16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tambov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                5 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                1 armour moved from Northern Italy to Albania
                1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to France
                3 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Italians attack with 1 artillery and 1 fighter
                    British defend with 1 armour; Russians defend with 1 factory_minor
                    Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Volgograd to Ukraine

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total

    triplea_38502.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 113 Sea Zone
                    ANZAC attack with 1 destroyer
                    Germans defend with 2 submarines
                    Germans win, taking Malaya from Japanese with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 battleship and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38502.0_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Tunisia to Algeria
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_38502.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 armour and 2 infantry moved from Western Germany to Denmark
                4 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to France
                1 bomber moved from Novgorod to Russia
                3 armour moved from Novgorod to Finland
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                2 mech_infantrys moved from Bryansk to Vologda
                2 armour moved from Germany to Eastern Poland
                3 armour moved from Ukraine to Caucasus
                3 infantry moved from Rostov to Caucasus
                1 fighter moved from Novgorod to Caucasus
                1 fighter moved from Novgorod to Western Germany

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 1 units heading to Russia
                    Russians launches 6 interceptors out of Russia
                    Air Battle is over, the attackers have all died
                Battle in Vologda
                    Germans attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 2 armour and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Denmark from British with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 1 fighter and 3 infantry
                    British defend with 1 armour and 5 mech_infantrys
                    Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 5 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Caucasus to Volgograd
                1 aaGun, 4 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to Ukraine

    Place Units - Germans
                1 destroyer and 2 transports placed in 113 Sea Zone
                1 fighter placed in Western Germany
                3 armour placed in Ukraine
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_38502.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 4x airfield; Remaining resources: 5 PUs;
                Russians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 artillery and 1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 fighter
                    Japanese defend with 1 armour
                    Russians win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Samara
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 armour moved from Yunnan to Kiangsi
                1 infantry moved from Yunnan to French Indo China
                1 aaGun moved from Hunan to Kiangsi
                1 aaGun moved from Hopei to Kweichow
                1 fighter moved from Timguska to Suiyuyan

    Turn Complete - Russians
                Russians collect 12 PUs; end with 17 PUs total

    triplea_38502.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Anhwe

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from Anhwe to Kiangsu
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 fighter placed in Japan
                1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
                1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total

    triplea_38502.0_Jap8.tsvg


  • bump


  • This Game is under Review and is paused for the Moment.


  • @ktylu:

    Ill just stop planning strategical moves for future turns. Then i wont have to worry about posting the wrong file. Ill go back and look where its messed up, and post the correct file and discontinue planning ahead. Thanks for the heads up.

    I’m satisfied by ktylu’s explanation here and his explanation earlier, on a different game:

    "Indeed, i posted the wrong file. After each turn i open up a second file of the map, and add in possible purchase units from the next turn. I then run combat simulations using the battle calculator. However, on this one i just posted the file of the following turn combat simulation. I have reloaded the previous turn without the other units and posted it correctly. It is correct now, thanks for noticing it. "

    Apparently, AeV, he sees the error of his ways and he said he will “discontinue planning ahead”.
    After a cursory review of your games, it looks like you guys are getting on pretty well.
    Ktylu, Aev is understandably upset about inaccurate maps - it does tend to give the appearance of cheating.
    AeV, if there have been no problems since the 9/15 explanation and promise of ktylu, I think you should forgive him for his ill-advised practices of the past, and if you ever have another problem, please notify me.

    Game on, gentlemen


  • Dear Ktylu,

    please remove:
    1x Ftr
    1x Bmbr from Western Germany

    2x Inf
    2x Art from Ukraine

    1x Arm
    2x Inf from Caucasus

    1x Ftr from Novgorod

    Thank you!

    And I will continue with the U.S. then.

    Sincereley AetV


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Anhwe

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from Anhwe to Kiangsu
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 fighter placed in Japan
                1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
                1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
                EDIT: Removing units owned by Germans from Ukraine: 2 artilleries and 2 infantry
                EDIT: Removing units owned by Germans from Caucasus: 1 armour and 2 infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38502.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                3 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry moved from Western United States to British Columbia
                1 infantry moved from Western United States to British Columbia
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 bomber moved from Holland Belgium to United Kingdom

    Place Units - Americans
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38502.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese win with 1 aaGun, 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -27
                    Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                3 artilleries and 2 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    triplea_38502.0_Chi8.tsvg


  • Battle in Kiangsu:

    I assumed that the outcome of the battle will go into your favor, so I decided to keep your AA-Gun another round.
    Let me know if you think different about it and I will Change/Swap it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 45 PUs;
                British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 fighter, 8 infantry and 1 mech_infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Russia to Finland
                3 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Finland
                1 armour moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                2 artilleries, 1 fighter and 2 infantry moved from Greece to Albania
                1 armour moved from Bulgaria to Albania
                1 bomber and 2 fighters moved from Yunnan to Anhwe
                1 armour moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to French Indo China
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Finland
                    British attack with 1 armour, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 10 armour
                    retreated to Finland
                    Germans win, taking Normandy Bordeaux from Germans with 7 armour remaining. Battle score for attacker is -16
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour, 8 infantry and 1 mech_infantry
                Battle in Anhwe
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -19
                    Casualties for British: 1 bomber and 2 fighters
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 fighter and 6 mech_infantrys
                    Germans defend with 3 armour and 1 infantry
                    British win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour and 1 infantry
                    Casualties for British: 3 mech_infantrys
                Battle in Albania
                    British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                    Italians defend with 1 armour and 5 infantry
                    1 armour owned by the British retreated to Greece
                    Italians win with 1 armour and 3 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Albania to Greece
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Caucasus to Greece
                1 fighter moved from Finland to 110 Sea Zone
                1 fighter moved from Finland to Norway
                1 tactical_bomber moved from Finland to Norway
                1 fighter moved from Finland to Norway
                1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
                1 aaGun and 1 infantry moved from Shan State to French Indo China
                1 aaGun moved from Yunnan to Hunan
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                3 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                3 infantry placed in Norway
                1 fighter placed in United Kingdom
                British undo move 2.
                1 fighter placed in 110 Sea Zone
                1 fighter and 1 mech_infantry placed in Greece
                2 mech_infantrys placed in Persia
                1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in French Indo China change ownership: 2 infantry and 1 mech_infantry

    triplea_38502.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                1 artillery moved from Yugoslavia to Albania
                1 armour and 1 mech_infantry moved from Northern Italy to Albania
                3 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Northern Italy to France
                2 fighters moved from Southern Italy to Albania
                1 artillery moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 fighter moved from Ukraine to Volgograd

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total

    triplea_38502.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 battleship, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38502.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco
                2 infantry moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    triplea_38502.0_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to 113 Sea Zone
                2 armour moved from Denmark to 113 Sea Zone
                2 armour and 2 infantry moved from 113 Sea Zone to Norway
                5 armour moved from Finland to Norway
                1 armour moved from Finland to Norway
                1 armour moved from Finland to Novgorod
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 fighter moved from Volgograd to Caucasus
                1 fighter moved from Novgorod to Bryansk
                2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 8 armour and 2 infantry
                    British defend with 2 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans win, taking Norway from British with 7 armour remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 3 armour, 1 fighter and 2 mech_infantrys
                    British defend with 3 mech_infantrys
                    Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Western Germany
                5 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_38502.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 14 PUs;
                Russians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                2 fighters moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kiangsi

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 fighter and 3 infantry
                    Russians win, taking Volgograd from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 fighter and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 fighter moved from Suiyuyan to Kiangsi
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    triplea_38502.0_Rus9.tsvg

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