i am away for the weekend, so maybe sunday night
L17 BM G40 game Karl7 (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Northwest Persia
1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Japan to Iwo JimaCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 bomber
Americans defend with 5 bombers
Japanese roll dice for 1 bomber in Iwo Jima, round 2 : 1/1 hits
Americans roll dice for 5 bombers in Iwo Jima, round 2 : 0/5 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 3 : 1/1 hits
Americans roll dice for 4 bombers in Iwo Jima, round 3 : 0/4 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 4 : 1/1 hits
Americans roll dice for 3 bombers in Iwo Jima, round 4 : 0/3 hits
1 bomber owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 5 : 1/1 hits
Americans roll dice for 2 bombers in Iwo Jima, round 5 : 1/2 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Iwo Jima
Americans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 infantry moved from Siberia to SakhaPlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,6,4,5,6,3,2,4,2,4,5,5,6,3,5,5,4,1,3,2,6,3,6
Japanese collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Korea to Amur
Americans take Amur from Japanese
4 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
1 submarine moved from 96 Sea Zone to 97 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Okinawa
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Okinawa to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 carriers moved from 91 Sea Zone to 92 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 airfield placed in Morocco
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Shantung to Anhwe
8 infantry moved from Shantung to AnhwePlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
4 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 armour moved from Egypt to Iraq
1 aaGun and 13 infantry moved from India to West India
2 fighters moved from India to Iraq
1 aaGun, 1 artillery and 8 infantry moved from Shan State to Burma
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 aaGun moved from Kiangsi to HunanPlace Units - British
3 armour placed in Iraq
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (4 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 fighters and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,3,6,4,4,5,2,1,6,3,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Iraq
2 fighters moved from Shan State to India
1 fighter moved from French Indo China to India
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan StateCombat - ANZAC
ANZAC creates battle in territory 98 Sea Zone
Battle in Hainan
Battle in FormosaNon Combat Move - ANZAC
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
1 cruiser moved from 21 Sea Zone to 6 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in IcelandNon Combat Move - Germans
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 aaGun, 6 armour, 3 bombers, 3 fighters and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
1 fighter placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 transports placed in 112 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,2,3,6,5,3,4,4,4,4,1,5,4
Germans collect 70 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Buryatia to AmurNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Japanese buy 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Eastern Persia
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest PersiaPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2,5,5,1,2,5,4,5,3,3,2,2,2,2,3,6,6,1,1,2,5,6
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Amur to Siberia
Americans take Siberia from JapaneseCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine; ANZAC loiter and taunt
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans winGermans win, taking 19 Sea Zone from Japanese with no units remaining, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 aaGuns moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
8 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 9 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Morocco to 98 Sea Zone
3 fighters moved from Iraq to Egypt
2 fighters moved from Eastern United States to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 36 Sea Zone
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Tsinghai
2 fighters moved from Korea to 6 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 11 infantry moved from Anhwe to Kweichow
6 artilleries and 11 infantry moved from Kiangsi to HunanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
38 armour, 11 artilleries, 11 fighters, 17 infantry and 12 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from India to Northwest Persia
1 infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
4 artilleries and 7 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
7 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
British creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer and 7 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwest Persia
British attack with 38 armour, 11 artilleries, 13 fighters, 17 infantry and 12 mech_infantrys
Germans defend with 2 aaGuns, 26 armour, 3 bombers, 4 fighters, 1 infantry and 38 mech_infantrys; Japanese defend with 3 fighters and 2 tactical_bombers
British win, taking Northwest Persia from Germans with 14 armour and 12 fighters remaining. Battle score for attacker is 152
Casualties for Germans: 2 aaGuns, 26 armour, 3 bombers, 4 fighters, 1 infantry and 38 mech_infantrys
Casualties for British: 24 armour, 11 artilleries, 1 fighter, 17 infantry and 12 mech_infantrys
Casualties for Japanese: 3 fighters and 2 tactical_bombersNon Combat Move - British
1 aaGun and 13 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 aaGun, 1 artillery and 8 infantry moved from Burma to India
1 aaGun moved from Hunan to Kweichow
12 fighters moved from Northwest Persia to Iraq
3 fighters moved from Iraq to Trans-Jordan
7 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Trans-Jordan
1 artillery and 2 infantry placed in Iraq
7 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in United Kingdom
1 artillery placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4,3,1,6,2,3,2,4,6,4,3,4,1
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from India to Northwest Persia
3 fighters moved from Shan State to Eastern PersiaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 97 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to Shan StatePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 destroyer, 1 harbour and 15 infantry; Remaining resources: 9 PUs;Combat Move - Germans
3 submarines moved from 112 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Northwest Persia
13 bombers moved from Western Germany to Northwest Persia
1 mech_infantry moved from Yakut S.S.R. to Amur
1 infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Samara to KazakhstanCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Kazakhstan
Germans attack with 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 2 armour, 13 bombers, 1 infantry and 4 mech_infantrys
British defend with 14 armour; ANZAC defend with 3 fighters
Germans win, taking Northwest Persia from British with 1 armour and 7 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 6 bombers, 1 infantry and 4 mech_infantrys
Casualties for British: 14 armour
Casualties for ANZAC: 3 fighters
Battle in 123 Sea Zone
Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 3 carriers, 4 fighters, 1 infantry, 3 mech_infantrys, 4 submarines and 4 transports moved from 112 Sea Zone to 123 Sea Zone
1 infantry and 3 mech_infantrys moved from 123 Sea Zone to Iceland
1 aaGun moved from France to Western Germany
7 bombers moved from Northwest Persia to Caucasus
3 infantry moved from Russia to SamaraPlace Units - Germans
1 harbour placed in Iceland
1 destroyer placed in 110 Sea Zone
1 aaGun and 2 armour placed in Caucasus
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Russia
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,4,3,1,6,4,6,6,6,4,6,1,6
Germans collect 69 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,2,4,4,4,3,3,5,4,5,4,5,1,4,4,1,6,5,3,3,1,4,3
Japanese collect 2 PUs (8 lost to blockades); end with 2 PUs total -
Hey Karl7, i skipped russia for my J turn.
Feel free to edit any moves in and roll for combat in the Forum.
Hope you are ok with.





