Egypt
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 mech_infantry moved from Malaya to French Indo China
Combat - British
Non Combat Move - British
1 aaGun moved from French Indo China to Yunnan
Place Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Persia : : 0.50
Americans : 3.33
Chinese : -1.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Syria
Italians take Syria from British
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Volgograd
2 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,3,5
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to Yunnan
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67