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Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Yamamoto
                8 Infantrys moved from Tokyo to Tohoku
                2 Adv.Fighters moved from Kyushu to Changchun
                1 Adv.Fighter moved from Chubu to Changchun
                1 Adv.Fighter moved from Tokyo to Changchun

    Purchase Units - Yamamoto
                Yamamoto buy 18 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Changchun
                    Yamamoto attack with 4 Adv.Fighters
                    Americans defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
                        AA fire in Changchun :  0/4 hits
                        Yamamoto roll dice for 4 Adv.Fighters in Changchun, round 2 :  2/4 hits
                        Americans roll dice for 3 Artillerys and 2 Elites in Changchun, round 2 :  2/5 hits
                    2 Adv.Fighters owned by the Yamamoto and 2 Elites owned by the Americans lost in Changchun
                        Yamamoto roll dice for 2 Adv.Fighters in Changchun, round 3 :  1/2 hits
                        Americans roll dice for 3 Artillerys in Changchun, round 3 :  2/3 hits
                    2 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Americans lost in Changchun
                    Americans win with 2 Artillerys remaining. Battle score for attacker is -30
                    Casualties for Yamamoto: 4 Adv.Fighters
                    Casualties for Americans: 1 Artillery and 2 Elites
                Battle in Tohoku
                    Yamamoto attack with 8 Infantrys
                    Americans defend with 1 Marine
                        Yamamoto roll dice for 8 Infantrys in Tohoku, round 2 :  0/8 hits
                        Americans roll dice for 1 Marine in Tohoku, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Tohoku
                        Yamamoto roll dice for 7 Infantrys in Tohoku, round 3 :  2/7 hits
                        Americans roll dice for 1 Marine in Tohoku, round 3 :  0/1 hits
                        1 Marine owned by the Americans lost in Tohoku
                    Yamamoto win, taking Tohoku from Americans with 7 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Marine

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                4 Infantrys placed in Davao
                Yamamoto undo move 1.
                3 Infantrys and 1 Tank placed in Davao
                3 Infantrys placed in Kyushu
                4 Infantrys placed in Chubu
                8 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 31 PUs; end with 31 PUs

    triplea_42537_Yam13.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Chinese
                1 unit repaired.
                1 Infantry moved from Suiyuan to Chahar
                      Chinese take Chahar from Hisaichi
                9 Infantrys moved from Suiyuan to Shansi
                2 ArmoredCars moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Shansi
                1 Artillery and 1 Elite moved from Hupeh to Shansi
                1 Infantry moved from Hupeh to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 Infantry moved from Hupeh to Hunan
                      Chinese take Hunan from Hisaichi
                1 Tank moved from Kiangsi to Shanghai
                      Chinese take Shanghai from Yamamoto
                1 Tank moved from Shanghai to Kiangsi
                1 Tank moved from Kiangsi to Fukien
                      Chinese take Fukien from Yamamoto
                1 Tank moved from Fukien to Kiangsi
                12 Infantrys moved from Ningsia to Suiyuan
                1 Elite, 4 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
                6 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from Gobi Altai to South Gobi
                1 Infantry moved from Urumqi to E.Sinkiang
                3 Infantrys moved from E.Sinkiang to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 4 Artillerys, 1 Bunker and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys
                    Hisaichi defend with 3 Artillerys, 5 Infantrys and 3 Tanks
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys in Shansi, round 2 : 2/14 hits, 3.50 expected hits
                        Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Shansi, round 2 : 4/11 hits, 4.17 expected hits
                        2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 5 Infantrys in Shansi, round 3 : 6/10 hits, 2.83 expected hits
                        Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Shansi, round 3 : 3/9 hits, 3.50 expected hits
                        3 Infantrys owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 4 : 1/7 hits, 2.33 expected hits
                        Hisaichi roll dice for 3 Tanks in Shansi, round 4 : 1/3 hits, 1.50 expected hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 5 : 3/6 hits, 2.17 expected hits
                        Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 2/2 hits, 1.00 expected hits
                        2 Tanks owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 16
                    Casualties for Chinese: 1 Elite and 9 Infantrys
                    Casualties for Hisaichi: 3 Artillerys, 5 Infantrys and 3 Tanks

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi

    Place Units - Chinese
                1 Bunker and 2 Tanks placed in Kiangsi
                2 Artillerys placed in Shensi
                2 Artillerys placed in Ningsia
                2 Tanks placed in Hsining

    Turn Complete - Chinese
                Chinese collect 50 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.17
        Chinese : 1.17

    triplea_42537_Chi13.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Hisaichi
                7 Infantrys moved from Kirin to Changchun
                7 Infantrys moved from Kirin to Changchun
                1 Elite and 3 Infantrys moved from Peking to Chahar
                5 Infantrys moved from Shantung to Anhwei
                6 Tanks moved from Hong Kong to Kiangsi
                1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
                1 Infantry moved from 106 Sea Zone to Manila
                      Hisaichi take Manila from Americans
                1 Battleship and 4 T.Boats moved from 106 Sea Zone to 110 Sea Zone

    Combat - Hisaichi
                Battle in Changchun
                    Hisaichi attack with 14 Infantrys
                    Americans defend with 1 AAGun, 2 Artillerys and 1 Factory
                        Hisaichi roll dice for 14 Infantrys in Changchun, round 2 :  1/14 hits
                        Americans roll dice for 2 Artillerys in Changchun, round 2 :  0/2 hits
                        1 Artillery owned by the Americans lost in Changchun
                        Hisaichi roll dice for 14 Infantrys in Changchun, round 3 :  5/14 hits
                        Americans roll dice for 1 Artillery in Changchun, round 3 :  0/1 hits
                        1 Artillery owned by the Americans lost in Changchun
                    Hisaichi win, taking Changchun from Americans with 14 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 Artillerys
                Battle in Anhwei
                    Hisaichi attack with 5 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 5 Infantrys in Anhwei, round 2 :  1/5 hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Chahar
                    Hisaichi attack with 1 Elite and 3 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Elite and 3 Infantrys in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 Infantry in Chahar, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Kiangsi
                    Hisaichi attack with 6 Tanks
                    Chinese defend with 2 Bunkers, 1 Factory and 4 Tanks
                        Hisaichi roll dice for 6 Tanks in Kiangsi, round 2 :  3/6 hits
                    Units damaged: 2 Bunkers owned by the Chinese
                        Chinese roll dice for 2 Bunkers and 4 Tanks in Kiangsi, round 2 :  5/6 hits
                        5 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
                        Hisaichi roll dice for 1 Tank in Kiangsi, round 3 :  1/1 hits
                        Chinese roll dice for 2 Bunkers and 3 Tanks in Kiangsi, round 3 :  3/5 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
                    Chinese win with 2 Bunkers and 2 Tanks remaining. Battle score for attacker is -20
                    Casualties for Hisaichi: 6 Tanks
                    Casualties for Chinese: 2 Tanks

    Non Combat Move - Hisaichi

    Turn Complete - Hisaichi
                Hisaichi collect 52 PUs; end with 52 PUs

    triplea_42537_His13.tsvg

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    I THINK BOTH WAW GAMES ARE DONE :cry:

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