this is not going to work.
Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
8 Infantrys moved from Tokyo to Tohoku
2 Adv.Fighters moved from Kyushu to Changchun
1 Adv.Fighter moved from Chubu to Changchun
1 Adv.Fighter moved from Tokyo to ChangchunPurchase Units - Yamamoto
Yamamoto buy 18 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Changchun
Yamamoto attack with 4 Adv.Fighters
Americans defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
AA fire in Changchun : 0/4 hits
Yamamoto roll dice for 4 Adv.Fighters in Changchun, round 2 : 2/4 hits
Americans roll dice for 3 Artillerys and 2 Elites in Changchun, round 2 : 2/5 hits
2 Adv.Fighters owned by the Yamamoto and 2 Elites owned by the Americans lost in Changchun
Yamamoto roll dice for 2 Adv.Fighters in Changchun, round 3 : 1/2 hits
Americans roll dice for 3 Artillerys in Changchun, round 3 : 2/3 hits
2 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Americans lost in Changchun
Americans win with 2 Artillerys remaining. Battle score for attacker is -30
Casualties for Yamamoto: 4 Adv.Fighters
Casualties for Americans: 1 Artillery and 2 Elites
Battle in Tohoku
Yamamoto attack with 8 Infantrys
Americans defend with 1 Marine
Yamamoto roll dice for 8 Infantrys in Tohoku, round 2 : 0/8 hits
Americans roll dice for 1 Marine in Tohoku, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Tohoku
Yamamoto roll dice for 7 Infantrys in Tohoku, round 3 : 2/7 hits
Americans roll dice for 1 Marine in Tohoku, round 3 : 0/1 hits
1 Marine owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 MarineNon Combat Move - Yamamoto
Place Units - Yamamoto
4 Infantrys placed in Davao
Yamamoto undo move 1.
3 Infantrys and 1 Tank placed in Davao
3 Infantrys placed in Kyushu
4 Infantrys placed in Chubu
8 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 unit repaired.
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
9 Infantrys moved from Suiyuan to Shansi
2 ArmoredCars moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Artillery and 1 Elite moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Anhwei
Chinese take Anhwei from Hisaichi
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Hisaichi
1 Tank moved from Kiangsi to Shanghai
Chinese take Shanghai from Yamamoto
1 Tank moved from Shanghai to Kiangsi
1 Tank moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Fukien to Kiangsi
12 Infantrys moved from Ningsia to Suiyuan
1 Elite, 4 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from Gobi Altai to South Gobi
1 Infantry moved from Urumqi to E.Sinkiang
3 Infantrys moved from E.Sinkiang to Gobi AltaiPurchase Units - Chinese
Chinese buy 4 Artillerys, 1 Bunker and 4 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys
Hisaichi defend with 3 Artillerys, 5 Infantrys and 3 Tanks
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys in Shansi, round 2 : 2/14 hits, 3.50 expected hits
Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Shansi, round 2 : 4/11 hits, 4.17 expected hits
2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 5 Infantrys in Shansi, round 3 : 6/10 hits, 2.83 expected hits
Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Shansi, round 3 : 3/9 hits, 3.50 expected hits
3 Infantrys owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 4 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 3 Tanks in Shansi, round 4 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 5 : 3/6 hits, 2.17 expected hits
Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 16
Casualties for Chinese: 1 Elite and 9 Infantrys
Casualties for Hisaichi: 3 Artillerys, 5 Infantrys and 3 TanksNon Combat Move - Chinese
1 Adv.Fighter moved from Shansi to ShensiPlace Units - Chinese
1 Bunker and 2 Tanks placed in Kiangsi
2 Artillerys placed in Shensi
2 Artillerys placed in Ningsia
2 Tanks placed in HsiningTurn Complete - Chinese
Chinese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 1.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
7 Infantrys moved from Kirin to Changchun
7 Infantrys moved from Kirin to Changchun
1 Elite and 3 Infantrys moved from Peking to Chahar
5 Infantrys moved from Shantung to Anhwei
6 Tanks moved from Hong Kong to Kiangsi
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Manila
Hisaichi take Manila from Americans
1 Battleship and 4 T.Boats moved from 106 Sea Zone to 110 Sea ZoneCombat - Hisaichi
Battle in Changchun
Hisaichi attack with 14 Infantrys
Americans defend with 1 AAGun, 2 Artillerys and 1 Factory
Hisaichi roll dice for 14 Infantrys in Changchun, round 2 : 1/14 hits
Americans roll dice for 2 Artillerys in Changchun, round 2 : 0/2 hits
1 Artillery owned by the Americans lost in Changchun
Hisaichi roll dice for 14 Infantrys in Changchun, round 3 : 5/14 hits
Americans roll dice for 1 Artillery in Changchun, round 3 : 0/1 hits
1 Artillery owned by the Americans lost in Changchun
Hisaichi win, taking Changchun from Americans with 14 Infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 Artillerys
Battle in Anhwei
Hisaichi attack with 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 5 Infantrys in Anhwei, round 2 : 1/5 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Elite and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 3 Infantrys in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 6 Tanks
Chinese defend with 2 Bunkers, 1 Factory and 4 Tanks
Hisaichi roll dice for 6 Tanks in Kiangsi, round 2 : 3/6 hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bunkers and 4 Tanks in Kiangsi, round 2 : 5/6 hits
5 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
Hisaichi roll dice for 1 Tank in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 2 Bunkers and 3 Tanks in Kiangsi, round 3 : 3/5 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
Chinese win with 2 Bunkers and 2 Tanks remaining. Battle score for attacker is -20
Casualties for Hisaichi: 6 Tanks
Casualties for Chinese: 2 TanksNon Combat Move - Hisaichi
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs -
I THINK BOTH WAW GAMES ARE DONE :cry:





