Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
that was my 3rd filled tr that was wasted
that was my 3rd filled tr that was wasted
yeah, just play slower and take a long hard look at everything and then MAYBE you won’t lose all your transports on B2! :roll: :| :x :-o 8-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 artillery moved from Romania to Eastern Poland
4 artilleries moved from Romania to Bessarabia
3 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Ukraine
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
10 armour moved from Germany to Eastern Poland
1 armour moved from Vyborg to Belarus
2 armour and 3 mech_infantrys moved from Finland to Norway
1 armour and 6 mech_infantrys moved from Romania to Bessarabia
Combat - Germans
Battle in Norway
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 3 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 4 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 : 1/3 hits
British roll dice for 1 mech_infantry in Norway, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 4 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 6 mech_infantrys in Bessarabia, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 10 armour and 1 artillery in Eastern Poland, round 2 : 5/11 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
11 mech_infantrys moved from Baltic States to Archangel
3 armour and 7 mech_infantrys moved from Vyborg to Archangel
1 bomber moved from Ukraine to Southern Italy
2 fighters and 3 tactical_bombers moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Germany to Poland
1 aaGun and 6 infantry moved from Western Germany to Germany
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Novosibirsk to Turkmenistan
1 mech_infantry moved from Timguska to Kazakhstan
1 infantry moved from Urals to Novosibirsk
1 aaGun and 1 artillery moved from Urals to Timguska
2 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 submarines placed in 93 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
Germans undo move 5.
1 bomber and 2 fighters placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun and 1 artillery
Kazakhstan : 1 flag, 1 mech_infantry
Gibraltar : 2 fighters and 3 tactical_bombers
Egypt : 1 artillery
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun
Poland : 1 infantry
Germany : 1 aaGun, 1 factory_major and 6 infantry
Norway : 2 armour and 1 mech_infantry
Northern Italy : 2 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 1 armour and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 armour and 20 mech_infantrys
Eastern Poland : 1 flag, 10 armour, 1 artillery and 3 mech_infantrys
Bessarabia : 1 flag, 1 armour, 4 artilleries and 6 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
97 Sea Zone : 1 transport
92 Sea Zone : 1 carrier and 2 fighters
Finland : 1 flag
Production/PUs Summary :
Germans : 62 / 88
Russians : 15 / 37
Japanese : 44 / 53
Americans : 58 / 81
Chinese : 4 / 4
British : 30 / 38
UK_Pacific : 11 / 15
Italians : 27 / 51
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Russia to Volgograd
1 fighter moved from Ukraine to Russia
1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Tambov
1 aaGun, 3 artilleries and 10 infantry moved from Vologda to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 14 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
sorry for the delay, work, holidays, family stuff in the way
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 harbour, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Finland to Kazakhstan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hopei to Shensi
1 armour moved from Chahar to Shensi
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Sikang
1 fighter moved from Yunnan to Sikang
2 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 aaGun moved from Hunan to Kweichow
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 airfield
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 artillery
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 aaGun and 1 artillery
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 2 bombers and 1 fighter
Anhwe : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 11 infantry and 4 tactical_bombers
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 54 / 88
Russians : 22 / 37
Japanese : 47 / 50
Americans : 58 / 81
Chinese : 2 / 4
British : 30 / 38
UK_Pacific : 11 / 15
Italians : 27 / 51
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
will your sub fight?
yes the sub all fight.
OOL
Keep one ITA DD alive until all usa subs are dead.
So OOL would be, hit to BB, hit to ITA CV, ss, 3 dd, 2nd hit to Ita CV, 2 cr’s,
if you get to this point and the americans are still alive let me know as I am not sure what is best to do at that juncture, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
not so good for the axis, another 2 hits for the us
not so good for the axis, another 2 hits for the us
I’m used to this, getting destroyed lately.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 : 3/7 hits
3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 : 3/6 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
5 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 5 : 1/2 hits
Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Casualties for Americans: 8 submarines and 2 tactical_bombers
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to French Guiana
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 : 3/7 hits
3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 : 3/6 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
5 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 5 : 1/2 hits
Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Casualties for Americans: 8 submarines and 2 tactical_bombers
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to French Guiana
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 armour and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from India to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour moved from India to Eastern Persia
1 bomber moved from Nigeria to Egypt
Combat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 80 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Eastern Persia
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
British roll dice for 2 armour in Eastern Persia, round 3 : 0/2 hits
Italians roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
1 armour owned by the British lost in Eastern Persia
British roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits
Italians roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the British lost in Eastern Persia
Italians winItalians win with no units remaining with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Anglo Egyptian Sudan
British attack with 4 armour and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 5/9 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Yunnan to India
3 aaGuns, 9 artilleries and 14 infantry moved from Shan State to Burma
3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 bomber moved from Nigeria to Kenya
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to French Guiana
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber
EDIT: Adding units owned by British to Kenya: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 armour moved from Caucasus to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 4.
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Territory Summary for Italians :
39 Sea Zone : 1 submarine
West India : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 1 submarine
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 2 transports
Iraq : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 88
Russians : 22 / 37
Japanese : 42 / 50
Americans : 59 / 80
Chinese : 3 / 4
British : 31 / 34
UK_Pacific : 13 / 13
Italians : 28 / 47
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French