@simon33 nvm. I see the actual game now.
G40 BM2 oysteilo (Axis + 9) vs. Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 5 artilleries, 40 infantry and 2 mech_infantrys moved from Belarus to Bryansk
6 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
5 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 39 Sea Zone to 78 Sea Zone
1 fighter moved from 37 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in 78 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 78 Sea Zone to 39 Sea Zone
1 fighter moved from Szechwan to 39 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Shan State
2 bombers moved from Szechwan to Shan State
4 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 aaGun and 1 infantry moved from Anhwe to Kweichow
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
2 armour moved from Shantung to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Chahar to Kweichow
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
2 submarines placed in 6 Sea Zone
2 bombers placed in Japan
1 destroyer placed in 19 Sea Zone
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 49 Sea Zone
3 fighters, 2 infantry and 2 mech_infantrys moved from 49 Sea Zone to Solomon Islands
1 tactical_bomber moved from Hawaiian Islands to Solomon Islands
1 armour, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 64 Sea Zone to 49 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to Solomon Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour, 4 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 2/3 hits
Japanese roll dice for 1 infantry and 1 marine in Solomon Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 4 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Battle in Iraq
Americans attack with 1 artillery, 3 fighters and 1 infantry
Neutral_Axis defend with 3 infantry
Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Neutral_Axis, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Iraq
Americans roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis and 2 fighters owned by the Americans lost in Iraq
Americans win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -24
Casualties for Americans: 3 fighters and 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 64 Sea Zone
4 fighters moved from Solomon Islands to 49 Sea Zone
1 tactical_bomber moved from Solomon Islands to 49 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 78 Sea Zone -
Scramble in Taranto?
Also, I forgot about my USA destroyer way up north. I was going to attack that German sub with it. Rolling that here
Rolls: 1@2 1@1; Total Hits: 01@2: (4)1@1: (6)
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Rolls: 1@2 1@1; Total Hits: 01@2: (4)1@1: (4)
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Rolls: 1@2 1@1; Total Hits: 11@2: (1)1@1: (5)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 78 Sea Zone -
no scramble
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I see you don’t want to scramble.
I just realized I forgot to include the attack on Burma too. 2 Inf, 1 Ftr vs 1 Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 78 Sea ZoneCombat - British
Battle in Italian Somaliland
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in British Somaliland
Battle in 78 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win, taking British Somaliland from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
British roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 2/10 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 3 : 6/10 hits
Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 52
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Malta
2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Egypt to Iraq
1 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to QuebecPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 bombers placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,5,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
all right, I am calling it a game. I have nothing here long term. I couldn’t really figure out a good plan for Germany after the dicing in round 1. I guess the game was pretty much over at that point. I believe it is more or less a 65 “bid” for uk. The battle should be +20, was -27 and combined with your scramble you could just buy usefull stuff for the British, Carrier etc
Anyway, I think I was also too passive with Japan, at least in round 3 and 4 maybe already in round 2. Should have bought trannies and taken down anzac or India probably……
Ohh well, Never really played this scenario before. Anyway, good game an good luck in the final!
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Thanks very much for a thrilling game, Oysteilo!
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Really great to see kind words and a finished game. Good game guys - keep having fun