@Witt I think you should keep playing. You’re one of the original players since this team game started. And it’s probably been going for over ten years now.
Witt and Cred vs Elrood and AetV (Allies23) 19402E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Peru to Chile
4 fighters moved from Brazil to Chile
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Rio de Oro
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Rio de Oro
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Rio de Oro from Neutral_True with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Chile, round 2 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
4 fighters moved from Chile to Brazil
1 transport moved from 65 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Venezuela to Brazil
1 artillery and 1 infantry moved from Venezuela to Brazil
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 42 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 mech_infantrys placed in Saudi Arabia
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 aaGuns, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Rio de Oro: 2 aaGuns and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Afghanistan to Kazakhstan
2 mech_infantrys moved from Caucasus to Tambov
1 bomber moved from Caucasus to Tambov
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to TambovCombat - British
Battle in Tambov
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Tambov, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 bomber and 3 fighters moved from Tambov to Caucasus
7 infantry moved from Northwest Persia to Caucasus
3 infantry moved from West India to Afghanistan
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from India to West India
3 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 armour moved from Angola to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Mozambique to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 42 Sea Zone to 44 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 36 PUs (2 lost to blockades); end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in West India
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in West India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 0,17
Americans : 1,33
Neutral_True : 0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 mech_infantry moved from Northern Italy to Spain
1 fighter moved from France to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to SpainPlace Units - Italians
1 fighter placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Cyprus : 1 flag, 1 artillery
Southern France : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Ukraine : 3 mech_infantrys
Western Ukraine : 1 flag
Bulgaria : 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag
Spain : 1 flag, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 91
Russians : 13 / 0
Japanese : 17 / 20
Americans : 67 / 87
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 14 / 19
Italians : 17 / 27
ANZAC : 15 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
10 fighters moved from Caucasus to BryanskCombat - ANZAC
Battle in Borneo
Battle in Bryansk
ANZAC attack with 10 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC roll dice for 10 fighters in Bryansk, round 2 : 4/10 hits, 5,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 fighters owned by the ANZAC, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
ANZAC win, taking Borneo from Japanese with 8 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 fighters
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - ANZAC
8 fighters moved from Bryansk to Caucasus
2 fighters moved from India to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,00
ANZAC : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
10 fighters moved from Caucasus to BryanskCombat - ANZAC
Battle in Borneo
Battle in Bryansk
ANZAC attack with 10 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC roll dice for 10 fighters in Bryansk, round 2 : 4/10 hits, 5,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 fighters owned by the ANZAC, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
ANZAC win, taking Borneo from Japanese with 8 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 fighters
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - ANZAC
8 fighters moved from Bryansk to Caucasus
2 fighters moved from India to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 1,00
ANZAC : -1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 fighter moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 2/2 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Southern Italy -
Test summary from TripleA, engine version: 1.9, time: 23:14:36
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 fighter moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 2/2 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to UkrainePlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Southern France
1 fighter and 2 infantry placed in Volgograd
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian IslandsNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
35 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 69 / 91
Russians : 13 / 0
Japanese : 13 / 14
Americans : 67 / 87
Chinese : 23 / 29
British : 36 / 37
UK_Pacific : 18 / 19
Italians : 17 / 27
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Saudi Arabia to Turkey
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 armour moved from Caucasus to Turkey
3 bombers moved from Caucasus to Turkey
3 fighters moved from Egypt to Turkey
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Chile to Argentina
4 fighters moved from Brazil to Argentina
1 artillery and 1 infantry moved from Brazil to ArgentinaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Argentina
Americans attack with 1 artillery, 4 fighters and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Argentina, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
Americans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 7/14 hits, 5,50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Brazil to Venezuela
4 fighters moved from Argentina to Brazil
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 66 Sea Zone to 64 Sea Zone
3 bombers moved from Turkey to Caucasus
3 fighters moved from Turkey to CaucasusPlace Units - Americans
1 harbour placed in Rio de Oro
3 mech_infantrys placed in Saudi Arabia
1 carrier placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0,67
Neutral_True : -1,00
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
3 infantry placed in Kwangsi
3 infantry placed in Kiangsi
1 artillery placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Saudi Arabia to Turkey
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 armour moved from Caucasus to Turkey
3 bombers moved from Caucasus to Turkey
3 fighters moved from Egypt to Turkey
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Chile to Argentina
4 fighters moved from Brazil to Argentina
1 artillery and 1 infantry moved from Brazil to ArgentinaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Argentina
Americans attack with 1 artillery, 4 fighters and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Argentina, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
Americans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 7/14 hits, 5,50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Brazil to Venezuela
4 fighters moved from Argentina to Brazil
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 66 Sea Zone to 64 Sea Zone
3 bombers moved from Turkey to Caucasus
3 fighters moved from Turkey to CaucasusPlace Units - Americans
1 harbour placed in Rio de Oro
3 mech_infantrys placed in Saudi Arabia
1 carrier placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
3 infantry placed in Kwangsi
3 infantry placed in Kiangsi
1 artillery placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
3 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 bomber and 1 fighter moved from Caucasus to Bulgaria
1 fighter moved from Caucasus to Bulgaria
1 mech_infantry moved from Northwest Persia to Greece
British take Greece from Italians
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tambov
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 bomber and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Bulgaria, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Bulgaria to Caucasus
3 fighters and 1 tactical_bomber moved from Tambov to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
7 infantry moved from Persia to Northwest Persia
3 infantry moved from Afghanistan to Eastern Persia
4 infantry moved from West India to Afghanistan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from India to Caucasus
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 fighter and 6 mech_infantrys placed in United Kingdom
British undo move 1.
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,1
British collect 34 PUs (5 lost to blockades); end with 37 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
UK_Pacific collect 16 PUs (2 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in West India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0,83
British : -0,33
Americans : 0,67
Neutral_True : -1,00
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Gibraltar to Spain
2 mech_infantrys moved from Southern France to Yugoslavia
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Greece
Italians attack with 5 fighters
British defend with 1 mech_infantry
Italians roll dice for 5 fighters in Greece, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Greece
Italians win with 5 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
5 fighters moved from Greece to 97 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 factory_minor placed in SpainTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Cyprus : 1 flag, 1 artillery
Northern Italy : 1 aaGun, 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Ukraine : 3 mech_infantrys
Western Ukraine : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag, 2 mech_infantrys
Spain : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 13 / 0
Japanese : 13 / 14
Americans : 71 / 86
Chinese : 23 / 29
British : 39 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
8 fighters moved from 44 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 8 fighters
Japanese defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
AA fire in Philippines : 1/3 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Philippines
ANZAC roll dice for 7 fighters in Philippines, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 2 infantry in Philippines, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 aaGun owned by the Japanese lost in Philippines
ANZAC roll dice for 6 fighters in Philippines, round 3 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC roll dice for 6 fighters in Philippines, round 4 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Philippines
ANZAC win with 6 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantryNon Combat Move - ANZAC
6 fighters moved from Philippines to 44 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -3,50
Japanese : -2,67
AA fire in Philippines : : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 1 bomber, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Russia to Tambov
1 submarine moved from 98 Sea Zone to 95 Sea Zone
9 bombers moved from Spain to 109 Sea Zone
8 bombers moved from Southern Italy to Turkey
1 fighter moved from Ukraine to Turkey
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Volgograd to Turkey
2 bombers moved from Western Germany to TurkeyCombat - Germans
Battle in 109 Sea Zone
Germans attack with 9 bombers
British defend with 1 destroyer
Germans roll dice for 9 bombers in 109 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 109 Sea Zone
Germans win with 8 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Turkey
Germans attack with 10 bombers and 3 fighters
Americans defend with 1 armour, 1 artillery and 4 mech_infantrys
Germans roll dice for 10 bombers and 3 fighters in Turkey, round 2 : 6/13 hits
Americans roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Turkey, round 2 : 0/6 hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Turkey
Germans win with 10 bombers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 armour, 1 artillery and 4 mech_infantrys
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 infantry moved from Southern France to Spain
1 infantry moved from Portugal to Spain
8 bombers moved from 109 Sea Zone to Spain
1 armour moved from Spain to Southern France
1 fighter moved from Spain to Western Germany
3 infantry moved from France to Southern France
2 fighters moved from Turkey to Volgograd
1 fighter moved from Turkey to Ukraine
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
10 bombers moved from Turkey to Southern ItalyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
Germans undo move 2.
3 mech_infantrys placed in France
3 mech_infantrys placed in Novgorod
1 aaGun and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
1 bomber placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
1 aaGun, 1 artillery and 1 infantry placed in Volgograd
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 1 mech_infantry
Southern Italy : 12 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 20 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 31 armour, 23 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 44 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Sweden : 1 flag
Spain : 2 aaGuns, 2 armour, 4 artilleries, 8 bombers, 1 fighter and 10 infantry
98 Sea Zone : 1 flag
Finland : 1 flag, 10 infantryProduction/PUs Summary :
Germans : 71 / 91
Russians : 11 / 0
Japanese : 13 / 14
Americans : 71 / 86
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
12 fighters and 3 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 12 fighters and 3 tactical_bombers
Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 12 fighters and 3 tactical_bombers in Celebes, round 2 : 4/15 hits
Americans roll dice for 2 artilleries and 3 infantry in Celebes, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese roll dice for 11 fighters and 3 tactical_bombers in Celebes, round 3 : 9/14 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
11 fighters and 3 tactical_bombers moved from Celebes to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 11 fighters, 2 infantry, 3 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 91
Russians : 11 / 0
Japanese : 13 / 13
Americans : 71 / 86
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 18 / 24
Italians : 15 / 23
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Alaska to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Argentina to Paraguay
Americans take Paraguay from Neutral_TrueCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Alaska
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Brazil to 91 Sea Zone
2 fighters moved from Brazil to Rio de Oro
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
3 mech_infantrys moved from Saudi Arabia to TurkeyPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : -0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 artillery placed in Shensi
1 artillery placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :





