Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
Giallo V JWW axis bid +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Burma to Yunnan
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French Guiana to Gibraltar
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to Alaska
1 bomber moved from Western United States to Alaska
1 bomber moved from New Guinea to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 4 fighters and 3 tactical_bombers
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 3 tactical_bombers in Gibraltar, round 2 : 4/7 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
2 artilleries owned by the Italians, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Alaska to Eastern United States
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 5 cruisers and 8 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to BurmaPlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to 72 Sea Zone
1 fighter moved from Kenya to 72 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour and 1 fighter moved from Kenya to Anglo Egyptian Sudan
2 bombers moved from United Kingdom to Nigeria
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to French West AfricaCombat - British
Battle in Gibraltar
Battle in 72 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 72 Sea Zone
British win, taking Gibraltar from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Yunnan to Shan State
3 aaGuns, 9 artilleries and 17 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
4 infantry moved from French Guiana to 88 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 submarines placed in 71 Sea Zone
1 tactical_bomber placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Alexandria to 98 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 bomber moved from Southern France to 88 Sea Zone
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from British
Italians take Caucasus from Russians
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 88 Sea Zone
Italians attack with 1 bomber
British defend with 4 infantry; Americans defend with 2 transports
2 transports owned by the Americans and 4 infantry owned by the British lost in 88 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 26
Casualties for British: 4 infantry
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Italians attack with 2 artilleries, 4 infantry and 2 marines
British defend with 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from 88 Sea Zone to Morocco
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to CaucasusPlace Units - Italians
3 infantry placed in Egypt
2 destroyers and 3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 1 bomber
Algeria : 1 flag
Southern France : 1 bomber and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour
80 Sea Zone : 1 submarine
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 2 submarines
Iraq : 1 flag, 1 factory_minor
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 75
Russians : 23 / 37
Japanese : 47 / 53
Americans : 58 / 81
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 11 / 15
Italians : 27 / 51
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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that was my 3rd filled tr that was wasted
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that was my 3rd filled tr that was wasted
yeah, just play slower and take a long hard look at everything and then MAYBE you won’t lose all your transports on B2! :roll: :| :x :-o 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 artillery moved from Romania to Eastern Poland
4 artilleries moved from Romania to Bessarabia
3 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Ukraine
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
10 armour moved from Germany to Eastern Poland
1 armour moved from Vyborg to Belarus
2 armour and 3 mech_infantrys moved from Finland to Norway
1 armour and 6 mech_infantrys moved from Romania to BessarabiaCombat - Germans
Battle in Norway
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 3 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 4 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 : 1/3 hits
British roll dice for 1 mech_infantry in Norway, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 4 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 6 mech_infantrys in Bessarabia, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 10 armour and 1 artillery in Eastern Poland, round 2 : 5/11 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
11 mech_infantrys moved from Baltic States to Archangel
3 armour and 7 mech_infantrys moved from Vyborg to Archangel
1 bomber moved from Ukraine to Southern Italy
2 fighters and 3 tactical_bombers moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Germany to Poland
1 aaGun and 6 infantry moved from Western Germany to Germany
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Novosibirsk to Turkmenistan
1 mech_infantry moved from Timguska to Kazakhstan
1 infantry moved from Urals to Novosibirsk
1 aaGun and 1 artillery moved from Urals to Timguska
2 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 submarine placed in 113 Sea Zone
3 submarines placed in 93 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
Germans undo move 5.
1 bomber and 2 fighters placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun and 1 artillery
Kazakhstan : 1 flag, 1 mech_infantry
Gibraltar : 2 fighters and 3 tactical_bombers
Egypt : 1 artillery
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun
Poland : 1 infantry
Germany : 1 aaGun, 1 factory_major and 6 infantry
Norway : 2 armour and 1 mech_infantry
Northern Italy : 2 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 1 armour and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 armour and 20 mech_infantrys
Eastern Poland : 1 flag, 10 armour, 1 artillery and 3 mech_infantrys
Bessarabia : 1 flag, 1 armour, 4 artilleries and 6 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
97 Sea Zone : 1 transport
92 Sea Zone : 1 carrier and 2 fighters
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 88
Russians : 15 / 37
Japanese : 44 / 53
Americans : 58 / 81
Chinese : 4 / 4
British : 30 / 38
UK_Pacific : 11 / 15
Italians : 27 / 51
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Russia to Volgograd
1 fighter moved from Ukraine to Russia
1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Tambov
1 aaGun, 3 artilleries and 10 infantry moved from Vologda to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
sorry for the delay, work, holidays, family stuff in the way
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 harbour, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Finland to Kazakhstan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hopei to Shensi
1 armour moved from Chahar to Shensi
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Japanese
2 bombers moved from Kazakhstan to Sikang
1 fighter moved from Yunnan to Sikang
2 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 aaGun moved from Hunan to Kweichow
1 aaGun, 1 artillery and 3 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 airfield
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 artillery
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 aaGun and 1 artillery
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 2 bombers and 1 fighter
Anhwe : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 11 infantry and 4 tactical_bombers
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 54 / 88
Russians : 22 / 37
Japanese : 47 / 50
Americans : 58 / 81
Chinese : 2 / 4
British : 30 / 38
UK_Pacific : 11 / 15
Italians : 27 / 51
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber -
will your sub fight?
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yes the sub all fight.
OOL
Keep one ITA DD alive until all usa subs are dead.
So OOL would be, hit to BB, hit to ITA CV, ss, 3 dd, 2nd hit to Ita CV, 2 cr’s,if you get to this point and the americans are still alive let me know as I am not sure what is best to do at that juncture, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits -
not so good for the axis, another 2 hits for the us
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not so good for the axis, another 2 hits for the us
I’m used to this, getting destroyed lately.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 : 3/7 hits
3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 : 3/6 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
5 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 5 : 1/2 hits
Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Casualties for Americans: 8 submarines and 2 tactical_bombersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to French Guiana
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs





