forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
L21 Snigg (x) vs. Dawgoneit (A+19) BM3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 fighters placed in Western United States Americans undo move 1. 1 bomber and 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 artillery moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to Kenya 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to French Guiana Combat - British Battle in French Guiana Battle in Formosa Battle in Kenya British attack with 2 artilleries Italians defend with 1 infantry British roll dice for 2 artilleries in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Kenya, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Kenya, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win, taking French Guiana from Neutral_Axis, taking Formosa from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 bomber moved from Malta to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch Place Units - British 1 fighter and 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,2,1,3,3,4,6,4,3,2,5,6,5,3,2,3,2,2,5,4,1,3 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 8 infantry Turning on Edit Mode EDIT: Removing units owned by British from 37 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 39 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 0.00 Japanese regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.83 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/10 hits, 4.67 expected hits 2 infantry owned by the ANZAC, 1 artillery owned by the Italians, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt 1 fighter owned by the Italians retreated 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Greece to Romania 2 aaGuns moved from Yugoslavia to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Egypt to Alexandria 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.33
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag, 2 infantry Romania : 2 aaGuns and 1 armour Northern Italy : 2 armour, 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Greece : 1 flag, 1 artillery and 2 infantry 97 Sea Zone : 1 flag 98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Non Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Norway to Finland 2 aaGuns and 9 artilleries moved from Germany to Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Romania 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in France 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Alexandria : 3 fighters and 2 tactical_bombers France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers Romania : 8 armour, 2 artilleries, 11 infantry and 4 mech_infantrys Poland : 4 aaGuns, 17 artilleries, 12 infantry and 4 mech_infantrys Germany : 1 armour, 1 factory_major and 9 mech_infantrys Norway : 1 artillery and 1 infantry 112 Sea Zone : 1 cruiser and 1 transport Bulgaria : 1 flag 109 Sea Zone : 1 submarine Yugoslavia : 1 flag Finland : 1 flag, 1 artillery and 10 infantry
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@dawgoneit hey Dawg, not rushing as I haven’t been around myself, but noticed this game might have skipped your notification list again. Again, no rush, as I’m not going to be on as often here for a bit probably. Hope you’re doing well.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Eastern Poland 7 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 4 aaGuns, 3 armour, 5 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@snigg yup. must have missed it. i am sorry man. if its more than a day them i didn’t get it. i am doing well. i hope all is well with you and your family also.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Siam to Shan State 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 2 infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 bombers moved from Kwangsi to Formosa 1 artillery and 1 infantry moved from Yunnan to Shan State 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 4 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya 3 fighters and 1 tactical_bomber moved from Kwangsi to Malaya Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 2/10 hits, 3.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 2/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Formosa Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Formosa, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Formosa Japanese win, taking Formosa from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan 2 bombers moved from Formosa to Hunan 1 fighter moved from 20 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi 3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -4.17 UK_Pacific regular : 0.33 ANZAC regular : 1.17 British regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Formosa : 1 artillery and 1 infantry Kwangsi : 1 flag, 2 fighters, 1 infantry and 2 tactical_bombers Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 6 infantry Shan State : 1 flag, 1 artillery and 3 infantry Burma : 1 flag, 2 infantry Malaya : 1 flag, 1 armour, 1 artillery and 1 harbour Borneo : 1 flag, 1 artillery and 1 infantry Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry 43 Sea Zone : 1 transport 37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports 20 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 1 artillery and 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 1 artillery and 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 2 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Belgian Congo to 98 Sea Zone 1 infantry moved from Persia to Iraq 1 fighter moved from Union of South Africa to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - British Battle in French West Africa British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 98 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 fighter Non Combat Move - British 1 bomber and 1 fighter moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 artillery moved from Suriname to 88 Sea Zone 1 artillery and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 104 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 30 PUs (6 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 9 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -0.33 Japanese regular : 0.00 Neutral_Axis regular : -0.33 British regular : 1.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Greece to Albania 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 2 artilleries moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 fighter moved from Alexandria to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Alexandria : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Algeria : 1 flag, 2 infantry Tunisia : 1 flag Romania : 2 aaGuns, 3 armour and 2 mech_infantrys Tobruk : 1 armour, 2 artilleries and 1 mech_infantry Albania : 1 artillery and 2 infantry Northern Italy : 1 artillery, 1 factory_major and 2 mech_infantrys Libya : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry 95 Sea Zone : 1 transport Greece : 1 flag 97 Sea Zone : 1 flag 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Romania to Bessarabia 17 artilleries, 11 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 8 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 9 armour, 18 artilleries, 19 infantry and 17 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 19 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 22/63 hits, 19.50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 18 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 4 aaGuns moved from Poland to Eastern Poland 3 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Algeria Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 infantry placed in Western Germany 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.00 British regular : -0.33
Territory Summary for Germans :
Algeria : 1 bomber France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers Germany : 1 armour, 1 bomber, 1 factory_major and 8 mech_infantrys Southern Italy : 3 fighters and 2 tactical_bombers Karelia : 1 flag, 1 artillery and 9 infantry Baltic States : 1 flag, 1 infantry Vyborg : 1 flag, 1 infantry Eastern Poland : 1 flag, 4 aaGuns, 9 armour, 18 artilleries, 18 infantry and 17 mech_infantrys Bessarabia : 1 flag, 1 artillery and 2 infantry 113 Sea Zone : 1 destroyer 104 Sea Zone : 1 submarine Bulgaria : 1 flag 127 Sea Zone : 1 cruiser and 1 transport Yugoslavia : 1 flag Finland : 1 flag
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Ukraine to Bessarabia 4 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia 3 infantry moved from Belarus to Baltic States 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Combat - Russians Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 5 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 4 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 3/16 hits, 2.67 expected hits Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 4 infantry Battle in Bessarabia Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 4 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 4 aaGuns, 4 armour, 6 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Archangel 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 mech_infantrys moved from Shantung to Manchuria 2 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to Manchuria 1 fighter moved from Japan to Manchuria 2 fighters moved from Hunan to Manchuria 2 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Malaya to French Indo China 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Anhwe to Chahar 1 fighter moved from Kwangsi to Chahar 1 artillery and 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from Yunnan to Burma Combat - Japanese Battle in Sumatra Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns and 15 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 6/16 hits, 7.67 expected hits Chinese roll dice for 2 aaGuns and 15 infantry in Manchuria, round 2 : 6/15 hits, 5.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Manchuria, round 3 : 6/10 hits, 5.67 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 5/11 hits, 3.67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Manchuria, round 4 : 2/5 hits, 3.00 expected hits Chinese roll dice for 5 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Manchuria, round 5 : 3/5 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Sumatra from UK_Pacific with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -46 Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns and 15 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 infantry Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Chahar to Anhwe 2 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Manchuria to Anhwe 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.00 UK_Pacific regular : 3.33 ANZAC regular : -0.33 Russians regular : 0.33 Russians AA : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Korea : 1 artillery Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Jehol : 1 flag, 1 infantry and 2 tactical_bombers Hainan : 1 harbour Yunnan : 1 flag, 1 artillery and 2 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 2 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 artillery, 2 bombers, 1 fighter and 2 infantry Shan State : 1 flag Burma : 1 flag, 1 artillery Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour French Indo China : 1 flag, 1 armour Celebes : 1 flag, 1 artillery Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 1 infantry 42 Sea Zone : 1 transport 41 Sea Zone : 1 transport 44 Sea Zone : 1 transport 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers 19 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer and 1 transport
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Malaya from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Morocco Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 19 Sea Zone to Guam Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans regular : 0.83 Neutral_Axis regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Shensi to Szechwan 3 artilleries moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Szechwan, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -0.33