@axis_roll:
I’ve seen such allied insanity as 2 ftr, bmr on 2 tpt, BB in SZ15….
and UK won, round 2, with merely losing 1 ftr.
Pretty large game swing there. :(
Okay, A_R, this sounds like sour grapes to me. :wink:
But in all seriousness, it wasn’t that crazy for me to attack your Med fleet Round 2 with my UK air force. According to Frood, my odds were:
Survive with no losses . . . 3.42%
Survive losing 1 ftr. . . . 16.7% (i.e., just over a 20% chance of me clearing the sea zone with 1 ftr. or less loss!)
Survive losing 2 ftrs . . . 24.53%
Lose everything . . . 55.35%
Okay, not great odds if this is a land battle, but let’s look at your fleet’s odds of survival:
Survive with no losses . . . 6.26%
Survive losing 1 transport . . . 15.78%
Survive losing BOTH transports . . . 20.08%
Lose everything . . . 57.88!
So I had about an 88% chance of effectively ending the German menace to Africa, not to mention the Caucuses, in Round 2!. If it means I have to re-build some Allied air, I’ll take those odds every time. In fact, I sometimes go ahead and build the extra air on UK 1 so I don’t have to do it later. (I did so in our game, in fact.)
The alternative approach is to wait for the U.S. fleet to arrive, where you are basically looking at Turn 4 or 5 at the earliest before they have the firepower (assuming a Med. Fleet w/two transports). By then, Germany should have Africa secured. Not only that, but America has to screw up its shuck to enter the Med (usually). Are you telling me that losing a couple of British fighters is a worse alternative than that? Personally, I only like to move into the Med if I am taking Southern Europe. That’s a nice exchange for my shuck – as opposed to a Med. fleet that’s probably already served its purpose for Germany.