No worries
Witt and Cred vs Elrood and AetV (Allies23) 19402E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Peru to Chile
4 fighters moved from Brazil to Chile
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Rio de Oro
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Rio de Oro
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Rio de Oro from Neutral_True with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Chile, round 2 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
4 fighters moved from Chile to Brazil
1 transport moved from 65 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Venezuela to Brazil
1 artillery and 1 infantry moved from Venezuela to Brazil
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 42 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 mech_infantrys placed in Saudi Arabia
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 aaGuns, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Rio de Oro: 2 aaGuns and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Afghanistan to Kazakhstan
2 mech_infantrys moved from Caucasus to Tambov
1 bomber moved from Caucasus to Tambov
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to TambovCombat - British
Battle in Tambov
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Tambov, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 bomber and 3 fighters moved from Tambov to Caucasus
7 infantry moved from Northwest Persia to Caucasus
3 infantry moved from West India to Afghanistan
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from India to West India
3 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 armour moved from Angola to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Mozambique to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 42 Sea Zone to 44 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 36 PUs (2 lost to blockades); end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in West India
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in West India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 0,17
Americans : 1,33
Neutral_True : 0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 mech_infantry moved from Northern Italy to Spain
1 fighter moved from France to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to SpainPlace Units - Italians
1 fighter placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Cyprus : 1 flag, 1 artillery
Southern France : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Ukraine : 3 mech_infantrys
Western Ukraine : 1 flag
Bulgaria : 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag
Spain : 1 flag, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 91
Russians : 13 / 0
Japanese : 17 / 20
Americans : 67 / 87
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 14 / 19
Italians : 17 / 27
ANZAC : 15 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
10 fighters moved from Caucasus to BryanskCombat - ANZAC
Battle in Borneo
Battle in Bryansk
ANZAC attack with 10 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC roll dice for 10 fighters in Bryansk, round 2 : 4/10 hits, 5,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 fighters owned by the ANZAC, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
ANZAC win, taking Borneo from Japanese with 8 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 fighters
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - ANZAC
8 fighters moved from Bryansk to Caucasus
2 fighters moved from India to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,00
ANZAC : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
10 fighters moved from Caucasus to BryanskCombat - ANZAC
Battle in Borneo
Battle in Bryansk
ANZAC attack with 10 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC roll dice for 10 fighters in Bryansk, round 2 : 4/10 hits, 5,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 fighters owned by the ANZAC, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
ANZAC win, taking Borneo from Japanese with 8 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 fighters
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - ANZAC
8 fighters moved from Bryansk to Caucasus
2 fighters moved from India to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 1,00
ANZAC : -1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 fighter moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 2/2 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Southern Italy -
Test summary from TripleA, engine version: 1.9, time: 23:14:36
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 fighter moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 2/2 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to UkrainePlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Southern France
1 fighter and 2 infantry placed in Volgograd
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian IslandsNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
35 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 69 / 91
Russians : 13 / 0
Japanese : 13 / 14
Americans : 67 / 87
Chinese : 23 / 29
British : 36 / 37
UK_Pacific : 18 / 19
Italians : 17 / 27
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Saudi Arabia to Turkey
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 armour moved from Caucasus to Turkey
3 bombers moved from Caucasus to Turkey
3 fighters moved from Egypt to Turkey
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Chile to Argentina
4 fighters moved from Brazil to Argentina
1 artillery and 1 infantry moved from Brazil to ArgentinaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Argentina
Americans attack with 1 artillery, 4 fighters and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Argentina, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
Americans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 7/14 hits, 5,50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Brazil to Venezuela
4 fighters moved from Argentina to Brazil
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 66 Sea Zone to 64 Sea Zone
3 bombers moved from Turkey to Caucasus
3 fighters moved from Turkey to CaucasusPlace Units - Americans
1 harbour placed in Rio de Oro
3 mech_infantrys placed in Saudi Arabia
1 carrier placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0,67
Neutral_True : -1,00
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
3 infantry placed in Kwangsi
3 infantry placed in Kiangsi
1 artillery placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Saudi Arabia to Turkey
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 armour moved from Caucasus to Turkey
3 bombers moved from Caucasus to Turkey
3 fighters moved from Egypt to Turkey
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Chile to Argentina
4 fighters moved from Brazil to Argentina
1 artillery and 1 infantry moved from Brazil to ArgentinaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Argentina
Americans attack with 1 artillery, 4 fighters and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Argentina, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
Americans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 7/14 hits, 5,50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Brazil to Venezuela
4 fighters moved from Argentina to Brazil
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 66 Sea Zone to 64 Sea Zone
3 bombers moved from Turkey to Caucasus
3 fighters moved from Turkey to CaucasusPlace Units - Americans
1 harbour placed in Rio de Oro
3 mech_infantrys placed in Saudi Arabia
1 carrier placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
3 infantry placed in Kwangsi
3 infantry placed in Kiangsi
1 artillery placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
3 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 bomber and 1 fighter moved from Caucasus to Bulgaria
1 fighter moved from Caucasus to Bulgaria
1 mech_infantry moved from Northwest Persia to Greece
British take Greece from Italians
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tambov
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 bomber and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Bulgaria, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Bulgaria to Caucasus
3 fighters and 1 tactical_bomber moved from Tambov to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
7 infantry moved from Persia to Northwest Persia
3 infantry moved from Afghanistan to Eastern Persia
4 infantry moved from West India to Afghanistan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from India to Caucasus
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 fighter and 6 mech_infantrys placed in United Kingdom
British undo move 1.
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,1
British collect 34 PUs (5 lost to blockades); end with 37 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
UK_Pacific collect 16 PUs (2 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in West India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0,83
British : -0,33
Americans : 0,67
Neutral_True : -1,00
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Gibraltar to Spain
2 mech_infantrys moved from Southern France to Yugoslavia
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Greece
Italians attack with 5 fighters
British defend with 1 mech_infantry
Italians roll dice for 5 fighters in Greece, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Greece
Italians win with 5 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
5 fighters moved from Greece to 97 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 factory_minor placed in SpainTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Cyprus : 1 flag, 1 artillery
Northern Italy : 1 aaGun, 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Ukraine : 3 mech_infantrys
Western Ukraine : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag, 2 mech_infantrys
Spain : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 13 / 0
Japanese : 13 / 14
Americans : 71 / 86
Chinese : 23 / 29
British : 39 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
8 fighters moved from 44 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 8 fighters
Japanese defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
AA fire in Philippines : 1/3 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Philippines
ANZAC roll dice for 7 fighters in Philippines, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 2 infantry in Philippines, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 aaGun owned by the Japanese lost in Philippines
ANZAC roll dice for 6 fighters in Philippines, round 3 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC roll dice for 6 fighters in Philippines, round 4 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Philippines
ANZAC win with 6 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantryNon Combat Move - ANZAC
6 fighters moved from Philippines to 44 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -3,50
Japanese : -2,67
AA fire in Philippines : : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 1 bomber, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Russia to Tambov
1 submarine moved from 98 Sea Zone to 95 Sea Zone
9 bombers moved from Spain to 109 Sea Zone
8 bombers moved from Southern Italy to Turkey
1 fighter moved from Ukraine to Turkey
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Volgograd to Turkey
2 bombers moved from Western Germany to TurkeyCombat - Germans
Battle in 109 Sea Zone
Germans attack with 9 bombers
British defend with 1 destroyer
Germans roll dice for 9 bombers in 109 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 109 Sea Zone
Germans win with 8 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Turkey
Germans attack with 10 bombers and 3 fighters
Americans defend with 1 armour, 1 artillery and 4 mech_infantrys
Germans roll dice for 10 bombers and 3 fighters in Turkey, round 2 : 6/13 hits
Americans roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Turkey, round 2 : 0/6 hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Turkey
Germans win with 10 bombers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 armour, 1 artillery and 4 mech_infantrys
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 infantry moved from Southern France to Spain
1 infantry moved from Portugal to Spain
8 bombers moved from 109 Sea Zone to Spain
1 armour moved from Spain to Southern France
1 fighter moved from Spain to Western Germany
3 infantry moved from France to Southern France
2 fighters moved from Turkey to Volgograd
1 fighter moved from Turkey to Ukraine
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
10 bombers moved from Turkey to Southern ItalyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
Germans undo move 2.
3 mech_infantrys placed in France
3 mech_infantrys placed in Novgorod
1 aaGun and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
1 bomber placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
1 aaGun, 1 artillery and 1 infantry placed in Volgograd
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 1 mech_infantry
Southern Italy : 12 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 20 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 31 armour, 23 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 44 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Sweden : 1 flag
Spain : 2 aaGuns, 2 armour, 4 artilleries, 8 bombers, 1 fighter and 10 infantry
98 Sea Zone : 1 flag
Finland : 1 flag, 10 infantryProduction/PUs Summary :
Germans : 71 / 91
Russians : 11 / 0
Japanese : 13 / 14
Americans : 71 / 86
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
12 fighters and 3 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 12 fighters and 3 tactical_bombers
Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 12 fighters and 3 tactical_bombers in Celebes, round 2 : 4/15 hits
Americans roll dice for 2 artilleries and 3 infantry in Celebes, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese roll dice for 11 fighters and 3 tactical_bombers in Celebes, round 3 : 9/14 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
11 fighters and 3 tactical_bombers moved from Celebes to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 2 infantry, 3 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 91
Russians : 11 / 0
Japanese : 13 / 13
Americans : 71 / 86
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Alaska to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Argentina to Paraguay
Americans take Paraguay from Neutral_TrueCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Alaska
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Brazil to 91 Sea Zone
2 fighters moved from Brazil to Rio de Oro
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
3 mech_infantrys moved from Saudi Arabia to TurkeyPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : -0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 artillery placed in Shensi
1 artillery placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :





