Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 infantry placed in Chahar
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 mech_infantrys moved from Russia to Archangel
2 fighters moved from Russia to Archangel
4 fighters moved from Russia to Archangel
Combat - British
Battle in Normandy Bordeaux
Battle in Archangel
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Archangel from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Archangel to Russia
1 infantry moved from Tambov to Rostov
6 mech_infantrys moved from Rostov to Russia
2 fighters moved from Archangel to Russia
1 mech_infantry moved from Rostov to Russia
1 artillery, 5 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Eastern Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Isn’t it time for you to wipe the smile off my face?! :-D
Doesn’t your wife do that for you every morning, PP?
Afternoon Kevin. Hope you are having a good weekend.
At my age she will soon be wiping something else for me witt :-(
Sometimes I think you are funnier than me.
You are certainly weirder, but I am more amusing :-)
@wittmann:
Doesn’t your wife do that for you every morning, PP?
Afternoon Kevin. Hope you are having a good weekend.
I hope it would have been good.
PP is giving me a hard time here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
2 fighters moved from Western Germany to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,6,1,5,6,1,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Don’t worry about PP. He is a little lamb. I am sure you will fleece him.
Glad you two are playing and getting along. I will be back soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 54 Sea Zone to New Zealand
Combat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from New Zealand to 54 Sea Zone
2 armour moved from Western Australia to Queensland
1 artillery moved from Western Australia to South Australia
1 artillery moved from South Australia to Queensland
3 infantry moved from Western Australia to South Australia
2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
@wittmann:
Don’t worry about PP. He is a little lamb. I am sure you will fleece him.
Thanks for the vote of confidence Leo! :-P
@aequitas:
PP is giving me a hard time here.
I do hope you are enjoying this game as much as I am Kevin? :-D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Belarus to Archangel
2 fighters moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
3 fighters moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Ukraine
4 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Ukraine
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 factory_minor; British defend with 1 infantry
Germans win, taking Ukraine from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers and 4 fighters moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from France to Western Germany
2 mech_infantrys moved from Novgorod to Belarus
2 fighters moved from Archangel to Belarus
3 fighters moved from Bryansk to Western Ukraine
4 fighters moved from Ukraine to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
10 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 infantry placed in Western Germany
1 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Western Ukraine
4 mech_infantrys placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,1,2,2,1,6,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Archangel to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Sakha to Buryatia
2 infantry moved from Kweichow to Hunan
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Cool, I call it.
You ready for a rematch Adam?
Let me know. Will post the result after your answer to this Post! 8-)
Absolutely Kevin. We said we would do three. You as Axis in the next one?
I enjoyed that game a lot. Probably more so because I felt I was losing for most of it!
Cheers
Adam
@Private:
Absolutely Kevin. We said we would do three. You as Axis in the next one?
I enjoyed that game a lot. Probably more so because I felt I was losing for most of it!
Cheers
Adam
You are up as Axis in the next one :-D
Good luck
Worth a try! :evil:
Hopefully I will be able to start it tomorrow and send you a link.
@Private:
Worth a try! :evil:
Hopefully I will be able to start it tomorrow and send you a link.
No problem, take your time.