Dawgoneit (Allies) vs surfer (Axis) BM3, no bid

  • 2024 2023 '22 '21 '20

    Couple of items.
    a) I skipped the Russian sub. If you want to crash it into the German fleet, prior to the US move.
    b) I assumed the ANZACs would want to submerge the sub in Java (2 subs vs 1)

    If you want to go ahead, just run a mini-combat and use the results to edit the game.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 37 Sea Zone
            2 bombers moved from Queensland to Malaya
            1 bomber moved from Queensland to Malaya
            3 fighters moved from Queensland to Sumatra
            4 bombers moved from Western United States to Queensland
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from Iraq to Persia
            3 fighters moved from Trans-Jordan to Persia
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Persia
            3 bombers moved from Iraq to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malaya
                Americans attack with 3 bombers
                Japanese defend with 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Malaya
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Malaya to Burma
            1 bomber moved from 37 Sea Zone to Burma
            1 bomber moved from Burma to India
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            3 bombers placed in Western United States
            4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries and 4 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 artilleries and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Suiyuyan
            Chinese undo move 1.
            3 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 37 Sea Zone
            2 bombers moved from Queensland to Malaya
            1 bomber moved from Queensland to Malaya
            3 fighters moved from Queensland to Sumatra
            4 bombers moved from Western United States to Queensland
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from Iraq to Persia
            3 fighters moved from Trans-Jordan to Persia
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Persia
            3 bombers moved from Iraq to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malaya
                Americans attack with 3 bombers
                Japanese defend with 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Malaya
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Malaya to Burma
            1 bomber moved from 37 Sea Zone to Burma
            1 bomber moved from Burma to India
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            3 bombers placed in Western United States
            4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries and 4 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 artilleries and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Suiyuyan
            Chinese undo move 1.
            3 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            2 infantry moved from India to West India
            1 bomber moved from Iraq to Kazakhstan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 bomber
                Italians defend with 1 armour
                    British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kazakhstan
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kwangsi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Eastern Persia to Turkmenistan
            1 bomber moved from Kazakhstan to West India
            2 infantry moved from Eastern Persia to Persia
            3 infantry and 3 mech_infantrys moved from Iraq to Persia
            2 fighters moved from Egypt to Persia
            2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in French Indo China
            UK_Pacific undo move 1.
            2 artilleries and 1 infantry placed in French Indo China
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in French Indo China change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -0.50
    Americans : 0.00
    Chinese : 1.33
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 3 mech_infantrys moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 fighter and 1 infantry placed in Southern Italy
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Welcome back to the war. How was the camping?


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from French Indo China to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 2 submarines
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from French Indo China to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 2 submarines
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.17
    

    Savegame


  • @surfer said in Dawgoneit (Allies) vs surfer (Axis) BM3, no bid:

    Welcome back to the war. How was the camping?

    we had 2 good days. my wife was sick for 2 i was sick for 2 (and not the same days) and rainy and cold for 5 days. and 2 sunny days at the end.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_minor, 1 infantry, 14 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Trans-Jordan
            1 fighter moved from Caucasus to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            8 armour, 9 artilleries and 6 mech_infantrys moved from Northwest Persia to Persia
            3 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Persia
            1 armour, 1 infantry and 3 mech_infantrys moved from Novosibirsk to Tsinghai
            1 armour and 4 mech_infantrys moved from Novosibirsk to Kansu
            2 mech_infantrys moved from Vologda to Kansu
            1 mech_infantry moved from Vologda to Tsinghai
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 fighter moved from Western Germany to 105 Sea Zone
            1 mech_infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour and 6 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Persia
                Germans attack with 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers
                British defend with 4 armour, 1 factory_minor, 4 fighters, 7 infantry and 3 mech_infantrys; Americans defend with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 14/32 hits, 13.50 expected hits
                    British roll dice for 4 armour, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/25 hits, 11.50 expected hits
                    3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 2 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 7 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Persia
                    Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 9/21 hits, 10.00 expected hits
                    British roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Persia, round 3 : 9/11 hits, 6.67 expected hits
                    4 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 3 fighters owned by the Americans, 4 mech_infantrys owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 7 armour, 3 bombers and 2 tactical_bombers in Persia, round 4 : 6/12 hits, 6.83 expected hits
                    British roll dice for 2 fighters in Persia, round 4 : 1/2 hits, 1.33 expected hits
                    1 armour owned by the Germans and 2 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 6 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 2 armour, 9 artilleries and 10 mech_infantrys
                Casualties for Americans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 4 armour, 4 fighters, 7 infantry and 3 mech_infantrys
            Battle in Tsinghai
                Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                    Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Trans-Jordan
                Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
                British defend with 2 artilleries and 3 infantry
                    Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Iraq
                British win with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 fighter moved from 105 Sea Zone to Normandy Bordeaux
            1 armour, 3 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 bombers and 2 tactical_bombers moved from Persia to Iraq
            2 fighters moved from Trans-Jordan to Iraq
            1 aaGun moved from Northwest Persia to Persia
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 armour moved from Russia to Rostov
            3 mech_infantrys moved from Novgorod to Vologda
            1 armour, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
            3 mech_infantrys moved from Bulgaria to Bessarabia
            3 mech_infantrys moved from Northern Italy to Bulgaria
            1 mech_infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
            Germans undo move 5.
            5 mech_infantrys placed in Germany
            1 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : -1.50
    Chinese : -0.67
    Russians : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Kwangtung to Kwangsi
            3 bombers moved from Kwangtung to Burma
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 armour moved from Anhwe to Hunan
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from 20 Sea Zone to Kwangsi
            1 fighter moved from 20 Sea Zone to Hunan
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 3 bombers
                Americans defend with 3 bombers
                    Japanese roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
                    UK_Pacific roll dice for 3 bombers in Burma, round 2 : 0/3 hits, 0.50 expected hits
                    2 bombers owned by the Americans lost in Burma
                    Japanese roll dice for 3 bombers in Burma, round 3 : 3/3 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Burma
                Japanese win with 3 bombers remaining. Battle score for attacker is 36
                Casualties for Americans: 3 bombers
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 fighter moved from Hunan to 20 Sea Zone
            3 bombers moved from Burma to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Shantung
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Korea to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 aaGun moved from Jehol to Shantung
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 3 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from Kwangtung to Kiangsi
            2 tactical_bombers moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Shantung
            1 artillery and 5 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.33
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok, then…remind me not to go camping with you. Sounds pretty bad. :)
    On a lighter note, I finally eliminated that pesky Russian sub.

  • 2024 2023 '22 '21 '20

    BTW, depending upon your possible upcoming attacks on Iraq. I probably will not want the bombers to take hits. I can give you an OOL once battles commence.


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 bombers moved from India to Persia
            3 fighters moved from Sumatra to West India
            4 bombers moved from Queensland to Kwangsi
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 bombers moved from Western United States to Queensland
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Kwangsi
                Americans attack with 4 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 3 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 infantry
            Battle in Persia
                Americans attack with 7 bombers
                Germans defend with 1 aaGun, 6 armour and 1 factory_minor
                    AA fire in Persia : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Persia
                    Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits
                    Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia
                    Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia
                Americans win with 1 bomber remaining. Battle score for attacker is -31
                Casualties for Americans: 6 bombers
                Casualties for Germans: 1 aaGun and 6 armour
    
        Non Combat Move - Americans
            1 bomber moved from Persia to Egypt
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
            1 armour moved from Tunisia to Libya
            1 mech_infantry moved from Morocco to Tunisia
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Western United States to Central United States
            3 bombers moved from Kwangsi to French Indo China
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 armour and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in Persia : : 0.50
    Americans : 3.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Hopei to Suiyuyan
            2 artilleries and 1 infantry moved from Hopei to Chahar
            2 artilleries and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Shensi
            3 artilleries and 1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
            Chinese undo move 1.
            1 artillery placed in Chahar
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 bombers moved from India to Persia
            3 fighters moved from Sumatra to West India
            4 bombers moved from Queensland to Kwangsi
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 bombers moved from Western United States to Queensland
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Kwangsi
                Americans attack with 4 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 3 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 infantry
            Battle in Persia
                Americans attack with 7 bombers
                Germans defend with 1 aaGun, 6 armour and 1 factory_minor
                    AA fire in Persia : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Persia
                    Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits
                    Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia
                    Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia
                Americans win with 1 bomber remaining. Battle score for attacker is -31
                Casualties for Americans: 6 bombers
                Casualties for Germans: 1 aaGun and 6 armour
    
        Non Combat Move - Americans
            1 bomber moved from Persia to Egypt
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
            1 armour moved from Tunisia to Libya
            1 mech_infantry moved from Morocco to Tunisia
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Western United States to Central United States
            3 bombers moved from Kwangsi to French Indo China
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 armour and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Hopei to Suiyuyan
            2 artilleries and 1 infantry moved from Hopei to Chahar
            2 artilleries and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Shensi
            3 artilleries and 1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
            Chinese undo move 1.
            1 artillery placed in Chahar
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from West India to Egypt
            1 infantry moved from West India to Eastern Persia
            2 infantry moved from India to West India
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Belgian Congo to Egypt
            2 artilleries moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Malaya to French Indo China
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from French Indo China to Yunnan
    
        Place Units - British
            1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in French Indo China change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in Persia : : 0.50
    Americans : 3.33
    Chinese : -1.67
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Iraq to Syria
                  Italians take Syria from British
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Volgograd
            2 submarines placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,3,5
            Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Java to Yunnan
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Philippines
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 armour, 1 bomber, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Tsinghai to Sikang
            1 armour and 5 mech_infantrys moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Suiyuyan
                Germans attack with 1 armour and 5 mech_infantrys
                Chinese defend with 2 artilleries
                    Germans roll dice for 1 armour and 5 mech_infantrys in Suiyuyan, round 2 : 3/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 artilleries owned by the Chinese lost in Suiyuyan
                Germans win, taking Suiyuyan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 artilleries
            Battle in 110 Sea Zone
                Germans attack with 1 carrier and 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Sikang
                Germans attack with 2 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Sikang, round 2 : 3/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Vologda to Kansu
            1 mech_infantry moved from Vologda to Tsinghai
            1 aaGun moved from Northwest Persia to Persia
            3 mech_infantrys moved from Caucasus to Persia
            1 armour moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bessarabia to Rostov
            3 mech_infantrys moved from Russia to Volgograd
            1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 transports moved from 115 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 aaGun and 2 armour placed in Persia
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : -0.67
    Chinese : 0.00
    

    Savegame

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