I dont get to this before sunday or monday
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tambov to Volgograd
1 fighter moved from Ukraine to Volgograd
5 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Volgograd to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 113 Sea Zone
ANZAC attack with 1 destroyer
Germans defend with 2 submarines
Germans win, taking Malaya from Japanese with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 2 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to France
1 bomber moved from Novgorod to Russia
3 armour moved from Novgorod to Finland
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Bryansk to Vologda
2 armour moved from Germany to Eastern Poland
3 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Novgorod to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Vologda
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 armour and 5 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 5 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 aaGun, 4 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to UkrainePlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Ukraine
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 5 PUs;
Russians buy nothing; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 fighter
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 armour moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hopei to Kweichow
1 fighter moved from Timguska to SuiyuyanTurn Complete - Russians
Russians collect 12 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
bump
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This Game is under Review and is paused for the Moment.
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@ktylu:
Ill just stop planning strategical moves for future turns. Then i wont have to worry about posting the wrong file. Ill go back and look where its messed up, and post the correct file and discontinue planning ahead. Thanks for the heads up.
I’m satisfied by ktylu’s explanation here and his explanation earlier, on a different game:
"Indeed, i posted the wrong file. After each turn i open up a second file of the map, and add in possible purchase units from the next turn. I then run combat simulations using the battle calculator. However, on this one i just posted the file of the following turn combat simulation. I have reloaded the previous turn without the other units and posted it correctly. It is correct now, thanks for noticing it. "
Apparently, AeV, he sees the error of his ways and he said he will “discontinue planning ahead”.
After a cursory review of your games, it looks like you guys are getting on pretty well.
Ktylu, Aev is understandably upset about inaccurate maps - it does tend to give the appearance of cheating.
AeV, if there have been no problems since the 9/15 explanation and promise of ktylu, I think you should forgive him for his ill-advised practices of the past, and if you ever have another problem, please notify me.Game on, gentlemen
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Dear Ktylu,
please remove:
1x Ftr
1x Bmbr from Western Germany2x Inf
2x Art from Ukraine1x Arm
2x Inf from Caucasus1x Ftr from Novgorod
Thank you!
And I will continue with the U.S. then.
Sincereley AetV
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Ukraine: 2 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 armour and 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 112 Sea Zone
1 bomber moved from Holland Belgium to United KingdomPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Japanese win with 1 aaGun, 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
3 artilleries and 2 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Battle in Kiangsu:
I assumed that the outcome of the battle will go into your favor, so I decided to keep your AA-Gun another round.
Let me know if you think different about it and I will Change/Swap it. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 45 PUs;
British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 fighter, 8 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Finland
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
2 artilleries, 1 fighter and 2 infantry moved from Greece to Albania
1 armour moved from Bulgaria to Albania
1 bomber and 2 fighters moved from Yunnan to Anhwe
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Finland
British attack with 1 armour, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 10 armour
retreated to Finland
Germans win, taking Normandy Bordeaux from Germans with 7 armour remaining. Battle score for attacker is -16
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 8 infantry and 1 mech_infantry
Battle in Anhwe
British attack with 1 bomber and 2 fighters
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -19
Casualties for British: 1 bomber and 2 fighters
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 fighter and 6 mech_infantrys
Germans defend with 3 armour and 1 infantry
British win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Albania
British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 armour and 5 infantry
1 armour owned by the British retreated to Greece
Italians win with 1 armour and 3 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Albania to Greece
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter moved from Caucasus to Greece
1 fighter moved from Finland to 110 Sea Zone
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Finland to Norway
1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
1 aaGun and 1 infantry moved from Shan State to French Indo China
1 aaGun moved from Yunnan to Hunan
1 aaGun and 4 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
3 infantry placed in Norway
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in 110 Sea Zone
1 fighter and 1 mech_infantry placed in Greece
2 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Yugoslavia to Albania
1 armour and 1 mech_infantry moved from Northern Italy to Albania
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to Albania
1 artillery moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 fighter moved from Ukraine to VolgogradCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Denmark to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
5 armour moved from Finland to Norway
1 armour moved from Finland to Norway
1 armour moved from Finland to Novgorod
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 8 armour and 2 infantry
British defend with 2 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Germans win, taking Norway from British with 7 armour remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 3 armour, 1 fighter and 2 mech_infantrys
British defend with 3 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Germans
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 14 PUs;
Russians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 fighters moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KiangsiCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 fighter and 3 infantry
Russians win, taking Volgograd from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Suiyuyan to Kiangsi
1 infantry moved from French Indo China to KwangsiPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total





