Witt and Cred vs Elrood and AetV (Allies23) 19402E


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Borneo
                Battle in Korea
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 6 fighters in 25 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific, taking Korea from Russians with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                6 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 6 fighters and 4 tactical_bombers
                EDIT: Removing units owned by Japanese from Siam: 6 fighters and 4 tactical_bombers
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 23 PUs

    Territory Summary for Japanese :

    Korea : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Borneo : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters and 4 tactical_bombers
        6 Sea Zone : 3 carriers, 1 destroyer, 6 fighters and 3 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 11 / 0
        Japanese : 23 / 23
        Americans : 59 / 79
        Chinese : 23 / 29
        British : 33 / 36
        UK_Pacific : 13 / 22
        Italians : 17 / 28
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Jap12.tsvg

  • 2025 2024 '22 '19 '17 '15

    DiceRolling 2d6:
    (1, 4)

  • 2025 2024 '22 '19 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Yunnan to French Indo China
                      Americans take French Indo China from Japanese

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Rostov
                    Americans attack with 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans retreated to Caucasus

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 infantry
                EDIT: Removing units owned by Americans from Caucasus: 1 mech_infantry
                EDIT: Adding units owned by Americans to Rostov: 1 mech_infantry
                EDIT: Changing ownership of Rostov from Italians to Americans
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : 1,50
        Japanese : -0,33

    triplea_41649_Ame12.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Yunnan to French Indo China
                      Americans take French Indo China from Japanese

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Rostov
                    Americans attack with 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans retreated to Caucasus

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 infantry
                EDIT: Removing units owned by Americans from Caucasus: 1 mech_infantry
                EDIT: Adding units owned by Americans to Rostov: 1 mech_infantry
                EDIT: Changing ownership of Rostov from Italians to Americans
                EDIT: Turning off Edit Mode
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                2 fighters moved from Western United States to 89 Sea Zone
                2 aaGuns, 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 1 artillery, 4 carriers, 1 destroyer, 6 fighters, 7 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from Western United States to 89 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Egypt to Caucasus

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 63 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : 1,50
        Japanese : -0,33

    triplea_41649_Ame12.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Hunan to Kiangsi
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Jehol
                1 artillery moved from Yunnan to Hunan

    Place Units - Chinese
                3 infantry placed in Anhwe
                1 artillery placed in Kwangsi
                1 artillery placed in Kiangsi
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_41649_Chi12.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Yunnan to French Indo China
                      Americans take French Indo China from Japanese

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Rostov
                    Americans attack with 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans retreated to Caucasus

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 infantry
                EDIT: Removing units owned by Americans from Caucasus: 1 mech_infantry
                EDIT: Adding units owned by Americans to Rostov: 1 mech_infantry
                EDIT: Changing ownership of Rostov from Italians to Americans
                EDIT: Turning off Edit Mode
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                2 fighters moved from Western United States to 89 Sea Zone
                2 aaGuns, 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 1 artillery, 4 carriers, 1 destroyer, 6 fighters, 7 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from Western United States to 89 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Egypt to Caucasus

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 63 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Hunan to Kiangsi
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Jehol
                1 artillery moved from Yunnan to Hunan

    Place Units - Chinese
                3 infantry placed in Anhwe
                1 artillery placed in Kwangsi
                1 artillery placed in Kiangsi
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Kazakhstan
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits, 2,83 expected hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Persia to Persia
                1 artillery moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Gibraltar to Malta
                1 fighter moved from Egypt to Caucasus
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from West India to Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 battleship moved from 54 Sea Zone to 42 Sea Zone

    Place Units - British
                1 airfield placed in Malta
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                3 mech_infantrys placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in West India change ownership: 3 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0,67
        Italians : -0,33
        British : 0,17
        Americans : 1,50
        Japanese : -0,33

    triplea_41649_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 bomber moved from Southern Italy to Rostov
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                3 fighters moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Rostov
                    Italians win, taking Rostov from Americans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 cruiser
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 :  0/4 hits
                        British roll dice for 1 cruiser in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                        Italians roll dice for 3 fighters in 99 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 cruiser in 99 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Ukraine
                1 mech_infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Rostov : 1 flag, 2 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 1 mech_infantry
        Ukraine : 1 aaGun, 1 bomber, 1 fighter and 1 mech_infantry
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 11 / 0
        Japanese : 20 / 23
        Americans : 61 / 90
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 14 / 20
        Italians : 17 / 17
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ita12.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Borneo
                1 fighter moved from 42 Sea Zone to Borneo
                1 fighter moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 4 fighters in Borneo, round 2 : 3/4 hits, 2,00 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                4 fighters moved from Borneo to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from India to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Persia to Caucasus
                1 fighter moved from Persia to Caucasus

    Place Units - ANZAC
                1 airfield placed in Java
                1 fighter placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 1 airfield
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer and 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    ANZAC : 1,00
        Japanese : -0,33

    triplea_41649_ANZ12.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Borneo
                1 fighter moved from 42 Sea Zone to Borneo
                1 fighter moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 4 fighters in Borneo, round 2 : 3/4 hits, 2,00 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                4 fighters moved from Borneo to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from India to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Persia to Caucasus
                1 fighter moved from Persia to Caucasus

    Place Units - ANZAC
                1 airfield placed in Java
                1 fighter placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 1 airfield
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer and 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1,00
        Japanese : -0,33

    triplea_41649_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour moved from Russia to Volgograd
                3 armour and 5 mech_infantrys moved from Tambov to Volgograd
                4 armour moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Urals to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                4 bombers moved from Southern Italy to 96 Sea Zone
                9 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Ukraine to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone

    triplea_41649_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour moved from Russia to Volgograd
                3 armour and 5 mech_infantrys moved from Tambov to Volgograd
                4 armour moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Urals to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                4 bombers moved from Southern Italy to 96 Sea Zone
                9 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Ukraine to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone
                Battle in 96 Sea Zone
                    Germans attack with 13 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 3 fighters; Americans defend with 4 carriers, 1 destroyer, 6 fighters and 5 transports
                        Germans roll dice for 13 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 :  7/19 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 4 carriers, 1 destroyer, 9 fighters and 5 transports in 96 Sea Zone, round 2 :  6/14 hits
                        1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Americans and 3 tactical_bombers owned by the Germans lost in 96 Sea Zone
                        Germans roll dice for 13 bombers in 96 Sea Zone, round 3 :  9/13 hits
                        Americans roll dice for 2 carriers, 9 fighters and 5 transports in 96 Sea Zone, round 3 :  7/11 hits
                        7 bombers owned by the Germans, 2 carriers owned by the Americans, 6 fighters owned by the Americans and 1 fighter owned by the British lost in 96 Sea Zone
                        Germans roll dice for 6 bombers in 96 Sea Zone, round 4 :  3/6 hits
                        Americans roll dice for 2 fighters and 5 transports in 96 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Germans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 96 Sea Zone
                        4 transports owned by the Americans lost in 96 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 8 bombers, 3 fighters and 3 tactical_bombers
                    Casualties for British: 3 fighters
                    Casualties for Americans: 4 carriers, 1 destroyer, 6 fighters and 5 transports
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        British roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 :  1/5 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                3 mech_infantrys moved from Bessarabia to Rostov
                2 artilleries and 1 infantry moved from Ukraine to Rostov
                1 aaGun moved from Volgograd to Rostov
                1 fighter moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                5 bombers moved from 96 Sea Zone to Southern Italy
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 aaGun moved from Tambov to Bryansk
                1 aaGun moved from Volgograd to Rostov

    Place Units - Germans
                2 bombers and 1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in Ukraine
                3 artilleries placed in Volgograd
                3 armour placed in Russia
                2 mech_infantrys placed in Novgorod
                Germans undo move 1.
                2 bombers placed in Western Germany
                Germans undo move 3.
                1 armour and 1 fighter placed in Russia
                Germans undo move 3.
                1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Belarus: 3 mech_infantrys
                EDIT: Removing units owned by Germans from Karelia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 8 infantry
        Slovakia Hungary : 2 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Germany : 1 factory_major
        Southern Italy : 5 bombers
        Belarus : 1 flag, 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 3 mech_infantrys
        Rostov : 2 aaGuns, 2 artilleries, 1 infantry and 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 25 armour, 19 artilleries, 1 factory_minor, 1 fighter, 11 infantry, 44 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Yugoslavia : 2 mech_infantrys
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 9 / 0
        Japanese : 20 / 23
        Americans : 61 / 90
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 14 / 20
        Italians : 17 / 17
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ger13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Caucasus to Rostov
                2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                9 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 9 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits, 1,50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    Russians attack with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 2 artilleries, 1 infantry and 3 mech_infantrys; Italians defend with 2 mech_infantrys
                        AA fire in Rostov : 1/3 hits, 0,50 expected hits
                        1 fighter owned by the Russians lost in Rostov
                        Russians roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/11 hits, 4,00 expected hits
                        Italians roll dice for 2 aaGuns, 2 artilleries, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 5/8 hits, 2,67 expected hits
                        5 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2,50 expected hits
                        Italians roll dice for 2 artilleries and 5 mech_infantrys in Rostov, round 3 : 2/7 hits, 2,33 expected hits
                        2 mech_infantrys owned by the Italians and 2 artilleries owned by the Russians lost in Rostov
                        Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1,83 expected hits
                        Italians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 4 : 2/5 hits, 1,67 expected hits
                        2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 5 : 2/2 hits, 1,17 expected hits
                        Italians roll dice for 2 artilleries and 2 mech_infantrys in Rostov, round 5 : 0/4 hits, 1,33 expected hits
                        2 mech_infantrys owned by the Germans lost in Rostov
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 6 : 2/2 hits, 1,17 expected hits
                        Italians roll dice for 2 artilleries in Rostov, round 6 : 1/2 hits, 0,67 expected hits
                        1 tactical_bomber owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Russians: 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Casualties for Germans: 2 aaGuns, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter moved from Rostov to Caucasus
                2 aaGuns moved from Amur to Korea
                1 infantry moved from Yenisey to Yakut S.S.R.

    Turn Complete - Russians

    Combat Hit Differential Summary :

    AA fire in Rostov : : 0,50
        Italians : 1,33
        Russians : -0,17
        Japanese : 0,67

    triplea_41649_Rus13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 carrier in 25 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer and 6 fighters remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in 55 Sea Zone
                    Japanese attack with 7 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 7 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 :  7/11 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                6 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 aaGun moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                7 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 17 PUs; end with 19 PUs

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 3 transports
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 1 destroyer, 6 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 12 / 0
        Japanese : 17 / 19
        Americans : 61 / 90
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 14 / 20
        Italians : 17 / 17
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Jap13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 armour moved from Caucasus to Rostov
                      Americans take Rostov from Italians
                1 armour moved from Rostov to Caucasus
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Midway
                2 submarines moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 artillery and 7 infantry moved from Tobruk to Alexandria
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from French Indo China to Yunnan

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Japanese : -0,33

    triplea_41649_Ame13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                1 artillery placed in Yunnan
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_41649_Chi13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 armour moved from Caucasus to Rostov
                      Americans take Rostov from Italians
                1 armour moved from Rostov to Caucasus
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Midway
                2 submarines moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 artillery and 7 infantry moved from Tobruk to Alexandria
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from French Indo China to Yunnan

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                1 artillery placed in Yunnan
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 mech_infantrys moved from Caucasus to Ukraine
                1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
                1 armour moved from Caucasus to Ukraine
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Combat - British
                British creates battle in territory 42 Sea Zone
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans win, taking 42 Sea Zone from Japanese with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 2 mech_infantrys
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Ukraine
                    British attack with 1 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry; Italians defend with 1 aaGun, 1 bomber, 1 fighter and 1 mech_infantry
                        AA fire in Ukraine : 0/5 hits, 0,83 expected hits
                        British roll dice for 1 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/11 hits, 4,17 expected hits
                        Germans roll dice for 2 aaGuns, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2,17 expected hits
                        1 aaGun owned by the Germans, 3 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 infantry owned by the Germans and 1 bomber owned by the Italians lost in Ukraine
                        British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/8 hits, 3,67 expected hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1,67 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Ukraine
                        British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 2/7 hits, 3,50 expected hits
                        Germans roll dice for 1 fighter in Ukraine, round 4 : 1/1 hits, 0,67 expected hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Ukraine
                    British win, taking Ukraine from Germans with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for British: 5 mech_infantrys
                    Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
                    Casualties for Italians: 1 aaGun, 1 bomber, 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
                1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from West India to Persia
                2 infantry moved from India to Burma
                1 armour moved from Shan State to Burma
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
                EDIT: Adding units owned by Chinese to Burma: 2 infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters
                EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                1 infantry and 2 mech_infantrys placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in West India change ownership: 1 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 2,33
        British : -1,00
        Americans : 0,67
        AA fire in Ukraine : : -0,83
        Japanese : -0,33

    triplea_41649_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania

    Non Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Bryansk

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 18 PUs

    Territory Summary for Italians :

    Romania : 1 mech_infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Bryansk : 1 mech_infantry
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 85
        Russians : 12 / 0
        Japanese : 13 / 19
        Americans : 63 / 83
        Chinese : 23 / 29
        British : 36 / 41
        UK_Pacific : 18 / 23
        Italians : 15 / 18
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ita13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Java to India
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to India

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    triplea_41649_ANZ13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Java to India
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to India

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41649_Fre13.tsvg

  • 2025 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Java to India
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to India

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Rostov: 1 infantry
                EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
                EDIT: Removing units owned by French from Caucasus: 1 infantry
                EDIT: Adding units owned by French to Rostov: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41649_Fre13.tsvg

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