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L16 G40 - AetV vs PP - BM v2

  • 25 24 23 22 21 20 19 18 17 16

    No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!

  • 22 21 20 19 18 17 16

    @Private:

    No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!

    German accuracy and clockwork!!
    Going to use the new Bunkerbuster Do Missles Aggregate 11.

  • 25 24 23 22 21 20 19 18 17 16

    Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Russia
                3 bombers moved from Bryansk to Russia
                4 fighters moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 11 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5,4,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Russia causes 22 damage total.  Damaged units is as follows: factory_major = 20, airfield = 2
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Bryansk
                5 fighters moved from Russia to Bryansk
                3 armour moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                5 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
                5 artilleries and 5 infantry moved from 127 Sea Zone to Archangel
                1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
                1 marine moved from 127 Sea Zone to Archangel
                2 fighters moved from 112 Sea Zone to Novgorod
                3 carriers moved from 112 Sea Zone to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from 112 Sea Zone to Archangel
                1 fighter moved from 112 Sea Zone to Archangel
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 110 Sea Zone
                7 infantry placed in Germany
                2 infantry and 4 mech_infantrys placed in Western Germany
                Germans undo move 4.
                4 mech_infantrys placed in Western Germany
                2 infantry placed in Germany
                Germans undo move 5.
                2 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 bomber
                EDIT: Adding units owned by Germans to Novgorod: 1 bomber
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                3 mech_infantrys placed in Western Ukraine
                1 mech_infantry placed in Western Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_38826_Ger15.tsvg

  • 22 21 20 19 18 17 16

    @Private:

    Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D

    Germany accuracy and clockwork.

    Not clockwork missles.
    But yeah, Germans could even do clockwork missles and get them to work :-D.

    You are up with US ,sleepy.

  • 25 24 23 22 21 20 19 18 17 16

    Sorry - manic work day yesterday!

  • 25 24 23 22 21 20 19 18 17 16

    @aequitas:

    You are up with US ,sleepy.

    US! I think you are the one that is asleep!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 10 PUs;
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Evenkiyskiy to Yenisey
                1 artillery moved from Evenkiyskiy to Yenisey
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_38826_Rus15.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Victoria
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 bomber moved from French Indo China to 36 Sea Zone
                2 bombers moved from Japan to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians

    triplea_38826_Jap15.tsvg

  • 22 21 20 19 18 17 16

    Is Eisenhower in the mood to scramble?

    Sz 26.

    You have one Ftr available.

  • 22 21 20 19 18 17 16

    @Private:

    @aequitas:

    You are up with US ,sleepy.

    US! I think you are the one that is asleep!

    Tz tz tz, still waiting on Eisenhowers decission  :roll: :roll:
    Sleepchampion… :-P

  • 25 24 23 22 21 20 19 18 17 16

    Eisenhower?! What is he doing interfering in the Pacific?

    Interesting! No scramble thanks Kev.

  • 25 24 23 22 21 20 19 18 17 16

    Wakey wakey! :-P

  • 25 24 23 22 21 20 19 18 17 16

    Rise and whine! :-P

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Victoria
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 bomber moved from French Indo China to 36 Sea Zone
                2 bombers moved from Japan to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Victoria
                Battle in 26 Sea Zone
                    Japanese attack with 2 bombers and 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win, taking Victoria from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 34 Sea Zone to New Zealand
                2 artilleries, 2 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
                1 carrier moved from 34 Sea Zone to 23 Sea Zone
                1 carrier moved from 23 Sea Zone to 31 Sea Zone
                1 destroyer moved from 34 Sea Zone to 46 Sea Zone
                1 destroyer and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 34 Sea Zone to New Zealand
                2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 34 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 62 Sea Zone
                1 mech_infantry moved from Jehol to Kiangsu
                1 armour, 1 infantry and 3 mech_infantrys moved from India to West India
                1 armour and 1 marine moved from Tanganyika Territory to 72 Sea Zone
                1 armour and 3 mech_infantrys moved from French Indo China to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from 26 Sea Zone to Marshall Islands
                1 infantry moved from 62 Sea Zone to Victoria
                1 armour, 1 marine and 1 transport moved from 72 Sea Zone to 58 Sea Zone
                1 bomber moved from 36 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                2 fighters placed in Japan
                2 artilleries and 1 infantry placed in India
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_38826_Jap15.tsvg

  • 22 21 20 19 18 17 16

    Please wait.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Victoria
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 bomber moved from French Indo China to 36 Sea Zone
                2 bombers moved from Japan to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Victoria
                Battle in 26 Sea Zone
                    Japanese attack with 2 bombers and 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win, taking Victoria from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 34 Sea Zone to New Zealand
                2 artilleries, 2 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
                1 carrier moved from 34 Sea Zone to 23 Sea Zone
                1 carrier moved from 23 Sea Zone to 31 Sea Zone
                1 destroyer moved from 34 Sea Zone to 46 Sea Zone
                1 destroyer and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 34 Sea Zone to New Zealand
                2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 34 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 62 Sea Zone
                1 mech_infantry moved from Jehol to Kiangsu
                1 armour, 1 infantry and 3 mech_infantrys moved from India to West India
                1 armour and 1 marine moved from Tanganyika Territory to 72 Sea Zone
                1 armour and 3 mech_infantrys moved from French Indo China to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from 26 Sea Zone to Marshall Islands
                1 infantry moved from 62 Sea Zone to Victoria
                1 armour, 1 marine and 1 transport moved from 72 Sea Zone to 58 Sea Zone
                1 bomber moved from 36 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                2 fighters placed in Japan
                2 artilleries and 1 infantry placed in India
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 2 artilleries
                EDIT: Adding units owned by Japanese to Japan: 2 artilleries
                EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
                EDIT: Adding units owned by Japanese to India: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_38826_Jap15.tsvg

  • 22 21 20 19 18 17 16

    Please use 2nd file. Minor Change on my deployment.

    Sorry for the wait, was asleep. :lol:

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 31 Sea Zone
                1 bomber moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                9 fighters and 5 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Japanese defend with 1 carrier and 1 fighter
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 carrier and 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 7 carriers, 2 cruisers and 6 destroyers moved from 33 Sea Zone to 54 Sea Zone
                9 fighters and 5 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 31 Sea Zone to Caroline Islands
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 31 Sea Zone to Caroline Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to Queensland
                3 mech_infantrys moved from Kazakhstan to Russia
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    triplea_38826_Ame15.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                16 infantry moved from Kweichow to Anhwe
                4 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 16 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Anhwe from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    triplea_38826_Chi15.tsvg

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