Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
G40League Oysteillo Allies vs Karl7 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 10 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caucasus to Romania
1 bomber moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
1 artillery moved from Portugal to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Siberia
1 armour and 2 mech_infantrys moved from Tsagaan Olom to ChaharCombat - Americans
Air Battle in Volgograd
Americans attacks with 8 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Romania causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 5 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber in Spain, round 2 : 1/11 hits
Italians roll dice for 5 infantry in Spain, round 2 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Spain, round 3 : 4/10 hits
Italians roll dice for 4 infantry in Spain, round 3 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
5 fighters moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Romania to Caucasus
5 fighters moved from Caucasus to India
2 fighters moved from 55 Sea Zone to India
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Egypt to Caucasus
1 bomber moved from Spain to United Kingdom
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 1 Sea Zone to 4 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Portugal to Gibraltar
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers and 3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
6 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 1 mech_infantry moved from Greece to Albania
2 mech_infantrys moved from Greece to Bulgaria
British take Bulgaria from Italians
1 bomber moved from Caucasus to Albania
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Albania
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Albania, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Rostov to Caucasus
1 bomber moved from Kazakhstan to Caucasus
3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Caucasus
1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Saudi Arabia to Iraq
1 bomber moved from Albania to Caucasus
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 111 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Quebec
1 armour placed in Egypt
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUsPlace Units - UK_Pacific
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
2 artilleries and 4 infantry moved from Southern France to Spain
1 fighter moved from France to Spain
1 fighter moved from France to Spain
1 armour moved from Algeria to Morocco
Italians take Morocco from British
1 armour moved from Morocco to AlgeriaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 3 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 fighter and 3 infantry in Bulgaria, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians roll dice for 1 fighter and 3 infantry in Bulgaria, round 3 : 2/4 hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Spain
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 1 artillery and 4 infantry
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 4 infantry in Spain, round 2 : 1/5 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 4/7 hits
Americans roll dice for 1 artillery and 2 infantry in Spain, round 3 : 1/3 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Italians
2 fighters moved from Spain to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 fighter moved from Bulgaria to RomaniaPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,3,6,3,4,1,6,1,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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looks like i forgot to move my boats in 55, they go to 54 if you allow it. If you dont like it you decide their destiny……
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Normandy Bordeaux to Gibraltar
10 mech_infantrys moved from Normandy Bordeaux to Gibraltar
5 bombers moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
3 infantry moved from Volgograd to Rostov
2 infantry moved from Afghanistan to Kazakhstan
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits
British roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 0/2 hits
British roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits
British roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 3 : 1/5 hits
British roll dice for 2 infantry in Rostov, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 2/3 hits
British roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Gibraltar
Germans attack with 3 armour, 5 bombers, 1 fighter and 10 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 2 armour, 2 artilleries and 9 infantry
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 10 mech_infantrys in Gibraltar, round 2 : 6/19 hits
British roll dice for 2 armour, 3 artilleries and 11 infantry in Gibraltar, round 2 : 2/16 hits
2 mech_infantrys owned by the Germans and 6 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 8 mech_infantrys in Gibraltar, round 3 : 4/17 hits
British roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 3 : 4/10 hits
4 mech_infantrys owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 4 mech_infantrys in Gibraltar, round 4 : 4/13 hits
British roll dice for 2 armour, 3 artilleries and 1 infantry in Gibraltar, round 4 : 3/6 hits
3 mech_infantrys owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 1 mech_infantry in Gibraltar, round 5 : 5/10 hits
British roll dice for 2 armour in Gibraltar, round 5 : 0/2 hits
2 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour, 5 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 9 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 2 armour, 2 artilleries and 9 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tsagaan Olom from Russians to Germans
EDIT: Changing ownership of Central Mongolia from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Spain
5 bombers moved from Gibraltar to Western Germany
2 aaGuns, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
3 artilleries and 3 infantry moved from Southern France to Spain
3 armour moved from France to Spain
3 tactical_bombers moved from Yugoslavia to Spain
3 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
11 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
2 fighters moved from Rostov to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Olgiy to Tsagaan Olom
2 armour and 2 mech_infantrys moved from Tsagaan Olom to Central MongoliaPlace Units - Germans
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 2.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 infantry
EDIT: Adding units owned by Germans to Belarus: 7 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
3 mech_infantrys placed in Russia
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,1,5,1,5,1,4,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Amur
Japanese take Amur from Americans
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Chahar
4 bombers moved from French Indo China to Chahar
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
3 mech_infantrys moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 4 bombers and 3 infantry
Americans defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 4 bombers and 3 infantry in Chahar, round 2 : 3/7 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans and 1 armour owned by the Americans lost in Chahar
Japanese win, taking Chahar from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 transports moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 6 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
4 bombers moved from Chahar to Kiangsu
27 armour, 1 artillery, 10 infantry and 9 mech_infantrys moved from Burma to Shan StatePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 14 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber and 5 fighters moved from Caucasus to Tsinghai
1 bomber and 6 fighters moved from Caucasus to Sikang
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 armour moved from Amur to SiberiaCombat - Americans
Battle in Morocco
Battle in Tsinghai
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 5 fighters in Tsinghai, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Morocco from Italians with 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 6 fighters in Sikang, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits
Germans roll dice for 3 armour and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 2 armour owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/8 hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber and 5 fighters moved from Tsinghai to Caucasus
1 bomber and 5 fighters moved from Sikang to Caucasus
2 fighters moved from Egypt to Caucasus
2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
5 transports moved from 89 Sea Zone to 101 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 4 Sea Zone to Siberia
2 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 transports moved from 4 Sea Zone to 1 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter and 9 infantry placed in Eastern United States
2 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Italians
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Italians
1 infantry moved from Caucasus to Rostov
1 artillery and 1 mech_infantry moved from Albania to Bulgaria
2 fighters moved from Caucasus to Bulgaria
2 bombers moved from Caucasus to Bulgaria
3 infantry moved from Eastern Persia to Afghanistan
1 infantry moved from West India to Afghanistan
2 fighters moved from India to Afghanistan
1 tactical_bomber moved from India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Afghanistan, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Afghanistan, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Afghanistan
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Afghanistan, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Bulgaria
British attack with 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Adding units owned by British to Tobruk: 1 infantry
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Turkey to Greece
2 bombers and 2 fighters moved from Bulgaria to Caucasus
2 fighters moved from Afghanistan to India
1 tactical_bomber moved from Afghanistan to India
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 5 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun and 4 infantry moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
3 infantry placed in Quebec
1 fighter and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 52 PUs; end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries -
61 for the british is a new personal record for me. Not sure if it is enough
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Romania to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Samara
2 artilleries and 2 infantry moved from Spain to Gibraltar
1 fighter moved from France to Gibraltar
1 fighter moved from France to BulgariaCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Samara
Italians roll dice for 1 artillery in Samara, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Samara, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Samara
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
2 artilleries owned by the Italians retreated to Spain
British win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 3 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 2 : 3/3 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Bulgaria to Yugoslavia
1 fighter moved from Rostov to Volgograd
2 aaGuns, 1 artillery and 4 infantry moved from Southern France to Spain
1 fighter moved from Gibraltar to Spain
2 artilleries moved from Northern Italy to Yugoslavia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to TunisiaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1,2,6,3,4,4,2,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 6 PUs (10 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Ukraine
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Volgograd to Samara
1 bomber moved from Western Germany to Ukraine
3 infantry moved from Spain to Portugal
2 infantry moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Spain to Portugal
1 tactical_bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Portugal
1 fighter moved from Western Germany to Gibraltar
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
1 bomber moved from Western Germany to Kazakhstan
1 bomber moved from Western Germany to PortugalCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Portugal
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Portugal, round 2 : 3/7 hits
Americans roll dice for 3 infantry in Portugal, round 2 : 0/3 hits
2 infantry owned by the Americans and 1 infantry owned by the British lost in Portugal
Germans win, taking Portugal from Americans with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Portugal to Spain
1 bomber moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
3 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
3 armour moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
2 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
7 infantry moved from Belarus to BryanskPlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 bomber and 4 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Ukraine
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,3,5,2,6,5,2,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Central Mongolia: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Germans to Kansu: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shan State to Hunan
1 armour moved from Burma to Shan State
2 bombers moved from Kiangsu to Tsinghai
2 bombers moved from Kiangsu to Sikang
1 armour moved from Buryatia to Amur
Japanese take Amur from Americans
1 armour moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to PhilippinesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers in Borneo, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Kweichow
2 bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 tactical_bombers moved from Borneo to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Manchuria
3 artilleries placed in French Indo China
3 armour placed in Kwangtung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Russia
10 fighters moved from Caucasus to Volgograd
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 armour moved from Amur to Siberia
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
7 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 12 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Air Battle in Volgograd
Americans attacks with 11 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 2 artilleries and 12 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 12 infantry in Portugal, round 2 : 4/14 hits
Germans roll dice for 3 infantry in Portugal, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
9 transports moved from 89 Sea Zone to 101 Sea Zone
6 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 transports moved from 1 Sea Zone to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 bomber and 6 fighters moved from Volgograd to Caucasus
4 fighters moved from Volgograd to Caucasus
1 bomber moved from Russia to CaucasusPlace Units - Americans
1 artillery and 7 infantry placed in Western United States
10 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - British
British buy 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
3 infantry moved from Greece to Bulgaria
3 fighters moved from Caucasus to Bulgaria
1 artillery and 2 infantry moved from Caucasus to Rostov
2 bombers moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 1 artillery, 2 bombers and 2 infantry
Italians defend with 3 infantry
British roll dice for 1 artillery, 2 bombers and 2 infantry in Rostov, round 2 : 3/5 hits
Italians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Bulgaria
British attack with 3 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 3 infantry in Bulgaria, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Bulgaria to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
1 armour moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from West India to India
1 artillery and 3 infantry moved from Turkey to Greece
2 bombers moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Quebec
1 artillery, 1 infantry and 1 tactical_bomber placed in Caucasus
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 fighter moved from Spain to Algeria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Albania to Bulgaria
1 fighter moved from Yugoslavia to Bulgaria
1 fighter moved from Volgograd to BulgariaCombat - Italians
Battle in Algeria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Bulgaria, round 2 : 3/5 hits
British roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits
3 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Northern Italy
1 fighter moved from Bulgaria to Yugoslavia
1 fighter moved from Algeria to SpainPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,3,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1,6,1,5,5,4,1,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs





