turn complete
Gamerman v JWW (axis) 12 bid, part 2
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that is the way I have been playing it for the past year :roll: :oops: :?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kwangsi
2 fighters moved from Kwangsi to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 4 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 36 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Neutral_Axis to Japanese
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Changing PUs for Japanese from 43 to 45
EDIT: Turning off Edit Mode -
@JWW:
Can’t you take FIC without losing the NO, because it’s not an attack?
I’ll let you edit if you want. Let me know either way
NCM, walk in? I thought if I had FIC I would lose the 10 NO??
Yes, it’s a friendly neutral so it’s a walk in during non-combat movement. The NO says Japan can’t ATTACK FIC!!!
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We’ll have to ask the Balanced Mod guys to be sure.
They wrote the NO in Triple A “has not occupied FIC” but I looked at the rules in the stickied thread and they just have the additional NO’s, so I would think no change to the original NO.
The NO in the rulebook says “has not attacked FIC”. But I maybe do remember some discussion about Vichy and FIC and the NO and I don’t remember what the conclusion was.
The whole Vichy thing is a crackpot idea IMO
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We’ll have to ask the Balanced Mod guys to be sure.
They wrote the NO in Triple A “has not occupied FIC” but I looked at the rules in the stickied thread and they just have the additional NO’s, so I would think no change to the original NO.
The NO in the rulebook says “has not attacked FIC”. But I maybe do remember some discussion about Vichy and FIC and the NO and I don’t remember what the conclusion was.
The whole Vichy thing is a crackpot idea IMO
I am getting too old to remember all these rules and using them to your advantage makes a big difference, obviously, in the final outcome…we are way beyond the KISS principle here.
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No problem, Adam is answering my question in the forums. I think he’s saying I was right (you can get the +2 and take control of FIC) but I just asked again to make sure that’s what he means.
But you’re right, “little” things like +2 and control of FIC 1 turn earlier (and denying me a walkin) have a significant effect! If you control FIC you have the option of building an IC there J3!
Anyway, you know me, I want to play according to the rules even if it benefits my opponent. I’m not an ends justifies the means kind of guy. It’s not the destination but the journey!
I can’t remember all these quirky Vichy rules either. I was writing some of these BM rules down in my notes, but I didn’t jot this one down. I guess I will now
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whatever the outcome just edit it, I trust you and proceed when you can……I might have to go back to checkers…
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:-) I will just use your first map. Sorry I was wrong and caused inconvenience for you
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:-) I will just use your first map. Sorry I was wrong and caused inconvenience for you
no worries man
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Moving soon, hopefully today
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Wake Island
1 fighter moved from 30 Sea Zone to Wake Island
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to Wake Island
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
Need a break, so UK later
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Ooh, I must have told you wrong in game 1 - I was just re-reading the Vichy rules for the 20th time and saw a sentence that says fly-over restrictions applicable to other neutrals do not apply to Vichy territories. This after it says that “Vichy French territory operates the same way as other pro-Axis Neutral territory”
I still can’t figure out what happens if I liberate South France.
I hate the Vichy ruleset, and I hate how Adam always defends everything he does like he can do no wrong.
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I still can’t figure out what happens if I liberate South France.
I guess it’s the same as any other non-Paris Vichy territories. Another question is if it is taken overland without attacking Z93, what happens to the 2 Vichy boats. Way, way too many rules with Vichy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Malta to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Malta to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in Syria
British attack with 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
British collect 31 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Gibraltar
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 artillery moved from Tobruk to Libya
1 aaGun moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 artillery
EDIT: Adding units owned by Italians to Albania: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Italians :
British Somaliland : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Romania : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Ethiopia : 1 artillery
Baltic States : 1 flag, 1 armour
Eastern Poland : 1 flag
Crete : 1 flag, 2 infantry
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 3 submarines and 1 transport
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 9
British : 33 / 33
UK_Pacific : 21 / 22
Italians : 14 / 19
ANZAC : 14 / 14
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You get good dice bombing when it’s a complex you will soon own :-D
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You get good dice bombing when it’s a complex you will soon own :-D
yeah, that is the way I roll.
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https://www.youtube.com/watch?v=MK569J-ZYmA
Since you made that Albanian edit, you have to watch this





