No intercept
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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Yea i would prefer not to loose my fleet over a silly error. I suppose its not worth the risk of loosin entire navy though 50/50. I will do something diff tonight when i get home. thank you for the advise :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from French Indo China to 37 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 carrier moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 4 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from 37 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
4 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 aaGun, 1 armour and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 bomber and 3 fighters moved from Yunnan to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 fighters moved from Norway to 113 Sea Zone -
Scramble in sz 113?
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yes please :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 bomber and 3 fighters moved from Yunnan to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 fighters moved from Norway to 113 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 113 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 3 fighters
Battle in Malaya
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 armour and 1 harbour
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber and 2 fighters moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 infantry placed in Western United States
1 artillery and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Italians
2 armour and 1 mech_infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tunisia to Libya
British take Libya from Italians
3 fighters moved from India to French Indo China
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 armour, 1 artillery, 1 bomber, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Italians
2 armour and 1 mech_infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tunisia to Libya
British take Libya from Italians
3 fighters moved from India to French Indo China
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 armour, 1 artillery, 1 bomber, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Volgograd
British attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 1 armour and 1 factory_minor
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Volgograd from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
British win, taking French Indo China from Japanese with 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 71
Casualties for British: 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 2 armour, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in Caucasus
British attack with 1 armour, 2 infantry and 6 mech_infantrys
Italians defend with 3 armour
British win, taking Caucasus from Italians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 3 armourNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from Burma to Shan State
4 infantry moved from India to West India
1 aaGun moved from India to West India
1 bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to YunnanPlace Units - British
1 factory_minor placed in Greece
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,2,6,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tambov to Volgograd
1 fighter moved from Ukraine to Volgograd
5 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Volgograd to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 113 Sea Zone
ANZAC attack with 1 destroyer
Germans defend with 2 submarines
Germans win, taking Malaya from Japanese with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 2 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to France
1 bomber moved from Novgorod to Russia
3 armour moved from Novgorod to Finland
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Bryansk to Vologda
2 armour moved from Germany to Eastern Poland
3 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Novgorod to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Vologda
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 armour and 5 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 5 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 aaGun, 4 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to UkrainePlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Ukraine
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 5 PUs;
Russians buy nothing; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 fighter
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 armour moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hopei to Kweichow
1 fighter moved from Timguska to SuiyuyanTurn Complete - Russians
Russians collect 12 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
bump
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This Game is under Review and is paused for the Moment.
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@ktylu:
Ill just stop planning strategical moves for future turns. Then i wont have to worry about posting the wrong file. Ill go back and look where its messed up, and post the correct file and discontinue planning ahead. Thanks for the heads up.
I’m satisfied by ktylu’s explanation here and his explanation earlier, on a different game:
"Indeed, i posted the wrong file. After each turn i open up a second file of the map, and add in possible purchase units from the next turn. I then run combat simulations using the battle calculator. However, on this one i just posted the file of the following turn combat simulation. I have reloaded the previous turn without the other units and posted it correctly. It is correct now, thanks for noticing it. "
Apparently, AeV, he sees the error of his ways and he said he will “discontinue planning ahead”.
After a cursory review of your games, it looks like you guys are getting on pretty well.
Ktylu, Aev is understandably upset about inaccurate maps - it does tend to give the appearance of cheating.
AeV, if there have been no problems since the 9/15 explanation and promise of ktylu, I think you should forgive him for his ill-advised practices of the past, and if you ever have another problem, please notify me.Game on, gentlemen
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Dear Ktylu,
please remove:
1x Ftr
1x Bmbr from Western Germany2x Inf
2x Art from Ukraine1x Arm
2x Inf from Caucasus1x Ftr from Novgorod
Thank you!
And I will continue with the U.S. then.
Sincereley AetV
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Ukraine: 2 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 armour and 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Turning off Edit Mode





