Scramble the fig to N/B please.
19L ArtofWar1947 (L) vs AetV (X) BM3 game II
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 4 artilleries and 1 infantry moved from Burma to India 1 armour and 2 mech_infantrys moved from Burma to India 1 submarine moved from 33 Sea Zone to 31 Sea Zone Combat - Japanese Battle in Siberia Battle in India Japanese attack with 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 3/8 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Siberia from Russians, taking India from UK_Pacific with 1 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 6 infantry moved from Manchuria to Jehol 1 armour and 3 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to India 2 armour and 2 mech_infantrys moved from Burma to India 2 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 2 armour and 1 mech_infantry moved from Malaya to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to Japan 1 marine moved from Malaya to Shan State 1 mech_infantry moved from Shan State to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 carrier placed in 37 Sea Zone 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Japanese undo move 4. 3 infantry placed in Kiangsu Japanese undo move 3. 3 mech_infantrys placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1,33 UK_Pacific : 0,33 Japanese : -0,17
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 transports moved from 110 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 4 fighters moved from 110 Sea Zone to Gibraltar 2 carriers, 4 destroyers and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 30 Sea Zone to 31 Sea Zone 3 bombers moved from Hawaiian Islands to 31 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys Germans defend with 2 artilleries and 4 infantry; Italians defend with 1 aaGun, 1 fighter, 1 harbour and 5 infantry AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 8/17 hits, 6.50 expected hits Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 9 infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 infantry owned by the Americans, 5 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 8/14 hits, 6.00 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking New Guinea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 33 Casualties for Americans: 3 infantry and 2 mech_infantrys Casualties for Italians: 1 aaGun, 1 fighter and 5 infantry Casualties for Germans: 2 artilleries and 4 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 110 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 31 Sea Zone Americans attack with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 bombers moved from 31 Sea Zone to Hawaiian Islands 5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 3 bombers moved from Gibraltar to French West Africa 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 fighters and 2 infantry placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 4 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 119 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia Combat - British Battle in Alexandria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 119 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 mech_infantry moved from French Equatorial Africa to Egypt 1 fighter moved from Alexandria to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 bomber and 1 fighter moved from 119 Sea Zone to United Kingdom 1 infantry moved from Eastern Persia to West India 1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Persia to Northwest Persia 2 aaGuns and 1 infantry moved from Eastern Persia to Persia 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from 80 Sea Zone to Iraq Place Units - British 2 infantry and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3,2,1 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 AA fire in Gibraltar : : -0.50 Italians : 0.00 British : -1.50 Americans : 4.50 Chinese : 0.17 Japanese : -0.50
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 infantry moved from Cyprus to 99 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 1 aaGun, 1 armour, 4 artilleries and 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Southern Italy to 95 Sea Zone Place Units - Italians 1 carrier and 1 fighter placed in 95 Sea Zone 1 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 22 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,33
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 52 Sea Zone to 63 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs; Germans buy 3 armour, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 bombers moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Smolensk Germans attack with 3 bombers, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Western Germany to Poland 2 tactical_bombers moved from France to Western Germany 1 fighter moved from France to Western Germany 1 fighter moved from France to Southern Italy 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Southern France to France 3 bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour and 1 infantry moved from Algeria to Tunisia 3 bombers moved from Smolensk to Germany 2 artilleries moved from Novgorod to Karelia Place Units - Germans 3 infantry placed in France 3 armour placed in Novgorod 1 bomber and 2 infantry placed in Western Germany 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 mech_infantrys moved from Russia to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Russia to Volgograd 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Bryansk 1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour, 2 fighters and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.67
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 cruisers, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 4 artilleries and 5 mech_infantrys moved from India to West India 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 armour, 5 infantry and 5 mech_infantrys moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Chahar 1 bomber moved from Japan to Chahar 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Caroline Islands to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in West India Japanese attack with 3 armour, 4 artilleries and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 4 artilleries and 5 mech_infantrys in West India, round 2 : 6/12 hits, 4,33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 3 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 armour, 8 infantry and 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 armour, 8 infantry and 5 mech_infantrys in Anhwe, round 2 : 5/15 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Anhwe 1 bomber moved from Chahar to Kiangsu 3 mech_infantrys moved from French Indo China to Szechwan 2 armour moved from Shan State to Szechwan 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from 39 Sea Zone to India 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 infantry moved from Yunnan to Hunan Place Units - Japanese 1 armour and 1 mech_infantry placed in India 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Japan 2 cruisers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -0,33 Japanese : 3,67
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 5 transports moved from 91 Sea Zone to 101 Sea Zone 4 fighters moved from 91 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from Western United States to Central United States 3 bombers moved from French West Africa to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 4 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 17 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 3 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Caucasus to Iraq 2 aaGuns and 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 71 Sea Zone 1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 104 Sea Zone 1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -1.17 AA fire in France : : -0.17 Chinese : -0.67 Japanese : -0.67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus 1 infantry moved from Sicily to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry and 1 marine moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 1/2 hits, 0,50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 2 infantry moved from Southern Italy to 95 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 aaGun, 4 artilleries and 2 infantry moved from Tunisia to Libya Place Units - Italians 3 armour placed in Ukraine 1 transport placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -0,33 Russians : 0,67
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to New South Wales 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Southern Italy to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Poland to Western Ukraine 1 armour moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Poland to Eastern Poland 2 artilleries moved from Karelia to Finland 3 bombers moved from Germany to Southern Italy 1 bomber moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 infantry moved from France to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone Place Units - Germans 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany 3 submarines placed in 113 Sea Zone Germans undo move 5. 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,6 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : -0,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Russia to Vologda 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Rostov 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 4 infantry moved from Buryatia to Sakha 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Russia 2 fighters moved from Volgograd to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 0.33 Russians : -0.17
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 2 armour and 3 mech_infantrys moved from Szechwan to Kweichow 2 armour, 7 infantry and 5 mech_infantrys moved from Anhwe to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in Amur Battle in Kweichow Japanese attack with 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/20 hits, 5,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Amur from Russians, taking Kweichow from Chinese with 4 armour, 1 bomber, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Kweichow to French Indo China 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from India to West India 1 armour moved from India to West India 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 1 marine moved from Ceylon to 39 Sea Zone 1 marine moved from 39 Sea Zone to India Place Units - Japanese 5 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 artilleries placed in India 1 destroyer placed in 39 Sea Zone 3 infantry placed in Malaya Japanese undo move 6. 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,17
-
Sorry for the slow response. I have been traveling the last 2 weeks and had heavy work and family demands. Probably will not have time to study our map and make a move until Saturday.
-
@ArtofWar1947 thank you for letting me know.
Wishing you ease and staying well for you and your family. -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Morocco Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 2 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland Place Units - Americans 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 19 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria Combat - British Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry and 1 marine British roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 marine Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Northwest Persia 1 destroyer moved from 125 Sea Zone to 123 Sea Zone 2 fighters moved from Gibraltar to Morocco 1 aaGun and 7 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 cruiser, 3 destroyers, 7 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 fighter and 1 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,2,1,5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 Italians : -0.67 AA fire in Southern France : : -0.17 Chinese : 0.17 Japanese : -0.67
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 aaGun, 4 artilleries and 2 infantry moved from Libya to Tobruk 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 destroyer placed in 110 Sea Zone 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0,83 Russians : 0,33
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 6 bombers moved from Southern Italy to Caucasus 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Urals to Vologda 1 mech_infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 6 bombers and 1 mech_infantry British defend with 2 infantry Germans roll dice for 6 bombers and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 4,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Alexandria Germans attack with 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Alexandria to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 3 submarines moved from 93 Sea Zone to 96 Sea Zone 2 submarines moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belarus to Vologda 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Karelia to Novgorod 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 6 bombers moved from Caucasus to Ukraine 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 8 infantry placed in Western Germany Germans undo move 1. 5 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 2 bombers and 2 fighters placed in Western Germany 1 infantry placed in Western Germany 1 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,33 Russians : 1,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 tactical_bomber moved from Bryansk to Vologda 2 fighters moved from Russia to Smolensk 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Samara to Russia 4 aaGuns, 3 armour, 7 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 aaGun and 4 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 aaGun and 4 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.00 Japanese : -0.33