I’m back! Rough dicing on both sides this turn haha
L17 G40 BM Karl (L) vs AetV(X)
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Scramble in sz 33?
Sorry for the delay. Caught a cold with huge headaches…
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Sorry to hear that… yes scram all !
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First Round No SS hit, 10 hits after that.
Ool please, Thank you.
Need a file?
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@aequitas:
First Round No SS hit, 10 hits after that.
Ool please, Thank you.
Need a file?
just max defense.
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keep a destoryer if you have any subs left
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I misscalculated the CV’s i would need. Is it ok if i swap one tipped CV for a dmgd BB?
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 battleships, 7 carriers, 2 cruisers and 7 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to 33 Sea Zone
4 fighters moved from 22 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
3 bombers moved from Japan to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 2 marines moved from Marianas to 22 Sea Zone
1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 marine and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to KiangsiCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 3 transports
British defend with 1 battleship; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 submarines and 2 transports; ANZAC defend with 3 fighters and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 10/23 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 2 transports in 33 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 12/20 hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 2 transports in 33 Sea Zone, round 3 : 10/14 hits
5 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the ANZAC, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 6 fighters and 3 transports in 33 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese
1 battleship owned by the British, 1 fighter owned by the Japanese, 2 transports owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is 65
Casualties for British: 1 battleship
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 submarines and 2 transports
Casualties for ANZAC: 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 7 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
Battle in Caroline Islands
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 2 marines in Caroline Islands, round 2 : 4/11 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 marines in Caroline Islands, round 3 : 4/9 hits
Americans roll dice for 1 fighter and 1 marine in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 marine owned by the Americans and 1 fighter owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 5 fighters and 2 marines remaining. Battle score for attacker is 29
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in Caroline Islands and were removed
3 bombers moved from 33 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Marianas
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
6 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 25 PUs; end with 25 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Shantung
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
3 artilleries moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 10 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to ShantungCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 15 infantry
Japanese defend with 3 infantry
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shantung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 armour moved from Russia to Volgograd
10 fighters moved from Russia to Volgograd
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 10 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 2 armour and 10 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
10 fighters moved from Volgograd to Russia
4 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 aaGun, 1 artillery and 4 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 aaGuns, 2 artilleries, 2 fighters and 8 infantry moved from Anhwe to Kiangsi
3 artilleries moved from Shan State to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from India to Burma
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to RussiaPlace Units - British
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
1 artillery placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 fighters -
I think we can box this game in as a win for you.
What you say?
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Ha! Sure.
I think Japan is cornered and Russia is holding, so the Axis are looking squeezed!
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Rematch?
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Game result is posted.
I thought i had Russia the minute when i was attacking your stack, but you did recoup and Germany was positioned badly to take Advantage of it.
Pacific theatre:
I tried something different this time and i must say i kept you in check at sea but failed in planning and execution of the proper Invasion of China.
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Rematch?
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sure, you want Axis or switch?
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It is up to you.
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I’ll take Axis.





