i am away for the weekend, so maybe sunday night
G40League Oysteillo Allies vs Karl7 BM3
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france is done
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour, 6 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Normandy Bordeaux to Gibraltar
7 bombers moved from Western Germany to Gibraltar
1 tactical_bomber moved from France to Gibraltar
2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
1 armour and 1 mech_infantry moved from Evenkiyskiy to Olgiy
Germans take Olgiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to OlgiyCombat - Germans
Battle in Gibraltar
Germans attack with 4 armour, 7 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery, 8 fighters and 3 infantry
Germans roll dice for 4 armour, 7 bombers, 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 10/15 hits
British roll dice for 1 artillery, 8 fighters and 3 infantry in Gibraltar, round 2 : 7/12 hits
2 tactical_bombers owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 armour owned by the Germans and 6 fighters owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour and 7 bombers in Gibraltar, round 3 : 4/8 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour and 5 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 artillery, 8 fighters and 3 infantryNon Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to France
3 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
5 bombers moved from Gibraltar to France
8 infantry moved from Western Germany to France
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to Yugoslavia
7 infantry moved from Vyborg to Novgorod
7 infantry moved from Sweden to Finland
1 submarine moved from 124 Sea Zone to 111 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
3 armour, 1 fighter and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 10 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 10 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,5,4,4,6,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 infantry moved from Buryatia to Amur
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
12 armour, 1 artillery and 7 mech_infantrys moved from Yunnan to Burma
12 armour, 11 infantry and 8 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Americans
1 armour moved from Sakha to BuryatiaCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/5 hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 27 armour, 1 artillery, 11 infantry and 15 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 27 armour, 1 artillery, 11 infantry and 15 mech_infantrys in Burma, round 2 : 20/54 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 27 armour, 1 artillery, 10 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber and 1 fighter moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 4 transports moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
2 bombers and 1 tactical_bomber placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 10 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caucasus to Romania
1 bomber moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
1 artillery moved from Portugal to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Siberia
1 armour and 2 mech_infantrys moved from Tsagaan Olom to ChaharCombat - Americans
Air Battle in Volgograd
Americans attacks with 8 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Romania causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 5 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber in Spain, round 2 : 1/11 hits
Italians roll dice for 5 infantry in Spain, round 2 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Spain, round 3 : 4/10 hits
Italians roll dice for 4 infantry in Spain, round 3 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
5 fighters moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Romania to Caucasus
5 fighters moved from Caucasus to India
2 fighters moved from 55 Sea Zone to India
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Egypt to Caucasus
1 bomber moved from Spain to United Kingdom
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 1 Sea Zone to 4 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Portugal to Gibraltar
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers and 3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
6 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 1 mech_infantry moved from Greece to Albania
2 mech_infantrys moved from Greece to Bulgaria
British take Bulgaria from Italians
1 bomber moved from Caucasus to Albania
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Albania
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Albania, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Rostov to Caucasus
1 bomber moved from Kazakhstan to Caucasus
3 infantry moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Caucasus
1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Saudi Arabia to Iraq
1 bomber moved from Albania to Caucasus
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 111 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Quebec
1 armour placed in Egypt
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUsPlace Units - UK_Pacific
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
2 artilleries and 4 infantry moved from Southern France to Spain
1 fighter moved from France to Spain
1 fighter moved from France to Spain
1 armour moved from Algeria to Morocco
Italians take Morocco from British
1 armour moved from Morocco to AlgeriaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 3 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 fighter and 3 infantry in Bulgaria, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians roll dice for 1 fighter and 3 infantry in Bulgaria, round 3 : 2/4 hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Spain
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 1 artillery and 4 infantry
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 4 infantry in Spain, round 2 : 1/5 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 4/7 hits
Americans roll dice for 1 artillery and 2 infantry in Spain, round 3 : 1/3 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Italians
2 fighters moved from Spain to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 fighter moved from Bulgaria to RomaniaPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,3,6,3,4,1,6,1,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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looks like i forgot to move my boats in 55, they go to 54 if you allow it. If you dont like it you decide their destiny……
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Normandy Bordeaux to Gibraltar
10 mech_infantrys moved from Normandy Bordeaux to Gibraltar
5 bombers moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
3 infantry moved from Volgograd to Rostov
2 infantry moved from Afghanistan to Kazakhstan
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits
British roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 0/2 hits
British roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits
British roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 3 : 1/5 hits
British roll dice for 2 infantry in Rostov, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 2/3 hits
British roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Gibraltar
Germans attack with 3 armour, 5 bombers, 1 fighter and 10 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 2 armour, 2 artilleries and 9 infantry
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 10 mech_infantrys in Gibraltar, round 2 : 6/19 hits
British roll dice for 2 armour, 3 artilleries and 11 infantry in Gibraltar, round 2 : 2/16 hits
2 mech_infantrys owned by the Germans and 6 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 8 mech_infantrys in Gibraltar, round 3 : 4/17 hits
British roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 3 : 4/10 hits
4 mech_infantrys owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 4 mech_infantrys in Gibraltar, round 4 : 4/13 hits
British roll dice for 2 armour, 3 artilleries and 1 infantry in Gibraltar, round 4 : 3/6 hits
3 mech_infantrys owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 1 mech_infantry in Gibraltar, round 5 : 5/10 hits
British roll dice for 2 armour in Gibraltar, round 5 : 0/2 hits
2 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour, 5 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 9 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 2 armour, 2 artilleries and 9 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tsagaan Olom from Russians to Germans
EDIT: Changing ownership of Central Mongolia from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Spain
5 bombers moved from Gibraltar to Western Germany
2 aaGuns, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
3 artilleries and 3 infantry moved from Southern France to Spain
3 armour moved from France to Spain
3 tactical_bombers moved from Yugoslavia to Spain
3 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
11 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
2 fighters moved from Rostov to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Olgiy to Tsagaan Olom
2 armour and 2 mech_infantrys moved from Tsagaan Olom to Central MongoliaPlace Units - Germans
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 2.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 infantry
EDIT: Adding units owned by Germans to Belarus: 7 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
3 mech_infantrys placed in Russia
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,1,5,1,5,1,4,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Amur
Japanese take Amur from Americans
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Chahar
4 bombers moved from French Indo China to Chahar
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
3 mech_infantrys moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 4 bombers and 3 infantry
Americans defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 4 bombers and 3 infantry in Chahar, round 2 : 3/7 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans and 1 armour owned by the Americans lost in Chahar
Japanese win, taking Chahar from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 transports moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 6 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
4 bombers moved from Chahar to Kiangsu
27 armour, 1 artillery, 10 infantry and 9 mech_infantrys moved from Burma to Shan StatePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 14 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber and 5 fighters moved from Caucasus to Tsinghai
1 bomber and 6 fighters moved from Caucasus to Sikang
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 armour moved from Amur to SiberiaCombat - Americans
Battle in Morocco
Battle in Tsinghai
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 5 fighters in Tsinghai, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Morocco from Italians with 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 6 fighters in Sikang, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits
Germans roll dice for 3 armour and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 2 armour owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/8 hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber and 5 fighters moved from Tsinghai to Caucasus
1 bomber and 5 fighters moved from Sikang to Caucasus
2 fighters moved from Egypt to Caucasus
2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
5 transports moved from 89 Sea Zone to 101 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 4 Sea Zone to Siberia
2 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 transports moved from 4 Sea Zone to 1 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter and 9 infantry placed in Eastern United States
2 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Italians
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Italians
1 infantry moved from Caucasus to Rostov
1 artillery and 1 mech_infantry moved from Albania to Bulgaria
2 fighters moved from Caucasus to Bulgaria
2 bombers moved from Caucasus to Bulgaria
3 infantry moved from Eastern Persia to Afghanistan
1 infantry moved from West India to Afghanistan
2 fighters moved from India to Afghanistan
1 tactical_bomber moved from India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Afghanistan, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Afghanistan, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Afghanistan
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Afghanistan, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Bulgaria
British attack with 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Adding units owned by British to Tobruk: 1 infantry
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Turkey to Greece
2 bombers and 2 fighters moved from Bulgaria to Caucasus
2 fighters moved from Afghanistan to India
1 tactical_bomber moved from Afghanistan to India
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 5 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun and 4 infantry moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
3 infantry placed in Quebec
1 fighter and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 52 PUs; end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries -
61 for the british is a new personal record for me. Not sure if it is enough
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Romania to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Samara
2 artilleries and 2 infantry moved from Spain to Gibraltar
1 fighter moved from France to Gibraltar
1 fighter moved from France to BulgariaCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Samara
Italians roll dice for 1 artillery in Samara, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Samara, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Samara
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
2 artilleries owned by the Italians retreated to Spain
British win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 3 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 2 : 3/3 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Bulgaria to Yugoslavia
1 fighter moved from Rostov to Volgograd
2 aaGuns, 1 artillery and 4 infantry moved from Southern France to Spain
1 fighter moved from Gibraltar to Spain
2 artilleries moved from Northern Italy to Yugoslavia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to TunisiaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1,2,6,3,4,4,2,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 6 PUs (10 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Ukraine
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Volgograd to Samara
1 bomber moved from Western Germany to Ukraine
3 infantry moved from Spain to Portugal
2 infantry moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Spain to Portugal
1 tactical_bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Portugal
1 fighter moved from Western Germany to Gibraltar
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
1 bomber moved from Western Germany to Kazakhstan
1 bomber moved from Western Germany to PortugalCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Portugal
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Portugal, round 2 : 3/7 hits
Americans roll dice for 3 infantry in Portugal, round 2 : 0/3 hits
2 infantry owned by the Americans and 1 infantry owned by the British lost in Portugal
Germans win, taking Portugal from Americans with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Portugal to Spain
1 bomber moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
3 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
3 armour moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
2 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
7 infantry moved from Belarus to BryanskPlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 bomber and 4 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Ukraine
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,3,5,2,6,5,2,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Central Mongolia: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Germans to Kansu: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shan State to Hunan
1 armour moved from Burma to Shan State
2 bombers moved from Kiangsu to Tsinghai
2 bombers moved from Kiangsu to Sikang
1 armour moved from Buryatia to Amur
Japanese take Amur from Americans
1 armour moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 5 tactical_bombers moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to PhilippinesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers in Borneo, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Kweichow
2 bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 tactical_bombers moved from Borneo to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Manchuria
3 artilleries placed in French Indo China
3 armour placed in Kwangtung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs





