@Booper Scramble option to Yunnan
L16 G40 - AetV vs PP - BM v2
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Intercept?
Will bomb Moscwa Metro, Kreml and HQ.
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No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!
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@Private:
No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!
German accuracy and clockwork!!
Going to use the new Bunkerbuster Do Missles Aggregate 11. -
Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
5 artilleries and 5 infantry moved from 127 Sea Zone to Archangel
1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Archangel
2 fighters moved from 112 Sea Zone to Novgorod
3 carriers moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from 112 Sea Zone to Archangel
1 fighter moved from 112 Sea Zone to Archangel
2 bombers moved from Russia to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
7 infantry placed in Germany
2 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 4.
4 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 4.
3 mech_infantrys placed in Western Ukraine
1 mech_infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
@Private:
Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D
Germany accuracy and clockwork.
Not clockwork missles.
But yeah, Germans could even do clockwork missles and get them to work :-D.You are up with US ,sleepy.
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Sorry - manic work day yesterday!
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@aequitas:
You are up with US ,sleepy.
US! I think you are the one that is asleep!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Evenkiyskiy to Yenisey
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from Americans
1 bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians -
Is Eisenhower in the mood to scramble?
Sz 26.
You have one Ftr available.
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@Private:
@aequitas:
You are up with US ,sleepy.
US! I think you are the one that is asleep!
Tz tz tz, still waiting on Eisenhowers decission :roll: :roll:
Sleepchampion… :-P -
Eisenhower?! What is he doing interfering in the Pacific?
Interesting! No scramble thanks Kev.
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Wakey wakey! :-P
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Rise and whine! :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from Americans
1 bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Victoria
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese win, taking Victoria from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 34 Sea Zone to New Zealand
2 artilleries, 2 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 23 Sea Zone
1 carrier moved from 23 Sea Zone to 31 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to New Zealand
2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 34 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 62 Sea Zone
1 mech_infantry moved from Jehol to Kiangsu
1 armour, 1 infantry and 3 mech_infantrys moved from India to West India
1 armour and 1 marine moved from Tanganyika Territory to 72 Sea Zone
1 armour and 3 mech_infantrys moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 bombers moved from 26 Sea Zone to Marshall Islands
1 infantry moved from 62 Sea Zone to Victoria
1 armour, 1 marine and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 bomber moved from 36 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Please wait.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from Americans
1 bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Victoria
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese win, taking Victoria from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 34 Sea Zone to New Zealand
2 artilleries, 2 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 23 Sea Zone
1 carrier moved from 23 Sea Zone to 31 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to New Zealand
2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 34 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 62 Sea Zone
1 mech_infantry moved from Jehol to Kiangsu
1 armour, 1 infantry and 3 mech_infantrys moved from India to West India
1 armour and 1 marine moved from Tanganyika Territory to 72 Sea Zone
1 armour and 3 mech_infantrys moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 bombers moved from 26 Sea Zone to Marshall Islands
1 infantry moved from 62 Sea Zone to Victoria
1 armour, 1 marine and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 bomber moved from 36 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 artilleries
EDIT: Adding units owned by Japanese to Japan: 2 artilleries
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Turning off Edit Mode -
Please use 2nd file. Minor Change on my deployment.
Sorry for the wait, was asleep. :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 bomber moved from Caroline Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
9 fighters and 5 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 31 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 fighter
Battle in 46 Sea Zone
Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers and 6 destroyers moved from 33 Sea Zone to 54 Sea Zone
9 fighters and 5 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 31 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Queensland
3 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs





