G-40 entek allies +20 -vs- dawgoneit axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Poland to Belarus
                1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Germany to Baltic States
                3 armour moved from Germany to Baltic States
                1 armour and 2 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Rostov
                1 mech_infantry moved from Western Ukraine to Smolensk
                2 tactical_bombers moved from Western Ukraine to Smolensk

    Combat - Germans
                Battle in Russia
                    Germans attack with 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 2 armour, 1 factory_major, 4 fighters, 12 infantry and 1 tactical_bomber
                        Germans roll dice for 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys in Russia, round 2 :  15/31 hits
                        Russians roll dice for 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 :  10/19 hits
                        1 tactical_bomber owned by the Russians, 12 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour in Russia, round 3 :  9/21 hits
                        Russians roll dice for 4 fighters in Russia, round 3 :  3/4 hits
                        4 fighters owned by the Russians and 3 armour owned by the Germans lost in Russia
                    Germans captures 40PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour remaining. Battle score for attacker is 43
                    Casualties for Germans: 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber
                Battle in Smolensk
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 tactical_bombers in Smolensk, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Smolensk
                        Germans roll dice for 1 tactical_bomber in Smolensk, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 2 mech_infantrys in Baltic States, round 2 :  0/6 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 :  2/4 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Denmark
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Denmark, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Western Germany to Southern Italy
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Poland to Germany
                1 aaGun moved from Eastern Poland to Poland
                1 tactical_bomber moved from Rostov to Western Ukraine
                1 tactical_bomber moved from Smolensk to Eastern Poland
                1 bomber moved from Rostov to Germany

    Place Units - Germans
                2 armour, 1 artillery and 2 infantry placed in Germany
                1 armour, 2 artilleries and 4 infantry placed in Western Germany
                Germans undo move 1.
                Germans undo move 1.
                3 armour, 1 artillery and 2 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Germans collect 50 PUs; end with 90 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_43594_Ger6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Timguska to Novosibirsk
                1 artillery and 1 infantry moved from Tambov to Volgograd

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                2 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Russians : 0.67
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 50 / 100
        Russians : 22 / 0
        Japanese : 47 / 54
        Americans : 54 / 72
        Chinese : 1 / 3
        British : 34 / 41
        UK_Pacific : 21 / 21
        Italians : 15 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 36 Sea Zone
                1 submarine moved from 38 Sea Zone to 37 Sea Zone
                1 artillery moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Suiyuyan to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Ulaanbaatar
                1 armour moved from Siberia to Buryatia
                1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
                1 mech_infantry moved from Korea to Buyant-Uhaa
                3 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour and 2 infantry placed in Manchuria
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs

    triplea_43594_Jap6.tsvg


  • sorry for the delay. remodeling in my house.

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 bombers moved from Midway to 6 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 35 Sea Zone to Malaya
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 105 Sea Zone to 109 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_43594_Ame6.tsvg

  • '20 '19 '18 '17 '16

    Kamis SZ 6

  • '20 '19 '18 '17 '16

    @dawgoneit:

    sorry for the delay. remodeling in my house.

    Always stressful.  Hope it’s going pretty okay.


  • 1 on each carrier
    1 on each cruiser
    1 on each destroyer

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 bombers moved from Midway to 6 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 35 Sea Zone to Malaya
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 105 Sea Zone to 109 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Normandy Bordeaux
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                        Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 transports
                    Italians defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 4 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 1.67 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 4 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Americans
                3 fighters moved from 16 Sea Zone to Midway
                3 bombers moved from 6 Sea Zone to Midway
                4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Italians : -0.17
        Americans : 4.33
        Japanese : 2.33

    Production/PUs Summary :

    Germans : 48 / 100
        Russians : 20 / 0
        Japanese : 47 / 50
        Americans : 62 / 88
        Chinese : 0 / 3
        British : 34 / 41
        UK_Pacific : 21 / 21
        Italians : 12 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Ame6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 bombers moved from Midway to 6 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 35 Sea Zone to Malaya
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 105 Sea Zone to 109 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Normandy Bordeaux
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                        Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 transports
                    Italians defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 4 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 1.67 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 4 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Americans
                3 fighters moved from 16 Sea Zone to Midway
                3 bombers moved from 6 Sea Zone to Midway
                4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Greece
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Greece
                    British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        British roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.17 expected hits
                        Germans roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
                        1 tactical_bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Greece
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 4 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Greece
                    British win, taking Greece from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Germans: 3 infantry
                Battle in Kazakhstan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                6 infantry moved from India to Burma
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Greece to Egypt

    Place Units - British
                1 armour and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 0.83
        Italians : -0.17
        British : -1.50
        Americans : 4.33
        Japanese : 3.00

    Production/PUs Summary :

    Germans : 46 / 100
        Russians : 20 / 0
        Japanese : 46 / 50
        Americans : 62 / 88
        Chinese : 0 / 3
        British : 37 / 43
        UK_Pacific : 21 / 18
        Italians : 12 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Eastern Poland to Archangel
                      Italians take Archangel from Russians
                2 submarines moved from 94 Sea Zone to 93 Sea Zone
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                    Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 :  0/3 hits
                        1 infantry owned by the Americans lost in Southern France
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  2/3 hits
                        Americans roll dice for 2 artilleries in Southern France, round 3 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 destroyer and 2 transports
                        Italians roll dice for 3 submarines in 93 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                        2 transports owned by the Americans lost in 93 Sea Zone
                        Italians roll dice for 3 submarines in 93 Sea Zone, round 3 :  1/3 hits
                    Italians win, taking 93 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs

    triplea_43594_Ita6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 35 Sea Zone to Korea
                1 fighter moved from Queensland to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : -0.67

    Production/PUs Summary :

    Germans : 46 / 100
        Russians : 19 / 0
        Japanese : 46 / 50
        Americans : 59 / 88
        Chinese : 0 / 3
        British : 37 / 43
        UK_Pacific : 21 / 18
        Italians : 16 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_ANZ6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 35 Sea Zone to Korea
                1 fighter moved from Queensland to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Alexandria to Egypt
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : -0.67

    Production/PUs Summary :

    Germans : 46 / 100
        Russians : 19 / 0
        Japanese : 46 / 50
        Americans : 59 / 88
        Chinese : 0 / 3
        British : 37 / 43
        UK_Pacific : 21 / 18
        Italians : 16 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 artillery moved from France to Western Germany
                1 armour moved from Denmark to Western Germany
                2 fighters moved from Southern Italy to Greece
                4 armour moved from Baltic States to Novgorod
                1 armour and 2 mech_infantrys moved from Belarus to Novgorod
                1 bomber moved from Germany to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Western Ukraine to Novgorod
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Ukraine to Rostov
                10 armour moved from Russia to Novosibirsk
                      Germans take Samara from Russians
                5 armour moved from Russia to Kazakhstan
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 armour moved from Russia to Volgograd
                3 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
                3 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 armour moved from Southern Italy to Western Germany

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 5 armour
                    British defend with 1 armour
                        Germans roll dice for 5 armour in Kazakhstan, round 2 :  2/5 hits
                        British roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 5 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Volgograd
                    Germans attack with 4 armour and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Novosibirsk
                    Germans attack with 10 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 10 armour in Novosibirsk, round 2 :  6/10 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 10 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        AA fire in Novgorod :  0/3 hits
                        Germans roll dice for 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 :  4/10 hits
                        Russians roll dice for 2 aaGuns, 3 artilleries and 5 infantry in Novgorod, round 2 :  3/8 hits
                        2 infantry owned by the Russians, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 4 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 3 :  4/7 hits
                        Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 :  2/6 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                        Germans roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 4 :  3/5 hits
                        Russians roll dice for 2 artilleries in Novgorod, round 4 :  0/2 hits
                        2 artilleries owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 artilleries and 5 infantry
                Battle in Greece
                    Germans attack with 2 fighters
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 fighters in Greece, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 fighter owned by the Germans lost in Greece
                        Germans roll dice for 1 fighter in Greece, round 3 :  1/1 hits
                        British roll dice for 1 mech_infantry in Greece, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Greece
                    British win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Baltic States
                1 bomber moved from Novgorod to Germany

    Place Units - Germans
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
                5 armour and 2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                4 armour and 3 mech_infantrys placed in Western Germany
                6 infantry placed in Germany
                Germans undo move 3.
                Germans undo move 1.
                1 fighter and 1 tactical_bomber placed in Germany
                4 armour, 1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs

    triplea_43594_Ger7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Combat Move - Russians
                3 infantry moved from Tsagaan Olom to Kansu
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in Kansu
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Timguska to Urals
                2 aaGuns and 16 infantry moved from Timguska to Kansu

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Russians : 0.00
        Japanese : 0.33

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 11 / 0
        Japanese : 45 / 50
        Americans : 59 / 88
        Chinese : 1 / 3
        British : 36 / 43
        UK_Pacific : 21 / 18
        Italians : 16 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                1 armour and 5 infantry moved from Manchuria to Korea
                2 mech_infantrys moved from Ulaanbaatar to Korea
                1 mech_infantry moved from Buyant-Uhaa to Korea
                1 armour moved from Buryatia to Korea
                2 bombers moved from Yunnan to Korea
                1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                4 fighters moved from Yunnan to 35 Sea Zone
                1 armour moved from Kwangtung to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Sikang to Szechwan
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                2 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Suiyuyan to Central Mongolia
                1 mech_infantry moved from Tsinghai to Szechwan

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys
                    Americans defend with 1 armour and 1 artillery; ANZAC defend with 1 artillery, 1 fighter and 1 infantry
                        Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys in Korea, round 2 :  3/12 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Korea, round 2 :  2/5 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
                        Japanese roll dice for 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys in Korea, round 3 :  5/10 hits
                        Americans roll dice for 1 armour and 1 fighter in Korea, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 armour, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                    Casualties for Japanese: 3 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports
                    ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport; Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 :  8/12 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 7 fighters and 4 transports remaining. Battle score for attacker is 42
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers moved from Korea to Manchuria
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                3 fighters moved from 35 Sea Zone to Yunnan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,2,4,1,3,6,5,5
                Japanese collect 40 PUs (8 lost to blockades); end with 42 PUs

    triplea_43594_Jap7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 95 Sea Zone
                    Americans attack with 4 destroyers and 2 fighters
                    Italians defend with 5 submarines
                        Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                        Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                        2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 3 destroyers
                    Casualties for Italians: 5 submarines
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to French Guiana
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                1 bomber and 1 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 fighters placed in Normandy Bordeaux

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Italians : 3.00
        Americans : -1.00

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 11 / 0
        Japanese : 48 / 42
        Americans : 59 / 82
        Chinese : 1 / 3
        British : 36 / 43
        UK_Pacific : 21 / 18
        Italians : 16 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Ame7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 11 / 0
        Japanese : 48 / 42
        Americans : 59 / 82
        Chinese : 1 / 1
        British : 36 / 43
        UK_Pacific : 21 / 18
        Italians : 16 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Chi7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 95 Sea Zone
                    Americans attack with 4 destroyers and 2 fighters
                    Italians defend with 5 submarines
                        Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                        Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                        2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 3 destroyers
                    Casualties for Italians: 5 submarines
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to French Guiana
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                1 bomber and 1 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 fighters placed in Normandy Bordeaux

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 3 infantry moved from Caucasus to Volgograd
                1 bomber moved from Egypt to Volgograd
                1 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West India

    Combat - British
                Battle in Volgograd
                    British attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 4 armour and 1 factory_minor
                        British roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits
                        Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
                        3 armour owned by the Germans and 2 infantry owned by the British lost in Volgograd
                    1 artillery owned by the British and 1 infantry owned by the British retreated to Caucasus
                    Germans win with 1 armour remaining. Battle score for attacker is 12
                    Casualties for British: 2 infantry
                    Casualties for Germans: 3 armour
                Battle in Yunnan
                    British attack with 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
                        British roll dice for 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/26 hits, 6.83 expected hits
                        Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.17 expected hits
                        5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 5.50 expected hits
                        Japanese roll dice for 1 armour, 3 fighters and 6 tactical_bombers in Yunnan, round 3 : 7/10 hits, 5.50 expected hits
                        5 tactical_bombers owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4.33 expected hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 2.50 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan
                        British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 1/8 hits, 3.50 expected hits
                        Japanese roll dice for 2 fighters in Yunnan, round 5 : 2/2 hits, 1.33 expected hits
                        1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                        British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 6 : 2/6 hits, 2.83 expected hits
                        Japanese roll dice for 1 fighter in Yunnan, round 6 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64
                    Casualties for British: 1 artillery, 15 infantry and 4 mech_infantrys
                    Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
                Battle in Southern France
                    British attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 2.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                    British win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Southern France to Normandy Bordeaux
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone

    Place Units - British
                3 artilleries and 3 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4,1,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                British collect 36 PUs (3 lost to blockades); end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs
                Some Units in India change ownership: 6 infantry

    Combat Hit Differential Summary :

    Germans : 0.00
        Italians : 3.33
        British : -2.00
        Americans : -1.00
        Japanese : 1.83

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 11 / 0
        Japanese : 46 / 42
        Americans : 59 / 82
        Chinese : 2 / 1
        British : 39 / 41
        UK_Pacific : 22 / 22
        Italians : 13 / 16
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                3 submarines moved from 93 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 4 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 4 submarines in 95 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_43594_Ita7.tsvg

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