19L ArtofWar1947 (L) vs AetV (X) BM3 game II


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 26 PUs; 
            Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Volgograd to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            2 infantry moved from Vologda to Smolensk
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Caucasus to Bryansk
            2 aaGuns and 8 infantry moved from Amur to Buryatia
            2 infantry moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            1 artillery and 10 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            4 artilleries and 1 infantry moved from Burma to India
            1 armour and 2 mech_infantrys moved from Burma to India
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 3/8 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Siberia from Russians, taking India from UK_Pacific with 1 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 31 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour and 6 infantry moved from Manchuria to Jehol
            1 armour and 3 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to India
            2 armour and 2 mech_infantrys moved from Burma to India
            2 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            2 armour and 1 mech_infantry moved from Malaya to Shan State
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Philippines to Japan
            1 marine moved from Malaya to Shan State
            1 mech_infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 carrier placed in 37 Sea Zone
            2 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            Japanese undo move 4.
            3 infantry placed in Kiangsu
            Japanese undo move 3.
            3 mech_infantrys placed in French Indo China
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,33
    UK_Pacific : 0,33
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 110 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            4 fighters moved from 110 Sea Zone to Gibraltar
            2 carriers, 4 destroyers and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 30 Sea Zone to 31 Sea Zone
            3 bombers moved from Hawaiian Islands to 31 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Battle in New Guinea
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 2 artilleries and 4 infantry; Italians defend with 1 aaGun, 1 fighter, 1 harbour and 5 infantry
                    AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 8/17 hits, 6.50 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 9 infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
                    1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 infantry owned by the Americans, 5 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 8/14 hits, 6.00 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking New Guinea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 33
                Casualties for Americans: 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 aaGun, 1 fighter and 5 infantry
                Casualties for Germans: 2 artilleries and 4 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 bombers moved from 31 Sea Zone to Hawaiian Islands
            5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Gibraltar to 91 Sea Zone
            3 bombers moved from Gibraltar to French West Africa
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 fighters and 2 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Chahar to Hopei
            1 fighter moved from Anhwe to Hopei
            4 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 119 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Northwest Persia
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                British win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 fighter moved from Alexandria to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            1 bomber and 1 fighter moved from 119 Sea Zone to United Kingdom
            1 infantry moved from Eastern Persia to West India
            1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Persia to Northwest Persia
            2 aaGuns and 1 infantry moved from Eastern Persia to Persia
            3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
            1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 fighter moved from 80 Sea Zone to Iraq
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,4,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3,2,1
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Gibraltar : : -0.50
    Italians : 0.00
    British : -1.50
    Americans : 4.50
    Chinese : 0.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 infantry moved from Cyprus to 99 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 aaGun, 1 armour, 4 artilleries and 2 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 fighter moved from Southern Italy to 95 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 fighter placed in 95 Sea Zone
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 52 Sea Zone to 63 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 3 armour, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            3 bombers moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Smolensk
                Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Eastern Poland to Belarus
            8 mech_infantrys moved from Western Germany to Poland
            2 tactical_bombers moved from France to Western Germany
            1 fighter moved from France to Western Germany
            1 fighter moved from France to Southern Italy
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 aaGun moved from Southern France to France
            3 bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 armour and 1 infantry moved from Algeria to Tunisia
            3 bombers moved from Smolensk to Germany
            2 artilleries moved from Novgorod to Karelia
    
        Place Units - Germans
            3 infantry placed in France
            3 armour placed in Novgorod
            1 bomber and 2 infantry placed in Western Germany
            2 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 mech_infantrys moved from Russia to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Bryansk
            1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 armour, 2 fighters and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 cruisers, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 4 artilleries and 5 mech_infantrys moved from India to West India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            2 armour, 5 infantry and 5 mech_infantrys moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Jehol to Chahar
            1 bomber moved from Japan to Chahar
            1 marine moved from Shan State to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 fighter moved from Caroline Islands to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in West India
                Japanese attack with 3 armour, 4 artilleries and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 4 artilleries and 5 mech_infantrys in West India, round 2 : 6/12 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 3 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 armour, 8 infantry and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 8 infantry and 5 mech_infantrys in Anhwe, round 2 : 5/15 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Jehol to Anhwe
            1 bomber moved from Chahar to Kiangsu
            3 mech_infantrys moved from French Indo China to Szechwan
            2 armour moved from Shan State to Szechwan
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 5 infantry moved from 39 Sea Zone to India
            2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in India
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Japan
            2 cruisers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -0,33
    Japanese : 3,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            4 fighters moved from 91 Sea Zone to United Kingdom
            2 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            3 bombers moved from French West Africa to Gibraltar
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 4 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            17 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
            2 aaGuns and 1 infantry moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 71 Sea Zone
            1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 104 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from 125 Sea Zone to United Kingdom
    
        Place Units - British
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.17
    AA fire in France : : -0.17
    Chinese : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 infantry moved from Sicily to 95 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry and 1 marine moved from 98 Sea Zone to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 1/2 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 aaGun, 4 artilleries and 2 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            3 armour placed in Ukraine
            1 transport placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Queensland to New South Wales
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Southern Italy to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Poland to Belarus
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour moved from Novgorod to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries moved from Karelia to Finland
            3 bombers moved from Germany to Southern Italy
            1 bomber moved from Volgograd to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
            1 infantry moved from France to Western Germany
            1 bomber moved from Western Germany to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Germans
            1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            3 submarines placed in 113 Sea Zone
            Germans undo move 5.
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,6
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; 
            Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Vologda
            1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter moved from Russia to Smolensk
            2 fighters moved from Russia to Vologda
            1 fighter moved from Russia to Rostov
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 4 infantry moved from Buryatia to Sakha
            2 fighters moved from Vologda to Russia
            1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 armour and 3 mech_infantrys moved from Szechwan to Kweichow
            2 armour, 7 infantry and 5 mech_infantrys moved from Anhwe to Kweichow
            1 bomber moved from Kiangsu to Kweichow
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in Amur
            Battle in Kweichow
                Japanese attack with 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/20 hits, 5,17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Amur from Russians, taking Kweichow from Chinese with 4 armour, 1 bomber, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Kweichow to French Indo China
            3 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Amur
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from India to West India
            1 armour moved from India to West India
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            1 marine moved from Ceylon to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
    
        Place Units - Japanese
            5 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 artilleries placed in India
            1 destroyer placed in 39 Sea Zone
            3 infantry placed in Malaya
            Japanese undo move 6.
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,17
    

    Savegame


  • Sorry for the slow response. I have been traveling the last 2 weeks and had heavy work and family demands. Probably will not have time to study our map and make a move until Saturday.


  • @ArtofWar1947 thank you for letting me know.
    Wishing you ease and staying well for you and your family.


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to United Kingdom
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 submarines placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            19 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry and 1 marine
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry and 1 marine
            Battle in Caucasus
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            2 fighters moved from Alexandria to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 125 Sea Zone to 123 Sea Zone
            2 fighters moved from Gibraltar to Morocco
            1 aaGun and 7 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 cruiser, 3 destroyers, 7 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            2 infantry and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Iraq
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,2,1,5
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.50
    Italians : -0.67
    AA fire in Southern France : : -0.17
    Chinese : 0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Russians win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun, 4 artilleries and 2 infantry moved from Libya to Tobruk
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            4 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            6 bombers moved from Southern Italy to Caucasus
            1 tactical_bomber moved from Ukraine to Volgograd
            1 mech_infantry moved from Urals to Vologda
            1 mech_infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 infantry moved from Tobruk to Alexandria
            2 fighters moved from 98 Sea Zone to Alexandria
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 6 bombers and 1 mech_infantry
                British defend with 2 infantry
                    Germans roll dice for 6 bombers and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 4,17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win with 6 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Alexandria
                Germans attack with 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                Germans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Alexandria to 95 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            3 submarines moved from 93 Sea Zone to 96 Sea Zone
            2 submarines moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Belarus to Vologda
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Karelia to Novgorod
            1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            5 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Southern Italy to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            6 bombers moved from Caucasus to Ukraine
            1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            8 infantry placed in Western Germany
            Germans undo move 1.
            5 infantry placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Novgorod
            2 bombers and 2 fighters placed in Western Germany
            1 infantry placed in Western Germany
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Russians : 1,00
    

    Savegame

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