TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
totaly forgot to bring 2 inf to sf
with usa or UK?
uk
but its ok, I should have thought about it earlier. Too hasty
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 22 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 22 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 4 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Ukraine to Southern Italy
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Western Ukraine to Tambov
1 aaGun moved from Tambov to Volgograd
Place Units - Italians
1 bomber placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 41 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 9 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 2 mech_infantrys
Ukraine : 1 armour
Western Ukraine : 1 flag
Volgograd : 1 aaGun and 1 mech_infantry
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 58 / 83
Russians : 3 / 0
Japanese : 71 / 82
Americans : 61 / 94
Chinese : 3 / 3
British : 37 / 46
UK_Pacific : 2 / 0
Italians : 19 / 41
ANZAC : 10 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Caucasus
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 11 damage total. Damaged units is as follows: harbour = 5, factory_minor = 6
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 infantry moved from Samara to Vologda
1 aaGun moved from Bryansk to Russia
3 infantry moved from Novgorod to Karelia
1 artillery moved from Karelia to Finland
1 infantry moved from Norway to Finland
2 mech_infantrys moved from Baltic States to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
5 mech_infantrys moved from Baltic States to Germany
1 infantry moved from Western Germany to Denmark
1 artillery and 6 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
2 bombers moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
3 transports moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Germany
5 mech_infantrys moved from Volgograd to Russia
1 aaGun, 16 armour, 14 artilleries, 33 infantry and 30 mech_infantrys moved from Volgograd to Samara
2 bombers moved from Caucasus to Ukraine
Place Units - Germans
2 fighters and 8 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Volgograd
Germans undo move 1.
3 infantry placed in Novgorod
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 1 fighter, 13 infantry, 7 mech_infantrys and 2 tactical_bombers
Denmark : 1 aaGun and 7 infantry
Southern Italy : 3 bombers
Karelia : 1 flag, 3 infantry and 2 mech_infantrys
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 mech_infantrys
Ukraine : 1 flag, 2 bombers and 1 factory_minor
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 2 aaGuns, 5 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 aaGun, 16 armour, 14 artilleries, 35 infantry and 30 mech_infantrys
113 Sea Zone : 3 carriers, 2 destroyers and 6 fighters
Bulgaria : 1 flag
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 60 / 85
Russians : 3 / 0
Japanese : 66 / 82
Americans : 63 / 94
Chinese : 3 / 3
British : 35 / 46
UK_Pacific : 2 / 0
Italians : 19 / 41
ANZAC : 13 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Kansu
4 aaGuns, 1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 9 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from India to 80 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Kiangsi to 21 Sea Zone
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
3 bombers moved from Volgograd to Novosibirsk
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from India to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 9 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from India to 80 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Kiangsi to 21 Sea Zone
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
3 bombers moved from Volgograd to Novosibirsk
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from India to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 destroyer
British defend with 1 submarine
Japanese winAmericans win with no units remaining, taking 39 Sea Zone from UK_Pacific with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novosibirsk
Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Novosibirsk from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 39 Sea Zone
10 carriers, 11 fighters, 2 submarines and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 marines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Yunnan to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from India to Yunnan
2 bombers moved from Novosibirsk to Ukraine
1 bomber moved from Novosibirsk to Ukraine
1 fighter moved from 21 Sea Zone to Kiangsu
1 bomber moved from 35 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
4 fighters moved from India to Caucasus
2 fighters moved from India to Caucasus
6 fighters moved from 39 Sea Zone to India
4 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from India to Caucasus
1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - Japanese
3 transports placed in 39 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Adding units owned by Japanese to Shan State: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 fighter
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag, 3 infantry and 2 marines
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 13 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 6 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Ukraine : 3 bombers
Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry
Caucasus : 7 fighters
Production/PUs Summary :
Germans : 58 / 85
Russians : 5 / 0
Japanese : 68 / 68
Americans : 63 / 94
Chinese : 1 / 3
British : 35 / 46
UK_Pacific : 2 / 0
Italians : 19 / 41
ANZAC : 13 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
lots of stupid mistakes on this JPN turn….
might make a ncm change, hold on please
No, I am good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 91 PUs;
Americans buy 3 artilleries, 4 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from Americans
French take French Madagascar from British
French take French Guiana from Americans
French take Algeria from Americans
French take Syria from British
French take French West Africa from Americans
French take Tunisia from Americans
4 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Non Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Eastern United States
4 fighters moved from Holland Belgium to 110 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from French Guiana to Suriname
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 fighter and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Western United States to Midway
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
8 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to France
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
5 aaGuns, 7 artilleries, 15 infantry, 3 marines and 1 mech_infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Iraq to Egypt
1 aaGun, 6 artilleries and 5 infantry moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan
3 aaGuns, 6 armour, 4 artilleries, 3 fighters, 13 infantry and 9 mech_infantrys moved from West India to Eastern Persia
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries, 2 fighters and 3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific