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G40 Original no bid Karl7 vs Oystello

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    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                2 armour, 3 infantry and 2 mech_infantrys moved from Libya to Tobruk

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total

    triplea_40016_Ita6.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 bomber moved from Eastern United States to 125 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    triplea_40016_Ame6.tsvg

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    One token on each boat?

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    yes

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    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 bomber moved from Eastern United States to 125 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Dutch New Guinea
                Battle in Denmark
                Battle in 125 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking Dutch New Guinea from Japanese, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81
                    Casualties for Americans: 2 carriers, 1 destroyer and 2 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports

    Non Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
                1 bomber moved from 35 Sea Zone to Celebes
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 carrier and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 125 Sea Zone to Norway
                1 bomber moved from 125 Sea Zone to Norway
                1 fighter moved from 91 Sea Zone to Norway
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 85 PUs

    triplea_40016_Ame6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kansu
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    triplea_40016_Chi6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_40016_Fre6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 6 artilleries, 1 fighter, 22 infantry, 12 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                5 mech_infantrys moved from Western Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                3 infantry moved from Western Germany to Denmark
                2 fighters moved from 113 Sea Zone to Denmark
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                3 armour moved from Novgorod to Smolensk
                3 armour moved from Eastern Poland to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 6 armour
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Denmark
                    Germans attack with 2 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 6 artilleries, 2 bombers, 1 fighter, 22 infantry, 18 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians win with 9 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -193
                    Casualties for Germans: 19 armour, 6 artilleries, 2 bombers, 1 fighter, 22 infantry, 18 mech_infantrys and 3 tactical_bombers
                    Casualties for Russians: 50 infantry

    Non Combat Move - Germans
                2 fighters could not land in Denmark and were removed

    Place Units - Germans
                10 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                2 fighters placed in Novgorod

    Turn Complete - Germans
                Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_40016_Ger7.tsvg

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    Gah, you win… I risked an attack on Moscow and was routed…

    I was losing anyway.  There was no way I was going to get Moscow once you landed those 8 ftrs there…

    I see USA was at 85… is the NO just +30?

    Not having a major factory in Germany is a huge drag on Germany… glad they fixed that in 2nd

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    @Karl7:

    Gah, you win… I risked an attack on Moscow and was routed…

    I was losing anyway.  There was no way I was going to get Moscow once you landed those 8 ftrs there…

    I see USA was at 85… is the NO just +30?

    Not having a major factory in Germany is a huge drag on Germany… glad they fixed that in 2nd

    Yeah, that was a brutal battle for you. I kind of overestimated Russia but found a way to make the attack unfavourable for you.

    Looks like it is really hard for axis in this version. I kind of liked your position after J1. I also think it is a huge deal that UK and Anzac go before USA, yeah the objective is just 30 for beeing at war

    The scramble rules are so so, but AA guns are better I think, actually might be worthwhile buying at 6 in some situations

    You did not consider a minor in Romania?

    Fun game, at least for me!

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    yeah, it was fun

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