TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Finns
6 Artillerys, 11 Elites, 1 Fighter, 21 Infantrys and 1 Tank moved from Oulu to Vyborg
7 Infantrys moved from Kotka to Vyborg
Purchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 6 Artillerys, 11 Elites, 1 Fighter, 28 Infantrys and 1 Tank
Russians defend with 1 AAGun, 4 Artillerys, 2 Bunkers and 27 Infantrys
AA fire in Vyborg : 0/1 hits
Finns roll dice for 6 Artillerys, 11 Elites, 1 Fighter, 28 Infantrys and 1 Tank in Vyborg, round 2 : 11/47 hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 4 Artillerys, 2 Bunkers and 27 Infantrys in Vyborg, round 2 : 12/33 hits
9 Infantrys owned by the Russians and 12 Infantrys owned by the Finns lost in Vyborg
Finns roll dice for 6 Artillerys, 11 Elites, 1 Fighter, 16 Infantrys and 1 Tank in Vyborg, round 3 : 10/35 hits
Russians roll dice for 4 Artillerys, 2 Bunkers and 18 Infantrys in Vyborg, round 3 : 5/24 hits
10 Infantrys owned by the Russians and 5 Infantrys owned by the Finns lost in Vyborg
Finns roll dice for 6 Artillerys, 11 Elites, 1 Fighter, 11 Infantrys and 1 Tank in Vyborg, round 4 : 12/30 hits
Russians roll dice for 4 Artillerys, 2 Bunkers and 8 Infantrys in Vyborg, round 4 : 7/14 hits
8 Infantrys owned by the Russians, 7 Infantrys owned by the Finns and 4 Artillerys owned by the Russians lost in Vyborg
Finns roll dice for 6 Artillerys, 11 Elites, 1 Fighter, 4 Infantrys and 1 Tank in Vyborg, round 5 : 8/23 hits
Russians roll dice for 2 Bunkers in Vyborg, round 5 : 0/2 hits
2 Bunkers owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 6 Artillerys, 11 Elites, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 34
Casualties for Finns: 24 Infantrys
Casualties for Russians: 4 Artillerys, 2 Bunkers and 27 Infantrys
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
2 Elites and 4 Infantrys moved from Tampere to Oulu
1 AAGun, 2 Elites and 4 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 Elites and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Romanians
Romanians buy 3 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
1 Elite and 6 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
3 Elites placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Tanks moved from Bangkok to 105 Sea Zone
1 Elite moved from Bangkok to 105 Sea Zone
2 Infantrys moved from Bangkok to 105 Sea Zone
1 Elite, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to S.French Indochina
1 Fighter moved from Bangkok to S.French Indochina
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
1 Submarine moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.French Indochina
Thai attack with 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
Americans defend with 3 Adv.Fighters
Thai roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in S.French Indochina, round 2 : 3/6 hits
French roll dice for 3 Adv.Fighters in S.French Indochina, round 2 : 3/3 hits
2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Adv.Fighters owned by the Americans lost in S.French Indochina
Thai win, taking S.French Indochina from French with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 23
Casualties for Americans: 3 Adv.Fighters
Casualties for Thai: 1 Elite and 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from S.French Indochina to Bangkok
Place Units - Thai
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
1 ArmoredCar, 1 Artillery and 1 Elite moved from Kamchatka to 76 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Elite moved from Kamchatka to 76 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 B.Transports and 2 Elites moved from 76 Sea Zone to 84 Sea Zone
2 ArmoredCars, 2 Artillerys and 2 Elites moved from 84 Sea Zone to Changchun
1 Artillery moved from Iwo Jima to 94 Sea Zone
1 Artillery and 1 Transport moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Changchun
1 Infantry moved from Panay to 93 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry moved from Manila to 93 Sea Zone
1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
1 Destroyer and 1 S.Submarine moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from Woleai to 109 Sea Zone
1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Mindanao
1 Elite moved from Truk to 109 Sea Zone
1 Elite and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Elite moved from 107 Sea Zone to Peleliu
1 Marine moved from Midway to 88 Sea Zone
1 Marine and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Hokkaido
Americans take Hokkaido from Yamamoto
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 76 Sea Zone to 84 Sea Zone
2 Infantrys and 2 S.Submarines moved from 93 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Changchun
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
1 B.Carrier moved from 95 Sea Zone to 86 Sea Zone
2 Carriers moved from 95 Sea Zone to 85 Sea Zone
1 Battleship moved from 95 Sea Zone to 86 Sea Zone
1 Marine moved from Pearl Harbor to 91 Sea Zone
1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
1 Marine moved from 95 Sea Zone to Minamitori
1 Fighter moved from 95 Sea Zone to 85 Sea Zone
1 Cruiser moved from 95 Sea Zone to 86 Sea Zone
1 S.Bomber moved from Pearl Harbor to Minamitori
1 Marine moved from Alaska to 71 Sea Zone
1 B.Transport moved from 72 Sea Zone to 86 Sea Zone
1 L.Fighter moved from San Francisco to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Tohoku
Americans take Tohoku from Yamamoto
1 ArmoredCar, 2 Artillerys, 1 B.Transport and 1 Destroyer moved from 71 Sea Zone to 76 Sea Zone
1 ArmoredCar and 2 Artillerys moved from 76 Sea Zone to Kamchatka
2 Submarines moved from 104 Sea Zone to 108 Sea Zone
1 ArmoredCar and 2 Marines moved from San Francisco to W.Mexico
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Destroyer, 6 Elites, 2 Factorys, 1 L.Fighter, 2 Marines and 2 S.Bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 Destroyer, 2 S.Submarines and 1 Transport
Thai defend with 1 Submarine
Americans roll dice for 2 S.Submarines in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 S.Submarines in 107 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Thai roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Thai lost in 107 Sea Zone
Americans win with 1 Destroyer, 2 S.Submarines and 1 Transport remaining. Battle score for attacker is 7
Casualties for Thai: 1 Submarine
Battle in Peleliu
Battle in Changchun
Americans attack with 2 ArmoredCars, 3 Artillerys, 2 Elites and 3 Infantrys
Hisaichi defend with 1 AAGun, 1 Factory and 8 Infantrys
Americans roll dice for 3 Cruisers in Changchun, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites and 3 Infantrys in Changchun, round 2 : 3/10 hits, 3.33 expected hits
Hisaichi roll dice for 8 Infantrys in Changchun, round 2 : 4/8 hits, 2.67 expected hits
3 Infantrys owned by the Americans, 5 Infantrys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Changchun
Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 3 : 1/6 hits, 2.33 expected hits
Hisaichi roll dice for 3 Infantrys in Changchun, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Changchun
Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 4 : 1/6 hits, 2.33 expected hits
Hisaichi roll dice for 2 Infantrys in Changchun, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Changchun
Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 5 : 1/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Infantry in Changchun, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Changchun
Americans captures 61PUs while taking Hisaichi capital
Americans win, taking Peleliu from Yamamoto, taking Changchun from Hisaichi with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 2
Casualties for Americans: 2 ArmoredCars and 3 Infantrys
Casualties for Hisaichi: 8 Infantrys
Battle in W.Mexico
Americans attack with 1 ArmoredCar and 2 Marines
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 ArmoredCar and 2 Marines in W.Mexico, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in W.Mexico
Americans roll dice for 2 Marines in W.Mexico, round 3 : 2/2 hits, 1.00 expected hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 2 Marines remaining. Battle score for attacker is 3
Casualties for Americans: 1 ArmoredCar
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in Mindanao
Non Combat Move - Americans
Place Units - Americans
1 B.Transport and 1 Destroyer placed in 13 Sea Zone
1 Factory placed in Manila
1 Factory placed in Formosa
1 Elite and 2 Marines placed in Saipan
2 Elites placed in Minamitori
1 L.Fighter placed in Midway
2 S.Bombers placed in Pearl Harbor
3 Elites placed in Washington
Turn Complete - Americans
Americans collect 134 PUs; end with 195 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Hisaichi : 0.33
Americans : -4.50
Thai : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
1 Infantry moved from East Prussia to Latvia
Germans take Latvia from Russians
1 Elite and 13 Infantrys moved from Kotka to Vyborg
2 Cruisers, 1 S.Submarine and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
5 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
3 Infantrys moved from 24 Sea Zone to Estonia
1 Adv.Fighter moved from Kotka to Estonia
1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Vyborg
2 Tanks moved from Warsaw to Brest
2 HeavyTanks moved from Warsaw to Brest
8 Infantrys moved from Krakow to Vinnytsia
9 Infantrys moved from Danzig to Brest
2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Tank moved from Bohemia to Krakow
2 ArmoredCars moved from Krakow to Vinnytsia
1 Tank moved from Krakow to Vinnytsia
8 Infantrys moved from Pomerania to Danzig
10 Infantrys moved from Brandenburg to Bohemia
5 Infantrys moved from Brandenburg to Pomerania
15 Infantrys moved from Berlin to Brandenburg
6 Infantrys moved from Hamburg to Pomerania
3 Infantrys moved from Netherlands to Hamburg
4 Infantrys moved from Rhine to Saxony
3 Infantrys moved from Bavaria to Bohemia
11 Infantrys moved from Belgium to Rhine
5 Infantrys moved from Picardy to Belgium
1 Infantry moved from Paris to Picardy
6 Infantrys moved from Normandy to Picardy
1 Artillery, 2 Elites and 2 Infantrys moved from Madrid to Leon
1 Artillery, 1 Infantry and 3 Tanks moved from Leon to Andalusia
1 Destroyer and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Germans
Germans buy 2 HeavyTanks and 47 Infantrys; Remaining resources: 10 PUs;
Combat - Germans
Battle in Andalusia
Germans attack with 1 Artillery, 1 Infantry and 3 Tanks
Neutral defend with 1 Bunker
Germans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Andalusia, round 2 : 3/5 hits
Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Andalusia
Germans loses 0 PUs for violating Andalusias neutrality.
Germans win, taking Andalusia from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Estonia
Germans attack with 1 Adv.Fighter and 3 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Cruisers in Estonia, round 2 : 2/2 hits
Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Estonia
Germans win, taking Estonia from Russians with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter moved from Estonia to 24 Sea Zone
1 Adv.Fighter moved from 24 Sea Zone to Vyborg
Place Units - Germans
2 HeavyTanks and 2 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
Germans undo move 8.
5 Infantrys placed in Madrid
4 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 122 PUs; end with 132 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
6 Infantrys moved from Rostov to Donetsk
5 Infantrys moved from Kursk to Kiev
5 Infantrys moved from Kursk to Minsk
4 Infantrys moved from Arkhangelsk to S.Karelia
10 Infantrys moved from Yaroslavl to S.Karelia
2 Infantrys moved from S.Karelia to Leningrad
5 Infantrys moved from Novgorod to Leningrad
10 Infantrys moved from Novgorod to Latvia
5 Infantrys moved from Novgorod to Leningrad
4 Infantrys moved from Novgorod to S.Karelia
1 Infantry moved from Novgorod to Minsk
1 Mot.Inf moved from Gorky to Leningrad
11 Infantrys moved from N.Buryat Mongolia to Ayan
1 Infantry moved from Chita to Heilungchiang
Russians take Heilungchiang from Hisaichi
15 Infantrys moved from Chita to Hulunbuir
Russians take Hulunbuir from Hisaichi
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Ufa
3 Infantrys moved from Ufa to Kuybyshev
1 Bomber moved from Ufa to Penza
6 Infantrys moved from Evenkia to Olyokminsk
Purchase Units - Russians
Russians buy 6 Bunkers, 29 Infantrys and 1 Mech.Inf; Remaining resources: 1 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 10 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 10 Infantrys in Latvia, round 2 : 3/10 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 10 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Ayan
Russians attack with 11 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 11 Infantrys in Ayan, round 2 : 2/11 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from N.Buryat Mongolia to Chita
1 AAGun moved from Chita to Hulunbuir
10 Infantrys moved from Moscow to Yaroslavl
Place Units - Russians
1 Bunker and 2 Infantrys placed in S.Karelia
1 Bunker and 4 Infantrys placed in Leningrad
1 Bunker placed in Minsk
1 Bunker placed in Kiev
1 Bunker placed in Donetsk
1 Bunker placed in Novgorod
10 Infantrys placed in Moscow
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
1 Infantry and 1 Mech.Inf placed in Chita
Turn Complete - Russians
Russians collect 101 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33
Hisaichi : -0.33
Russians : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
1 Artillery and 1 Infantry moved from N.Tunisia to S.Algeria
2 ArmoredCars moved from Tunis to S.Algeria
1 Artillery and 1 Infantry moved from Tunis to S.Tunisia
2 Infantrys moved from Campania to 48 Sea Zone
2 Destroyers, 2 Infantrys and 2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
2 Transports moved from 51 Sea Zone to 48 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank moved from Kufra to Darfur
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Darfur
8 Infantrys moved from Tobruk to Kufra
1 ArmoredCar, 1 Artillery, 1 Elite and 6 Infantrys moved from 51 Sea Zone to Tobruk
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 HeavyTank, 19 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 2 ArmoredCars, 2 HeavyTanks, 1 Infantry and 2 Tanks
British defend with 1 Bunker, 1 Factory, 2 Infantrys, 2 Mech.Infs and 2 Tanks
Italians roll dice for 2 ArmoredCars, 2 HeavyTanks, 1 Infantry and 2 Tanks in Darfur, round 2 : 3/7 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Darfur, round 2 : 3/7 hits
2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Darfur
Italians roll dice for 2 HeavyTanks and 2 Tanks in Darfur, round 3 : 1/4 hits
British roll dice for 1 Bunker, 2 Mech.Infs and 2 Tanks in Darfur, round 3 : 2/5 hits
2 Tanks owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
2 HeavyTanks retreated to Kufra
British win with 1 Bunker, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -10
Casualties for Italians: 2 ArmoredCars, 1 Infantry and 2 Tanks
Casualties for British: 2 Infantrys and 1 Mech.Inf
Non Combat Move - Italians
Place Units - Italians
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
1 ArmoredCar and 3 Infantrys placed in Tunis
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rome: 6 Infantrys
EDIT: Adding units owned by Italians to Campania: 6 Infantrys
EDIT: Turning off Edit Mode
4 Infantrys placed in Greece
10 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 56 PUs; end with 56 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 Tanks moved from Syria to Lower Egypt
5 Adv.Fighters moved from Malta to S.Algeria
4 Artillerys, 6 Infantrys and 1 Mech.Inf moved from E.Morocco to S.Algeria
Purchase Units - French
French buy 4 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 13 PUs;
Combat - French
Battle in S.Algeria
French attack with 5 Adv.Fighters, 4 Artillerys, 6 Infantrys and 1 Mech.Inf
Italians defend with 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank
French roll dice for 5 Adv.Fighters, 4 Artillerys, 6 Infantrys and 1 Mech.Inf in S.Algeria, round 2 : 6/16 hits, 6.00 expected hits
Italians roll dice for 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank in S.Algeria, round 2 : 5/14 hits, 4.33 expected hits
3 ArmoredCars owned by the Italians, 3 Infantrys owned by the Italians and 5 Infantrys owned by the French lost in S.Algeria
French roll dice for 5 Adv.Fighters, 4 Artillerys, 1 Infantry and 1 Mech.Inf in S.Algeria, round 3 : 2/11 hits, 4.50 expected hits
Italians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Algeria, round 3 : 2/8 hits, 2.83 expected hits
1 Artillery owned by the French, 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
French roll dice for 5 Adv.Fighters, 3 Artillerys and 1 Mech.Inf in S.Algeria, round 4 : 5/9 hits, 3.83 expected hits
Italians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in S.Algeria, round 4 : 3/6 hits, 2.17 expected hits
3 Artillerys owned by the French, 1 Artillery owned by the Italians and 4 Infantrys owned by the Italians lost in S.Algeria
French roll dice for 5 Adv.Fighters and 1 Mech.Inf in S.Algeria, round 5 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 Tank in S.Algeria, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Mech.Inf owned by the French lost in S.Algeria
French win with 5 Adv.Fighters remaining. Battle score for attacker is 5
Casualties for French: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
Casualties for Italians: 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank
Non Combat Move - French
5 Adv.Fighters moved from S.Algeria to E.Morocco
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
4 ArmoredCars placed in E.Morocco
Turn Complete - French
French collect 32 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 1.17
French : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
8 Infantrys moved from Tokyo to Tohoku
2 Adv.Fighters moved from Kyushu to Changchun
1 Adv.Fighter moved from Chubu to Changchun
1 Adv.Fighter moved from Tokyo to Changchun
Purchase Units - Yamamoto
Yamamoto buy 18 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Changchun
Yamamoto attack with 4 Adv.Fighters
Americans defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
AA fire in Changchun : 0/4 hits
Yamamoto roll dice for 4 Adv.Fighters in Changchun, round 2 : 2/4 hits
Americans roll dice for 3 Artillerys and 2 Elites in Changchun, round 2 : 2/5 hits
2 Adv.Fighters owned by the Yamamoto and 2 Elites owned by the Americans lost in Changchun
Yamamoto roll dice for 2 Adv.Fighters in Changchun, round 3 : 1/2 hits
Americans roll dice for 3 Artillerys in Changchun, round 3 : 2/3 hits
2 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Americans lost in Changchun
Americans win with 2 Artillerys remaining. Battle score for attacker is -30
Casualties for Yamamoto: 4 Adv.Fighters
Casualties for Americans: 1 Artillery and 2 Elites
Battle in Tohoku
Yamamoto attack with 8 Infantrys
Americans defend with 1 Marine
Yamamoto roll dice for 8 Infantrys in Tohoku, round 2 : 0/8 hits
Americans roll dice for 1 Marine in Tohoku, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Tohoku
Yamamoto roll dice for 7 Infantrys in Tohoku, round 3 : 2/7 hits
Americans roll dice for 1 Marine in Tohoku, round 3 : 0/1 hits
1 Marine owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Marine
Non Combat Move - Yamamoto
Place Units - Yamamoto
4 Infantrys placed in Davao
Yamamoto undo move 1.
3 Infantrys and 1 Tank placed in Davao
3 Infantrys placed in Kyushu
4 Infantrys placed in Chubu
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 unit repaired.
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
9 Infantrys moved from Suiyuan to Shansi
2 ArmoredCars moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Artillery and 1 Elite moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Anhwei
Chinese take Anhwei from Hisaichi
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Hisaichi
1 Tank moved from Kiangsi to Shanghai
Chinese take Shanghai from Yamamoto
1 Tank moved from Shanghai to Kiangsi
1 Tank moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Fukien to Kiangsi
12 Infantrys moved from Ningsia to Suiyuan
1 Elite, 4 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from Gobi Altai to South Gobi
1 Infantry moved from Urumqi to E.Sinkiang
3 Infantrys moved from E.Sinkiang to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 Artillerys, 1 Bunker and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys
Hisaichi defend with 3 Artillerys, 5 Infantrys and 3 Tanks
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys in Shansi, round 2 : 2/14 hits, 3.50 expected hits
Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Shansi, round 2 : 4/11 hits, 4.17 expected hits
2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 5 Infantrys in Shansi, round 3 : 6/10 hits, 2.83 expected hits
Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Shansi, round 3 : 3/9 hits, 3.50 expected hits
3 Infantrys owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 4 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 3 Tanks in Shansi, round 4 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 5 : 3/6 hits, 2.17 expected hits
Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 16
Casualties for Chinese: 1 Elite and 9 Infantrys
Casualties for Hisaichi: 3 Artillerys, 5 Infantrys and 3 Tanks
Non Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
Place Units - Chinese
1 Bunker and 2 Tanks placed in Kiangsi
2 Artillerys placed in Shensi
2 Artillerys placed in Ningsia
2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
7 Infantrys moved from Kirin to Changchun
7 Infantrys moved from Kirin to Changchun
1 Elite and 3 Infantrys moved from Peking to Chahar
5 Infantrys moved from Shantung to Anhwei
6 Tanks moved from Hong Kong to Kiangsi
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Manila
Hisaichi take Manila from Americans
1 Battleship and 4 T.Boats moved from 106 Sea Zone to 110 Sea Zone
Combat - Hisaichi
Battle in Changchun
Hisaichi attack with 14 Infantrys
Americans defend with 1 AAGun, 2 Artillerys and 1 Factory
Hisaichi roll dice for 14 Infantrys in Changchun, round 2 : 1/14 hits
Americans roll dice for 2 Artillerys in Changchun, round 2 : 0/2 hits
1 Artillery owned by the Americans lost in Changchun
Hisaichi roll dice for 14 Infantrys in Changchun, round 3 : 5/14 hits
Americans roll dice for 1 Artillery in Changchun, round 3 : 0/1 hits
1 Artillery owned by the Americans lost in Changchun
Hisaichi win, taking Changchun from Americans with 14 Infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 Artillerys
Battle in Anhwei
Hisaichi attack with 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 5 Infantrys in Anhwei, round 2 : 1/5 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Elite and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 3 Infantrys in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 6 Tanks
Chinese defend with 2 Bunkers, 1 Factory and 4 Tanks
Hisaichi roll dice for 6 Tanks in Kiangsi, round 2 : 3/6 hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bunkers and 4 Tanks in Kiangsi, round 2 : 5/6 hits
5 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
Hisaichi roll dice for 1 Tank in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 2 Bunkers and 3 Tanks in Kiangsi, round 3 : 3/5 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
Chinese win with 2 Bunkers and 2 Tanks remaining. Battle score for attacker is -20
Casualties for Hisaichi: 6 Tanks
Casualties for Chinese: 2 Tanks
Non Combat Move - Hisaichi
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
I THINK BOTH WAW GAMES ARE DONE :cry: