Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
PtV 666 (axis +6) v Pejon
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@666 crazy dice for you…
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Kyushu 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea ZoneCombat Hit Differential Summary :
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@666 scramble to SZ7?
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@666 Also, I will swap 1 fig + 1 sub for 1 additional sb. Save 4 IPCs.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 scramble to SZ7?
ok with changed purchase and no scramble
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Kyushu 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone Combat - Americans Battle in Kyushu Battle in Hokkaido Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Kyushu from Japanese, taking Hokkaido from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Paulau to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 marines and 4 submarines moved from 35 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Kyushu 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 artillery moved from Johnston Island to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 50 Sea Zone to 32 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 34 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 2 infantry moved from Western United States to 11 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 16 Sea Zone 1 carrier moved from 27 Sea Zone to 16 Sea Zone 2 fighters moved from 50 Sea Zone to 16 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 12 Sea Zone 2 fighters moved from Morocco to 12 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from New South Wales to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 fighter moved from Morocco to 52 Sea Zone 3 fighters moved from New South Wales to New Zealand 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Western India to Central India 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone Place Units - Americans 1 submarine placed in 11 Sea Zone 4 bombers and 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,67 Germans regular : 0,67 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Kyushu 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone Combat - Americans Battle in Kyushu Battle in Hokkaido Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Kyushu from Japanese, taking Hokkaido from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Paulau to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 marines and 4 submarines moved from 35 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Kyushu 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 artillery moved from Johnston Island to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 50 Sea Zone to 32 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 34 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 2 infantry moved from Western United States to 11 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 16 Sea Zone 1 carrier moved from 27 Sea Zone to 16 Sea Zone 2 fighters moved from 50 Sea Zone to 16 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 12 Sea Zone 2 fighters moved from Morocco to 12 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from New South Wales to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 fighter moved from Morocco to 52 Sea Zone 3 fighters moved from New South Wales to New Zealand 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Western India to Central India 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone Place Units - Americans 1 submarine placed in 11 Sea Zone 4 bombers and 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 92 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,67 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei 1 infantry moved from Hopei to Kiangsi 15 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Hunan 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,83 -
@666 Just rolled in Bulgaria, but before doing the defense roll I will add two inf (forgot to move them in CM), sorry.
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@666 you missed on defense so will add the two inf and change owner of the territory.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Kyushu 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone Combat - Americans Battle in Kyushu Battle in Hokkaido Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Kyushu from Japanese, taking Hokkaido from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Paulau to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 marines and 4 submarines moved from 35 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Kyushu 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 artillery moved from Johnston Island to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 50 Sea Zone to 32 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 34 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 2 infantry moved from Western United States to 11 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 16 Sea Zone 1 carrier moved from 27 Sea Zone to 16 Sea Zone 2 fighters moved from 50 Sea Zone to 16 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 12 Sea Zone 2 fighters moved from Morocco to 12 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from New South Wales to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 fighter moved from Morocco to 52 Sea Zone 3 fighters moved from New South Wales to New Zealand 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Western India to Central India 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone Place Units - Americans 1 submarine placed in 11 Sea Zone 4 bombers and 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 92 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei 1 infantry moved from Hopei to Kiangsi 15 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Hunan 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Morocco to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 infantry moved from 99 Sea Zone to Northern Italy 2 fighters moved from 99 Sea Zone to Bulgaria 1 fighter moved from 99 Sea Zone to Albania 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from Syria to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Albania 1 fighter moved from Egypt to Albania 1 fighter moved from Morocco to 99 Sea Zone Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Bulgaria British attack with 2 fighters Germans defend with 1 infantry British roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria British win, taking Northern Italy from Italians with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Albania British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Albania British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Greece: 2 infantry EDIT: Adding units owned by British to Bulgaria: 2 infantry EDIT: Changing ownership of Bulgaria from Germans to British EDIT: Turning off Edit Mode 1 marine moved from Egypt to 83 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 marine moved from 83 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Bulgaria to 99 Sea Zone 2 fighters moved from Albania to Greece 1 submarine moved from 83 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Holland Belgium to United Kingdom 1 carrier moved from 109 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 5 infantry moved from Western India to Central India 2 armour and 3 artilleries moved from Central India to Western India Place Units - British 1 factory_minor placed in Greece 1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt 1 transport placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,1 British collect 46 PUs (2 lost to blockades); end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 0,00 Italians regular : -0,33 Japanese regular : -1,50 Germans regular : 0,00 British regular : 1,17 -
Also didn’t ask for scrambles in Holland or SZ99. Tell me if you want to change anything.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland 1 artillery moved from Germany to Poland 3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters moved from Southern Italy to Northern ItalyCombat Hit Differential Summary :
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@Pejon_88 this game is winding down fast…
you have some scramble opportunities here. Let me know.
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@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
well, it is never all due to luck is it. The best players here win regardless of dice… the G drive to IND with Mech & Arm was my plan from the onset and perhaps it leaves Axis Euro too weak? Maybe that coupled, with good planning on your part and some big battles going bad for the axis did it.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
and rematch…sure!
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland 1 artillery moved from Germany to Poland 3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Poland Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Poland Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Italians attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/8 hits, 4.17 expected hits Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Italians win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery Casualties for British: 1 fighter Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 2 aaGuns moved from Slovakia Hungary to Poland 2 fighters moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Southern Italy 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2,1,3,3,3,6,4,6,6 Italians collect 2 PUs (7 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -1.17 Russians regular : 1.00 British regular : 0.67Territory Summary for Italians :
Western Germany : 3 fighters Poland : 2 aaGuns, 1 armour and 1 mech_infantry Vyborg : 1 flag Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry Northern Italy : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry France : 1 fighter and 1 tactical_bomber Finland : 1 flag 116 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 46 Russians : 58 / 68 Japanese : 45 / 64 Americans : 60 / 92 Chinese : 24 / 25 British : 44 / 49 UK_Pacific : 0 / 0 Italians : 9 / 3 ANZAC : 4 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@666 cool idea about going towards India. Might be feasible in some games, but aiming for that at the beginning may be like putting all eggs in one basket right away. From my experience in PTV so far, I think there is even more reason to go for USSR as Germany early compared to BM3 since there are additional territitoriers to grab and which inadvertently makes them stronger if not contested. Have not played enough to support that claim though.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from 7 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 7 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kyushu 1 fighter moved from 7 Sea Zone to Hokkaido 1 destroyer moved from 50 Sea Zone to 65 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 50 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 cruiser, 2 submarines and 1 transport moved from 35 Sea Zone to 7 Sea Zone 2 fighters moved from New South Wales to Fiji Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 4 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





